Season 1 / Turn-based competition

Matches/20260722-070412_m0_seed857411429

Ring2.6-1T wins

2026-07-22 07:04:12 · seed 857411429 · 3 rounds · 9h 5m

Cost$0.51LLM2kFallback669

Partial cost: 2 seats have no recorded price. The total includes priced seats only.

Battlefield

Round 1 map

vp_center (victory)north (factory)south (depot)obj1 (factory)obj2 (depot)obj3 (income)obj4 (factory)obj5 (depot)obj6 (income)obj7 (factory)obj8 (depot)obj9 (income)CrimsonDrift-1_scoutCrimsonDrift-2_scoutCrimsonDrift-3_scoutCrimsonDrift-4_scoutCrimsonDrift-5_scoutCrimsonDrift-6_scoutCrimsonDrift-7_battleCrimsonDrift-8_battleCrimsonDrift-9_battleCrimsonDrift-10_battleCrimsonDrift-11_battleCrimsonDrift-12_battleCrimsonDrift-13_heavyCrimsonDrift-14_heavyCrimsonDrift-15_heavyCrimsonDrift-16_heavyCrimsonDrift-17_heavyIronSentinel-1_scoutIronSentinel-2_scoutIronSentinel-3_scoutIronSentinel-4_scoutIronSentinel-5_scoutIronSentinel-6_scoutIronSentinel-7_battleIronSentinel-8_battleIronSentinel-9_battleIronSentinel-10_battleIronSentinel-11_battleIronSentinel-12_battleIronSentinel-13_battleIronSentinel-14_battleIronSentinel-15_battleIronSentinel-16_battleIronSentinel-17_heavyIronSentinel-18_heavyNullRider-1_heavyNullRider-2_heavyNullRider-3_heavyNullRider-4_heavyNullRider-5_heavyNullRider-6_heavyNullRider-7_heavyNullRider-8_heavyNullRider-9_heavyNullRider-10_heavyVanguardStorm-1_scoutVanguardStorm-2_scoutVanguardStorm-3_scoutVanguardStorm-4_scoutVanguardStorm-5_scoutVanguardStorm-6_scoutVanguardStorm-7_scoutVanguardStorm-8_scoutVanguardStorm-9_scoutVanguardStorm-10_scoutVanguardStorm-11_battleVanguardStorm-12_battleVanguardStorm-13_battleVanguardStorm-14_battleVanguardStorm-15_battleVanguardStorm-16_battleVanguardStorm-17_battleVanguardStorm-18_battleVanguardStorm-19_heavyVanguardStorm-20_heavy
victory income factory depot

Rounds

Round 1

yellow

Top · IronSentinel (35.0)

Round 2

red

Top · CrimsonDrift-7 (26.6)

Round 3

yellow

Top · NullRider-1 (35.9)

Round telemetry

Telemetry

Per-turn metrics

Victory points

0613192632R2R3MinimaxM2.7Gemini3.5FlashLiteInklingRing2.6-1TR1:1R1:10R2:3R2:12R2:21R3:3R3:12R3:21R3:27MinimaxM2.7Gemini3.5FlashLiteInklingRing2.6-1T

Money

02k3k5k7k9kR2R3MinimaxM2.7Gemini3.5FlashLiteInklingRing2.6-1TR1:1R1:10R2:3R2:12R2:21R3:3R3:12R3:21R3:27MinimaxM2.7Gemini3.5FlashLiteInklingRing2.6-1T

Damage

08152k2k3k4kR2R3MinimaxM2.7Gemini3.5FlashLiteInklingRing2.6-1TR1:1R1:10R2:3R2:12R2:21R3:3R3:12R3:21R3:27MinimaxM2.7Gemini3.5FlashLiteInklingRing2.6-1T

Kills

0612182430R2R3MinimaxM2.7Gemini3.5FlashLiteInklingRing2.6-1TR1:1R1:10R2:3R2:12R2:21R3:3R3:12R3:21R3:27MinimaxM2.7Gemini3.5FlashLiteInklingRing2.6-1T

Alive

059141823R2R3MinimaxM2.7Gemini3.5FlashLiteInklingRing2.6-1TR1:1R1:10R2:3R2:12R2:21R3:3R3:12R3:21R3:27MinimaxM2.7Gemini3.5FlashLiteInklingRing2.6-1T

Round score

0.077.2154.5231.7309.0386.2R2R3MinimaxM2.7Gemini3.5FlashLiteInklingRing2.6-1TR1:1R1:10R2:3R2:12R2:21R3:3R3:12R3:21R3:27MinimaxM2.7Gemini3.5FlashLiteInklingRing2.6-1T

Evolution

War room

Round 0

greenoutfit

Plan · Zero budget allocation. Trusting baseline heavy chassis and infinite baby_missile ordnance for attrition warfare.

blueoutfit

Plan · Maximize missile loadouts across the squad with heavy_missiles on tanks 9 and 12 as designated heavy hitters, and force_shield on tank 12 for survivability.

Purchases (18 tanks)
{
  "IronSentinel-1_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-4_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-5_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-6_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-9_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-13_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-14_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-15_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-16_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ]
}
redoutfit

Plan · Purchase two missile bundles (6 total) for scout tanks lacking standard ammo; spend full $200 with zero waste, extending economical firepower across the squad.

Purchases (2 tanks)
{
  "CrimsonDrift-1_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "CrimsonDrift-2_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
yellowoutfit

Plan · Bludgeon objectives with heavy_missile-armed heavies; shield the lead heavy for frontline staying power; supplement a key battle tank with extra missiles and dirt bombs for sustained AoE and defensive cover.

Purchases (3 tanks)
{
  "VanguardStorm-19_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-20_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "VanguardStorm-11_battle": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}

Round 1

yellowedit_settledreverted

Hypothesis · Scouts contributed zero meaningful damage and all tanks died with fitness 4 — shift to battle-line anchor: heavies and top battle tanks push objectives with premium AoE, scouts spot from cover to enable shots rather than trading kills.

greencoach

Hypothesis · Reinvesting capital into heavy payload variants to maximize lethality and force a breakthrough on match point.

Intel · VanguardStorm holds the match point; aggressive saturation fire required to break their momentum.

Memory · Heavy hulls survived with strong kill conversion; upgrading payload capacity across the entire roster to escalate attrition.

Purchases (10 tanks)
{
  "NullRider-10_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-1_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-2_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-4_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-5_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-7_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-8_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
bluecoach

Hypothesis · Full survival push: everyone gets shields, top battle tanks get heavy missiles for guaranteed kills. We cannot afford another wipe — placement beats raw damage.

Intel · VanguardStorm took match point fast; they likely have burst damage or aggressive positioning — expect them to push hard again.

Memory · Wipe round 1 with $5400 income means we can afford heavy spending — shields are worth more than extra firepower when everyone dies.

New skill · [object Object]

Purchases (18 tanks)
{
  "1": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "2": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "3": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "4": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "5": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "6": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "7": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "8": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "9": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "10": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "11": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "12": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "13": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "14": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "15": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "16": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "17": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "18": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
yellowcoach

Hypothesis · Scouts are total dead weight — all 8 died with zero kills. Concentrate every dollar on heavies and battle tanks that can actually fight and survive.

Intel · IronSentinel outscored us on match score (146 vs 119) despite losing round 1 — they punish scattered targets hard. Expect them to focus fire on isolated tanks.

Memory · All 8 scouts died with 0 kills and negligible damage. Heavies and surviving battles carried every point. Never again fund scouts — they are cannon fodder, not assets.

New skill · [object Object]

Purchases (9 tanks)
{
  "VanguardStorm-19_heavy": [
    {
      "item": "nuke",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "VanguardStorm-20_heavy": [
    {
      "item": "mirv",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "VanguardStorm-12_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VanguardStorm-13_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "missile",
      "count": 2
    }
  ],
  "VanguardStorm-14_battle": [
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "VanguardStorm-15_battle": [
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-11_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VanguardStorm-18_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VanguardStorm-17_battle": [
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
redcoach

Hypothesis · Concentrate budget on survivor 7_battle and top killer 15_heavy with shields, missiles, and dirt cover to forge a durable core; stop scattering resources across destroyed scouts.

Intel · VanguardStorm clusters aggressively for objectives and relies on volume fire; they overextend when holding match point, leaving flanks open to focused counter-fire.

Memory · Dead tanks earn zero and drain morale; only protected, positioned survivors generate income. Concentrate shields and missiles on the core that lives.

New skill · [object Object]

Purchases (3 tanks)
{
  "CrimsonDrift-7_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "CrimsonDrift-15_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "CrimsonDrift-13_heavy": [
    {
      "item": "missile",
      "count": 1
    }
  ]
}

Round 2

greencoach

Hypothesis · Heavy attrition indicates scaling up to heavy ordnance to dominate placement and close the match gap.

Intel · Enemies cluster in predictable firing lanes; deploying cluster and heavy ordnance breaks their defensive formations.

Memory · Mass casualties sustained despite high kill counts; survival calculus must prioritize defensive positioning alongside heavy payload delivery.

New skill · [object Object]

Purchases (10 tanks)
{
  "NullRider-10_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-1_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-2_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-4_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-5_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-7_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-8_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ]
}
bluecoach

Hypothesis · All tanks were wiped out despite solid damage — we need heavier punch on our front-line tanks and scouts should deploy dirt bomb cover to protect high-value hulls during the push

Goals · Concentrate firepower on high-damage tanks; tank 9 and 12 become designated heavy hitters

Style · Push aggressively early — secure kills before the squad thins out

Intel · CrimsonDrift and VanguardStorm both at match point — they will play conservative and counter-push; expect heavy defensive formations

Memory · Wipeout despite 1939 total damage means we need HEAVIER weapons on our front-line tanks — baby_missile isn't enough when everyone dies anyway

New skill · [object Object]

Purchases (13 tanks)
{
  "IronSentinel-17_heavy": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "IronSentinel-18_heavy": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-13_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-15_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-9_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ]
}
redcoach

Hypothesis · Match-point round: universal shields and dirt cover for survival, arm 15_heavy with heavy/baby-nuke for cluster denial, keep scouts behind cover to secure income and deny enemy blast value.

Intel · VanguardStorm pushes aggressively for match point and clusters tanks near objectives; they rely on blast and focused fire, so spread formation and use cover to break their grouping.

Memory · Position and shields determine income, not kills: only 15_heavy survived with cover and earned 889 while 16 others died at zero. Spend wallet on protection first, damage second.

New skill · [object Object]

Purchases (17 tanks)
{
  "CrimsonDrift-10_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-11_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-12_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "CrimsonDrift-13_heavy": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-14_heavy": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "baby_nuke",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-16_heavy": [
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-17_heavy": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-7_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "CrimsonDrift-8_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "CrimsonDrift-9_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ]
}
Battle log (200 events)
  • R1round_startedRound 1 started
  • R2round_startedRound 2 started
  • R3round_startedRound 3 started
  • R1round_endRound 1 ended — yellow wins
  • R2round_endRound 2 ended — red wins
  • R3round_endRound 3 ended — yellow wins
  • R1T2killsCrimsonDrift-4_scout destroyed IronSentinel-2_scout
  • R1T2capturesgreen captured obj1 (factory)
  • R1T2capturesgreen captured obj2 (depot)
  • R1T2capturesyellow captured obj3 (income)
  • R1T2capturesblue captured obj6 (income)
  • R1T2capturesblue captured obj7 (factory)
  • R1T3killsIronSentinel-6_scout destroyed CrimsonDrift-8_battle
  • R1T3killsIronSentinel-9_battle destroyed CrimsonDrift-3_scout
  • R1T3killsIronSentinel-9_battle destroyed CrimsonDrift-4_scout
  • R1T3killsCrimsonDrift-8_battle destroyed IronSentinel-6_scout
  • R1T4killsIronSentinel-1_scout destroyed CrimsonDrift-10_battle
  • R1T4killsIronSentinel-8_battle destroyed CrimsonDrift-5_scout
  • R1T4killsIronSentinel-4_scout destroyed CrimsonDrift-2_scout
  • R1T4killsIronSentinel-7_battle destroyed CrimsonDrift-11_battle
  • R1T4killsIronSentinel-11_battle destroyed CrimsonDrift-12_battle
  • R1T4killsIronSentinel-11_battle destroyed CrimsonDrift-17_heavy
  • R1T4killsIronSentinel-16_battle destroyed CrimsonDrift-9_battle
  • R1T4killsNullRider-2_heavy destroyed VanguardStorm-9_scout
  • R1T5killsIronSentinel-12_battle destroyed CrimsonDrift-6_scout
  • R1T5killsIronSentinel-9_battle destroyed CrimsonDrift-1_scout
  • R1T5killsIronSentinel-11_battle destroyed CrimsonDrift-16_heavy
  • R1T5killsIronSentinel-10_battle destroyed CrimsonDrift-13_heavy
  • R1T5killsNullRider-5_heavy destroyed IronSentinel-14_battle
  • R1T5killsIronSentinel-16_battle destroyed CrimsonDrift-14_heavy
  • R1T5killsNullRider-6_heavy destroyed VanguardStorm-8_scout
  • R1T6killsIronSentinel-13_battle destroyed CrimsonDrift-15_heavy
  • R1T6killsCrimsonDrift-15_heavy destroyed IronSentinel-10_battle
  • R1T6killsCrimsonDrift-15_heavy destroyed IronSentinel-15_battle
  • R1T6killsVanguardStorm-11_battle destroyed NullRider-9_heavy
  • R1T6capturesyellow captured vp_center (victory)
  • R1T8capturesred captured obj8 (depot)
  • R1T9killsNullRider-5_heavy destroyed IronSentinel-5_scout
  • R1T9killsNullRider-5_heavy destroyed IronSentinel_rf1_obj7_0
  • R1T11killsIronSentinel_rf1_obj7_2 destroyed VanguardStorm-3_scout
  • R1T11killsIronSentinel_rf1_obj7_2 destroyed VanguardStorm-7_scout
  • R1T12killsVanguardStorm-12_battle destroyed IronSentinel_rf1_obj7_2
  • R1T12killsIronSentinel_rf1_obj7_2 destroyed VanguardStorm-2_scout
  • R1T12killsIronSentinel_rf1_obj7_2 destroyed VanguardStorm-6_scout
  • R1T12killsIronSentinel_rf1_obj7_2 destroyed VanguardStorm-10_scout
  • R1T12killsIronSentinel_rf1_obj7_2 destroyed VanguardStorm-11_battle
  • R1T12killsIronSentinel_rf1_obj7_2 destroyed VanguardStorm-17_battle
  • R1T13killsIronSentinel-3_scout destroyed VanguardStorm-4_scout
  • R1T13killsIronSentinel-3_scout destroyed VanguardStorm-5_scout
  • R1T14killsNullRider-6_heavy destroyed IronSentinel-17_heavy
  • R1T14killsNullRider_rf1_obj1_2 destroyed IronSentinel-11_battle
  • R1T14killsNullRider_rf1_obj1_2 destroyed IronSentinel-13_battle
  • R1T14killsVanguardStorm-14_battle destroyed IronSentinel-3_scout
  • R1T15killsNullRider-3_heavy destroyed IronSentinel-8_battle
  • R1T15killsNullRider_rf1_obj1_1 destroyed IronSentinel_rf1_obj7_4
  • R1T15killsVanguardStorm-13_battle destroyed IronSentinel-7_battle
  • R1T15capturesyellow captured north (factory)
  • R1T16killsVanguardStorm-19_heavy destroyed IronSentinel-18_heavy
  • R1T16killsIronSentinel-16_battle destroyed VanguardStorm-1_scout
  • R1T16killsIronSentinel-16_battle destroyed VanguardStorm-13_battle
  • R1T16killsVanguardStorm-13_battle destroyed IronSentinel-12_battle
  • R1T16killsVanguardStorm-13_battle destroyed IronSentinel-16_battle
  • R1T16killsNullRider_rf1_obj1_0 destroyed IronSentinel-9_battle
  • R1T16killsNullRider_rf1_obj1_0 destroyed IronSentinel_rf1_obj7_3
  • R1T16killsNullRider_rf1_obj1_0 destroyed IronSentinel_rf1_obj7_5
  • R1T16killsIronSentinel-4_scout destroyed VanguardStorm-18_battle
  • R1T16killsVanguardStorm-12_battle destroyed IronSentinel-4_scout
  • R2T2capturesred captured obj3 (income)
  • R2T2capturesred captured obj3 (income)
  • R2T2capturesred captured obj5 (depot)
  • R2T2capturesred captured obj5 (depot)
  • R2T2capturesyellow captured obj6 (income)
  • R2T2capturesyellow captured obj6 (income)
  • R2T3killsNullRider-10_heavy destroyed IronSentinel-5_scout
  • R2T3killsNullRider-10_heavy destroyed IronSentinel-5_scout
  • R2T4killsNullRider-9_heavy destroyed VanguardStorm-4_scout
  • R2T4killsNullRider-9_heavy destroyed VanguardStorm-4_scout
  • R2T4killsNullRider-9_heavy destroyed VanguardStorm-5_scout
  • R2T4killsNullRider-9_heavy destroyed VanguardStorm-5_scout
  • R2T4capturesred captured obj8 (depot)
  • R2T4capturesred captured obj8 (depot)
  • R2T4capturesyellow captured obj9 (income)
  • R2T4capturesyellow captured obj9 (income)
  • R2T5killsNullRider-10_heavy destroyed IronSentinel-11_battle
  • R2T5killsNullRider-10_heavy destroyed IronSentinel-11_battle
  • R2T5killsNullRider-10_heavy destroyed IronSentinel-16_battle
  • R2T5killsNullRider-10_heavy destroyed IronSentinel-16_battle
  • R2T5killsNullRider-7_heavy destroyed VanguardStorm-3_scout
  • R2T5killsNullRider-7_heavy destroyed VanguardStorm-3_scout
  • R2T5killsIronSentinel-16_battle destroyed NullRider-10_heavy
  • R2T5killsIronSentinel-16_battle destroyed NullRider-10_heavy
  • R2T5capturesred captured south (depot)
  • R2T5capturesred captured south (depot)
  • R2T6killsNullRider-6_heavy destroyed IronSentinel-3_scout
  • R2T6killsNullRider-6_heavy destroyed IronSentinel-3_scout
  • R2T6killsNullRider-3_heavy destroyed IronSentinel-14_battle
  • R2T6killsNullRider-3_heavy destroyed IronSentinel-14_battle
  • R2T7killsCrimsonDrift-15_heavy destroyed VanguardStorm-13_battle
  • R2T7killsCrimsonDrift-15_heavy destroyed VanguardStorm-13_battle
  • R2T8killsCrimsonDrift-7_battle destroyed VanguardStorm-7_scout
  • R2T8killsCrimsonDrift-7_battle destroyed VanguardStorm-7_scout
  • R2T8killsCrimsonDrift-7_battle destroyed VanguardStorm-8_scout
  • R2T8killsCrimsonDrift-7_battle destroyed VanguardStorm-8_scout
  • R2T8killsIronSentinel-8_battle destroyed CrimsonDrift-1_scout
  • R2T8killsIronSentinel-8_battle destroyed CrimsonDrift-1_scout
  • R2T8killsIronSentinel-8_battle destroyed CrimsonDrift-4_scout
  • R2T8killsIronSentinel-8_battle destroyed CrimsonDrift-4_scout
  • R2T8killsCrimsonDrift-15_heavy destroyed VanguardStorm-15_battle
  • R2T8killsCrimsonDrift-15_heavy destroyed VanguardStorm-15_battle
  • R2T8killsIronSentinel-6_scout destroyed CrimsonDrift-6_scout
  • R2T8killsIronSentinel-6_scout destroyed CrimsonDrift-6_scout
  • R2T8capturesred captured obj1 (factory)
  • R2T8capturesred captured obj1 (factory)
  • R2T9killsIronSentinel-17_heavy destroyed CrimsonDrift-16_heavy
  • R2T9killsIronSentinel-17_heavy destroyed CrimsonDrift-16_heavy
  • R2T9killsIronSentinel-17_heavy destroyed CrimsonDrift-17_heavy
  • R2T9killsIronSentinel-17_heavy destroyed CrimsonDrift-17_heavy
  • R2T9killsCrimsonDrift-14_heavy destroyed VanguardStorm-6_scout
  • R2T9killsCrimsonDrift-14_heavy destroyed VanguardStorm-6_scout
  • R2T9killsNullRider-3_heavy destroyed VanguardStorm-17_battle
  • R2T9killsNullRider-3_heavy destroyed VanguardStorm-17_battle
  • R2T9killsVanguardStorm-16_battle destroyed CrimsonDrift-2_scout
  • R2T9killsVanguardStorm-16_battle destroyed CrimsonDrift-2_scout
  • R2T10killsCrimsonDrift-7_battle destroyed VanguardStorm-2_scout
  • R2T10killsCrimsonDrift-7_battle destroyed VanguardStorm-2_scout
  • R2T10killsCrimsonDrift-7_battle destroyed VanguardStorm-18_battle
  • R2T10killsCrimsonDrift-7_battle destroyed VanguardStorm-18_battle
  • R2T10killsIronSentinel-2_scout destroyed IronSentinel-2_scout
  • R2T10killsIronSentinel-2_scout destroyed IronSentinel-2_scout
  • R2T10killsIronSentinel-1_scout destroyed CrimsonDrift-10_battle
  • R2T10killsIronSentinel-1_scout destroyed CrimsonDrift-10_battle
  • R2T10killsIronSentinel-1_scout destroyed IronSentinel-1_scout
  • R2T10killsIronSentinel-1_scout destroyed IronSentinel-1_scout
  • R2T10killsNullRider-6_heavy destroyed IronSentinel-4_scout
  • R2T10killsNullRider-6_heavy destroyed IronSentinel-4_scout
  • R2T10killsVanguardStorm-18_battle destroyed CrimsonDrift-9_battle
  • R2T10killsVanguardStorm-18_battle destroyed CrimsonDrift-9_battle
  • R2T10killsVanguardStorm-18_battle destroyed CrimsonDrift-11_battle
  • R2T10killsVanguardStorm-18_battle destroyed CrimsonDrift-11_battle
  • R2T10capturesred captured obj4 (factory)
  • R2T10capturesred captured obj4 (factory)
  • R2T12killsIronSentinel-18_heavy destroyed IronSentinel-6_scout
  • R2T12killsIronSentinel-18_heavy destroyed IronSentinel-6_scout
  • R2T12killsVanguardStorm-16_battle destroyed CrimsonDrift-3_scout
  • R2T12killsVanguardStorm-16_battle destroyed CrimsonDrift-3_scout
  • R2T12capturesgreen captured obj9 (income)
  • R2T12capturesgreen captured obj9 (income)
  • R2T13killsIronSentinel-18_heavy destroyed IronSentinel-15_battle
  • R2T13killsIronSentinel-18_heavy destroyed IronSentinel-15_battle
  • R2T13killsCrimsonDrift-7_battle destroyed VanguardStorm-16_battle
  • R2T13killsCrimsonDrift-7_battle destroyed VanguardStorm-16_battle
  • R2T13killsCrimsonDrift-13_heavy destroyed VanguardStorm-19_heavy
  • R2T13killsCrimsonDrift-13_heavy destroyed VanguardStorm-19_heavy
  • R2T13killsCrimsonDrift-15_heavy destroyed VanguardStorm-14_battle
  • R2T13killsCrimsonDrift-15_heavy destroyed VanguardStorm-14_battle
  • R2T13killsIronSentinel-13_battle destroyed VanguardStorm-1_scout
  • R2T13killsIronSentinel-13_battle destroyed VanguardStorm-1_scout
  • R2T13killsIronSentinel-13_battle destroyed VanguardStorm-10_scout
  • R2T13killsIronSentinel-13_battle destroyed VanguardStorm-10_scout
  • R2T13killsVanguardStorm-11_battle destroyed CrimsonDrift-14_heavy
  • R2T13killsVanguardStorm-11_battle destroyed CrimsonDrift-14_heavy
  • R2T13capturesred captured obj7 (factory)
  • R2T13capturesred captured obj7 (factory)
  • R2T14killsVanguardStorm-12_battle destroyed CrimsonDrift-7_battle
  • R2T14killsVanguardStorm-12_battle destroyed CrimsonDrift-7_battle
  • R2T14killsCrimsonDrift_rf2_obj1_0 destroyed IronSentinel-7_battle
  • R2T14killsCrimsonDrift_rf2_obj1_0 destroyed IronSentinel-7_battle
  • R2T14killsCrimsonDrift_rf2_obj1_0 destroyed IronSentinel-9_battle
  • R2T14killsCrimsonDrift_rf2_obj1_0 destroyed IronSentinel-9_battle
  • R2T14killsNullRider-6_heavy destroyed IronSentinel-8_battle
  • R2T14killsNullRider-6_heavy destroyed IronSentinel-8_battle
  • R2T15killsCrimsonDrift-8_battle destroyed IronSentinel-10_battle
  • R2T15killsCrimsonDrift-8_battle destroyed IronSentinel-10_battle
  • R2T15killsCrimsonDrift-8_battle destroyed VanguardStorm-9_scout
  • R2T15killsCrimsonDrift-8_battle destroyed VanguardStorm-9_scout
  • R2T15killsNullRider-4_heavy destroyed VanguardStorm-20_heavy
  • R2T15killsNullRider-4_heavy destroyed VanguardStorm-20_heavy
  • R2T15killsNullRider-8_heavy destroyed CrimsonDrift-8_battle
  • R2T15killsNullRider-8_heavy destroyed CrimsonDrift-8_battle
  • R2T15killsIronSentinel-12_battle destroyed CrimsonDrift-12_battle
  • R2T15killsIronSentinel-12_battle destroyed CrimsonDrift-12_battle
  • R2T15killsCrimsonDrift-15_heavy destroyed VanguardStorm-11_battle
  • R2T15killsCrimsonDrift-15_heavy destroyed VanguardStorm-11_battle
  • R2T15killsCrimsonDrift_rf2_obj1_1 destroyed IronSentinel-12_battle
  • R2T15killsCrimsonDrift_rf2_obj1_1 destroyed IronSentinel-12_battle
  • R2T15killsCrimsonDrift_rf2_obj1_1 destroyed IronSentinel-18_heavy
  • R2T15killsCrimsonDrift_rf2_obj1_1 destroyed IronSentinel-18_heavy
  • R2T16killsCrimsonDrift_rf2_obj1_0 destroyed IronSentinel-17_heavy
  • R2T16killsCrimsonDrift_rf2_obj1_0 destroyed IronSentinel-17_heavy
  • R2T17killsNullRider-2_heavy destroyed CrimsonDrift_rf2_obj1_1
  • R2T17killsNullRider-2_heavy destroyed CrimsonDrift_rf2_obj1_1
  • R2T17killsCrimsonDrift_rf2_obj1_1 destroyed IronSentinel-13_battle
  • R2T17killsCrimsonDrift_rf2_obj1_1 destroyed IronSentinel-13_battle
  • R2T17killsCrimsonDrift_rf2_obj1_1 destroyed VanguardStorm-12_battle
  • R2T17killsCrimsonDrift_rf2_obj1_1 destroyed VanguardStorm-12_battle
  • R2T18capturesred captured vp_center (victory)
  • R2T18capturesred captured vp_center (victory)
  • R2T19killsNullRider-6_heavy destroyed CrimsonDrift_rf2_obj7_0
  • R2T19killsNullRider-6_heavy destroyed CrimsonDrift_rf2_obj7_0
  • R2T19killsCrimsonDrift-15_heavy destroyed CrimsonDrift_rf2_obj4_1

Cost by model

ModelCallsPrompt tokCompletionCost
inclusionai/ring-2.6-1t65304k432k$0.29
minimax/minimax-m2.7:nitro63273k160k$0.22
thinkingmachines/inkling67189k467k—
google/gemini-3.5-flash-lite75221k58k—