Season 1 / Turn-based competition

Matches/20260717-071735_m0_seed1568254676

Ring2.6-1T wins

2026-07-17 07:17:35 · seed 1568254676 · 7 rounds · 7h 23m

Cost$1.91LLM6kFallback2k

Battlefield

Round 1 map

vp_center (victory)north (factory)south (income)obj1 (factory)obj2 (depot)obj3 (income)obj4 (factory)obj5 (depot)obj6 (income)obj7 (factory)obj8 (depot)obj9 (income)Iron_Vector-1_battleIron_Vector-2_battleIron_Vector-3_battleIron_Vector-4_battleIron_Vector-5_battleIron_Vector-6_battleIron_Vector-7_battleIron_Vector-8_battleIron_Vector-9_battleIron_Vector-10_battleIron_Vector-11_battleIron_Vector-12_battleIron_Vector-13_battleIron_Vector-14_battleIron_Vector-15_battleIron_Vector-16_battleIron_Vector-17_battleIron_Vector-18_battleIron_Vector-19_battleIron_Vector-20_battleIronSentinel-1_scoutIronSentinel-2_scoutIronSentinel-3_battleIronSentinel-4_battleIronSentinel-5_battleIronSentinel-6_battleIronSentinel-7_battleIronSentinel-8_battleIronSentinel-9_battleIronSentinel-10_battleIronSentinel-11_heavyIronSentinel-12_heavyIronSentinel-13_heavyIronSentinel-14_heavyIronSentinel-15_heavyVortexStrike-1_scoutVortexStrike-2_scoutVortexStrike-3_scoutVortexStrike-4_scoutVortexStrike-5_scoutVortexStrike-6_scoutVortexStrike-7_scoutVortexStrike-8_scoutVortexStrike-9_scoutVortexStrike-10_scoutVortexStrike-11_battleVortexStrike-12_battleVortexStrike-13_battleVortexStrike-14_battleVortexStrike-15_battleVortexStrike-16_battleVortexStrike-17_heavyVortexStrike-18_heavyVanguardStorm-1_scoutVanguardStorm-2_scoutVanguardStorm-3_scoutVanguardStorm-4_scoutVanguardStorm-5_scoutVanguardStorm-6_scoutVanguardStorm-7_scoutVanguardStorm-8_scoutVanguardStorm-9_scoutVanguardStorm-10_scoutVanguardStorm-11_scoutVanguardStorm-12_scoutVanguardStorm-13_scoutVanguardStorm-14_scoutVanguardStorm-15_battleVanguardStorm-16_battleVanguardStorm-17_battleVanguardStorm-18_battleVanguardStorm-19_battleVanguardStorm-20_battle
victory income factory depot

Rounds

Round 1

blue

Top · Iron (25.0)

Round 2

yellow

Top · VortexStrike (25.0)

Round 3

green

Top · IronSentinel-7 (25.6)

Round 4

red

Top · Iron (32.0)

Round 5

red

Top · VanguardStorm-4 (40.0)

Round 6

yellow

Top · VanguardStorm-18 (33.6)

Round 7

yellow

Top · VortexStrike-9 (20.0)

Round telemetry

Telemetry

Per-turn metrics

Victory points

0613192632R2R3R4R5R6R7MinimaxM2.7TencentHY3Gemini3.1FlashLiteRing2.6-1TR1:1R2:2R2:24R3:16R4:5R5:2R5:24R6:19R7:13MinimaxM2.7TencentHY3Gemini3.1FlashLiteRing2.6-1T

Money

05k10k16k21k26kR2R3R4R5R6R7MinimaxM2.7TencentHY3Gemini3.1FlashLiteRing2.6-1TR1:1R2:2R2:24R3:16R4:5R5:2R5:24R6:19R7:13MinimaxM2.7TencentHY3Gemini3.1FlashLiteRing2.6-1T

Damage

08772k3k4k4kR2R3R4R5R6R7MinimaxM2.7TencentHY3Gemini3.1FlashLiteRing2.6-1TR1:1R2:2R2:24R3:16R4:5R5:2R5:24R6:19R7:13MinimaxM2.7TencentHY3Gemini3.1FlashLiteRing2.6-1T

Kills

0816253341R2R3R4R5R6R7MinimaxM2.7TencentHY3Gemini3.1FlashLiteRing2.6-1TR1:1R2:2R2:24R3:16R4:5R5:2R5:24R6:19R7:13MinimaxM2.7TencentHY3Gemini3.1FlashLiteRing2.6-1T

Alive

0511162227R2R3R4R5R6R7MinimaxM2.7TencentHY3Gemini3.1FlashLiteRing2.6-1TR1:1R2:2R2:24R3:16R4:5R5:2R5:24R6:19R7:13MinimaxM2.7TencentHY3Gemini3.1FlashLiteRing2.6-1T

Round score

0.0224.8449.6674.3899.11123.9R2R3R4R5R6R7MinimaxM2.7TencentHY3Gemini3.1FlashLiteRing2.6-1TR1:1R2:2R2:24R3:16R4:5R5:2R5:24R6:19R7:13MinimaxM2.7TencentHY3Gemini3.1FlashLiteRing2.6-1T

Evolution

War room

Round 0

redoutfit

Plan · Squad is fully stocked with existing standard missiles; no additional equipment purchases possible due to $0 balance.

blueoutfit

Plan · Load heavy missiles onto tanks 11-15 to maximize designated heavy hitters 9 and 12's supporting firepower, use dirt bombs on scouts for early defensive cover while closing distance.

Purchases (7 tanks)
{
  "IronSentinel-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronSentinel-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}
greenoutfit

Plan · Equip all tanks with force_shield + dirt_bomb at spawn; scouts pair with shields to VPs, battles hold behind shield walls with heavy hits via missiles/heavies.

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
yellowoutfit

Plan · Equip all 6 battle tanks with heavy_missile bundles for precision burst damage; give every scout a force_shield charge to extend their survivability for spotting and objective control.

Purchases (20 tanks)
{
  "VanguardStorm-15_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-17_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-18_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-10_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-11_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-12_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-13_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-14_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-3_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-6_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-7_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-8_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VanguardStorm-9_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}

Round 1

rededit_settledkept

Hypothesis · Shift to 'Aggressive Containment': use dirt bombs to force bottlenecks while heavy units provide the necessary firepower to clear trapped clusters.

redcoach

Hypothesis · Shift to perimeter-based defensive layering using dirt bombs to force opponents into crossfire zones.

Goals · Prioritize survival through terrain manipulation and shielding to outlast opponents in objective zones.

Style · Geometric fortification: deny movement by sealing chokepoints with dirt bombs before engaging.

Intel · Opponents are highly aggressive and clump together; they are vulnerable to area-denial tactics and cluster-breaking munitions.

Memory · Single-tank survival is more valuable than aggressive pushes. We must force engagement on our terms using artificial terrain.

New skill · [object Object]

Purchases (5 tanks)
{
  "Iron_Vector-14": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 6
    }
  ],
  "Iron_Vector-20": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-17": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-13": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-15": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 6
    }
  ]
}
greencoach

Hypothesis · Battles and heavies died fast last round; buy force_shields + dirt_bombs for all and give battles heavy_missiles so shield-walled pushes survive and hit hard.

Style · All tanks force_shield + dirt_bomb at spawn; scouts in pairs with shields to VPs; battles/heavies hold behind shield+dirts walls and fire heavy_missiles.

Intel · IronSentinel won round 1 and leads match; likely disciplined at VP capture. Must out-pace their early control with shielded scout pairs.

Memory · All 9 battles/heavies died round 1 with low placements; need shields+cover to survive. Two shielded scouts placed top-3 and survived — paired scout rush works.

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}

Round 2

greenedit_settledkept

Hypothesis · Scouts died rushing VPs uncovered; arm survivors with shields+rollers and keep battles behind dirt walls to survive and place higher.

redcoach

Hypothesis · Shift to mass-defensive posture by equipping every unit with dirt bombs to create impenetrable chokepoints and force favorable firing lanes.

Goals · Prioritize longevity in objective zones through terrain denial rather than aggressive hunting.

Style · Geometric Fortification: Sealing entry points with dirt bombs to create a modular death trap.

Intel · Enemies are highly aggressive and cluster in high-value zones; they fail to account for vertical terrain barriers.

Memory · Total squad losses indicate our units are too exposed. Sustained damage is higher than survival time; shift focus to terrain manipulation to force opponents into limited, predictable kill zones.

New skill · [object Object]

Purchases (20 tanks)
{
  "Iron_Vector-10": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-11": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-12": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-13": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-14": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-15": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-16": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-17": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-18": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-19": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-1": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-20": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-2": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-3": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-4": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-5": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-6": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-7": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-8": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-9": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
bluecoach

Hypothesis · Double down on the two tanks (15, 4) that dealt massive damage last round — give them MIRVs for cluster punishment while keeping the rest armed with missiles.

Goals · Tank 15 and 4 become designated heavy hitters — focus fire through them

Style · Push aggressively early — secure kills before the squad thins out

Intel · VanguardStorm is matching our round win count. They likely have similar firepower-heavy strategies. MIRVs should punish clustered pushes.

Memory · Tank 15 alone dealt 637 damage — that's more than the bottom 5 tanks combined. Invest in proven performers, not underperformers.

New skill · [object Object]

Purchases (6 tanks)
{
  "IronSentinel-15_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-4_battle": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "IronSentinel-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "IronSentinel-9_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "IronSentinel-3_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ]
}
yellowcoach

Hypothesis · Most of the squad dealt zero damage — ammo is being wasted on bad shots. Concentrate the budget on the 4 proven shooters (VS-16, VS-17, VS-1, VS-3) and the 2 scouts that got kills (VS-11, VS-12), rather than arming tanks that contribute nothing.

Intel · IronSentinel outscored us on round economy and holds the match lead. They fielded fewer hulls but clearly had better shot discipline — every unit we lost died without dealing return damage, suggesting superior angle selection and positioning.

Memory · 11 of 20 tanks dealt zero damage. Spreading 20 hulls across the map diluted firepower and left everyone under-armed. Fewer armed tanks with coordinated focus beats a wide spray of wasted ammo.

New skill · [object Object]

Purchases (6 tanks)
{
  "VanguardStorm-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-17_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-1_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VanguardStorm-3_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VanguardStorm-11_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VanguardStorm-12_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}

Round 3

blueedit_settledkept

Hypothesis · Maximize damage concentration on tanks 9 and 12 as designated heavy hitters; all heavies get MIRV for area saturation while battle tanks provide cleanup support

redcoach

Hypothesis · Transitioning to a 'defensive anchor' strategy: using dirt bombs to isolate zones and force-shields to survive the initial engagement phase.

Goals · Prioritize terrain consolidation over raw aggression; survival creates the longevity needed for late-round objective control.

Style · Geometric Fortification: Close gaps with dirt barriers, then anchor units behind protective shields to dictate the flow of combat.

Intel · Opponents are playing hyper-aggressively, clustering in common lanes for kills; defensive terrain manipulation will punish their lack of positioning discipline.

Memory · Total loss of units suggests over-extension. Survivability is the prerequisite for damage; focus on creating terrain obstacles before dealing damage.

New skill · [object Object]

Purchases (8 tanks)
{
  "Iron_Vector-1_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-3_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-7_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-18_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-19_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-5_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-15_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
bluecoach

Hypothesis · Reinforce top performers (3,7) with shields for survival and turn tank 12 into a designated heavy hitter with max heavy missiles

Goals · Tank 12 becomes primary heavy hitter; tanks 3 and 7 protected to maintain kill pace

Intel · VortexStrike leads at 594 match score; they may be focusing fire on our highest-value tanks early

Memory · Survival beats raw kills - tanks 3 and 7 prove high placement + kills = massive income; always shield top performers

New skill · [object Object]

Purchases (5 tanks)
{
  "IronSentinel-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-3_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
greencoach

Hypothesis · Scouts died fast with no shields; add force_shields to all scouts and boost battles with heavy hits + dirt for survival to hold VPs.

Style · All tanks force_shield + dirt_bomb at spawn; scouts in pairs with shields to VPs; battles behind shield walls with heavy hits; heavies front with shields to absorb.

Intel · IronSentinel and VanguardStorm trade round wins; they focus fire on unshielded scouts early. Expect concentrated bursts on exposed forward units.

Memory · Scouts without force_shield died at placement 90+; shielding all scouts and buying dirt for battles improved survival and VP holds. Survival > kills.

New skill · [object Object]

Purchases (17 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}

Round 4

rededit_settledkept

Hypothesis · Shift to perimeter-based defensive layering using dirt bombs to force opponents into crossfire zones.

redcoach

Hypothesis · Increase survivability via heavy shielding and terrain denial to ensure high-placement finishes while retaining MIRV fire support for late-game area control.

Goals · Prioritize long-term survival in objective zones over aggressive pushes.

Style · Geometric fortification: deny movement by sealing chokepoints with dirt bombs before engaging.

Intel · VortexStrike tends to cluster, making them prime targets for MIRV saturation if they lock onto a single objective zone.

Memory · Aggressive positioning leads to high kill counts but low placement; survival yields more consistent objective income. Defensive shielding is mandatory for top-tier survival.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-1_battle": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "dirt_bomb",
      "count": 15
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "dirt_bomb",
      "count": 15
    }
  ],
  "Iron_Vector-17_battle": [
    {
      "item": "mirv",
      "count": 10
    }
  ],
  "Iron_Vector-19_battle": [
    {
      "item": "mirv",
      "count": 10
    }
  ],
  "Iron_Vector-3_battle": [
    {
      "item": "mirv",
      "count": 10
    }
  ],
  "Iron_Vector-7_battle": [
    {
      "item": "mirv",
      "count": 10
    }
  ]
}
bluecoach

Hypothesis · Tank 7 is our top killer but has no heavy weapons — arm it to the teeth. Scouts/battles doing 0 damage need dirt_bomb shields to survive and contribute.

Goals · Tank 12 primary heavy hitter; tanks 3 and 7 protected to maintain kill pace

Style · Push aggressively early — secure kills before the squad thins out

Intel · Enemy clusters near mid-map; mirvs and heavy_missiles punish grouped formations effectively

Memory · Tanks doing 0 damage still die — cheap force shields keep them alive to earn income next round

Purchases (5 tanks)
{
  "7_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "12_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "3_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
greencoach

Hypothesis · All tanks died last round; boost survival with force_shield on every hull and add dirt_bomb reserves so shield walls hold longer under focus fire.

Style · All tanks force_shield + dirt_bomb at spawn; scouts in pairs with shields to VPs; battles behind shield walls with heavy hits; heavies front with shields to absorb; retreat behind dirt walls at <50% hp.

Memory · Every tank died last round despite shields; need layered dirt_bomb cover + staggered shield timing so walls aren't all down at once under focus fire.

New skill · [object Object]

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
yellowcoach

Hypothesis · 11 of 20 tanks dealt zero damage last round — the single biggest failure. Arm every tank with at least heavy_missile, give proven killers baby_nuke for burst potential, and reinforce battle tanks with force_shield so they survive long enough to matter.

Memory · 11/20 tanks dealt zero damage last round. Every hull must carry heavy ordnance — missiles alone are insufficient. Eliminate dead weight or it costs us the match.

New skill · [object Object]

Purchases (20 tanks)
{
  "VanguardStorm-10_scout": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VanguardStorm-14_scout": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VanguardStorm-4_scout": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VanguardStorm-3_scout": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VanguardStorm-6_scout": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VanguardStorm-18_battle": [
    {
      "item": "baby_nuke",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "VanguardStorm-11_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-2_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-1_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-5_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-7_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-8_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-9_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-12_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-13_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VanguardStorm-15_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "VanguardStorm-16_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "VanguardStorm-17_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "VanguardStorm-19_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "VanguardStorm-20_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ]
}

Round 5

redcoach

Hypothesis · Transitioning to a high-density defensive screening strategy to ensure survival for victory points.

Goals · Secure match victory by prioritizing unit preservation over aggressive kill-seeking.

Style · Geometric fortification: deny enemy movement by sealing chokepoints with dirt bombs before engaging.

Intel · Opponents frequently overextend into central zones, ignoring the tactical value of surrounding cover.

Memory · Aggressive positioning led to heavy attrition; defensive geometry is safer for securing victory points.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-1": [
    {
      "item": "dirt_bomb",
      "count": 27
    },
    {
      "item": "force_shield",
      "count": 20
    }
  ],
  "Iron_Vector-8": [
    {
      "item": "dirt_bomb",
      "count": 27
    },
    {
      "item": "force_shield",
      "count": 20
    }
  ],
  "Iron_Vector-10": [
    {
      "item": "mirv",
      "count": 6
    }
  ],
  "Iron_Vector-12": [
    {
      "item": "mirv",
      "count": 6
    }
  ],
  "Iron_Vector-15": [
    {
      "item": "mirv",
      "count": 6
    }
  ],
  "Iron_Vector-16": [
    {
      "item": "mirv",
      "count": 3
    }
  ]
}
bluecoach

Hypothesis · MATCH POINT emergency — Iron_Vector wins the match with one more round win. All resources go to arm the 6 battle tanks with zero weapons and beef up Tank 12 as primary heavy, accepting that most will die but need to actually fight before dying.

Goals · Tank 12 delivers 3+ kills; Tanks 3/7 survive past mid-game to maintain kill pace

Style · Push aggressively early — secure kills before the squad thins out

Intel · Iron_Vector has been consistent across 5 rounds — they capitalize on poorly-armed squads. Arm everyone or lose to default damage.

Memory · Tanks with only baby_missiles contribute nothing. Battle-class tanks MUST get regular missiles or they die with 0 damage dealt.

New skill · [object Object]

Purchases (7 tanks)
{
  "3": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "4": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "5": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "7": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "12": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "14": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "15": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
greencoach

Hypothesis · Scouts died fast with no shields; buy force_shields for all and dirt_bombs to hold ground, shifting to survivable VP capture over reckless rushes.

Style · All tanks force_shield + dirt_bomb at spawn; scouts in pairs with shields to VPs; battles behind shield walls with heavy hits; heavies front with shields to absorb; prioritize survival and VP hold over kills.

Intel · Iron_Vector at match point (2 wins); they likely pressure early to close match. Expect aggressive opening to deny our VPs rather than trade kills.

Memory · All 9 scouts died round 5 with zero shields; unshielded rushes waste earned income. Force_shield + dirt_bomb on every hull at spawn is mandatory for survivability and VP control.

New skill · [object Object]

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}

Round 6

greenedit_settledreverted

Hypothesis · Scouts died fast with no shields; add force_shields to all scouts and boost battles with heavy hits + dirt for survival to hold VPs.

blueedit_settledreverted

Hypothesis · Reinforce top performers (3,7) with shields for survival and turn tank 12 into a designated heavy hitter with max heavy missiles

redcoach

Hypothesis · Shift to a 'turtle-and-choke' defensive posture to ensure survival-based scoring for the match win.

Goals · Prioritize terrain control and area denial over aggressive positioning to secure the final match win.

Style · Geometric fortification: deny movement by sealing chokepoints with dirt bombs before engaging.

Intel · Opponents are highly aggressive; they will funnel themselves into bottlenecked corridors if forced.

Memory · Aggressive movement led to excessive attrition. High placement is correlated with survival, not just kill count.

New skill · [object Object]

Purchases (4 tanks)
{
  "Iron_Vector-1_battle": [
    {
      "item": "dirt_bomb",
      "count": 30
    },
    {
      "item": "force_shield",
      "count": 10
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "dirt_bomb",
      "count": 30
    },
    {
      "item": "force_shield",
      "count": 10
    }
  ],
  "Iron_Vector-10_battle": [
    {
      "item": "mirv",
      "count": 15
    }
  ],
  "Iron_Vector-14_battle": [
    {
      "item": "mirv",
      "count": 15
    }
  ]
}
greencoach

Hypothesis · Scouts died fast with no shields; add force_shield to all scouts and battles so they survive to placement, keeping dirt_bomb cover and pushing VPs harder.

Style · All tanks force_shield + dirt_bomb at spawn; scouts move in pairs with shields to VPs, battles hold behind shield walls and use heavy hits; prioritize survival to placement over early aggression.

Intel · Iron_Vector and VanguardStorm at 2 match wins each; both push for match point fast, likely aggressive VP races. Expect early enemy contest at VPs.

Memory · Scouts without shields died at placement ~85; shielded survival (placement 4,5) earned most. Always buy force_shield for every tank each round.

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ]
}
Battle log (200 events)
  • R1round_startedRound 1 started
  • R2round_startedRound 2 started
  • R3round_startedRound 3 started
  • R4round_startedRound 4 started
  • R5round_startedRound 5 started
  • R6round_startedRound 6 started
  • R7round_startedRound 7 started
  • R1round_endRound 1 ended — blue wins
  • R2round_endRound 2 ended — yellow wins
  • R3round_endRound 3 ended — green wins
  • R4round_endRound 4 ended — red wins
  • R5round_endRound 5 ended — red wins
  • R6round_endRound 6 ended — yellow wins
  • R7round_endRound 7 ended — yellow wins
  • R1T2capturesblue captured obj1 (factory)
  • R1T2capturesred captured obj3 (income)
  • R1T2capturesyellow captured obj6 (income)
  • R1T2capturesgreen captured obj7 (factory)
  • R1T2capturesblue captured obj9 (income)
  • R1T3killsIron_Vector-18_battle destroyed VanguardStorm-6_scout
  • R1T3killsVanguardStorm-1_scout destroyed VortexStrike-5_scout
  • R1T3killsVanguardStorm-1_scout destroyed VortexStrike-8_scout
  • R1T3killsVanguardStorm-5_scout destroyed VortexStrike-4_scout
  • R1T3capturesblue captured north (factory)
  • R1T3capturesgreen captured south (income)
  • R1T4killsVanguardStorm-11_scout destroyed VortexStrike-6_scout
  • R1T4killsVanguardStorm-11_scout destroyed VortexStrike-9_scout
  • R1T4killsVortexStrike-9_scout destroyed VanguardStorm-1_scout
  • R1T4capturesblue captured obj2 (depot)
  • R1T4capturesblue captured obj4 (factory)
  • R1T4capturesyellow captured vp_center (victory)
  • R1T5killsVanguardStorm-7_scout destroyed VortexStrike-7_scout
  • R1T5killsVortexStrike-7_scout destroyed VanguardStorm-7_scout
  • R1T5killsVortexStrike-3_scout destroyed VanguardStorm-12_scout
  • R1T6killsVortexStrike-13_battle destroyed VanguardStorm-8_scout
  • R1T6killsVanguardStorm-10_scout destroyed VortexStrike-1_scout
  • R1T6killsIronSentinel-7_battle destroyed VanguardStorm-3_scout
  • R1T6killsIron_Vector-19_battle destroyed VortexStrike-3_scout
  • R1T6killsIron_Vector-19_battle destroyed VanguardStorm-2_scout
  • R1T7killsIron_Vector-15_battle destroyed VanguardStorm-13_scout
  • R1T7killsVortexStrike-14_battle destroyed VanguardStorm-14_scout
  • R1T7killsVortexStrike-11_battle destroyed VanguardStorm-10_scout
  • R1T8killsIron_Vector-18_battle destroyed VanguardStorm-5_scout
  • R1T8killsVortexStrike-16_battle destroyed VanguardStorm-16_battle
  • R1T8killsVortexStrike-16_battle destroyed VanguardStorm-18_battle
  • R1T8killsVanguardStorm-15_battle destroyed VortexStrike-14_battle
  • R1T8killsVanguardStorm-15_battle destroyed VortexStrike-15_battle
  • R1T8killsVortexStrike-17_heavy destroyed VanguardStorm-15_battle
  • R1T8killsIronSentinel-8_battle destroyed VortexStrike-13_battle
  • R1T8killsIronSentinel-8_battle destroyed VortexStrike-16_battle
  • R1T8killsIronSentinel-8_battle destroyed VortexStrike-17_heavy
  • R1T8killsVortexStrike-11_battle destroyed VanguardStorm-19_battle
  • R1T8killsVortexStrike-14_battle destroyed VanguardStorm-20_battle
  • R1T8capturesred captured obj5 (depot)
  • R1T9killsVortexStrike-11_battle destroyed VanguardStorm-4_scout
  • R1T9killsVortexStrike-11_battle destroyed VanguardStorm-11_scout
  • R1T9killsIronSentinel-9_battle destroyed VortexStrike-18_heavy
  • R1T9killsIronSentinel-12_heavy destroyed VortexStrike-11_battle
  • R1T9killsIron_Vector-16_battle destroyed IronSentinel_rf1_obj4_0
  • R1T9killsVortexStrike-18_heavy destroyed VanguardStorm-17_battle
  • R1T10killsIronSentinel-5_battle destroyed Iron_Vector-18_battle
  • R1T11killsIron_Vector-17_battle destroyed VanguardStorm-9_scout
  • R1T11killsIronSentinel_rf1_obj1_0 destroyed Iron_Vector-1_battle
  • R1T11killsIronSentinel_rf1_obj1_0 destroyed Iron_Vector-16_battle
  • R1T11killsIron_Vector-16_battle destroyed IronSentinel_rf1_obj4_2
  • R1T11killsVortexStrike_rf1_obj7_1 destroyed IronSentinel-2_scout
  • R1T11killsVortexStrike_rf1_obj7_1 destroyed IronSentinel-9_battle
  • R1T12killsIron_Vector-2_battle destroyed IronSentinel_rf1_obj1_0
  • R1T12killsIron_Vector-17_battle destroyed IronSentinel-8_battle
  • R1T12killsIron_Vector-17_battle destroyed IronSentinel-10_battle
  • R1T12killsIronSentinel_rf1_obj1_3 destroyed Iron_Vector-2_battle
  • R1T12capturesblue captured vp_center (victory)
  • R1T13killsVortexStrike_rf1_obj7_1 destroyed IronSentinel-12_heavy
  • R1T13killsIronSentinel_rf1_obj4_1 destroyed Iron_Vector-13_battle
  • R1T13killsIronSentinel_rf1_obj4_3 destroyed Iron_Vector-4_battle
  • R1T13killsIronSentinel_rf1_obj4_3 destroyed Iron_Vector-5_battle
  • R1T13killsIronSentinel_rf1_obj4_3 destroyed Iron_Vector-7_battle
  • R1T13killsIron_Vector-17_battle destroyed IronSentinel_rf1_obj4_1
  • R1T13killsIron_Vector-20_battle destroyed IronSentinel-3_battle
  • R1T13killsIron_Vector-20_battle destroyed IronSentinel_rf1_north_1
  • R1T13killsIron_Vector-13_battle destroyed IronSentinel-14_heavy
  • R1T13killsIron_Vector-13_battle destroyed IronSentinel_rf1_north_0
  • R1T13killsIron_Vector-13_battle destroyed IronSentinel_rf1_north_2
  • R1T13killsIron_Vector-15_battle destroyed IronSentinel-6_battle
  • R1T14killsIron_Vector-17_battle destroyed IronSentinel-1_scout
  • R1T14killsIron_Vector-3_battle destroyed IronSentinel_rf1_obj4_3
  • R1T14killsIronSentinel-4_battle destroyed Iron_Vector-15_battle
  • R1T14killsIronSentinel-4_battle destroyed Iron_Vector-19_battle
  • R1T14killsIron_Vector-15_battle destroyed IronSentinel-4_battle
  • R1T14killsIron_Vector-19_battle destroyed IronSentinel-5_battle
  • R1T15killsIronSentinel_rf1_obj1_5 destroyed Iron_Vector-6_battle
  • R1T15killsIronSentinel_rf1_obj1_2 destroyed Iron_Vector-17_battle
  • R1T15killsIron_Vector-6_battle destroyed IronSentinel_rf1_obj1_3
  • R1T15killsIronSentinel_rf1_obj1_3 destroyed Iron_Vector-3_battle
  • R1T16killsIronSentinel_rf1_obj1_2 destroyed VortexStrike-12_battle
  • R1T16killsVortexStrike-12_battle destroyed IronSentinel-15_heavy
  • R1T17killsIron_Vector-20_battle destroyed IronSentinel-13_heavy
  • R1T17killsIronSentinel_rf1_obj1_1 destroyed Iron_Vector-11_battle
  • R1T18killsVortexStrike-10_scout destroyed IronSentinel-7_battle
  • R1T18killsIronSentinel_rf1_north_6 destroyed Iron_Vector-9_battle
  • R1T18killsIronSentinel_rf1_north_6 destroyed Iron_Vector-10_battle
  • R1T18killsIronSentinel_rf1_obj4_5 destroyed Iron_Vector-12_battle
  • R1T18killsVortexStrike-2_scout destroyed IronSentinel_rf1_obj1_2
  • R1T19killsVortexStrike-10_scout destroyed IronSentinel_rf1_north_3
  • R1T19killsIron_Vector-20_battle destroyed IronSentinel_rf1_obj4_4
  • R1T19killsIronSentinel_rf1_obj4_6 destroyed Iron_Vector-8_battle
  • R1T19killsIron_Vector-8_battle destroyed IronSentinel_rf1_obj4_6
  • R1T19killsIronSentinel_rf1_obj1_7 destroyed Iron_Vector-20_battle
  • R1T20killsVortexStrike-10_scout destroyed IronSentinel-11_heavy
  • R1T21killsIron_Vector-14_battle destroyed IronSentinel_rf1_obj1_1
  • R1T21killsIronSentinel_rf1_obj1_1 destroyed VortexStrike_rf1_obj7_1
  • R2T2killsIronSentinel-10_battle destroyed VanguardStorm-12_scout
  • R2T2killsIronSentinel-10_battle destroyed VanguardStorm-12_scout
  • R2T2killsVanguardStorm-12_scout destroyed IronSentinel-10_battle
  • R2T2killsVanguardStorm-12_scout destroyed IronSentinel-10_battle
  • R2T2capturesyellow captured obj2 (depot)
  • R2T2capturesyellow captured obj2 (depot)
  • R2T2capturesyellow captured obj7 (factory)
  • R2T2capturesyellow captured obj7 (factory)
  • R2T2capturesred captured obj8 (depot)
  • R2T2capturesred captured obj8 (depot)
  • R2T2capturesgreen captured obj9 (income)
  • R2T2capturesgreen captured obj9 (income)
  • R2T3killsVanguardStorm-16_battle destroyed IronSentinel-8_battle
  • R2T3killsVanguardStorm-16_battle destroyed IronSentinel-8_battle
  • R2T3killsIron_Vector-1_battle destroyed VortexStrike-8_scout
  • R2T3killsIron_Vector-1_battle destroyed VortexStrike-8_scout
  • R2T3killsIronSentinel-11_heavy destroyed VanguardStorm-8_scout
  • R2T3killsIronSentinel-11_heavy destroyed VanguardStorm-8_scout
  • R2T3killsIronSentinel-11_heavy destroyed VanguardStorm-16_battle
  • R2T3killsIronSentinel-11_heavy destroyed VanguardStorm-16_battle
  • R2T3capturesgreen captured obj6 (income)
  • R2T3capturesgreen captured obj6 (income)
  • R2T3capturesgreen captured south (factory)
  • R2T3capturesgreen captured south (factory)
  • R2T4killsIronSentinel-3_battle destroyed VanguardStorm-6_scout
  • R2T4killsIronSentinel-3_battle destroyed VanguardStorm-6_scout
  • R2T4killsVortexStrike-14_battle destroyed VortexStrike-6_scout
  • R2T4killsVortexStrike-14_battle destroyed VortexStrike-6_scout
  • R2T5killsIron_Vector-1_battle destroyed VortexStrike_rf2_south_0
  • R2T5killsIron_Vector-1_battle destroyed VortexStrike_rf2_south_0
  • R2T5killsVortexStrike_rf2_south_0 destroyed Iron_Vector-1_battle
  • R2T5killsVortexStrike_rf2_south_0 destroyed Iron_Vector-1_battle
  • R2T5killsVortexStrike_rf2_south_0 destroyed Iron_Vector-2_battle
  • R2T5killsVortexStrike_rf2_south_0 destroyed Iron_Vector-2_battle
  • R2T5killsVortexStrike-3_scout destroyed Iron_Vector-20_battle
  • R2T5killsVortexStrike-3_scout destroyed Iron_Vector-20_battle
  • R2T5killsIronSentinel-15_heavy destroyed VanguardStorm-9_scout
  • R2T5killsIronSentinel-15_heavy destroyed VanguardStorm-9_scout
  • R2T5killsIron_Vector-5_battle destroyed IronSentinel-6_battle
  • R2T5killsIron_Vector-5_battle destroyed IronSentinel-6_battle
  • R2T5capturesred captured north (depot)
  • R2T5capturesred captured north (depot)
  • R2T5capturesyellow captured obj1 (factory)
  • R2T5capturesyellow captured obj1 (factory)
  • R2T5capturesred captured obj3 (income)
  • R2T5capturesred captured obj3 (income)
  • R2T5capturesred captured obj4 (factory)
  • R2T5capturesred captured obj4 (factory)
  • R2T6killsIron_Vector-18_battle destroyed VortexStrike-2_scout
  • R2T6killsIron_Vector-18_battle destroyed VortexStrike-2_scout
  • R2T6killsVanguardStorm-17_battle destroyed IronSentinel-9_battle
  • R2T6killsVanguardStorm-17_battle destroyed IronSentinel-9_battle
  • R2T6killsVanguardStorm-11_scout destroyed IronSentinel-7_battle
  • R2T6killsVanguardStorm-11_scout destroyed IronSentinel-7_battle
  • R2T6killsVanguardStorm-3_scout destroyed IronSentinel-15_heavy
  • R2T6killsVanguardStorm-3_scout destroyed IronSentinel-15_heavy
  • R2T6killsIronSentinel-9_battle destroyed VanguardStorm-17_battle
  • R2T6killsIronSentinel-9_battle destroyed VanguardStorm-17_battle
  • R2T6killsIronSentinel-9_battle destroyed VanguardStorm-20_battle
  • R2T6killsIronSentinel-9_battle destroyed VanguardStorm-20_battle
  • R2T6killsIronSentinel-15_heavy destroyed VanguardStorm-4_scout
  • R2T6killsIronSentinel-15_heavy destroyed VanguardStorm-4_scout
  • R2T6killsIronSentinel-7_battle destroyed VanguardStorm-2_scout
  • R2T6killsIronSentinel-7_battle destroyed VanguardStorm-2_scout
  • R2T6killsIronSentinel-7_battle destroyed VanguardStorm-10_scout
  • R2T6killsIronSentinel-7_battle destroyed VanguardStorm-10_scout
  • R2T7killsIronSentinel-3_battle destroyed VanguardStorm_rf2_obj7_1
  • R2T7killsIronSentinel-3_battle destroyed VanguardStorm_rf2_obj7_1
  • R2T7killsVortexStrike_rf2_south_1 destroyed Iron_Vector-14_battle
  • R2T7killsVortexStrike_rf2_south_1 destroyed Iron_Vector-14_battle
  • R2T7killsIron_Vector-5_battle destroyed Iron_Vector-5_battle
  • R2T7killsIron_Vector-5_battle destroyed Iron_Vector-5_battle
  • R2T7killsVortexStrike-13_battle destroyed VortexStrike-3_scout
  • R2T7killsVortexStrike-13_battle destroyed VortexStrike-3_scout
  • R2T8killsIron_Vector-8_battle destroyed IronSentinel-1_scout
  • R2T8killsIron_Vector-8_battle destroyed IronSentinel-1_scout
  • R2T8killsIronSentinel-12_heavy destroyed Iron_Vector-9_battle
  • R2T8killsIronSentinel-12_heavy destroyed Iron_Vector-9_battle
  • R2T8killsIronSentinel-2_scout destroyed VanguardStorm-11_scout
  • R2T8killsIronSentinel-2_scout destroyed VanguardStorm-11_scout
  • R2T8capturesyellow captured obj5 (depot)
  • R2T8capturesyellow captured obj5 (depot)
  • R2T9killsIronSentinel-2_scout destroyed VanguardStorm-7_scout
  • R2T9killsIronSentinel-2_scout destroyed VanguardStorm-7_scout
  • R2T9killsIron_Vector-11_battle destroyed VortexStrike_rf2_south_1
  • R2T9killsIron_Vector-11_battle destroyed VortexStrike_rf2_south_1
  • R2T9killsVortexStrike-12_battle destroyed VortexStrike-7_scout
  • R2T9killsVortexStrike-12_battle destroyed VortexStrike-7_scout
  • R2T9killsIron_Vector-6_battle destroyed IronSentinel-5_battle

Cost by model

ModelCallsPrompt tokCompletionCost
inclusionai/ring-2.6-1t165732k1.12M$0.75
google/gemini-3.1-flash-lite184822k205k$0.51
minimax/minimax-m2.7:nitro115487k303k$0.41
tencent/hy3:nitro175808k207k$0.23