Plan · Squad is fully stocked with existing standard missiles; no additional equipment purchases possible due to $0 balance.
Matches / 20260717-071735_m0_seed1568254676
Ring2.6-1Twins
2026-07-17 07:17:35 · seed 1568254676 · 7 rounds · 7h 23m
Seats
Ring2.6-1T · inclusionai/ring-2.6-1t
1015.0 → 1019.3 +4.3
Gemini3.1FlashLite · google/gemini-3.1-flash-lite
1050.7 → 1061.3 +10.6
TencentHY3 · tencent/hy3:nitro
1016.2 → 1012.4 -3.8
MinimaxM2.7 · minimax/minimax-m2.7:nitro
1001.8 → 990.7 -11.1
Battlefield
Round 1 map
Rounds
Round 1
blue
Top · Iron (25.0)
Round 2
yellow
Top · VortexStrike (25.0)
Round 3
green
Top · IronSentinel-7 (25.6)
Round 4
red
Top · Iron (32.0)
Round 5
red
Top · VanguardStorm-4 (40.0)
Round 6
yellow
Top · VanguardStorm-18 (33.6)
Round 7
yellow
Top · VortexStrike-9 (20.0)
Telemetry
Per-turn metrics
Victory points
Money
Damage
Kills
Alive
Round score
Evolution
War room
Round 0
Plan · Load heavy missiles onto tanks 11-15 to maximize designated heavy hitters 9 and 12's supporting firepower, use dirt bombs on scouts for early defensive cover while closing distance.
Purchases (7 tanks)
{
"IronSentinel-11_heavy": [
{
"item": "heavy_missile",
"count": 1
}
],
"IronSentinel-12_heavy": [
{
"item": "heavy_missile",
"count": 1
}
],
"IronSentinel-13_heavy": [
{
"item": "heavy_missile",
"count": 1
}
],
"IronSentinel-14_heavy": [
{
"item": "dirt_bomb",
"count": 1
}
],
"IronSentinel-15_heavy": [
{
"item": "dirt_bomb",
"count": 1
}
],
"IronSentinel-1_scout": [
{
"item": "dirt_bomb",
"count": 1
}
],
"IronSentinel-2_scout": [
{
"item": "dirt_bomb",
"count": 1
}
]
}Plan · Equip all tanks with force_shield + dirt_bomb at spawn; scouts pair with shields to VPs, battles hold behind shield walls with heavy hits via missiles/heavies.
Purchases (18 tanks)
{
"VortexStrike-10_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-11_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
},
{
"item": "heavy_missile",
"count": 3
}
],
"VortexStrike-12_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
},
{
"item": "heavy_missile",
"count": 3
}
],
"VortexStrike-13_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
},
{
"item": "heavy_missile",
"count": 3
}
],
"VortexStrike-14_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
},
{
"item": "heavy_missile",
"count": 3
}
],
"VortexStrike-15_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
},
{
"item": "heavy_missile",
"count": 3
}
],
"VortexStrike-16_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
},
{
"item": "heavy_missile",
"count": 3
}
],
"VortexStrike-17_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
},
{
"item": "heavy_missile",
"count": 3
}
],
"VortexStrike-18_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
},
{
"item": "heavy_missile",
"count": 3
}
],
"VortexStrike-1_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-2_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-3_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-4_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-5_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-6_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-7_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-8_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-9_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
]
}Plan · Equip all 6 battle tanks with heavy_missile bundles for precision burst damage; give every scout a force_shield charge to extend their survivability for spotting and objective control.
Purchases (20 tanks)
{
"VanguardStorm-15_battle": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-16_battle": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-17_battle": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-18_battle": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-19_battle": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-20_battle": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-10_scout": [
{
"item": "force_shield",
"count": 1
}
],
"VanguardStorm-11_scout": [
{
"item": "force_shield",
"count": 1
}
],
"VanguardStorm-12_scout": [
{
"item": "force_shield",
"count": 1
}
],
"VanguardStorm-13_scout": [
{
"item": "force_shield",
"count": 1
}
],
"VanguardStorm-14_scout": [
{
"item": "force_shield",
"count": 1
}
],
"VanguardStorm-1_scout": [
{
"item": "force_shield",
"count": 1
}
],
"VanguardStorm-2_scout": [
{
"item": "force_shield",
"count": 1
}
],
"VanguardStorm-3_scout": [
{
"item": "force_shield",
"count": 1
}
],
"VanguardStorm-4_scout": [
{
"item": "force_shield",
"count": 1
}
],
"VanguardStorm-5_scout": [
{
"item": "force_shield",
"count": 1
}
],
"VanguardStorm-6_scout": [
{
"item": "force_shield",
"count": 1
}
],
"VanguardStorm-7_scout": [
{
"item": "force_shield",
"count": 1
}
],
"VanguardStorm-8_scout": [
{
"item": "force_shield",
"count": 1
}
],
"VanguardStorm-9_scout": [
{
"item": "force_shield",
"count": 1
}
]
}Round 1
Hypothesis · Shift to 'Aggressive Containment': use dirt bombs to force bottlenecks while heavy units provide the necessary firepower to clear trapped clusters.
Hypothesis · Shift to perimeter-based defensive layering using dirt bombs to force opponents into crossfire zones.
Goals · Prioritize survival through terrain manipulation and shielding to outlast opponents in objective zones.
Style · Geometric fortification: deny movement by sealing chokepoints with dirt bombs before engaging.
Intel · Opponents are highly aggressive and clump together; they are vulnerable to area-denial tactics and cluster-breaking munitions.
Memory · Single-tank survival is more valuable than aggressive pushes. We must force engagement on our terms using artificial terrain.
New skill · [object Object]
Purchases (5 tanks)
{
"Iron_Vector-14": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 6
}
],
"Iron_Vector-20": [
{
"item": "heavy_missile",
"count": 6
},
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-17": [
{
"item": "heavy_missile",
"count": 6
},
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-13": [
{
"item": "heavy_missile",
"count": 6
},
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-15": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 6
}
]
}Hypothesis · Battles and heavies died fast last round; buy force_shields + dirt_bombs for all and give battles heavy_missiles so shield-walled pushes survive and hit hard.
Style · All tanks force_shield + dirt_bomb at spawn; scouts in pairs with shields to VPs; battles/heavies hold behind shield+dirts walls and fire heavy_missiles.
Intel · IronSentinel won round 1 and leads match; likely disciplined at VP capture. Must out-pace their early control with shielded scout pairs.
Memory · All 9 battles/heavies died round 1 with low placements; need shields+cover to survive. Two shielded scouts placed top-3 and survived — paired scout rush works.
Purchases (18 tanks)
{
"VortexStrike-10_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-11_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "heavy_missile",
"count": 3
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-12_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "heavy_missile",
"count": 3
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-13_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "heavy_missile",
"count": 3
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-14_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "heavy_missile",
"count": 3
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-15_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "heavy_missile",
"count": 3
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-16_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "heavy_missile",
"count": 3
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-17_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "heavy_missile",
"count": 3
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-18_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "heavy_missile",
"count": 3
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-1_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-2_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-3_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-4_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-5_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-6_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-7_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-8_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-9_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
]
}Round 2
Hypothesis · Scouts died rushing VPs uncovered; arm survivors with shields+rollers and keep battles behind dirt walls to survive and place higher.
Hypothesis · Shift to mass-defensive posture by equipping every unit with dirt bombs to create impenetrable chokepoints and force favorable firing lanes.
Goals · Prioritize longevity in objective zones through terrain denial rather than aggressive hunting.
Style · Geometric Fortification: Sealing entry points with dirt bombs to create a modular death trap.
Intel · Enemies are highly aggressive and cluster in high-value zones; they fail to account for vertical terrain barriers.
Memory · Total squad losses indicate our units are too exposed. Sustained damage is higher than survival time; shift focus to terrain manipulation to force opponents into limited, predictable kill zones.
New skill · [object Object]
Purchases (20 tanks)
{
"Iron_Vector-10": [
{
"item": "dirt_bomb",
"count": 3
},
{
"item": "force_shield",
"count": 2
}
],
"Iron_Vector-11": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-12": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-13": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-14": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-15": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-16": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-17": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-18": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-19": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-1": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-20": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-2": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-3": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-4": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-5": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-6": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-7": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-8": [
{
"item": "dirt_bomb",
"count": 3
}
],
"Iron_Vector-9": [
{
"item": "dirt_bomb",
"count": 3
}
]
}Hypothesis · Double down on the two tanks (15, 4) that dealt massive damage last round — give them MIRVs for cluster punishment while keeping the rest armed with missiles.
Goals · Tank 15 and 4 become designated heavy hitters — focus fire through them
Style · Push aggressively early — secure kills before the squad thins out
Intel · VanguardStorm is matching our round win count. They likely have similar firepower-heavy strategies. MIRVs should punish clustered pushes.
Memory · Tank 15 alone dealt 637 damage — that's more than the bottom 5 tanks combined. Invest in proven performers, not underperformers.
New skill · [object Object]
Purchases (6 tanks)
{
"IronSentinel-15_heavy": [
{
"item": "mirv",
"count": 3
}
],
"IronSentinel-4_battle": [
{
"item": "mirv",
"count": 2
}
],
"IronSentinel-11_heavy": [
{
"item": "heavy_missile",
"count": 2
}
],
"IronSentinel-9_battle": [
{
"item": "heavy_missile",
"count": 2
}
],
"IronSentinel-3_battle": [
{
"item": "heavy_missile",
"count": 2
}
],
"IronSentinel-6_battle": [
{
"item": "heavy_missile",
"count": 2
}
]
}Hypothesis · Most of the squad dealt zero damage — ammo is being wasted on bad shots. Concentrate the budget on the 4 proven shooters (VS-16, VS-17, VS-1, VS-3) and the 2 scouts that got kills (VS-11, VS-12), rather than arming tanks that contribute nothing.
Intel · IronSentinel outscored us on round economy and holds the match lead. They fielded fewer hulls but clearly had better shot discipline — every unit we lost died without dealing return damage, suggesting superior angle selection and positioning.
Memory · 11 of 20 tanks dealt zero damage. Spreading 20 hulls across the map diluted firepower and left everyone under-armed. Fewer armed tanks with coordinated focus beats a wide spray of wasted ammo.
New skill · [object Object]
Purchases (6 tanks)
{
"VanguardStorm-16_battle": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-17_battle": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-1_scout": [
{
"item": "missile",
"count": 3
}
],
"VanguardStorm-3_scout": [
{
"item": "missile",
"count": 3
}
],
"VanguardStorm-11_scout": [
{
"item": "missile",
"count": 3
}
],
"VanguardStorm-12_scout": [
{
"item": "missile",
"count": 3
}
]
}Round 3
Hypothesis · Maximize damage concentration on tanks 9 and 12 as designated heavy hitters; all heavies get MIRV for area saturation while battle tanks provide cleanup support
Hypothesis · Transitioning to a 'defensive anchor' strategy: using dirt bombs to isolate zones and force-shields to survive the initial engagement phase.
Goals · Prioritize terrain consolidation over raw aggression; survival creates the longevity needed for late-round objective control.
Style · Geometric Fortification: Close gaps with dirt barriers, then anchor units behind protective shields to dictate the flow of combat.
Intel · Opponents are playing hyper-aggressively, clustering in common lanes for kills; defensive terrain manipulation will punish their lack of positioning discipline.
Memory · Total loss of units suggests over-extension. Survivability is the prerequisite for damage; focus on creating terrain obstacles before dealing damage.
New skill · [object Object]
Purchases (8 tanks)
{
"Iron_Vector-1_battle": [
{
"item": "dirt_bomb",
"count": 3
},
{
"item": "force_shield",
"count": 2
}
],
"Iron_Vector-3_battle": [
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-7_battle": [
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-18_battle": [
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-19_battle": [
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-5_battle": [
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-8_battle": [
{
"item": "dirt_bomb",
"count": 3
},
{
"item": "force_shield",
"count": 2
}
],
"Iron_Vector-15_battle": [
{
"item": "dirt_bomb",
"count": 3
},
{
"item": "force_shield",
"count": 2
}
]
}Hypothesis · Reinforce top performers (3,7) with shields for survival and turn tank 12 into a designated heavy hitter with max heavy missiles
Goals · Tank 12 becomes primary heavy hitter; tanks 3 and 7 protected to maintain kill pace
Intel · VortexStrike leads at 594 match score; they may be focusing fire on our highest-value tanks early
Memory · Survival beats raw kills - tanks 3 and 7 prove high placement + kills = massive income; always shield top performers
New skill · [object Object]
Purchases (5 tanks)
{
"IronSentinel-11_heavy": [
{
"item": "heavy_missile",
"count": 1
},
{
"item": "force_shield",
"count": 1
}
],
"IronSentinel-12_heavy": [
{
"item": "heavy_missile",
"count": 2
}
],
"IronSentinel-14_heavy": [
{
"item": "heavy_missile",
"count": 1
},
{
"item": "force_shield",
"count": 1
}
],
"IronSentinel-3_battle": [
{
"item": "force_shield",
"count": 1
}
],
"IronSentinel-7_battle": [
{
"item": "force_shield",
"count": 1
}
]
}Hypothesis · Scouts died fast with no shields; add force_shields to all scouts and boost battles with heavy hits + dirt for survival to hold VPs.
Style · All tanks force_shield + dirt_bomb at spawn; scouts in pairs with shields to VPs; battles behind shield walls with heavy hits; heavies front with shields to absorb.
Intel · IronSentinel and VanguardStorm trade round wins; they focus fire on unshielded scouts early. Expect concentrated bursts on exposed forward units.
Memory · Scouts without force_shield died at placement 90+; shielding all scouts and buying dirt for battles improved survival and VP holds. Survival > kills.
New skill · [object Object]
Purchases (17 tanks)
{
"VortexStrike-1_scout": [
{
"item": "force_shield",
"count": 2
}
],
"VortexStrike-3_scout": [
{
"item": "force_shield",
"count": 2
}
],
"VortexStrike-4_scout": [
{
"item": "force_shield",
"count": 2
}
],
"VortexStrike-5_scout": [
{
"item": "force_shield",
"count": 2
}
],
"VortexStrike-6_scout": [
{
"item": "force_shield",
"count": 2
}
],
"VortexStrike-7_scout": [
{
"item": "force_shield",
"count": 2
}
],
"VortexStrike-8_scout": [
{
"item": "force_shield",
"count": 2
}
],
"VortexStrike-9_scout": [
{
"item": "force_shield",
"count": 1
}
],
"VortexStrike-10_scout": [
{
"item": "force_shield",
"count": 2
}
],
"VortexStrike-11_battle": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-12_battle": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-13_battle": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-14_battle": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-15_battle": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-16_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "heavy_missile",
"count": 3
}
],
"VortexStrike-17_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "heavy_missile",
"count": 3
}
],
"VortexStrike-18_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "heavy_missile",
"count": 3
}
]
}Round 4
Hypothesis · Shift to perimeter-based defensive layering using dirt bombs to force opponents into crossfire zones.
Hypothesis · Increase survivability via heavy shielding and terrain denial to ensure high-placement finishes while retaining MIRV fire support for late-game area control.
Goals · Prioritize long-term survival in objective zones over aggressive pushes.
Style · Geometric fortification: deny movement by sealing chokepoints with dirt bombs before engaging.
Intel · VortexStrike tends to cluster, making them prime targets for MIRV saturation if they lock onto a single objective zone.
Memory · Aggressive positioning leads to high kill counts but low placement; survival yields more consistent objective income. Defensive shielding is mandatory for top-tier survival.
New skill · [object Object]
Purchases (6 tanks)
{
"Iron_Vector-1_battle": [
{
"item": "force_shield",
"count": 10
},
{
"item": "dirt_bomb",
"count": 15
}
],
"Iron_Vector-8_battle": [
{
"item": "force_shield",
"count": 10
},
{
"item": "dirt_bomb",
"count": 15
}
],
"Iron_Vector-17_battle": [
{
"item": "mirv",
"count": 10
}
],
"Iron_Vector-19_battle": [
{
"item": "mirv",
"count": 10
}
],
"Iron_Vector-3_battle": [
{
"item": "mirv",
"count": 10
}
],
"Iron_Vector-7_battle": [
{
"item": "mirv",
"count": 10
}
]
}Hypothesis · Tank 7 is our top killer but has no heavy weapons — arm it to the teeth. Scouts/battles doing 0 damage need dirt_bomb shields to survive and contribute.
Goals · Tank 12 primary heavy hitter; tanks 3 and 7 protected to maintain kill pace
Style · Push aggressively early — secure kills before the squad thins out
Intel · Enemy clusters near mid-map; mirvs and heavy_missiles punish grouped formations effectively
Memory · Tanks doing 0 damage still die — cheap force shields keep them alive to earn income next round
Purchases (5 tanks)
{
"7_battle": [
{
"item": "heavy_missile",
"count": 6
},
{
"item": "mirv",
"count": 3
}
],
"12_heavy": [
{
"item": "heavy_missile",
"count": 6
}
],
"3_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
}
],
"1_scout": [
{
"item": "force_shield",
"count": 2
}
],
"2_scout": [
{
"item": "force_shield",
"count": 2
}
]
}Hypothesis · All tanks died last round; boost survival with force_shield on every hull and add dirt_bomb reserves so shield walls hold longer under focus fire.
Style · All tanks force_shield + dirt_bomb at spawn; scouts in pairs with shields to VPs; battles behind shield walls with heavy hits; heavies front with shields to absorb; retreat behind dirt walls at <50% hp.
Memory · Every tank died last round despite shields; need layered dirt_bomb cover + staggered shield timing so walls aren't all down at once under focus fire.
New skill · [object Object]
Purchases (18 tanks)
{
"VortexStrike-10_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-11_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-12_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-13_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-14_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-15_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-16_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-17_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-18_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-1_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-2_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-3_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-4_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-5_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-6_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-7_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-8_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-9_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
]
}Hypothesis · 11 of 20 tanks dealt zero damage last round — the single biggest failure. Arm every tank with at least heavy_missile, give proven killers baby_nuke for burst potential, and reinforce battle tanks with force_shield so they survive long enough to matter.
Memory · 11/20 tanks dealt zero damage last round. Every hull must carry heavy ordnance — missiles alone are insufficient. Eliminate dead weight or it costs us the match.
New skill · [object Object]
Purchases (20 tanks)
{
"VanguardStorm-10_scout": [
{
"item": "baby_nuke",
"count": 3
}
],
"VanguardStorm-14_scout": [
{
"item": "baby_nuke",
"count": 3
}
],
"VanguardStorm-4_scout": [
{
"item": "baby_nuke",
"count": 3
}
],
"VanguardStorm-3_scout": [
{
"item": "baby_nuke",
"count": 3
}
],
"VanguardStorm-6_scout": [
{
"item": "baby_nuke",
"count": 3
}
],
"VanguardStorm-18_battle": [
{
"item": "baby_nuke",
"count": 3
},
{
"item": "force_shield",
"count": 3
}
],
"VanguardStorm-11_scout": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-2_scout": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-1_scout": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-5_scout": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-7_scout": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-8_scout": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-9_scout": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-12_scout": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-13_scout": [
{
"item": "heavy_missile",
"count": 3
}
],
"VanguardStorm-15_battle": [
{
"item": "force_shield",
"count": 3
}
],
"VanguardStorm-16_battle": [
{
"item": "force_shield",
"count": 3
}
],
"VanguardStorm-17_battle": [
{
"item": "force_shield",
"count": 3
}
],
"VanguardStorm-19_battle": [
{
"item": "force_shield",
"count": 3
}
],
"VanguardStorm-20_battle": [
{
"item": "force_shield",
"count": 3
}
]
}Round 5
Hypothesis · Transitioning to a high-density defensive screening strategy to ensure survival for victory points.
Goals · Secure match victory by prioritizing unit preservation over aggressive kill-seeking.
Style · Geometric fortification: deny enemy movement by sealing chokepoints with dirt bombs before engaging.
Intel · Opponents frequently overextend into central zones, ignoring the tactical value of surrounding cover.
Memory · Aggressive positioning led to heavy attrition; defensive geometry is safer for securing victory points.
New skill · [object Object]
Purchases (6 tanks)
{
"Iron_Vector-1": [
{
"item": "dirt_bomb",
"count": 27
},
{
"item": "force_shield",
"count": 20
}
],
"Iron_Vector-8": [
{
"item": "dirt_bomb",
"count": 27
},
{
"item": "force_shield",
"count": 20
}
],
"Iron_Vector-10": [
{
"item": "mirv",
"count": 6
}
],
"Iron_Vector-12": [
{
"item": "mirv",
"count": 6
}
],
"Iron_Vector-15": [
{
"item": "mirv",
"count": 6
}
],
"Iron_Vector-16": [
{
"item": "mirv",
"count": 3
}
]
}Hypothesis · MATCH POINT emergency — Iron_Vector wins the match with one more round win. All resources go to arm the 6 battle tanks with zero weapons and beef up Tank 12 as primary heavy, accepting that most will die but need to actually fight before dying.
Goals · Tank 12 delivers 3+ kills; Tanks 3/7 survive past mid-game to maintain kill pace
Style · Push aggressively early — secure kills before the squad thins out
Intel · Iron_Vector has been consistent across 5 rounds — they capitalize on poorly-armed squads. Arm everyone or lose to default damage.
Memory · Tanks with only baby_missiles contribute nothing. Battle-class tanks MUST get regular missiles or they die with 0 damage dealt.
New skill · [object Object]
Purchases (7 tanks)
{
"3": [
{
"item": "missile",
"count": 3
}
],
"4": [
{
"item": "missile",
"count": 3
}
],
"5": [
{
"item": "heavy_missile",
"count": 3
}
],
"7": [
{
"item": "missile",
"count": 3
}
],
"12": [
{
"item": "heavy_missile",
"count": 6
},
{
"item": "missile",
"count": 3
}
],
"14": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "force_shield",
"count": 2
}
],
"15": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "force_shield",
"count": 2
}
]
}Hypothesis · Scouts died fast with no shields; buy force_shields for all and dirt_bombs to hold ground, shifting to survivable VP capture over reckless rushes.
Style · All tanks force_shield + dirt_bomb at spawn; scouts in pairs with shields to VPs; battles behind shield walls with heavy hits; heavies front with shields to absorb; prioritize survival and VP hold over kills.
Intel · Iron_Vector at match point (2 wins); they likely pressure early to close match. Expect aggressive opening to deny our VPs rather than trade kills.
Memory · All 9 scouts died round 5 with zero shields; unshielded rushes waste earned income. Force_shield + dirt_bomb on every hull at spawn is mandatory for survivability and VP control.
New skill · [object Object]
Purchases (18 tanks)
{
"VortexStrike-10_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-11_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-12_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-13_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-14_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-15_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-16_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-17_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-18_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-1_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-2_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-3_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-4_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-5_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-6_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-7_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-8_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"VortexStrike-9_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
]
}Round 6
Hypothesis · Scouts died fast with no shields; add force_shields to all scouts and boost battles with heavy hits + dirt for survival to hold VPs.
Hypothesis · Reinforce top performers (3,7) with shields for survival and turn tank 12 into a designated heavy hitter with max heavy missiles
Hypothesis · Shift to a 'turtle-and-choke' defensive posture to ensure survival-based scoring for the match win.
Goals · Prioritize terrain control and area denial over aggressive positioning to secure the final match win.
Style · Geometric fortification: deny movement by sealing chokepoints with dirt bombs before engaging.
Intel · Opponents are highly aggressive; they will funnel themselves into bottlenecked corridors if forced.
Memory · Aggressive movement led to excessive attrition. High placement is correlated with survival, not just kill count.
New skill · [object Object]
Purchases (4 tanks)
{
"Iron_Vector-1_battle": [
{
"item": "dirt_bomb",
"count": 30
},
{
"item": "force_shield",
"count": 10
}
],
"Iron_Vector-8_battle": [
{
"item": "dirt_bomb",
"count": 30
},
{
"item": "force_shield",
"count": 10
}
],
"Iron_Vector-10_battle": [
{
"item": "mirv",
"count": 15
}
],
"Iron_Vector-14_battle": [
{
"item": "mirv",
"count": 15
}
]
}Hypothesis · Scouts died fast with no shields; add force_shield to all scouts and battles so they survive to placement, keeping dirt_bomb cover and pushing VPs harder.
Style · All tanks force_shield + dirt_bomb at spawn; scouts move in pairs with shields to VPs, battles hold behind shield walls and use heavy hits; prioritize survival to placement over early aggression.
Intel · Iron_Vector and VanguardStorm at 2 match wins each; both push for match point fast, likely aggressive VP races. Expect early enemy contest at VPs.
Memory · Scouts without shields died at placement ~85; shielded survival (placement 4,5) earned most. Always buy force_shield for every tank each round.
Purchases (18 tanks)
{
"VortexStrike-10_scout": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-11_battle": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-12_battle": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-13_battle": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-14_battle": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-15_battle": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-16_battle": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-17_heavy": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-18_heavy": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-1_scout": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-2_scout": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-3_scout": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-4_scout": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-5_scout": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-6_scout": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-7_scout": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-8_scout": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
],
"VortexStrike-9_scout": [
{
"item": "force_shield",
"count": 4
},
{
"item": "dirt_bomb",
"count": 6
}
]
}Battle log (200 events)
- R1 round_started Round 1 started
- R2 round_started Round 2 started
- R3 round_started Round 3 started
- R4 round_started Round 4 started
- R5 round_started Round 5 started
- R6 round_started Round 6 started
- R7 round_started Round 7 started
- R1 round_end Round 1 ended — blue wins
- R2 round_end Round 2 ended — yellow wins
- R3 round_end Round 3 ended — green wins
- R4 round_end Round 4 ended — red wins
- R5 round_end Round 5 ended — red wins
- R6 round_end Round 6 ended — yellow wins
- R7 round_end Round 7 ended — yellow wins
- R1T2 captures blue captured obj1 (factory)
- R1T2 captures red captured obj3 (income)
- R1T2 captures yellow captured obj6 (income)
- R1T2 captures green captured obj7 (factory)
- R1T2 captures blue captured obj9 (income)
- R1T3 kills Iron_Vector-18_battle destroyed VanguardStorm-6_scout
- R1T3 kills VanguardStorm-1_scout destroyed VortexStrike-5_scout
- R1T3 kills VanguardStorm-1_scout destroyed VortexStrike-8_scout
- R1T3 kills VanguardStorm-5_scout destroyed VortexStrike-4_scout
- R1T3 captures blue captured north (factory)
- R1T3 captures green captured south (income)
- R1T4 kills VanguardStorm-11_scout destroyed VortexStrike-6_scout
- R1T4 kills VanguardStorm-11_scout destroyed VortexStrike-9_scout
- R1T4 kills VortexStrike-9_scout destroyed VanguardStorm-1_scout
- R1T4 captures blue captured obj2 (depot)
- R1T4 captures blue captured obj4 (factory)
- R1T4 captures yellow captured vp_center (victory)
- R1T5 kills VanguardStorm-7_scout destroyed VortexStrike-7_scout
- R1T5 kills VortexStrike-7_scout destroyed VanguardStorm-7_scout
- R1T5 kills VortexStrike-3_scout destroyed VanguardStorm-12_scout
- R1T6 kills VortexStrike-13_battle destroyed VanguardStorm-8_scout
- R1T6 kills VanguardStorm-10_scout destroyed VortexStrike-1_scout
- R1T6 kills IronSentinel-7_battle destroyed VanguardStorm-3_scout
- R1T6 kills Iron_Vector-19_battle destroyed VortexStrike-3_scout
- R1T6 kills Iron_Vector-19_battle destroyed VanguardStorm-2_scout
- R1T7 kills Iron_Vector-15_battle destroyed VanguardStorm-13_scout
- R1T7 kills VortexStrike-14_battle destroyed VanguardStorm-14_scout
- R1T7 kills VortexStrike-11_battle destroyed VanguardStorm-10_scout
- R1T8 kills Iron_Vector-18_battle destroyed VanguardStorm-5_scout
- R1T8 kills VortexStrike-16_battle destroyed VanguardStorm-16_battle
- R1T8 kills VortexStrike-16_battle destroyed VanguardStorm-18_battle
- R1T8 kills VanguardStorm-15_battle destroyed VortexStrike-14_battle
- R1T8 kills VanguardStorm-15_battle destroyed VortexStrike-15_battle
- R1T8 kills VortexStrike-17_heavy destroyed VanguardStorm-15_battle
- R1T8 kills IronSentinel-8_battle destroyed VortexStrike-13_battle
- R1T8 kills IronSentinel-8_battle destroyed VortexStrike-16_battle
- R1T8 kills IronSentinel-8_battle destroyed VortexStrike-17_heavy
- R1T8 kills VortexStrike-11_battle destroyed VanguardStorm-19_battle
- R1T8 kills VortexStrike-14_battle destroyed VanguardStorm-20_battle
- R1T8 captures red captured obj5 (depot)
- R1T9 kills VortexStrike-11_battle destroyed VanguardStorm-4_scout
- R1T9 kills VortexStrike-11_battle destroyed VanguardStorm-11_scout
- R1T9 kills IronSentinel-9_battle destroyed VortexStrike-18_heavy
- R1T9 kills IronSentinel-12_heavy destroyed VortexStrike-11_battle
- R1T9 kills Iron_Vector-16_battle destroyed IronSentinel_rf1_obj4_0
- R1T9 kills VortexStrike-18_heavy destroyed VanguardStorm-17_battle
- R1T10 kills IronSentinel-5_battle destroyed Iron_Vector-18_battle
- R1T11 kills Iron_Vector-17_battle destroyed VanguardStorm-9_scout
- R1T11 kills IronSentinel_rf1_obj1_0 destroyed Iron_Vector-1_battle
- R1T11 kills IronSentinel_rf1_obj1_0 destroyed Iron_Vector-16_battle
- R1T11 kills Iron_Vector-16_battle destroyed IronSentinel_rf1_obj4_2
- R1T11 kills VortexStrike_rf1_obj7_1 destroyed IronSentinel-2_scout
- R1T11 kills VortexStrike_rf1_obj7_1 destroyed IronSentinel-9_battle
- R1T12 kills Iron_Vector-2_battle destroyed IronSentinel_rf1_obj1_0
- R1T12 kills Iron_Vector-17_battle destroyed IronSentinel-8_battle
- R1T12 kills Iron_Vector-17_battle destroyed IronSentinel-10_battle
- R1T12 kills IronSentinel_rf1_obj1_3 destroyed Iron_Vector-2_battle
- R1T12 captures blue captured vp_center (victory)
- R1T13 kills VortexStrike_rf1_obj7_1 destroyed IronSentinel-12_heavy
- R1T13 kills IronSentinel_rf1_obj4_1 destroyed Iron_Vector-13_battle
- R1T13 kills IronSentinel_rf1_obj4_3 destroyed Iron_Vector-4_battle
- R1T13 kills IronSentinel_rf1_obj4_3 destroyed Iron_Vector-5_battle
- R1T13 kills IronSentinel_rf1_obj4_3 destroyed Iron_Vector-7_battle
- R1T13 kills Iron_Vector-17_battle destroyed IronSentinel_rf1_obj4_1
- R1T13 kills Iron_Vector-20_battle destroyed IronSentinel-3_battle
- R1T13 kills Iron_Vector-20_battle destroyed IronSentinel_rf1_north_1
- R1T13 kills Iron_Vector-13_battle destroyed IronSentinel-14_heavy
- R1T13 kills Iron_Vector-13_battle destroyed IronSentinel_rf1_north_0
- R1T13 kills Iron_Vector-13_battle destroyed IronSentinel_rf1_north_2
- R1T13 kills Iron_Vector-15_battle destroyed IronSentinel-6_battle
- R1T14 kills Iron_Vector-17_battle destroyed IronSentinel-1_scout
- R1T14 kills Iron_Vector-3_battle destroyed IronSentinel_rf1_obj4_3
- R1T14 kills IronSentinel-4_battle destroyed Iron_Vector-15_battle
- R1T14 kills IronSentinel-4_battle destroyed Iron_Vector-19_battle
- R1T14 kills Iron_Vector-15_battle destroyed IronSentinel-4_battle
- R1T14 kills Iron_Vector-19_battle destroyed IronSentinel-5_battle
- R1T15 kills IronSentinel_rf1_obj1_5 destroyed Iron_Vector-6_battle
- R1T15 kills IronSentinel_rf1_obj1_2 destroyed Iron_Vector-17_battle
- R1T15 kills Iron_Vector-6_battle destroyed IronSentinel_rf1_obj1_3
- R1T15 kills IronSentinel_rf1_obj1_3 destroyed Iron_Vector-3_battle
- R1T16 kills IronSentinel_rf1_obj1_2 destroyed VortexStrike-12_battle
- R1T16 kills VortexStrike-12_battle destroyed IronSentinel-15_heavy
- R1T17 kills Iron_Vector-20_battle destroyed IronSentinel-13_heavy
- R1T17 kills IronSentinel_rf1_obj1_1 destroyed Iron_Vector-11_battle
- R1T18 kills VortexStrike-10_scout destroyed IronSentinel-7_battle
- R1T18 kills IronSentinel_rf1_north_6 destroyed Iron_Vector-9_battle
- R1T18 kills IronSentinel_rf1_north_6 destroyed Iron_Vector-10_battle
- R1T18 kills IronSentinel_rf1_obj4_5 destroyed Iron_Vector-12_battle
- R1T18 kills VortexStrike-2_scout destroyed IronSentinel_rf1_obj1_2
- R1T19 kills VortexStrike-10_scout destroyed IronSentinel_rf1_north_3
- R1T19 kills Iron_Vector-20_battle destroyed IronSentinel_rf1_obj4_4
- R1T19 kills IronSentinel_rf1_obj4_6 destroyed Iron_Vector-8_battle
- R1T19 kills Iron_Vector-8_battle destroyed IronSentinel_rf1_obj4_6
- R1T19 kills IronSentinel_rf1_obj1_7 destroyed Iron_Vector-20_battle
- R1T20 kills VortexStrike-10_scout destroyed IronSentinel-11_heavy
- R1T21 kills Iron_Vector-14_battle destroyed IronSentinel_rf1_obj1_1
- R1T21 kills IronSentinel_rf1_obj1_1 destroyed VortexStrike_rf1_obj7_1
- R2T2 kills IronSentinel-10_battle destroyed VanguardStorm-12_scout
- R2T2 kills IronSentinel-10_battle destroyed VanguardStorm-12_scout
- R2T2 kills VanguardStorm-12_scout destroyed IronSentinel-10_battle
- R2T2 kills VanguardStorm-12_scout destroyed IronSentinel-10_battle
- R2T2 captures yellow captured obj2 (depot)
- R2T2 captures yellow captured obj2 (depot)
- R2T2 captures yellow captured obj7 (factory)
- R2T2 captures yellow captured obj7 (factory)
- R2T2 captures red captured obj8 (depot)
- R2T2 captures red captured obj8 (depot)
- R2T2 captures green captured obj9 (income)
- R2T2 captures green captured obj9 (income)
- R2T3 kills VanguardStorm-16_battle destroyed IronSentinel-8_battle
- R2T3 kills VanguardStorm-16_battle destroyed IronSentinel-8_battle
- R2T3 kills Iron_Vector-1_battle destroyed VortexStrike-8_scout
- R2T3 kills Iron_Vector-1_battle destroyed VortexStrike-8_scout
- R2T3 kills IronSentinel-11_heavy destroyed VanguardStorm-8_scout
- R2T3 kills IronSentinel-11_heavy destroyed VanguardStorm-8_scout
- R2T3 kills IronSentinel-11_heavy destroyed VanguardStorm-16_battle
- R2T3 kills IronSentinel-11_heavy destroyed VanguardStorm-16_battle
- R2T3 captures green captured obj6 (income)
- R2T3 captures green captured obj6 (income)
- R2T3 captures green captured south (factory)
- R2T3 captures green captured south (factory)
- R2T4 kills IronSentinel-3_battle destroyed VanguardStorm-6_scout
- R2T4 kills IronSentinel-3_battle destroyed VanguardStorm-6_scout
- R2T4 kills VortexStrike-14_battle destroyed VortexStrike-6_scout
- R2T4 kills VortexStrike-14_battle destroyed VortexStrike-6_scout
- R2T5 kills Iron_Vector-1_battle destroyed VortexStrike_rf2_south_0
- R2T5 kills Iron_Vector-1_battle destroyed VortexStrike_rf2_south_0
- R2T5 kills VortexStrike_rf2_south_0 destroyed Iron_Vector-1_battle
- R2T5 kills VortexStrike_rf2_south_0 destroyed Iron_Vector-1_battle
- R2T5 kills VortexStrike_rf2_south_0 destroyed Iron_Vector-2_battle
- R2T5 kills VortexStrike_rf2_south_0 destroyed Iron_Vector-2_battle
- R2T5 kills VortexStrike-3_scout destroyed Iron_Vector-20_battle
- R2T5 kills VortexStrike-3_scout destroyed Iron_Vector-20_battle
- R2T5 kills IronSentinel-15_heavy destroyed VanguardStorm-9_scout
- R2T5 kills IronSentinel-15_heavy destroyed VanguardStorm-9_scout
- R2T5 kills Iron_Vector-5_battle destroyed IronSentinel-6_battle
- R2T5 kills Iron_Vector-5_battle destroyed IronSentinel-6_battle
- R2T5 captures red captured north (depot)
- R2T5 captures red captured north (depot)
- R2T5 captures yellow captured obj1 (factory)
- R2T5 captures yellow captured obj1 (factory)
- R2T5 captures red captured obj3 (income)
- R2T5 captures red captured obj3 (income)
- R2T5 captures red captured obj4 (factory)
- R2T5 captures red captured obj4 (factory)
- R2T6 kills Iron_Vector-18_battle destroyed VortexStrike-2_scout
- R2T6 kills Iron_Vector-18_battle destroyed VortexStrike-2_scout
- R2T6 kills VanguardStorm-17_battle destroyed IronSentinel-9_battle
- R2T6 kills VanguardStorm-17_battle destroyed IronSentinel-9_battle
- R2T6 kills VanguardStorm-11_scout destroyed IronSentinel-7_battle
- R2T6 kills VanguardStorm-11_scout destroyed IronSentinel-7_battle
- R2T6 kills VanguardStorm-3_scout destroyed IronSentinel-15_heavy
- R2T6 kills VanguardStorm-3_scout destroyed IronSentinel-15_heavy
- R2T6 kills IronSentinel-9_battle destroyed VanguardStorm-17_battle
- R2T6 kills IronSentinel-9_battle destroyed VanguardStorm-17_battle
- R2T6 kills IronSentinel-9_battle destroyed VanguardStorm-20_battle
- R2T6 kills IronSentinel-9_battle destroyed VanguardStorm-20_battle
- R2T6 kills IronSentinel-15_heavy destroyed VanguardStorm-4_scout
- R2T6 kills IronSentinel-15_heavy destroyed VanguardStorm-4_scout
- R2T6 kills IronSentinel-7_battle destroyed VanguardStorm-2_scout
- R2T6 kills IronSentinel-7_battle destroyed VanguardStorm-2_scout
- R2T6 kills IronSentinel-7_battle destroyed VanguardStorm-10_scout
- R2T6 kills IronSentinel-7_battle destroyed VanguardStorm-10_scout
- R2T7 kills IronSentinel-3_battle destroyed VanguardStorm_rf2_obj7_1
- R2T7 kills IronSentinel-3_battle destroyed VanguardStorm_rf2_obj7_1
- R2T7 kills VortexStrike_rf2_south_1 destroyed Iron_Vector-14_battle
- R2T7 kills VortexStrike_rf2_south_1 destroyed Iron_Vector-14_battle
- R2T7 kills Iron_Vector-5_battle destroyed Iron_Vector-5_battle
- R2T7 kills Iron_Vector-5_battle destroyed Iron_Vector-5_battle
- R2T7 kills VortexStrike-13_battle destroyed VortexStrike-3_scout
- R2T7 kills VortexStrike-13_battle destroyed VortexStrike-3_scout
- R2T8 kills Iron_Vector-8_battle destroyed IronSentinel-1_scout
- R2T8 kills Iron_Vector-8_battle destroyed IronSentinel-1_scout
- R2T8 kills IronSentinel-12_heavy destroyed Iron_Vector-9_battle
- R2T8 kills IronSentinel-12_heavy destroyed Iron_Vector-9_battle
- R2T8 kills IronSentinel-2_scout destroyed VanguardStorm-11_scout
- R2T8 kills IronSentinel-2_scout destroyed VanguardStorm-11_scout
- R2T8 captures yellow captured obj5 (depot)
- R2T8 captures yellow captured obj5 (depot)
- R2T9 kills IronSentinel-2_scout destroyed VanguardStorm-7_scout
- R2T9 kills IronSentinel-2_scout destroyed VanguardStorm-7_scout
- R2T9 kills Iron_Vector-11_battle destroyed VortexStrike_rf2_south_1
- R2T9 kills Iron_Vector-11_battle destroyed VortexStrike_rf2_south_1
- R2T9 kills VortexStrike-12_battle destroyed VortexStrike-7_scout
- R2T9 kills VortexStrike-12_battle destroyed VortexStrike-7_scout
- R2T9 kills Iron_Vector-6_battle destroyed IronSentinel-5_battle
Cost by model
| Model | Calls | Prompt tok | Completion | Cost |
|---|---|---|---|---|
| inclusionai/ring-2.6-1t | 165 | 732k | 1.12M | $0.75 |
| google/gemini-3.1-flash-lite | 184 | 822k | 205k | $0.51 |
| minimax/minimax-m2.7:nitro | 115 | 487k | 303k | $0.41 |
| tencent/hy3:nitro | 175 | 808k | 207k | $0.23 |