Matches / 20260717-071735_m0_seed1568254676

Ring2.6-1Twins

2026-07-17 07:17:35 · seed 1568254676 · 7 rounds · 7h 23m

Cost$1.91 LLM6k Fallback2k

Battlefield

Round 1 map

vp_center (victory) north (factory) south (income) obj1 (factory) obj2 (depot) obj3 (income) obj4 (factory) obj5 (depot) obj6 (income) obj7 (factory) obj8 (depot) obj9 (income) Iron_Vector-1_battle Iron_Vector-2_battle Iron_Vector-3_battle Iron_Vector-4_battle Iron_Vector-5_battle Iron_Vector-6_battle Iron_Vector-7_battle Iron_Vector-8_battle Iron_Vector-9_battle Iron_Vector-10_battle Iron_Vector-11_battle Iron_Vector-12_battle Iron_Vector-13_battle Iron_Vector-14_battle Iron_Vector-15_battle Iron_Vector-16_battle Iron_Vector-17_battle Iron_Vector-18_battle Iron_Vector-19_battle Iron_Vector-20_battle IronSentinel-1_scout IronSentinel-2_scout IronSentinel-3_battle IronSentinel-4_battle IronSentinel-5_battle IronSentinel-6_battle IronSentinel-7_battle IronSentinel-8_battle IronSentinel-9_battle IronSentinel-10_battle IronSentinel-11_heavy IronSentinel-12_heavy IronSentinel-13_heavy IronSentinel-14_heavy IronSentinel-15_heavy VortexStrike-1_scout VortexStrike-2_scout VortexStrike-3_scout VortexStrike-4_scout VortexStrike-5_scout VortexStrike-6_scout VortexStrike-7_scout VortexStrike-8_scout VortexStrike-9_scout VortexStrike-10_scout VortexStrike-11_battle VortexStrike-12_battle VortexStrike-13_battle VortexStrike-14_battle VortexStrike-15_battle VortexStrike-16_battle VortexStrike-17_heavy VortexStrike-18_heavy VanguardStorm-1_scout VanguardStorm-2_scout VanguardStorm-3_scout VanguardStorm-4_scout VanguardStorm-5_scout VanguardStorm-6_scout VanguardStorm-7_scout VanguardStorm-8_scout VanguardStorm-9_scout VanguardStorm-10_scout VanguardStorm-11_scout VanguardStorm-12_scout VanguardStorm-13_scout VanguardStorm-14_scout VanguardStorm-15_battle VanguardStorm-16_battle VanguardStorm-17_battle VanguardStorm-18_battle VanguardStorm-19_battle VanguardStorm-20_battle
victory income factory depot

Rounds

Round 1

blue

Top · Iron (25.0)

Round 2

yellow

Top · VortexStrike (25.0)

Round 3

green

Top · IronSentinel-7 (25.6)

Round 4

red

Top · Iron (32.0)

Round 5

red

Top · VanguardStorm-4 (40.0)

Round 6

yellow

Top · VanguardStorm-18 (33.6)

Round 7

yellow

Top · VortexStrike-9 (20.0)

Telemetry

Per-turn metrics

Victory points

0 6 13 19 26 32 R2 R3 R4 R5 R6 R7 MinimaxM2.7 TencentHY3 Gemini3.1FlashLite Ring2.6-1T R1:1 R2:2 R2:24 R3:16 R4:5 R5:2 R5:24 R6:19 R7:13 MinimaxM2.7 TencentHY3 Gemini3.1FlashLite Ring2.6-1T

Money

0 5k 10k 16k 21k 26k R2 R3 R4 R5 R6 R7 MinimaxM2.7 TencentHY3 Gemini3.1FlashLite Ring2.6-1T R1:1 R2:2 R2:24 R3:16 R4:5 R5:2 R5:24 R6:19 R7:13 MinimaxM2.7 TencentHY3 Gemini3.1FlashLite Ring2.6-1T

Damage

0 877 2k 3k 4k 4k R2 R3 R4 R5 R6 R7 MinimaxM2.7 TencentHY3 Gemini3.1FlashLite Ring2.6-1T R1:1 R2:2 R2:24 R3:16 R4:5 R5:2 R5:24 R6:19 R7:13 MinimaxM2.7 TencentHY3 Gemini3.1FlashLite Ring2.6-1T

Kills

0 8 16 25 33 41 R2 R3 R4 R5 R6 R7 MinimaxM2.7 TencentHY3 Gemini3.1FlashLite Ring2.6-1T R1:1 R2:2 R2:24 R3:16 R4:5 R5:2 R5:24 R6:19 R7:13 MinimaxM2.7 TencentHY3 Gemini3.1FlashLite Ring2.6-1T

Alive

0 5 11 16 22 27 R2 R3 R4 R5 R6 R7 MinimaxM2.7 TencentHY3 Gemini3.1FlashLite Ring2.6-1T R1:1 R2:2 R2:24 R3:16 R4:5 R5:2 R5:24 R6:19 R7:13 MinimaxM2.7 TencentHY3 Gemini3.1FlashLite Ring2.6-1T

Round score

0.0 224.8 449.6 674.3 899.1 1123.9 R2 R3 R4 R5 R6 R7 MinimaxM2.7 TencentHY3 Gemini3.1FlashLite Ring2.6-1T R1:1 R2:2 R2:24 R3:16 R4:5 R5:2 R5:24 R6:19 R7:13 MinimaxM2.7 TencentHY3 Gemini3.1FlashLite Ring2.6-1T

Evolution

War room

Round 0

red outfit

Plan · Squad is fully stocked with existing standard missiles; no additional equipment purchases possible due to $0 balance.

blue outfit

Plan · Load heavy missiles onto tanks 11-15 to maximize designated heavy hitters 9 and 12's supporting firepower, use dirt bombs on scouts for early defensive cover while closing distance.

Purchases (7 tanks)
{
  "IronSentinel-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronSentinel-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}
green outfit

Plan · Equip all tanks with force_shield + dirt_bomb at spawn; scouts pair with shields to VPs, battles hold behind shield walls with heavy hits via missiles/heavies.

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
yellow outfit

Plan · Equip all 6 battle tanks with heavy_missile bundles for precision burst damage; give every scout a force_shield charge to extend their survivability for spotting and objective control.

Purchases (20 tanks)
{
  "VanguardStorm-15_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-17_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-18_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-10_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-11_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-12_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-13_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-14_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-3_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-6_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-7_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-8_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-9_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}

Round 1

red edit_settledkept

Hypothesis · Shift to 'Aggressive Containment': use dirt bombs to force bottlenecks while heavy units provide the necessary firepower to clear trapped clusters.

red coach

Hypothesis · Shift to perimeter-based defensive layering using dirt bombs to force opponents into crossfire zones.

Goals · Prioritize survival through terrain manipulation and shielding to outlast opponents in objective zones.

Style · Geometric fortification: deny movement by sealing chokepoints with dirt bombs before engaging.

Intel · Opponents are highly aggressive and clump together; they are vulnerable to area-denial tactics and cluster-breaking munitions.

Memory · Single-tank survival is more valuable than aggressive pushes. We must force engagement on our terms using artificial terrain.

New skill · [object Object]

Purchases (5 tanks)
{
  "Iron_Vector-14": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 6
    }
  ],
  "Iron_Vector-20": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-17": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-13": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-15": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 6
    }
  ]
}
green coach

Hypothesis · Battles and heavies died fast last round; buy force_shields + dirt_bombs for all and give battles heavy_missiles so shield-walled pushes survive and hit hard.

Style · All tanks force_shield + dirt_bomb at spawn; scouts in pairs with shields to VPs; battles/heavies hold behind shield+dirts walls and fire heavy_missiles.

Intel · IronSentinel won round 1 and leads match; likely disciplined at VP capture. Must out-pace their early control with shielded scout pairs.

Memory · All 9 battles/heavies died round 1 with low placements; need shields+cover to survive. Two shielded scouts placed top-3 and survived — paired scout rush works.

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}

Round 2

green edit_settledkept

Hypothesis · Scouts died rushing VPs uncovered; arm survivors with shields+rollers and keep battles behind dirt walls to survive and place higher.

red coach

Hypothesis · Shift to mass-defensive posture by equipping every unit with dirt bombs to create impenetrable chokepoints and force favorable firing lanes.

Goals · Prioritize longevity in objective zones through terrain denial rather than aggressive hunting.

Style · Geometric Fortification: Sealing entry points with dirt bombs to create a modular death trap.

Intel · Enemies are highly aggressive and cluster in high-value zones; they fail to account for vertical terrain barriers.

Memory · Total squad losses indicate our units are too exposed. Sustained damage is higher than survival time; shift focus to terrain manipulation to force opponents into limited, predictable kill zones.

New skill · [object Object]

Purchases (20 tanks)
{
  "Iron_Vector-10": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-11": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-12": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-13": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-14": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-15": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-16": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-17": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-18": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-19": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-1": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-20": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-2": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-3": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-4": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-5": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-6": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-7": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-8": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-9": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · Double down on the two tanks (15, 4) that dealt massive damage last round — give them MIRVs for cluster punishment while keeping the rest armed with missiles.

Goals · Tank 15 and 4 become designated heavy hitters — focus fire through them

Style · Push aggressively early — secure kills before the squad thins out

Intel · VanguardStorm is matching our round win count. They likely have similar firepower-heavy strategies. MIRVs should punish clustered pushes.

Memory · Tank 15 alone dealt 637 damage — that's more than the bottom 5 tanks combined. Invest in proven performers, not underperformers.

New skill · [object Object]

Purchases (6 tanks)
{
  "IronSentinel-15_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-4_battle": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "IronSentinel-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "IronSentinel-9_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "IronSentinel-3_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ]
}
yellow coach

Hypothesis · Most of the squad dealt zero damage — ammo is being wasted on bad shots. Concentrate the budget on the 4 proven shooters (VS-16, VS-17, VS-1, VS-3) and the 2 scouts that got kills (VS-11, VS-12), rather than arming tanks that contribute nothing.

Intel · IronSentinel outscored us on round economy and holds the match lead. They fielded fewer hulls but clearly had better shot discipline — every unit we lost died without dealing return damage, suggesting superior angle selection and positioning.

Memory · 11 of 20 tanks dealt zero damage. Spreading 20 hulls across the map diluted firepower and left everyone under-armed. Fewer armed tanks with coordinated focus beats a wide spray of wasted ammo.

New skill · [object Object]

Purchases (6 tanks)
{
  "VanguardStorm-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-17_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-1_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VanguardStorm-3_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VanguardStorm-11_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VanguardStorm-12_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}

Round 3

blue edit_settledkept

Hypothesis · Maximize damage concentration on tanks 9 and 12 as designated heavy hitters; all heavies get MIRV for area saturation while battle tanks provide cleanup support

red coach

Hypothesis · Transitioning to a 'defensive anchor' strategy: using dirt bombs to isolate zones and force-shields to survive the initial engagement phase.

Goals · Prioritize terrain consolidation over raw aggression; survival creates the longevity needed for late-round objective control.

Style · Geometric Fortification: Close gaps with dirt barriers, then anchor units behind protective shields to dictate the flow of combat.

Intel · Opponents are playing hyper-aggressively, clustering in common lanes for kills; defensive terrain manipulation will punish their lack of positioning discipline.

Memory · Total loss of units suggests over-extension. Survivability is the prerequisite for damage; focus on creating terrain obstacles before dealing damage.

New skill · [object Object]

Purchases (8 tanks)
{
  "Iron_Vector-1_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-3_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-7_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-18_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-19_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-5_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-15_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
blue coach

Hypothesis · Reinforce top performers (3,7) with shields for survival and turn tank 12 into a designated heavy hitter with max heavy missiles

Goals · Tank 12 becomes primary heavy hitter; tanks 3 and 7 protected to maintain kill pace

Intel · VortexStrike leads at 594 match score; they may be focusing fire on our highest-value tanks early

Memory · Survival beats raw kills - tanks 3 and 7 prove high placement + kills = massive income; always shield top performers

New skill · [object Object]

Purchases (5 tanks)
{
  "IronSentinel-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-3_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
green coach

Hypothesis · Scouts died fast with no shields; add force_shields to all scouts and boost battles with heavy hits + dirt for survival to hold VPs.

Style · All tanks force_shield + dirt_bomb at spawn; scouts in pairs with shields to VPs; battles behind shield walls with heavy hits; heavies front with shields to absorb.

Intel · IronSentinel and VanguardStorm trade round wins; they focus fire on unshielded scouts early. Expect concentrated bursts on exposed forward units.

Memory · Scouts without force_shield died at placement 90+; shielding all scouts and buying dirt for battles improved survival and VP holds. Survival > kills.

New skill · [object Object]

Purchases (17 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}

Round 4

red edit_settledkept

Hypothesis · Shift to perimeter-based defensive layering using dirt bombs to force opponents into crossfire zones.

red coach

Hypothesis · Increase survivability via heavy shielding and terrain denial to ensure high-placement finishes while retaining MIRV fire support for late-game area control.

Goals · Prioritize long-term survival in objective zones over aggressive pushes.

Style · Geometric fortification: deny movement by sealing chokepoints with dirt bombs before engaging.

Intel · VortexStrike tends to cluster, making them prime targets for MIRV saturation if they lock onto a single objective zone.

Memory · Aggressive positioning leads to high kill counts but low placement; survival yields more consistent objective income. Defensive shielding is mandatory for top-tier survival.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-1_battle": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "dirt_bomb",
      "count": 15
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "dirt_bomb",
      "count": 15
    }
  ],
  "Iron_Vector-17_battle": [
    {
      "item": "mirv",
      "count": 10
    }
  ],
  "Iron_Vector-19_battle": [
    {
      "item": "mirv",
      "count": 10
    }
  ],
  "Iron_Vector-3_battle": [
    {
      "item": "mirv",
      "count": 10
    }
  ],
  "Iron_Vector-7_battle": [
    {
      "item": "mirv",
      "count": 10
    }
  ]
}
blue coach

Hypothesis · Tank 7 is our top killer but has no heavy weapons — arm it to the teeth. Scouts/battles doing 0 damage need dirt_bomb shields to survive and contribute.

Goals · Tank 12 primary heavy hitter; tanks 3 and 7 protected to maintain kill pace

Style · Push aggressively early — secure kills before the squad thins out

Intel · Enemy clusters near mid-map; mirvs and heavy_missiles punish grouped formations effectively

Memory · Tanks doing 0 damage still die — cheap force shields keep them alive to earn income next round

Purchases (5 tanks)
{
  "7_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "12_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "3_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
green coach

Hypothesis · All tanks died last round; boost survival with force_shield on every hull and add dirt_bomb reserves so shield walls hold longer under focus fire.

Style · All tanks force_shield + dirt_bomb at spawn; scouts in pairs with shields to VPs; battles behind shield walls with heavy hits; heavies front with shields to absorb; retreat behind dirt walls at <50% hp.

Memory · Every tank died last round despite shields; need layered dirt_bomb cover + staggered shield timing so walls aren't all down at once under focus fire.

New skill · [object Object]

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
yellow coach

Hypothesis · 11 of 20 tanks dealt zero damage last round — the single biggest failure. Arm every tank with at least heavy_missile, give proven killers baby_nuke for burst potential, and reinforce battle tanks with force_shield so they survive long enough to matter.

Memory · 11/20 tanks dealt zero damage last round. Every hull must carry heavy ordnance — missiles alone are insufficient. Eliminate dead weight or it costs us the match.

New skill · [object Object]

Purchases (20 tanks)
{
  "VanguardStorm-10_scout": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VanguardStorm-14_scout": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VanguardStorm-4_scout": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VanguardStorm-3_scout": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VanguardStorm-6_scout": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VanguardStorm-18_battle": [
    {
      "item": "baby_nuke",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "VanguardStorm-11_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-2_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-1_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-5_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-7_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-8_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-9_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-12_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-13_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-15_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "VanguardStorm-16_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "VanguardStorm-17_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "VanguardStorm-19_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "VanguardStorm-20_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ]
}

Round 5

red coach

Hypothesis · Transitioning to a high-density defensive screening strategy to ensure survival for victory points.

Goals · Secure match victory by prioritizing unit preservation over aggressive kill-seeking.

Style · Geometric fortification: deny enemy movement by sealing chokepoints with dirt bombs before engaging.

Intel · Opponents frequently overextend into central zones, ignoring the tactical value of surrounding cover.

Memory · Aggressive positioning led to heavy attrition; defensive geometry is safer for securing victory points.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-1": [
    {
      "item": "dirt_bomb",
      "count": 27
    },
    {
      "item": "force_shield",
      "count": 20
    }
  ],
  "Iron_Vector-8": [
    {
      "item": "dirt_bomb",
      "count": 27
    },
    {
      "item": "force_shield",
      "count": 20
    }
  ],
  "Iron_Vector-10": [
    {
      "item": "mirv",
      "count": 6
    }
  ],
  "Iron_Vector-12": [
    {
      "item": "mirv",
      "count": 6
    }
  ],
  "Iron_Vector-15": [
    {
      "item": "mirv",
      "count": 6
    }
  ],
  "Iron_Vector-16": [
    {
      "item": "mirv",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · MATCH POINT emergency — Iron_Vector wins the match with one more round win. All resources go to arm the 6 battle tanks with zero weapons and beef up Tank 12 as primary heavy, accepting that most will die but need to actually fight before dying.

Goals · Tank 12 delivers 3+ kills; Tanks 3/7 survive past mid-game to maintain kill pace

Style · Push aggressively early — secure kills before the squad thins out

Intel · Iron_Vector has been consistent across 5 rounds — they capitalize on poorly-armed squads. Arm everyone or lose to default damage.

Memory · Tanks with only baby_missiles contribute nothing. Battle-class tanks MUST get regular missiles or they die with 0 damage dealt.

New skill · [object Object]

Purchases (7 tanks)
{
  "3": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "4": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "5": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "7": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "12": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "14": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "15": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
green coach

Hypothesis · Scouts died fast with no shields; buy force_shields for all and dirt_bombs to hold ground, shifting to survivable VP capture over reckless rushes.

Style · All tanks force_shield + dirt_bomb at spawn; scouts in pairs with shields to VPs; battles behind shield walls with heavy hits; heavies front with shields to absorb; prioritize survival and VP hold over kills.

Intel · Iron_Vector at match point (2 wins); they likely pressure early to close match. Expect aggressive opening to deny our VPs rather than trade kills.

Memory · All 9 scouts died round 5 with zero shields; unshielded rushes waste earned income. Force_shield + dirt_bomb on every hull at spawn is mandatory for survivability and VP control.

New skill · [object Object]

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}

Round 6

green edit_settledreverted

Hypothesis · Scouts died fast with no shields; add force_shields to all scouts and boost battles with heavy hits + dirt for survival to hold VPs.

blue edit_settledreverted

Hypothesis · Reinforce top performers (3,7) with shields for survival and turn tank 12 into a designated heavy hitter with max heavy missiles

red coach

Hypothesis · Shift to a 'turtle-and-choke' defensive posture to ensure survival-based scoring for the match win.

Goals · Prioritize terrain control and area denial over aggressive positioning to secure the final match win.

Style · Geometric fortification: deny movement by sealing chokepoints with dirt bombs before engaging.

Intel · Opponents are highly aggressive; they will funnel themselves into bottlenecked corridors if forced.

Memory · Aggressive movement led to excessive attrition. High placement is correlated with survival, not just kill count.

New skill · [object Object]

Purchases (4 tanks)
{
  "Iron_Vector-1_battle": [
    {
      "item": "dirt_bomb",
      "count": 30
    },
    {
      "item": "force_shield",
      "count": 10
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "dirt_bomb",
      "count": 30
    },
    {
      "item": "force_shield",
      "count": 10
    }
  ],
  "Iron_Vector-10_battle": [
    {
      "item": "mirv",
      "count": 15
    }
  ],
  "Iron_Vector-14_battle": [
    {
      "item": "mirv",
      "count": 15
    }
  ]
}
green coach

Hypothesis · Scouts died fast with no shields; add force_shield to all scouts and battles so they survive to placement, keeping dirt_bomb cover and pushing VPs harder.

Style · All tanks force_shield + dirt_bomb at spawn; scouts move in pairs with shields to VPs, battles hold behind shield walls and use heavy hits; prioritize survival to placement over early aggression.

Intel · Iron_Vector and VanguardStorm at 2 match wins each; both push for match point fast, likely aggressive VP races. Expect early enemy contest at VPs.

Memory · Scouts without shields died at placement ~85; shielded survival (placement 4,5) earned most. Always buy force_shield for every tank each round.

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ]
}
Battle log (200 events)
  • R1 round_started Round 1 started
  • R2 round_started Round 2 started
  • R3 round_started Round 3 started
  • R4 round_started Round 4 started
  • R5 round_started Round 5 started
  • R6 round_started Round 6 started
  • R7 round_started Round 7 started
  • R1 round_end Round 1 ended — blue wins
  • R2 round_end Round 2 ended — yellow wins
  • R3 round_end Round 3 ended — green wins
  • R4 round_end Round 4 ended — red wins
  • R5 round_end Round 5 ended — red wins
  • R6 round_end Round 6 ended — yellow wins
  • R7 round_end Round 7 ended — yellow wins
  • R1T2 captures blue captured obj1 (factory)
  • R1T2 captures red captured obj3 (income)
  • R1T2 captures yellow captured obj6 (income)
  • R1T2 captures green captured obj7 (factory)
  • R1T2 captures blue captured obj9 (income)
  • R1T3 kills Iron_Vector-18_battle destroyed VanguardStorm-6_scout
  • R1T3 kills VanguardStorm-1_scout destroyed VortexStrike-5_scout
  • R1T3 kills VanguardStorm-1_scout destroyed VortexStrike-8_scout
  • R1T3 kills VanguardStorm-5_scout destroyed VortexStrike-4_scout
  • R1T3 captures blue captured north (factory)
  • R1T3 captures green captured south (income)
  • R1T4 kills VanguardStorm-11_scout destroyed VortexStrike-6_scout
  • R1T4 kills VanguardStorm-11_scout destroyed VortexStrike-9_scout
  • R1T4 kills VortexStrike-9_scout destroyed VanguardStorm-1_scout
  • R1T4 captures blue captured obj2 (depot)
  • R1T4 captures blue captured obj4 (factory)
  • R1T4 captures yellow captured vp_center (victory)
  • R1T5 kills VanguardStorm-7_scout destroyed VortexStrike-7_scout
  • R1T5 kills VortexStrike-7_scout destroyed VanguardStorm-7_scout
  • R1T5 kills VortexStrike-3_scout destroyed VanguardStorm-12_scout
  • R1T6 kills VortexStrike-13_battle destroyed VanguardStorm-8_scout
  • R1T6 kills VanguardStorm-10_scout destroyed VortexStrike-1_scout
  • R1T6 kills IronSentinel-7_battle destroyed VanguardStorm-3_scout
  • R1T6 kills Iron_Vector-19_battle destroyed VortexStrike-3_scout
  • R1T6 kills Iron_Vector-19_battle destroyed VanguardStorm-2_scout
  • R1T7 kills Iron_Vector-15_battle destroyed VanguardStorm-13_scout
  • R1T7 kills VortexStrike-14_battle destroyed VanguardStorm-14_scout
  • R1T7 kills VortexStrike-11_battle destroyed VanguardStorm-10_scout
  • R1T8 kills Iron_Vector-18_battle destroyed VanguardStorm-5_scout
  • R1T8 kills VortexStrike-16_battle destroyed VanguardStorm-16_battle
  • R1T8 kills VortexStrike-16_battle destroyed VanguardStorm-18_battle
  • R1T8 kills VanguardStorm-15_battle destroyed VortexStrike-14_battle
  • R1T8 kills VanguardStorm-15_battle destroyed VortexStrike-15_battle
  • R1T8 kills VortexStrike-17_heavy destroyed VanguardStorm-15_battle
  • R1T8 kills IronSentinel-8_battle destroyed VortexStrike-13_battle
  • R1T8 kills IronSentinel-8_battle destroyed VortexStrike-16_battle
  • R1T8 kills IronSentinel-8_battle destroyed VortexStrike-17_heavy
  • R1T8 kills VortexStrike-11_battle destroyed VanguardStorm-19_battle
  • R1T8 kills VortexStrike-14_battle destroyed VanguardStorm-20_battle
  • R1T8 captures red captured obj5 (depot)
  • R1T9 kills VortexStrike-11_battle destroyed VanguardStorm-4_scout
  • R1T9 kills VortexStrike-11_battle destroyed VanguardStorm-11_scout
  • R1T9 kills IronSentinel-9_battle destroyed VortexStrike-18_heavy
  • R1T9 kills IronSentinel-12_heavy destroyed VortexStrike-11_battle
  • R1T9 kills Iron_Vector-16_battle destroyed IronSentinel_rf1_obj4_0
  • R1T9 kills VortexStrike-18_heavy destroyed VanguardStorm-17_battle
  • R1T10 kills IronSentinel-5_battle destroyed Iron_Vector-18_battle
  • R1T11 kills Iron_Vector-17_battle destroyed VanguardStorm-9_scout
  • R1T11 kills IronSentinel_rf1_obj1_0 destroyed Iron_Vector-1_battle
  • R1T11 kills IronSentinel_rf1_obj1_0 destroyed Iron_Vector-16_battle
  • R1T11 kills Iron_Vector-16_battle destroyed IronSentinel_rf1_obj4_2
  • R1T11 kills VortexStrike_rf1_obj7_1 destroyed IronSentinel-2_scout
  • R1T11 kills VortexStrike_rf1_obj7_1 destroyed IronSentinel-9_battle
  • R1T12 kills Iron_Vector-2_battle destroyed IronSentinel_rf1_obj1_0
  • R1T12 kills Iron_Vector-17_battle destroyed IronSentinel-8_battle
  • R1T12 kills Iron_Vector-17_battle destroyed IronSentinel-10_battle
  • R1T12 kills IronSentinel_rf1_obj1_3 destroyed Iron_Vector-2_battle
  • R1T12 captures blue captured vp_center (victory)
  • R1T13 kills VortexStrike_rf1_obj7_1 destroyed IronSentinel-12_heavy
  • R1T13 kills IronSentinel_rf1_obj4_1 destroyed Iron_Vector-13_battle
  • R1T13 kills IronSentinel_rf1_obj4_3 destroyed Iron_Vector-4_battle
  • R1T13 kills IronSentinel_rf1_obj4_3 destroyed Iron_Vector-5_battle
  • R1T13 kills IronSentinel_rf1_obj4_3 destroyed Iron_Vector-7_battle
  • R1T13 kills Iron_Vector-17_battle destroyed IronSentinel_rf1_obj4_1
  • R1T13 kills Iron_Vector-20_battle destroyed IronSentinel-3_battle
  • R1T13 kills Iron_Vector-20_battle destroyed IronSentinel_rf1_north_1
  • R1T13 kills Iron_Vector-13_battle destroyed IronSentinel-14_heavy
  • R1T13 kills Iron_Vector-13_battle destroyed IronSentinel_rf1_north_0
  • R1T13 kills Iron_Vector-13_battle destroyed IronSentinel_rf1_north_2
  • R1T13 kills Iron_Vector-15_battle destroyed IronSentinel-6_battle
  • R1T14 kills Iron_Vector-17_battle destroyed IronSentinel-1_scout
  • R1T14 kills Iron_Vector-3_battle destroyed IronSentinel_rf1_obj4_3
  • R1T14 kills IronSentinel-4_battle destroyed Iron_Vector-15_battle
  • R1T14 kills IronSentinel-4_battle destroyed Iron_Vector-19_battle
  • R1T14 kills Iron_Vector-15_battle destroyed IronSentinel-4_battle
  • R1T14 kills Iron_Vector-19_battle destroyed IronSentinel-5_battle
  • R1T15 kills IronSentinel_rf1_obj1_5 destroyed Iron_Vector-6_battle
  • R1T15 kills IronSentinel_rf1_obj1_2 destroyed Iron_Vector-17_battle
  • R1T15 kills Iron_Vector-6_battle destroyed IronSentinel_rf1_obj1_3
  • R1T15 kills IronSentinel_rf1_obj1_3 destroyed Iron_Vector-3_battle
  • R1T16 kills IronSentinel_rf1_obj1_2 destroyed VortexStrike-12_battle
  • R1T16 kills VortexStrike-12_battle destroyed IronSentinel-15_heavy
  • R1T17 kills Iron_Vector-20_battle destroyed IronSentinel-13_heavy
  • R1T17 kills IronSentinel_rf1_obj1_1 destroyed Iron_Vector-11_battle
  • R1T18 kills VortexStrike-10_scout destroyed IronSentinel-7_battle
  • R1T18 kills IronSentinel_rf1_north_6 destroyed Iron_Vector-9_battle
  • R1T18 kills IronSentinel_rf1_north_6 destroyed Iron_Vector-10_battle
  • R1T18 kills IronSentinel_rf1_obj4_5 destroyed Iron_Vector-12_battle
  • R1T18 kills VortexStrike-2_scout destroyed IronSentinel_rf1_obj1_2
  • R1T19 kills VortexStrike-10_scout destroyed IronSentinel_rf1_north_3
  • R1T19 kills Iron_Vector-20_battle destroyed IronSentinel_rf1_obj4_4
  • R1T19 kills IronSentinel_rf1_obj4_6 destroyed Iron_Vector-8_battle
  • R1T19 kills Iron_Vector-8_battle destroyed IronSentinel_rf1_obj4_6
  • R1T19 kills IronSentinel_rf1_obj1_7 destroyed Iron_Vector-20_battle
  • R1T20 kills VortexStrike-10_scout destroyed IronSentinel-11_heavy
  • R1T21 kills Iron_Vector-14_battle destroyed IronSentinel_rf1_obj1_1
  • R1T21 kills IronSentinel_rf1_obj1_1 destroyed VortexStrike_rf1_obj7_1
  • R2T2 kills IronSentinel-10_battle destroyed VanguardStorm-12_scout
  • R2T2 kills IronSentinel-10_battle destroyed VanguardStorm-12_scout
  • R2T2 kills VanguardStorm-12_scout destroyed IronSentinel-10_battle
  • R2T2 kills VanguardStorm-12_scout destroyed IronSentinel-10_battle
  • R2T2 captures yellow captured obj2 (depot)
  • R2T2 captures yellow captured obj2 (depot)
  • R2T2 captures yellow captured obj7 (factory)
  • R2T2 captures yellow captured obj7 (factory)
  • R2T2 captures red captured obj8 (depot)
  • R2T2 captures red captured obj8 (depot)
  • R2T2 captures green captured obj9 (income)
  • R2T2 captures green captured obj9 (income)
  • R2T3 kills VanguardStorm-16_battle destroyed IronSentinel-8_battle
  • R2T3 kills VanguardStorm-16_battle destroyed IronSentinel-8_battle
  • R2T3 kills Iron_Vector-1_battle destroyed VortexStrike-8_scout
  • R2T3 kills Iron_Vector-1_battle destroyed VortexStrike-8_scout
  • R2T3 kills IronSentinel-11_heavy destroyed VanguardStorm-8_scout
  • R2T3 kills IronSentinel-11_heavy destroyed VanguardStorm-8_scout
  • R2T3 kills IronSentinel-11_heavy destroyed VanguardStorm-16_battle
  • R2T3 kills IronSentinel-11_heavy destroyed VanguardStorm-16_battle
  • R2T3 captures green captured obj6 (income)
  • R2T3 captures green captured obj6 (income)
  • R2T3 captures green captured south (factory)
  • R2T3 captures green captured south (factory)
  • R2T4 kills IronSentinel-3_battle destroyed VanguardStorm-6_scout
  • R2T4 kills IronSentinel-3_battle destroyed VanguardStorm-6_scout
  • R2T4 kills VortexStrike-14_battle destroyed VortexStrike-6_scout
  • R2T4 kills VortexStrike-14_battle destroyed VortexStrike-6_scout
  • R2T5 kills Iron_Vector-1_battle destroyed VortexStrike_rf2_south_0
  • R2T5 kills Iron_Vector-1_battle destroyed VortexStrike_rf2_south_0
  • R2T5 kills VortexStrike_rf2_south_0 destroyed Iron_Vector-1_battle
  • R2T5 kills VortexStrike_rf2_south_0 destroyed Iron_Vector-1_battle
  • R2T5 kills VortexStrike_rf2_south_0 destroyed Iron_Vector-2_battle
  • R2T5 kills VortexStrike_rf2_south_0 destroyed Iron_Vector-2_battle
  • R2T5 kills VortexStrike-3_scout destroyed Iron_Vector-20_battle
  • R2T5 kills VortexStrike-3_scout destroyed Iron_Vector-20_battle
  • R2T5 kills IronSentinel-15_heavy destroyed VanguardStorm-9_scout
  • R2T5 kills IronSentinel-15_heavy destroyed VanguardStorm-9_scout
  • R2T5 kills Iron_Vector-5_battle destroyed IronSentinel-6_battle
  • R2T5 kills Iron_Vector-5_battle destroyed IronSentinel-6_battle
  • R2T5 captures red captured north (depot)
  • R2T5 captures red captured north (depot)
  • R2T5 captures yellow captured obj1 (factory)
  • R2T5 captures yellow captured obj1 (factory)
  • R2T5 captures red captured obj3 (income)
  • R2T5 captures red captured obj3 (income)
  • R2T5 captures red captured obj4 (factory)
  • R2T5 captures red captured obj4 (factory)
  • R2T6 kills Iron_Vector-18_battle destroyed VortexStrike-2_scout
  • R2T6 kills Iron_Vector-18_battle destroyed VortexStrike-2_scout
  • R2T6 kills VanguardStorm-17_battle destroyed IronSentinel-9_battle
  • R2T6 kills VanguardStorm-17_battle destroyed IronSentinel-9_battle
  • R2T6 kills VanguardStorm-11_scout destroyed IronSentinel-7_battle
  • R2T6 kills VanguardStorm-11_scout destroyed IronSentinel-7_battle
  • R2T6 kills VanguardStorm-3_scout destroyed IronSentinel-15_heavy
  • R2T6 kills VanguardStorm-3_scout destroyed IronSentinel-15_heavy
  • R2T6 kills IronSentinel-9_battle destroyed VanguardStorm-17_battle
  • R2T6 kills IronSentinel-9_battle destroyed VanguardStorm-17_battle
  • R2T6 kills IronSentinel-9_battle destroyed VanguardStorm-20_battle
  • R2T6 kills IronSentinel-9_battle destroyed VanguardStorm-20_battle
  • R2T6 kills IronSentinel-15_heavy destroyed VanguardStorm-4_scout
  • R2T6 kills IronSentinel-15_heavy destroyed VanguardStorm-4_scout
  • R2T6 kills IronSentinel-7_battle destroyed VanguardStorm-2_scout
  • R2T6 kills IronSentinel-7_battle destroyed VanguardStorm-2_scout
  • R2T6 kills IronSentinel-7_battle destroyed VanguardStorm-10_scout
  • R2T6 kills IronSentinel-7_battle destroyed VanguardStorm-10_scout
  • R2T7 kills IronSentinel-3_battle destroyed VanguardStorm_rf2_obj7_1
  • R2T7 kills IronSentinel-3_battle destroyed VanguardStorm_rf2_obj7_1
  • R2T7 kills VortexStrike_rf2_south_1 destroyed Iron_Vector-14_battle
  • R2T7 kills VortexStrike_rf2_south_1 destroyed Iron_Vector-14_battle
  • R2T7 kills Iron_Vector-5_battle destroyed Iron_Vector-5_battle
  • R2T7 kills Iron_Vector-5_battle destroyed Iron_Vector-5_battle
  • R2T7 kills VortexStrike-13_battle destroyed VortexStrike-3_scout
  • R2T7 kills VortexStrike-13_battle destroyed VortexStrike-3_scout
  • R2T8 kills Iron_Vector-8_battle destroyed IronSentinel-1_scout
  • R2T8 kills Iron_Vector-8_battle destroyed IronSentinel-1_scout
  • R2T8 kills IronSentinel-12_heavy destroyed Iron_Vector-9_battle
  • R2T8 kills IronSentinel-12_heavy destroyed Iron_Vector-9_battle
  • R2T8 kills IronSentinel-2_scout destroyed VanguardStorm-11_scout
  • R2T8 kills IronSentinel-2_scout destroyed VanguardStorm-11_scout
  • R2T8 captures yellow captured obj5 (depot)
  • R2T8 captures yellow captured obj5 (depot)
  • R2T9 kills IronSentinel-2_scout destroyed VanguardStorm-7_scout
  • R2T9 kills IronSentinel-2_scout destroyed VanguardStorm-7_scout
  • R2T9 kills Iron_Vector-11_battle destroyed VortexStrike_rf2_south_1
  • R2T9 kills Iron_Vector-11_battle destroyed VortexStrike_rf2_south_1
  • R2T9 kills VortexStrike-12_battle destroyed VortexStrike-7_scout
  • R2T9 kills VortexStrike-12_battle destroyed VortexStrike-7_scout
  • R2T9 kills Iron_Vector-6_battle destroyed IronSentinel-5_battle

Cost by model

Model Calls Prompt tok Completion Cost
inclusionai/ring-2.6-1t 165 732k 1.12M $0.75
google/gemini-3.1-flash-lite 184 822k 205k $0.51
minimax/minimax-m2.7:nitro 115 487k 303k $0.41
tencent/hy3:nitro 175 808k 207k $0.23