Season 1 / Turn-based competition

Matches/20260713-064805_m0_seed1513143535

Ring2.6-1T wins

2026-07-13 06:48:05 · seed 1513143535 · 4 rounds · 7h 17m

Cost$1.82LLM3kFallback1k

Battlefield

Round 1 map

vp_center (victory)north (factory)south (factory)obj1 (factory)obj2 (depot)obj3 (income)obj4 (factory)obj5 (depot)obj6 (income)obj7 (factory)obj8 (depot)obj9 (income)RavenX-1_scoutRavenX-2_scoutRavenX-3_scoutRavenX-4_scoutRavenX-5_scoutRavenX-6_scoutRavenX-7_battleRavenX-8_battleRavenX-9_battleRavenX-10_battleRavenX-11_battleRavenX-12_battleRavenX-13_battleRavenX-14_battleRavenX-15_heavyRavenX-16_heavyRavenX-17_heavyVanguardStorm-1_scoutVanguardStorm-2_scoutVanguardStorm-3_scoutVanguardStorm-4_scoutVanguardStorm-5_scoutVanguardStorm-6_scoutVanguardStorm-7_scoutVanguardStorm-8_scoutVanguardStorm-9_scoutVanguardStorm-10_scoutVanguardStorm-11_scoutVanguardStorm-12_scoutVanguardStorm-13_battleVanguardStorm-14_battleVanguardStorm-15_battleVanguardStorm-16_battleVanguardStorm-17_battleVanguardStorm-18_battleVanguardStorm-19_heavyVanguardStorm-20_heavyWraithTread-1_scoutWraithTread-2_scoutWraithTread-3_scoutWraithTread-4_scoutWraithTread-5_scoutWraithTread-6_scoutWraithTread-7_scoutWraithTread-8_scoutWraithTread-9_battleWraithTread-10_battleWraithTread-11_battleWraithTread-12_battleWraithTread-13_battleWraithTread-14_battleWraithTread-15_heavyWraithTread-16_heavyWraithTread-17_heavyWraithTread-18_heavyAlphaStrike-1_scoutAlphaStrike-2_scoutAlphaStrike-3_scoutAlphaStrike-4_scoutAlphaStrike-5_scoutAlphaStrike-6_scoutAlphaStrike-7_scoutAlphaStrike-8_scoutAlphaStrike-9_scoutAlphaStrike-10_scoutAlphaStrike-11_scoutAlphaStrike-12_scoutAlphaStrike-13_scoutAlphaStrike-14_scoutAlphaStrike-15_battleAlphaStrike-16_battleAlphaStrike-17_battleAlphaStrike-18_battleAlphaStrike-19_heavyAlphaStrike-20_heavy
victory income factory depot

Rounds

Round 1

green

Top · AlphaStrike-17 (30.4)

Round 2

blue

Top · RavenX-1 (40.0)

Round 3

blue

Top · AlphaStrike-20 (41.6)

Round 4

blue

Top · WraithTread-10 (50.0)

Round telemetry

Telemetry

Per-turn metrics

Victory points

0613192632R2R3R4Ring2.6-1TQwen3.6FlashNemotron3Super120BHermes4-70BR1:1R1:14R1:27R2:9R3:4R3:17R4:3R4:16R4:23Ring2.6-1TQwen3.6FlashNemotron3Super120BHermes4-70B

Money

03k7k10k14k17kR2R3R4Ring2.6-1TQwen3.6FlashNemotron3Super120BHermes4-70BR1:1R1:14R1:27R2:9R3:4R3:17R4:3R4:16R4:23Ring2.6-1TQwen3.6FlashNemotron3Super120BHermes4-70B

Damage

08872k3k4k4kR2R3R4Ring2.6-1TQwen3.6FlashNemotron3Super120BHermes4-70BR1:1R1:14R1:27R2:9R3:4R3:17R4:3R4:16R4:23Ring2.6-1TQwen3.6FlashNemotron3Super120BHermes4-70B

Kills

0815233038R2R3R4Ring2.6-1TQwen3.6FlashNemotron3Super120BHermes4-70BR1:1R1:14R1:27R2:9R3:4R3:17R4:3R4:16R4:23Ring2.6-1TQwen3.6FlashNemotron3Super120BHermes4-70B

Alive

0611172228R2R3R4Ring2.6-1TQwen3.6FlashNemotron3Super120BHermes4-70BR1:1R1:14R1:27R2:9R3:4R3:17R4:3R4:16R4:23Ring2.6-1TQwen3.6FlashNemotron3Super120BHermes4-70B

Round score

0.0152.5304.9457.4609.8762.3R2R3R4Ring2.6-1TQwen3.6FlashNemotron3Super120BHermes4-70BR1:1R1:14R1:27R2:9R3:4R3:17R4:3R4:16R4:23Ring2.6-1TQwen3.6FlashNemotron3Super120BHermes4-70B

Evolution

War room

Round 0

yellowoutfit

Plan · Equip two heavy tanks with nukes for concentrated firepower to collapse enemy flanks, while using remaining funds on heavy missiles for mid-range support.

Purchases (6 tanks)
{
  "AlphaStrike-19_heavy": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "AlphaStrike-20_heavy": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "AlphaStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AlphaStrike-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AlphaStrike-17_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AlphaStrike-18_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
redoutfit

Plan · Deploy defensive shields on heavies, reserve heavy missiles for battle tanks, and use dirt bombs to protect scouts while conserving funds for later upgrades.

Purchases (17 tanks)
{
  "RavenX-10_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "RavenX-11_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "RavenX-12_battle": [],
  "RavenX-13_battle": [],
  "RavenX-14_battle": [],
  "RavenX-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "RavenX-16_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "RavenX-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "RavenX-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "RavenX-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "RavenX-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "RavenX-4_scout": [],
  "RavenX-5_scout": [],
  "RavenX-6_scout": [],
  "RavenX-7_battle": [],
  "RavenX-8_battle": [],
  "RavenX-9_battle": []
}
greenoutfit

Plan · Equip front-line tanks with force shields to anchor objectives and absorb damage, while arming a battle tank and scout with missile bundles for sustained pressure and map control.

Purchases (4 tanks)
{
  "WraithTread-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "WraithTread-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "WraithTread-9_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "WraithTread-1_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
blueoutfit

Plan · Maximize heavy alpha damage for early map control: equip both heavies with baby_nuke for devastating area denial, upgrade two battle tanks with heavy_missile for strong supporting strikes, and give one forward scout extra missiles for early pressure.

Purchases (5 tanks)
{
  "VanguardStorm-19_heavy": [
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "VanguardStorm-20_heavy": [
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "VanguardStorm-13_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "VanguardStorm-14_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "VanguardStorm-1_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ]
}

Round 1

yellowcoach

Hypothesis · Concentrate heavy firepower on the left flank to collapse it quickly, while scouts probe the right for weaknesses and defend with force_shield.

Goals · Neutralize the enemy's left wing with concentrated artillery before they can reinforce their center-right positions.

Style · Aggressive flanking maneuvers with heavy tanks while maintaining mobile defense on the right via scouts using force_shield for survivability.

Intel · Enemy concentrated their heavy artillery on our left flank, overextending and leaving their right vulnerable to a quick strike.

Memory · Scouts in the last round were effective but died early. Adding force_shield will help them survive to provide intel for follow-up attacks.

Purchases (6 tanks)
{
  "AlphaStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 5
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AlphaStrike-16_battle": [
    {
      "item": "missile",
      "count": 5
    }
  ],
  "AlphaStrike-17_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-19_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AlphaStrike-11_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
greencoach

Hypothesis · Concentrate budget on top earners with force shields and heavy missiles to extend survival and increase burst damage, starving dead-weight scouts.

Goals · Prioritize shielded vanguard strikes on key tanks; strip budget from unproductive scouts to fund survivability and burst damage.

Style · Calculate restraint via force_shielded advances, trading low-earning scouts for heavy_missile coverage while holding objectives.

Intel · AlphaStrike leads match score but has 0 round wins, indicating high damage output but poor survivability or objective retention. Maintain map control to convert pressure into round victories.

Memory · Scouts earning <$100 are dead weight; concentrate funds on force shields and heavy missiles for top battles/heavies to drastically improve survival and objective control.

New skill · [object Object]

Purchases (7 tanks)
{
  "WraithTread-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "WraithTread-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "WraithTread-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "WraithTread-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "WraithTread-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "WraithTread-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "WraithTread-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
redcoach

Hypothesis · Shift to burst damage (mirvs/nukes) and defensive shields to break enemy clusters and improve squad survival for better placement.

Intel · Enemy often clusters around capture points, making area-effect weapons like mirvs and nukes especially effective.

Memory · Surviving longer and dealing burst damage yields higher placement scores than raw kill counts.

New skill · [object Object]

Purchases (13 tanks)
{
  "RavenX-10_battle": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "RavenX-7_battle": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "RavenX-8_battle": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "RavenX-9_battle": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "RavenX-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "RavenX-16_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "RavenX-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "RavenX-1_scout": [
    {
      "item": "nuke",
      "count": 1
    }
  ],
  "RavenX-2_scout": [
    {
      "item": "nuke",
      "count": 1
    }
  ],
  "RavenX-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "RavenX-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "RavenX-5_scout": [
    {
      "item": "roller",
      "count": 1
    }
  ],
  "RavenX-6_scout": []
}

Round 2

yellowcoach

Hypothesis · Equip battle tanks with heavy missiles to concentrate firepower and collapse enemy flanks before they reinforce critical zones.

Goals · Prioritize concentrated firepower to collapse enemy flanks before they reinforce critical zones.

Style · Maintain aggressive posture but prioritize preservation of key assets when holding the line.

Intel · Enemies are reinforcing flanks rapidly, suggesting vulnerability to concentrated fire if struck early.

Memory · Scouts struggled to penetrate enemy lines; future engagements require heavier ordnance on battle tanks.

Purchases (6 tanks)
{
  "AlphaStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 10
    }
  ],
  "AlphaStrike-16_battle": [
    {
      "item": "heavy_missile",
      "count": 10
    }
  ],
  "AlphaStrike-17_battle": [
    {
      "item": "heavy_missile",
      "count": 10
    }
  ],
  "AlphaStrike-18_battle": [
    {
      "item": "heavy_missile",
      "count": 10
    }
  ],
  "AlphaStrike-19_heavy": [
    {
      "item": "heavy_missile",
      "count": 10
    }
  ],
  "AlphaStrike-20_heavy": [
    {
      "item": "heavy_missile",
      "count": 10
    }
  ]
}
greencoach

Hypothesis · Deprioritizing scouts entirely to concentrate force_shields and heavy_missile on surviving battle/heavy tanks, enabling shielded vanguard pushes and burst elimination of clustered threats.

Intel · Enemy forces cluster aggressively around objectives, making them vulnerable to baby_nuke and mirv burst damage when exposed.

Memory · Scouts consistently fail to secure kills or survive past early engagement; redirecting all budget to shielded heavy/battle tanks yields higher placement and damage efficiency.

New skill · [object Object]

Purchases (8 tanks)
{
  "9_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "10_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "13_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "14_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "15_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "16_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "17_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "18_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ]
}
redcoach

Hypothesis · Increase missile ammo for battle tanks and give scout cover to improve survivability and damage output.

Intel · Enemy appears to focus fire on our scouts, eliminating them before they can retreat.

Memory · Our scouts died quickly despite dealing damage; providing them cover dirt bombs may let them survive longer to contribute.

New skill · [object Object]

Purchases (9 tanks)
{
  "RavenX-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "RavenX-11_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "RavenX-12_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "RavenX-13_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "RavenX-14_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "RavenX-10_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "RavenX-7_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "RavenX-16_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "RavenX-17_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}

Round 3

yellowedit_settledkept

Hypothesis · Equip lead scouts with heavy_missile and force_shield for aggressive flanking maneuvers while reserving nuke for critical breakthroughs when enemy clusters form.

yellowcoach

Hypothesis · Equip designated heavy tanks with dirt_bomb for defensive cover creation while maintaining primary firepower with heavy_missiles on battle/heavy tanks to overwhem enemy flanks.

Goals · Maintain aggressive pressure but use cover creation to protect key heavy tanks during frontal assaults.

Style · Balanced aggression: push hard but preserve heavy tanks with dirt_bomb shields when advancing.

Intel · Opponent favors massed infantry pushes on flanks; dirt_bomb walls effectively break charges.

Memory · Heavy tanks with mixed heavy_missile and dirt_bomb arms survived better and controlled chokepoints last engagement.

Purchases (4 tanks)
{
  "AlphaStrike-16_battle": [
    {
      "item": "heavy_missile",
      "count": 50
    },
    {
      "item": "dirt_bomb",
      "count": 20
    }
  ],
  "AlphaStrike-17_battle": [
    {
      "item": "heavy_missile",
      "count": 50
    },
    {
      "item": "dirt_bomb",
      "count": 20
    }
  ],
  "AlphaStrike-19_heavy": [
    {
      "item": "heavy_missile",
      "count": 50
    },
    {
      "item": "dirt_bomb",
      "count": 20
    }
  ],
  "AlphaStrike-20_heavy": [
    {
      "item": "heavy_missile",
      "count": 50
    },
    {
      "item": "dirt_bomb",
      "count": 20
    }
  ]
}
greencoach

Hypothesis · Strip scouts entirely; funnel $18k into 9 heavy units with 10-24 shields and 9-21 heavy missiles to guarantee vanguard survivability and burst.

Goals · Prioritize shielded vanguard strikes on key tanks; strip budget from unproductive scouts to fund survivability and burst damage.

Style · Calculate restraint via force_shielded advances, trading low-earning scouts for heavy_missile coverage while holding objectives.

Intel · VanguardStorm leads match point; need round win to stay alive.

Memory · Scouts earned <$80 last round; redirect all funds to battles/heavies with shields+HM.

Purchases (9 tanks)
{
  "WraithTread-10_battle": [
    {
      "item": "force_shield",
      "count": 24
    },
    {
      "item": "heavy_missile",
      "count": 21
    }
  ],
  "WraithTread-17_heavy": [
    {
      "item": "force_shield",
      "count": 16
    },
    {
      "item": "heavy_missile",
      "count": 12
    }
  ],
  "WraithTread-11_battle": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "heavy_missile",
      "count": 9
    }
  ],
  "WraithTread-12_battle": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "heavy_missile",
      "count": 9
    }
  ],
  "WraithTread-13_battle": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "heavy_missile",
      "count": 9
    }
  ],
  "WraithTread-14_battle": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "heavy_missile",
      "count": 9
    }
  ],
  "WraithTread-15_heavy": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "heavy_missile",
      "count": 9
    }
  ],
  "WraithTread-16_heavy": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "heavy_missile",
      "count": 9
    }
  ],
  "WraithTread-18_heavy": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "heavy_missile",
      "count": 9
    }
  ]
}
redcoach

Hypothesis · Add mirv to heavy hitter for area denial and extra missiles to battle tank for sustained pressure, aiming to break enemy clusters and win round.

Goals · Win the next round to avoid losing the match.

Style · Focus fire with heavy tanks using mirvs to disrupt enemy formations while scouts provide cover and reconnaissance.

Intel · Enemy appears to target our exposed scouts and low‑health units first, ignoring heavily armored heavies until later.

Memory · Preserve heavy tanks and give them high‑impact ammo; scouts that die early contribute little, so keep them alive to spot and lay cover.

New skill · [object Object]

Purchases (2 tanks)
{
  "RavenX-16_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "RavenX-10_battle": [
    {
      "item": "missile",
      "count": 2
    }
  ]
}
Battle log (200 events)
  • R1round_startedRound 1 started
  • R2round_startedRound 2 started
  • R3round_startedRound 3 started
  • R4round_startedRound 4 started
  • R1round_endRound 1 ended — green wins
  • R2round_endRound 2 ended — blue wins
  • R3round_endRound 3 ended — blue wins
  • R4round_endRound 4 ended — blue wins
  • R1T1killsAlphaStrike-17_battle destroyed WraithTread-13_battle
  • R1T2killsWraithTread-11_battle destroyed WraithTread-5_scout
  • R1T2killsWraithTread-12_battle destroyed AlphaStrike-8_scout
  • R1T2killsWraithTread-18_heavy destroyed WraithTread-1_scout
  • R1T2killsRavenX-10_battle destroyed AlphaStrike-6_scout
  • R1T2capturesgreen captured obj1 (factory)
  • R1T2capturesblue captured obj2 (depot)
  • R1T2capturesred captured obj4 (factory)
  • R1T2capturesyellow captured obj6 (income)
  • R1T2capturesred captured obj9 (income)
  • R1T3killsAlphaStrike-17_battle destroyed WraithTread-7_scout
  • R1T3killsAlphaStrike-17_battle destroyed WraithTread-8_scout
  • R1T3killsAlphaStrike-4_scout destroyed RavenX-10_battle
  • R1T4killsAlphaStrike-13_scout destroyed WraithTread-12_battle
  • R1T4capturesblue captured north (factory)
  • R1T5killsAlphaStrike-7_scout destroyed WraithTread-9_battle
  • R1T5killsAlphaStrike-16_battle destroyed WraithTread-6_scout
  • R1T5killsRavenX-5_scout destroyed VanguardStorm-4_scout
  • R1T5killsVanguardStorm-4_scout destroyed RavenX-3_scout
  • R1T5killsVanguardStorm-4_scout destroyed RavenX-5_scout
  • R1T5capturesred captured obj5 (depot)
  • R1T5capturesgreen captured south (factory)
  • R1T5capturesblue captured vp_center (victory)
  • R1T6killsVanguardStorm-18_battle destroyed RavenX-8_battle
  • R1T7killsVanguardStorm-8_scout destroyed RavenX-6_scout
  • R1T7killsAlphaStrike-17_battle destroyed RavenX_rf1_obj4_0
  • R1T7killsVanguardStorm-18_battle destroyed RavenX-2_scout
  • R1T7capturesblue captured obj3 (income)
  • R1T7capturesyellow captured obj7 (factory)
  • R1T8killsWraithTread-11_battle destroyed VanguardStorm-6_scout
  • R1T8killsVanguardStorm-18_battle destroyed RavenX-7_battle
  • R1T9killsRavenX-15_heavy destroyed RavenX_rf1_obj4_1
  • R1T9killsVanguardStorm-1_scout destroyed RavenX_rf1_obj4_2
  • R1T9killsVanguardStorm-19_heavy destroyed WraithTread-10_battle
  • R1T9killsVanguardStorm-19_heavy destroyed WraithTread-11_battle
  • R1T9killsAlphaStrike-16_battle destroyed WraithTread_rf1_obj1_0
  • R1T9killsWraithTread-10_battle destroyed VanguardStorm-13_battle
  • R1T9killsWraithTread-10_battle destroyed VanguardStorm-14_battle
  • R1T9killsWraithTread-10_battle destroyed VanguardStorm-17_battle
  • R1T9killsWraithTread-17_heavy destroyed VanguardStorm-5_scout
  • R1T9killsWraithTread-11_battle destroyed VanguardStorm-7_scout
  • R1T9killsWraithTread-11_battle destroyed VanguardStorm-12_scout
  • R1T9killsAlphaStrike-13_scout destroyed WraithTread_rf1_obj1_1
  • R1T9killsRavenX_rf1_obj4_1 destroyed VanguardStorm_rf1_north_1
  • R1T9capturesblue captured obj8 (depot)
  • R1T10killsWraithTread-2_scout destroyed VanguardStorm-9_scout
  • R1T10killsWraithTread_rf1_obj1_2 destroyed AlphaStrike-13_scout
  • R1T10killsVanguardStorm-10_scout destroyed WraithTread-2_scout
  • R1T10killsVanguardStorm-15_battle destroyed VanguardStorm-10_scout
  • R1T10killsAlphaStrike_rf1_obj7_0 destroyed WraithTread_rf1_obj1_2
  • R1T11killsRavenX-4_scout destroyed VanguardStorm_rf1_north_2
  • R1T11killsVanguardStorm_rf1_north_0 destroyed RavenX-4_scout
  • R1T11killsWraithTread-15_heavy destroyed VanguardStorm-19_heavy
  • R1T11killsVanguardStorm_rf1_north_2 destroyed RavenX_rf1_obj4_3
  • R1T11killsVanguardStorm-20_heavy destroyed WraithTread-16_heavy
  • R1T12killsWraithTread-15_heavy destroyed VanguardStorm-20_heavy
  • R1T12killsAlphaStrike-19_heavy destroyed RavenX-9_battle
  • R1T13killsAlphaStrike-11_scout destroyed RavenX-11_battle
  • R1T13killsRavenX-1_scout destroyed VanguardStorm_rf1_north_3
  • R1T13killsAlphaStrike-3_scout destroyed RavenX-1_scout
  • R1T13killsWraithTread-15_heavy destroyed VanguardStorm-1_scout
  • R1T14killsAlphaStrike-17_battle destroyed RavenX-15_heavy
  • R1T14killsVanguardStorm_rf1_north_4 destroyed RavenX_rf1_obj4_4
  • R1T14killsRavenX-15_heavy destroyed VanguardStorm-11_scout
  • R1T14killsWraithTread-14_battle destroyed VanguardStorm-2_scout
  • R1T14killsVanguardStorm-2_scout destroyed WraithTread_rf1_south_2
  • R1T14killsVanguardStorm-8_scout destroyed RavenX_rf1_obj4_5
  • R1T15killsAlphaStrike-17_battle destroyed RavenX-16_heavy
  • R1T15killsRavenX-13_battle destroyed VanguardStorm-3_scout
  • R1T15killsVanguardStorm-16_battle destroyed WraithTread-3_scout
  • R1T16killsVanguardStorm-16_battle destroyed WraithTread-15_heavy
  • R1T16killsWraithTread-4_scout destroyed VanguardStorm-8_scout
  • R1T16killsRavenX-12_battle destroyed VanguardStorm-15_battle
  • R1T17killsWraithTread-14_battle destroyed VanguardStorm-16_battle
  • R1T17killsAlphaStrike-15_battle destroyed RavenX_rf1_obj4_6
  • R1T18killsWraithTread_rf1_south_4 destroyed VanguardStorm-18_battle
  • R1T18killsWraithTread_rf1_obj1_6 destroyed AlphaStrike_rf1_obj7_4
  • R1T18killsRavenX-13_battle destroyed VanguardStorm_rf1_north_6
  • R1T18killsAlphaStrike_rf1_obj7_3 destroyed WraithTread_rf1_obj1_6
  • R1T19killsRavenX-13_battle destroyed VanguardStorm_rf1_north_4
  • R1T19killsAlphaStrike_rf1_obj7_5 destroyed WraithTread_rf1_obj1_7
  • R1T19killsAlphaStrike-3_scout destroyed RavenX_rf1_obj4_7
  • R1T20killsAlphaStrike-9_scout destroyed WraithTread_rf1_obj1_3
  • R1T20killsRavenX-13_battle destroyed VanguardStorm_rf1_north_0
  • R1T20killsAlphaStrike-3_scout destroyed RavenX-12_battle
  • R1T20killsVanguardStorm_rf1_north_5 destroyed WraithTread-17_heavy
  • R1T20killsVanguardStorm_rf1_north_5 destroyed WraithTread_rf1_south_3
  • R1T20killsWraithTread-4_scout destroyed VanguardStorm_rf1_north_5
  • R1T22killsAlphaStrike-11_scout destroyed RavenX-13_battle
  • R1T22killsAlphaStrike-11_scout destroyed RavenX-17_heavy
  • R1T22capturesgreen captured vp_center (victory)
  • R1T23killsAlphaStrike-7_scout destroyed RavenX-14_battle
  • R1T24capturesblue captured obj9 (income)
  • R1T26killsAlphaStrike-12_scout destroyed WraithTread_rf1_south_7
  • R1T27killsWraithTread_rf1_south_5 destroyed AlphaStrike-9_scout
  • R1T27killsAlphaStrike-9_scout destroyed WraithTread-14_battle
  • R1T27killsAlphaStrike-12_scout destroyed WraithTread_rf1_obj1_4
  • R1T28killsAlphaStrike_rf1_obj7_5 destroyed WraithTread-4_scout
  • R1T28killsAlphaStrike_rf1_obj7_5 destroyed WraithTread_rf1_south_1
  • R1T28killsAlphaStrike_rf1_obj7_5 destroyed WraithTread_rf1_south_5
  • R1T29killsAlphaStrike_rf1_obj7_5 destroyed WraithTread_rf1_obj1_5
  • R1T30killsWraithTread_rf1_south_0 destroyed blue_rf1_north_7
  • R1T30killsAlphaStrike-14_scout destroyed WraithTread_rf1_south_6
  • R1T30killsAlphaStrike-4_scout destroyed WraithTread-18_heavy
  • R1T31killsAlphaStrike-4_scout destroyed WraithTread_rf1_south_4
  • R2T2capturesgreen captured obj3 (income)
  • R2T2capturesgreen captured obj3 (income)
  • R2T2capturesblue captured obj4 (factory)
  • R2T2capturesblue captured obj4 (factory)
  • R2T2capturesyellow captured obj6 (income)
  • R2T2capturesyellow captured obj6 (income)
  • R2T3killsRavenX-1_scout destroyed AlphaStrike-4_scout
  • R2T3killsRavenX-1_scout destroyed AlphaStrike-4_scout
  • R2T3capturesred captured north (depot)
  • R2T3capturesred captured north (depot)
  • R2T3capturesred captured obj2 (depot)
  • R2T3capturesred captured obj2 (depot)
  • R2T3capturesgreen captured south (income)
  • R2T3capturesgreen captured south (income)
  • R2T4killsAlphaStrike-17_battle destroyed WraithTread-2_scout
  • R2T4killsAlphaStrike-17_battle destroyed WraithTread-2_scout
  • R2T4killsRavenX-1_scout destroyed VanguardStorm-11_scout
  • R2T4killsRavenX-1_scout destroyed VanguardStorm-11_scout
  • R2T4capturesyellow captured obj1 (factory)
  • R2T4capturesyellow captured obj1 (factory)
  • R2T5killsRavenX-1_scout destroyed VanguardStorm-14_battle
  • R2T5killsRavenX-1_scout destroyed VanguardStorm-14_battle
  • R2T5killsRavenX-1_scout destroyed VanguardStorm-18_battle
  • R2T5killsRavenX-1_scout destroyed VanguardStorm-18_battle
  • R2T6killsAlphaStrike-12_scout destroyed WraithTread-7_scout
  • R2T6killsAlphaStrike-12_scout destroyed WraithTread-7_scout
  • R2T6killsWraithTread-16_heavy destroyed WraithTread-4_scout
  • R2T6killsWraithTread-16_heavy destroyed WraithTread-4_scout
  • R2T6killsAlphaStrike-15_battle destroyed RavenX-3_scout
  • R2T6killsAlphaStrike-15_battle destroyed RavenX-3_scout
  • R2T6killsAlphaStrike-17_battle destroyed RavenX-17_heavy
  • R2T6killsAlphaStrike-17_battle destroyed RavenX-17_heavy
  • R2T7killsRavenX-1_scout destroyed VanguardStorm-7_scout
  • R2T7killsRavenX-1_scout destroyed VanguardStorm-7_scout
  • R2T7killsVanguardStorm-7_scout destroyed RavenX-8_battle
  • R2T7killsVanguardStorm-7_scout destroyed RavenX-8_battle
  • R2T7killsAlphaStrike-17_battle destroyed RavenX-15_heavy
  • R2T7killsAlphaStrike-17_battle destroyed RavenX-15_heavy
  • R2T7killsAlphaStrike-18_battle destroyed WraithTread-11_battle
  • R2T7killsAlphaStrike-18_battle destroyed WraithTread-11_battle
  • R2T7killsAlphaStrike-18_battle destroyed WraithTread-18_heavy
  • R2T7killsAlphaStrike-18_battle destroyed WraithTread-18_heavy
  • R2T7killsVanguardStorm-8_scout destroyed RavenX-16_heavy
  • R2T7killsVanguardStorm-8_scout destroyed RavenX-16_heavy
  • R2T7capturesyellow captured obj5 (depot)
  • R2T7capturesyellow captured obj5 (depot)
  • R2T8killsAlphaStrike-12_scout destroyed RavenX-9_battle
  • R2T8killsAlphaStrike-12_scout destroyed RavenX-9_battle
  • R2T8killsRavenX-5_scout destroyed AlphaStrike-15_battle
  • R2T8killsRavenX-5_scout destroyed AlphaStrike-15_battle
  • R2T8killsWraithTread-15_heavy destroyed VanguardStorm-16_battle
  • R2T8killsWraithTread-15_heavy destroyed VanguardStorm-16_battle
  • R2T8killsRavenX-1_scout destroyed RavenX-7_battle
  • R2T8killsRavenX-1_scout destroyed RavenX-7_battle
  • R2T8killsRavenX-1_scout destroyed VanguardStorm-8_scout
  • R2T8killsRavenX-1_scout destroyed VanguardStorm-8_scout
  • R2T8capturesblue captured vp_center (victory)
  • R2T8capturesblue captured vp_center (victory)
  • R2T9killsVanguardStorm-13_battle destroyed RavenX-11_battle
  • R2T9killsVanguardStorm-13_battle destroyed RavenX-11_battle
  • R2T9killsVanguardStorm-13_battle destroyed RavenX-12_battle
  • R2T9killsVanguardStorm-13_battle destroyed RavenX-12_battle
  • R2T9killsVanguardStorm-15_battle destroyed AlphaStrike-12_scout
  • R2T9killsVanguardStorm-15_battle destroyed AlphaStrike-12_scout
  • R2T9killsVanguardStorm-15_battle destroyed AlphaStrike-17_battle
  • R2T9killsVanguardStorm-15_battle destroyed AlphaStrike-17_battle
  • R2T10killsVanguardStorm-5_scout destroyed RavenX-1_scout
  • R2T10killsVanguardStorm-5_scout destroyed RavenX-1_scout
  • R2T10killsVanguardStorm-5_scout destroyed RavenX-5_scout
  • R2T10killsVanguardStorm-5_scout destroyed RavenX-5_scout
  • R2T10killsVanguardStorm-1_scout destroyed RavenX-2_scout
  • R2T10killsVanguardStorm-1_scout destroyed RavenX-2_scout
  • R2T10killsVanguardStorm-1_scout destroyed RavenX-10_battle
  • R2T10killsVanguardStorm-1_scout destroyed RavenX-10_battle
  • R2T10killsVanguardStorm-1_scout destroyed RavenX-13_battle
  • R2T10killsVanguardStorm-1_scout destroyed RavenX-13_battle
  • R2T10killsRavenX-1_scout destroyed VanguardStorm-9_scout
  • R2T10killsRavenX-1_scout destroyed VanguardStorm-9_scout
  • R2T10killsRavenX-1_scout destroyed VanguardStorm-12_scout
  • R2T10killsRavenX-1_scout destroyed VanguardStorm-12_scout
  • R2T10killsVanguardStorm-13_battle destroyed RavenX-6_scout
  • R2T10killsVanguardStorm-13_battle destroyed RavenX-6_scout
  • R2T10killsVanguardStorm-13_battle destroyed RavenX-14_battle
  • R2T10killsVanguardStorm-13_battle destroyed RavenX-14_battle
  • R2T12killsAlphaStrike_rf2_obj1_1 destroyed VanguardStorm-17_battle
  • R2T12killsAlphaStrike_rf2_obj1_1 destroyed VanguardStorm-17_battle
  • R2T12killsWraithTread-13_battle destroyed VanguardStorm-1_scout

Cost by model

ModelCallsPrompt tokCompletionCost
qwen/qwen3.6-flash102462k794k$0.98
inclusionai/ring-2.6-1t105501k665k$0.45
nvidia/nemotron-3-super-120b-a12b:nitro79336k470k$0.24
nousresearch/hermes-4-70b103609k166k$0.15