Matches / 20260722-070412_m0_seed857411429

Ring2.6-1Twins

2026-07-22 07:04:12 · seed 857411429 · 3 rounds · 9h 5m

Cost$0.51 LLM2k Fallback669

Battlefield

Round 1 map

vp_center (victory) north (factory) south (depot) obj1 (factory) obj2 (depot) obj3 (income) obj4 (factory) obj5 (depot) obj6 (income) obj7 (factory) obj8 (depot) obj9 (income) CrimsonDrift-1_scout CrimsonDrift-2_scout CrimsonDrift-3_scout CrimsonDrift-4_scout CrimsonDrift-5_scout CrimsonDrift-6_scout CrimsonDrift-7_battle CrimsonDrift-8_battle CrimsonDrift-9_battle CrimsonDrift-10_battle CrimsonDrift-11_battle CrimsonDrift-12_battle CrimsonDrift-13_heavy CrimsonDrift-14_heavy CrimsonDrift-15_heavy CrimsonDrift-16_heavy CrimsonDrift-17_heavy IronSentinel-1_scout IronSentinel-2_scout IronSentinel-3_scout IronSentinel-4_scout IronSentinel-5_scout IronSentinel-6_scout IronSentinel-7_battle IronSentinel-8_battle IronSentinel-9_battle IronSentinel-10_battle IronSentinel-11_battle IronSentinel-12_battle IronSentinel-13_battle IronSentinel-14_battle IronSentinel-15_battle IronSentinel-16_battle IronSentinel-17_heavy IronSentinel-18_heavy NullRider-1_heavy NullRider-2_heavy NullRider-3_heavy NullRider-4_heavy NullRider-5_heavy NullRider-6_heavy NullRider-7_heavy NullRider-8_heavy NullRider-9_heavy NullRider-10_heavy VanguardStorm-1_scout VanguardStorm-2_scout VanguardStorm-3_scout VanguardStorm-4_scout VanguardStorm-5_scout VanguardStorm-6_scout VanguardStorm-7_scout VanguardStorm-8_scout VanguardStorm-9_scout VanguardStorm-10_scout VanguardStorm-11_battle VanguardStorm-12_battle VanguardStorm-13_battle VanguardStorm-14_battle VanguardStorm-15_battle VanguardStorm-16_battle VanguardStorm-17_battle VanguardStorm-18_battle VanguardStorm-19_heavy VanguardStorm-20_heavy
victory income factory depot

Rounds

Round 1

yellow

Top · IronSentinel (35.0)

Round 2

red

Top · CrimsonDrift-7 (26.6)

Round 3

yellow

Top · NullRider-1 (35.9)

Telemetry

Per-turn metrics

Victory points

0 6 13 19 26 32 R2 R3 MinimaxM2.7 Gemini3.5FlashLite Inkling Ring2.6-1T R1:1 R1:10 R2:3 R2:12 R2:21 R3:3 R3:12 R3:21 R3:27 MinimaxM2.7 Gemini3.5FlashLite Inkling Ring2.6-1T

Money

0 2k 3k 5k 7k 9k R2 R3 MinimaxM2.7 Gemini3.5FlashLite Inkling Ring2.6-1T R1:1 R1:10 R2:3 R2:12 R2:21 R3:3 R3:12 R3:21 R3:27 MinimaxM2.7 Gemini3.5FlashLite Inkling Ring2.6-1T

Damage

0 815 2k 2k 3k 4k R2 R3 MinimaxM2.7 Gemini3.5FlashLite Inkling Ring2.6-1T R1:1 R1:10 R2:3 R2:12 R2:21 R3:3 R3:12 R3:21 R3:27 MinimaxM2.7 Gemini3.5FlashLite Inkling Ring2.6-1T

Kills

0 6 12 18 24 30 R2 R3 MinimaxM2.7 Gemini3.5FlashLite Inkling Ring2.6-1T R1:1 R1:10 R2:3 R2:12 R2:21 R3:3 R3:12 R3:21 R3:27 MinimaxM2.7 Gemini3.5FlashLite Inkling Ring2.6-1T

Alive

0 5 9 14 18 23 R2 R3 MinimaxM2.7 Gemini3.5FlashLite Inkling Ring2.6-1T R1:1 R1:10 R2:3 R2:12 R2:21 R3:3 R3:12 R3:21 R3:27 MinimaxM2.7 Gemini3.5FlashLite Inkling Ring2.6-1T

Round score

0.0 77.2 154.5 231.7 309.0 386.2 R2 R3 MinimaxM2.7 Gemini3.5FlashLite Inkling Ring2.6-1T R1:1 R1:10 R2:3 R2:12 R2:21 R3:3 R3:12 R3:21 R3:27 MinimaxM2.7 Gemini3.5FlashLite Inkling Ring2.6-1T

Evolution

War room

Round 0

green outfit

Plan · Zero budget allocation. Trusting baseline heavy chassis and infinite baby_missile ordnance for attrition warfare.

blue outfit

Plan · Maximize missile loadouts across the squad with heavy_missiles on tanks 9 and 12 as designated heavy hitters, and force_shield on tank 12 for survivability.

Purchases (18 tanks)
{
  "IronSentinel-1_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-4_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-5_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-6_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-9_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-13_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-14_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-15_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-16_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ]
}
red outfit

Plan · Purchase two missile bundles (6 total) for scout tanks lacking standard ammo; spend full $200 with zero waste, extending economical firepower across the squad.

Purchases (2 tanks)
{
  "CrimsonDrift-1_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "CrimsonDrift-2_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
yellow outfit

Plan · Bludgeon objectives with heavy_missile-armed heavies; shield the lead heavy for frontline staying power; supplement a key battle tank with extra missiles and dirt bombs for sustained AoE and defensive cover.

Purchases (3 tanks)
{
  "VanguardStorm-19_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-20_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "VanguardStorm-11_battle": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}

Round 1

yellow edit_settledreverted

Hypothesis · Scouts contributed zero meaningful damage and all tanks died with fitness 4 — shift to battle-line anchor: heavies and top battle tanks push objectives with premium AoE, scouts spot from cover to enable shots rather than trading kills.

green coach

Hypothesis · Reinvesting capital into heavy payload variants to maximize lethality and force a breakthrough on match point.

Intel · VanguardStorm holds the match point; aggressive saturation fire required to break their momentum.

Memory · Heavy hulls survived with strong kill conversion; upgrading payload capacity across the entire roster to escalate attrition.

Purchases (10 tanks)
{
  "NullRider-10_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-1_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-2_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-4_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-5_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-7_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-8_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "NullRider-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · Full survival push: everyone gets shields, top battle tanks get heavy missiles for guaranteed kills. We cannot afford another wipe — placement beats raw damage.

Intel · VanguardStorm took match point fast; they likely have burst damage or aggressive positioning — expect them to push hard again.

Memory · Wipe round 1 with $5400 income means we can afford heavy spending — shields are worth more than extra firepower when everyone dies.

New skill · [object Object]

Purchases (18 tanks)
{
  "1": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "2": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "3": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "4": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "5": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "6": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "7": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "8": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "9": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "10": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "11": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "12": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "13": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "14": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "15": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "16": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "17": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "18": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
yellow coach

Hypothesis · Scouts are total dead weight — all 8 died with zero kills. Concentrate every dollar on heavies and battle tanks that can actually fight and survive.

Intel · IronSentinel outscored us on match score (146 vs 119) despite losing round 1 — they punish scattered targets hard. Expect them to focus fire on isolated tanks.

Memory · All 8 scouts died with 0 kills and negligible damage. Heavies and surviving battles carried every point. Never again fund scouts — they are cannon fodder, not assets.

New skill · [object Object]

Purchases (9 tanks)
{
  "VanguardStorm-19_heavy": [
    {
      "item": "nuke",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "VanguardStorm-20_heavy": [
    {
      "item": "mirv",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "VanguardStorm-12_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VanguardStorm-13_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "missile",
      "count": 2
    }
  ],
  "VanguardStorm-14_battle": [
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "VanguardStorm-15_battle": [
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-11_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VanguardStorm-18_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VanguardStorm-17_battle": [
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
red coach

Hypothesis · Concentrate budget on survivor 7_battle and top killer 15_heavy with shields, missiles, and dirt cover to forge a durable core; stop scattering resources across destroyed scouts.

Intel · VanguardStorm clusters aggressively for objectives and relies on volume fire; they overextend when holding match point, leaving flanks open to focused counter-fire.

Memory · Dead tanks earn zero and drain morale; only protected, positioned survivors generate income. Concentrate shields and missiles on the core that lives.

New skill · [object Object]

Purchases (3 tanks)
{
  "CrimsonDrift-7_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "CrimsonDrift-15_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "CrimsonDrift-13_heavy": [
    {
      "item": "missile",
      "count": 1
    }
  ]
}

Round 2

green coach

Hypothesis · Heavy attrition indicates scaling up to heavy ordnance to dominate placement and close the match gap.

Intel · Enemies cluster in predictable firing lanes; deploying cluster and heavy ordnance breaks their defensive formations.

Memory · Mass casualties sustained despite high kill counts; survival calculus must prioritize defensive positioning alongside heavy payload delivery.

New skill · [object Object]

Purchases (10 tanks)
{
  "NullRider-10_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-1_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-2_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-4_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-5_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-7_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-8_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "NullRider-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · All tanks were wiped out despite solid damage — we need heavier punch on our front-line tanks and scouts should deploy dirt bomb cover to protect high-value hulls during the push

Goals · Concentrate firepower on high-damage tanks; tank 9 and 12 become designated heavy hitters

Style · Push aggressively early — secure kills before the squad thins out

Intel · CrimsonDrift and VanguardStorm both at match point — they will play conservative and counter-push; expect heavy defensive formations

Memory · Wipeout despite 1939 total damage means we need HEAVIER weapons on our front-line tanks — baby_missile isn't enough when everyone dies anyway

New skill · [object Object]

Purchases (13 tanks)
{
  "IronSentinel-17_heavy": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "IronSentinel-18_heavy": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-13_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-15_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-9_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ]
}
red coach

Hypothesis · Match-point round: universal shields and dirt cover for survival, arm 15_heavy with heavy/baby-nuke for cluster denial, keep scouts behind cover to secure income and deny enemy blast value.

Intel · VanguardStorm pushes aggressively for match point and clusters tanks near objectives; they rely on blast and focused fire, so spread formation and use cover to break their grouping.

Memory · Position and shields determine income, not kills: only 15_heavy survived with cover and earned 889 while 16 others died at zero. Spend wallet on protection first, damage second.

New skill · [object Object]

Purchases (17 tanks)
{
  "CrimsonDrift-10_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-11_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-12_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "CrimsonDrift-13_heavy": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-14_heavy": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "baby_nuke",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-16_heavy": [
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-17_heavy": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "CrimsonDrift-7_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "CrimsonDrift-8_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "CrimsonDrift-9_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ]
}
Battle log (200 events)
  • R1 round_started Round 1 started
  • R2 round_started Round 2 started
  • R3 round_started Round 3 started
  • R1 round_end Round 1 ended — yellow wins
  • R2 round_end Round 2 ended — red wins
  • R3 round_end Round 3 ended — yellow wins
  • R1T2 kills CrimsonDrift-4_scout destroyed IronSentinel-2_scout
  • R1T2 captures green captured obj1 (factory)
  • R1T2 captures green captured obj2 (depot)
  • R1T2 captures yellow captured obj3 (income)
  • R1T2 captures blue captured obj6 (income)
  • R1T2 captures blue captured obj7 (factory)
  • R1T3 kills IronSentinel-6_scout destroyed CrimsonDrift-8_battle
  • R1T3 kills IronSentinel-9_battle destroyed CrimsonDrift-3_scout
  • R1T3 kills IronSentinel-9_battle destroyed CrimsonDrift-4_scout
  • R1T3 kills CrimsonDrift-8_battle destroyed IronSentinel-6_scout
  • R1T4 kills IronSentinel-1_scout destroyed CrimsonDrift-10_battle
  • R1T4 kills IronSentinel-8_battle destroyed CrimsonDrift-5_scout
  • R1T4 kills IronSentinel-4_scout destroyed CrimsonDrift-2_scout
  • R1T4 kills IronSentinel-7_battle destroyed CrimsonDrift-11_battle
  • R1T4 kills IronSentinel-11_battle destroyed CrimsonDrift-12_battle
  • R1T4 kills IronSentinel-11_battle destroyed CrimsonDrift-17_heavy
  • R1T4 kills IronSentinel-16_battle destroyed CrimsonDrift-9_battle
  • R1T4 kills NullRider-2_heavy destroyed VanguardStorm-9_scout
  • R1T5 kills IronSentinel-12_battle destroyed CrimsonDrift-6_scout
  • R1T5 kills IronSentinel-9_battle destroyed CrimsonDrift-1_scout
  • R1T5 kills IronSentinel-11_battle destroyed CrimsonDrift-16_heavy
  • R1T5 kills IronSentinel-10_battle destroyed CrimsonDrift-13_heavy
  • R1T5 kills NullRider-5_heavy destroyed IronSentinel-14_battle
  • R1T5 kills IronSentinel-16_battle destroyed CrimsonDrift-14_heavy
  • R1T5 kills NullRider-6_heavy destroyed VanguardStorm-8_scout
  • R1T6 kills IronSentinel-13_battle destroyed CrimsonDrift-15_heavy
  • R1T6 kills CrimsonDrift-15_heavy destroyed IronSentinel-10_battle
  • R1T6 kills CrimsonDrift-15_heavy destroyed IronSentinel-15_battle
  • R1T6 kills VanguardStorm-11_battle destroyed NullRider-9_heavy
  • R1T6 captures yellow captured vp_center (victory)
  • R1T8 captures red captured obj8 (depot)
  • R1T9 kills NullRider-5_heavy destroyed IronSentinel-5_scout
  • R1T9 kills NullRider-5_heavy destroyed IronSentinel_rf1_obj7_0
  • R1T11 kills IronSentinel_rf1_obj7_2 destroyed VanguardStorm-3_scout
  • R1T11 kills IronSentinel_rf1_obj7_2 destroyed VanguardStorm-7_scout
  • R1T12 kills VanguardStorm-12_battle destroyed IronSentinel_rf1_obj7_2
  • R1T12 kills IronSentinel_rf1_obj7_2 destroyed VanguardStorm-2_scout
  • R1T12 kills IronSentinel_rf1_obj7_2 destroyed VanguardStorm-6_scout
  • R1T12 kills IronSentinel_rf1_obj7_2 destroyed VanguardStorm-10_scout
  • R1T12 kills IronSentinel_rf1_obj7_2 destroyed VanguardStorm-11_battle
  • R1T12 kills IronSentinel_rf1_obj7_2 destroyed VanguardStorm-17_battle
  • R1T13 kills IronSentinel-3_scout destroyed VanguardStorm-4_scout
  • R1T13 kills IronSentinel-3_scout destroyed VanguardStorm-5_scout
  • R1T14 kills NullRider-6_heavy destroyed IronSentinel-17_heavy
  • R1T14 kills NullRider_rf1_obj1_2 destroyed IronSentinel-11_battle
  • R1T14 kills NullRider_rf1_obj1_2 destroyed IronSentinel-13_battle
  • R1T14 kills VanguardStorm-14_battle destroyed IronSentinel-3_scout
  • R1T15 kills NullRider-3_heavy destroyed IronSentinel-8_battle
  • R1T15 kills NullRider_rf1_obj1_1 destroyed IronSentinel_rf1_obj7_4
  • R1T15 kills VanguardStorm-13_battle destroyed IronSentinel-7_battle
  • R1T15 captures yellow captured north (factory)
  • R1T16 kills VanguardStorm-19_heavy destroyed IronSentinel-18_heavy
  • R1T16 kills IronSentinel-16_battle destroyed VanguardStorm-1_scout
  • R1T16 kills IronSentinel-16_battle destroyed VanguardStorm-13_battle
  • R1T16 kills VanguardStorm-13_battle destroyed IronSentinel-12_battle
  • R1T16 kills VanguardStorm-13_battle destroyed IronSentinel-16_battle
  • R1T16 kills NullRider_rf1_obj1_0 destroyed IronSentinel-9_battle
  • R1T16 kills NullRider_rf1_obj1_0 destroyed IronSentinel_rf1_obj7_3
  • R1T16 kills NullRider_rf1_obj1_0 destroyed IronSentinel_rf1_obj7_5
  • R1T16 kills IronSentinel-4_scout destroyed VanguardStorm-18_battle
  • R1T16 kills VanguardStorm-12_battle destroyed IronSentinel-4_scout
  • R2T2 captures red captured obj3 (income)
  • R2T2 captures red captured obj3 (income)
  • R2T2 captures red captured obj5 (depot)
  • R2T2 captures red captured obj5 (depot)
  • R2T2 captures yellow captured obj6 (income)
  • R2T2 captures yellow captured obj6 (income)
  • R2T3 kills NullRider-10_heavy destroyed IronSentinel-5_scout
  • R2T3 kills NullRider-10_heavy destroyed IronSentinel-5_scout
  • R2T4 kills NullRider-9_heavy destroyed VanguardStorm-4_scout
  • R2T4 kills NullRider-9_heavy destroyed VanguardStorm-4_scout
  • R2T4 kills NullRider-9_heavy destroyed VanguardStorm-5_scout
  • R2T4 kills NullRider-9_heavy destroyed VanguardStorm-5_scout
  • R2T4 captures red captured obj8 (depot)
  • R2T4 captures red captured obj8 (depot)
  • R2T4 captures yellow captured obj9 (income)
  • R2T4 captures yellow captured obj9 (income)
  • R2T5 kills NullRider-10_heavy destroyed IronSentinel-11_battle
  • R2T5 kills NullRider-10_heavy destroyed IronSentinel-11_battle
  • R2T5 kills NullRider-10_heavy destroyed IronSentinel-16_battle
  • R2T5 kills NullRider-10_heavy destroyed IronSentinel-16_battle
  • R2T5 kills NullRider-7_heavy destroyed VanguardStorm-3_scout
  • R2T5 kills NullRider-7_heavy destroyed VanguardStorm-3_scout
  • R2T5 kills IronSentinel-16_battle destroyed NullRider-10_heavy
  • R2T5 kills IronSentinel-16_battle destroyed NullRider-10_heavy
  • R2T5 captures red captured south (depot)
  • R2T5 captures red captured south (depot)
  • R2T6 kills NullRider-6_heavy destroyed IronSentinel-3_scout
  • R2T6 kills NullRider-6_heavy destroyed IronSentinel-3_scout
  • R2T6 kills NullRider-3_heavy destroyed IronSentinel-14_battle
  • R2T6 kills NullRider-3_heavy destroyed IronSentinel-14_battle
  • R2T7 kills CrimsonDrift-15_heavy destroyed VanguardStorm-13_battle
  • R2T7 kills CrimsonDrift-15_heavy destroyed VanguardStorm-13_battle
  • R2T8 kills CrimsonDrift-7_battle destroyed VanguardStorm-7_scout
  • R2T8 kills CrimsonDrift-7_battle destroyed VanguardStorm-7_scout
  • R2T8 kills CrimsonDrift-7_battle destroyed VanguardStorm-8_scout
  • R2T8 kills CrimsonDrift-7_battle destroyed VanguardStorm-8_scout
  • R2T8 kills IronSentinel-8_battle destroyed CrimsonDrift-1_scout
  • R2T8 kills IronSentinel-8_battle destroyed CrimsonDrift-1_scout
  • R2T8 kills IronSentinel-8_battle destroyed CrimsonDrift-4_scout
  • R2T8 kills IronSentinel-8_battle destroyed CrimsonDrift-4_scout
  • R2T8 kills CrimsonDrift-15_heavy destroyed VanguardStorm-15_battle
  • R2T8 kills CrimsonDrift-15_heavy destroyed VanguardStorm-15_battle
  • R2T8 kills IronSentinel-6_scout destroyed CrimsonDrift-6_scout
  • R2T8 kills IronSentinel-6_scout destroyed CrimsonDrift-6_scout
  • R2T8 captures red captured obj1 (factory)
  • R2T8 captures red captured obj1 (factory)
  • R2T9 kills IronSentinel-17_heavy destroyed CrimsonDrift-16_heavy
  • R2T9 kills IronSentinel-17_heavy destroyed CrimsonDrift-16_heavy
  • R2T9 kills IronSentinel-17_heavy destroyed CrimsonDrift-17_heavy
  • R2T9 kills IronSentinel-17_heavy destroyed CrimsonDrift-17_heavy
  • R2T9 kills CrimsonDrift-14_heavy destroyed VanguardStorm-6_scout
  • R2T9 kills CrimsonDrift-14_heavy destroyed VanguardStorm-6_scout
  • R2T9 kills NullRider-3_heavy destroyed VanguardStorm-17_battle
  • R2T9 kills NullRider-3_heavy destroyed VanguardStorm-17_battle
  • R2T9 kills VanguardStorm-16_battle destroyed CrimsonDrift-2_scout
  • R2T9 kills VanguardStorm-16_battle destroyed CrimsonDrift-2_scout
  • R2T10 kills CrimsonDrift-7_battle destroyed VanguardStorm-2_scout
  • R2T10 kills CrimsonDrift-7_battle destroyed VanguardStorm-2_scout
  • R2T10 kills CrimsonDrift-7_battle destroyed VanguardStorm-18_battle
  • R2T10 kills CrimsonDrift-7_battle destroyed VanguardStorm-18_battle
  • R2T10 kills IronSentinel-2_scout destroyed IronSentinel-2_scout
  • R2T10 kills IronSentinel-2_scout destroyed IronSentinel-2_scout
  • R2T10 kills IronSentinel-1_scout destroyed CrimsonDrift-10_battle
  • R2T10 kills IronSentinel-1_scout destroyed CrimsonDrift-10_battle
  • R2T10 kills IronSentinel-1_scout destroyed IronSentinel-1_scout
  • R2T10 kills IronSentinel-1_scout destroyed IronSentinel-1_scout
  • R2T10 kills NullRider-6_heavy destroyed IronSentinel-4_scout
  • R2T10 kills NullRider-6_heavy destroyed IronSentinel-4_scout
  • R2T10 kills VanguardStorm-18_battle destroyed CrimsonDrift-9_battle
  • R2T10 kills VanguardStorm-18_battle destroyed CrimsonDrift-9_battle
  • R2T10 kills VanguardStorm-18_battle destroyed CrimsonDrift-11_battle
  • R2T10 kills VanguardStorm-18_battle destroyed CrimsonDrift-11_battle
  • R2T10 captures red captured obj4 (factory)
  • R2T10 captures red captured obj4 (factory)
  • R2T12 kills IronSentinel-18_heavy destroyed IronSentinel-6_scout
  • R2T12 kills IronSentinel-18_heavy destroyed IronSentinel-6_scout
  • R2T12 kills VanguardStorm-16_battle destroyed CrimsonDrift-3_scout
  • R2T12 kills VanguardStorm-16_battle destroyed CrimsonDrift-3_scout
  • R2T12 captures green captured obj9 (income)
  • R2T12 captures green captured obj9 (income)
  • R2T13 kills IronSentinel-18_heavy destroyed IronSentinel-15_battle
  • R2T13 kills IronSentinel-18_heavy destroyed IronSentinel-15_battle
  • R2T13 kills CrimsonDrift-7_battle destroyed VanguardStorm-16_battle
  • R2T13 kills CrimsonDrift-7_battle destroyed VanguardStorm-16_battle
  • R2T13 kills CrimsonDrift-13_heavy destroyed VanguardStorm-19_heavy
  • R2T13 kills CrimsonDrift-13_heavy destroyed VanguardStorm-19_heavy
  • R2T13 kills CrimsonDrift-15_heavy destroyed VanguardStorm-14_battle
  • R2T13 kills CrimsonDrift-15_heavy destroyed VanguardStorm-14_battle
  • R2T13 kills IronSentinel-13_battle destroyed VanguardStorm-1_scout
  • R2T13 kills IronSentinel-13_battle destroyed VanguardStorm-1_scout
  • R2T13 kills IronSentinel-13_battle destroyed VanguardStorm-10_scout
  • R2T13 kills IronSentinel-13_battle destroyed VanguardStorm-10_scout
  • R2T13 kills VanguardStorm-11_battle destroyed CrimsonDrift-14_heavy
  • R2T13 kills VanguardStorm-11_battle destroyed CrimsonDrift-14_heavy
  • R2T13 captures red captured obj7 (factory)
  • R2T13 captures red captured obj7 (factory)
  • R2T14 kills VanguardStorm-12_battle destroyed CrimsonDrift-7_battle
  • R2T14 kills VanguardStorm-12_battle destroyed CrimsonDrift-7_battle
  • R2T14 kills CrimsonDrift_rf2_obj1_0 destroyed IronSentinel-7_battle
  • R2T14 kills CrimsonDrift_rf2_obj1_0 destroyed IronSentinel-7_battle
  • R2T14 kills CrimsonDrift_rf2_obj1_0 destroyed IronSentinel-9_battle
  • R2T14 kills CrimsonDrift_rf2_obj1_0 destroyed IronSentinel-9_battle
  • R2T14 kills NullRider-6_heavy destroyed IronSentinel-8_battle
  • R2T14 kills NullRider-6_heavy destroyed IronSentinel-8_battle
  • R2T15 kills CrimsonDrift-8_battle destroyed IronSentinel-10_battle
  • R2T15 kills CrimsonDrift-8_battle destroyed IronSentinel-10_battle
  • R2T15 kills CrimsonDrift-8_battle destroyed VanguardStorm-9_scout
  • R2T15 kills CrimsonDrift-8_battle destroyed VanguardStorm-9_scout
  • R2T15 kills NullRider-4_heavy destroyed VanguardStorm-20_heavy
  • R2T15 kills NullRider-4_heavy destroyed VanguardStorm-20_heavy
  • R2T15 kills NullRider-8_heavy destroyed CrimsonDrift-8_battle
  • R2T15 kills NullRider-8_heavy destroyed CrimsonDrift-8_battle
  • R2T15 kills IronSentinel-12_battle destroyed CrimsonDrift-12_battle
  • R2T15 kills IronSentinel-12_battle destroyed CrimsonDrift-12_battle
  • R2T15 kills CrimsonDrift-15_heavy destroyed VanguardStorm-11_battle
  • R2T15 kills CrimsonDrift-15_heavy destroyed VanguardStorm-11_battle
  • R2T15 kills CrimsonDrift_rf2_obj1_1 destroyed IronSentinel-12_battle
  • R2T15 kills CrimsonDrift_rf2_obj1_1 destroyed IronSentinel-12_battle
  • R2T15 kills CrimsonDrift_rf2_obj1_1 destroyed IronSentinel-18_heavy
  • R2T15 kills CrimsonDrift_rf2_obj1_1 destroyed IronSentinel-18_heavy
  • R2T16 kills CrimsonDrift_rf2_obj1_0 destroyed IronSentinel-17_heavy
  • R2T16 kills CrimsonDrift_rf2_obj1_0 destroyed IronSentinel-17_heavy
  • R2T17 kills NullRider-2_heavy destroyed CrimsonDrift_rf2_obj1_1
  • R2T17 kills NullRider-2_heavy destroyed CrimsonDrift_rf2_obj1_1
  • R2T17 kills CrimsonDrift_rf2_obj1_1 destroyed IronSentinel-13_battle
  • R2T17 kills CrimsonDrift_rf2_obj1_1 destroyed IronSentinel-13_battle
  • R2T17 kills CrimsonDrift_rf2_obj1_1 destroyed VanguardStorm-12_battle
  • R2T17 kills CrimsonDrift_rf2_obj1_1 destroyed VanguardStorm-12_battle
  • R2T18 captures red captured vp_center (victory)
  • R2T18 captures red captured vp_center (victory)
  • R2T19 kills NullRider-6_heavy destroyed CrimsonDrift_rf2_obj7_0
  • R2T19 kills NullRider-6_heavy destroyed CrimsonDrift_rf2_obj7_0
  • R2T19 kills CrimsonDrift-15_heavy destroyed CrimsonDrift_rf2_obj4_1

Cost by model

Model Calls Prompt tok Completion Cost
inclusionai/ring-2.6-1t 65 304k 432k $0.29
minimax/minimax-m2.7:nitro 63 273k 160k $0.22
thinkingmachines/inkling 67 189k 467k
google/gemini-3.5-flash-lite 75 221k 58k