Matches / 20260713-064805_m0_seed1513143535

Ring2.6-1Twins

2026-07-13 06:48:05 · seed 1513143535 · 4 rounds · 7h 17m

Cost$1.82 LLM3k Fallback1k

Battlefield

Round 1 map

vp_center (victory) north (factory) south (factory) obj1 (factory) obj2 (depot) obj3 (income) obj4 (factory) obj5 (depot) obj6 (income) obj7 (factory) obj8 (depot) obj9 (income) RavenX-1_scout RavenX-2_scout RavenX-3_scout RavenX-4_scout RavenX-5_scout RavenX-6_scout RavenX-7_battle RavenX-8_battle RavenX-9_battle RavenX-10_battle RavenX-11_battle RavenX-12_battle RavenX-13_battle RavenX-14_battle RavenX-15_heavy RavenX-16_heavy RavenX-17_heavy VanguardStorm-1_scout VanguardStorm-2_scout VanguardStorm-3_scout VanguardStorm-4_scout VanguardStorm-5_scout VanguardStorm-6_scout VanguardStorm-7_scout VanguardStorm-8_scout VanguardStorm-9_scout VanguardStorm-10_scout VanguardStorm-11_scout VanguardStorm-12_scout VanguardStorm-13_battle VanguardStorm-14_battle VanguardStorm-15_battle VanguardStorm-16_battle VanguardStorm-17_battle VanguardStorm-18_battle VanguardStorm-19_heavy VanguardStorm-20_heavy WraithTread-1_scout WraithTread-2_scout WraithTread-3_scout WraithTread-4_scout WraithTread-5_scout WraithTread-6_scout WraithTread-7_scout WraithTread-8_scout WraithTread-9_battle WraithTread-10_battle WraithTread-11_battle WraithTread-12_battle WraithTread-13_battle WraithTread-14_battle WraithTread-15_heavy WraithTread-16_heavy WraithTread-17_heavy WraithTread-18_heavy AlphaStrike-1_scout AlphaStrike-2_scout AlphaStrike-3_scout AlphaStrike-4_scout AlphaStrike-5_scout AlphaStrike-6_scout AlphaStrike-7_scout AlphaStrike-8_scout AlphaStrike-9_scout AlphaStrike-10_scout AlphaStrike-11_scout AlphaStrike-12_scout AlphaStrike-13_scout AlphaStrike-14_scout AlphaStrike-15_battle AlphaStrike-16_battle AlphaStrike-17_battle AlphaStrike-18_battle AlphaStrike-19_heavy AlphaStrike-20_heavy
victory income factory depot

Rounds

Round 1

green

Top · AlphaStrike-17 (30.4)

Round 2

blue

Top · RavenX-1 (40.0)

Round 3

blue

Top · AlphaStrike-20 (41.6)

Round 4

blue

Top · WraithTread-10 (50.0)

Telemetry

Per-turn metrics

Victory points

0 6 13 19 26 32 R2 R3 R4 Ring2.6-1T Qwen3.6Flash Nemotron3Super120B Hermes4-70B R1:1 R1:14 R1:27 R2:9 R3:4 R3:17 R4:3 R4:16 R4:23 Ring2.6-1T Qwen3.6Flash Nemotron3Super120B Hermes4-70B

Money

0 3k 7k 10k 14k 17k R2 R3 R4 Ring2.6-1T Qwen3.6Flash Nemotron3Super120B Hermes4-70B R1:1 R1:14 R1:27 R2:9 R3:4 R3:17 R4:3 R4:16 R4:23 Ring2.6-1T Qwen3.6Flash Nemotron3Super120B Hermes4-70B

Damage

0 887 2k 3k 4k 4k R2 R3 R4 Ring2.6-1T Qwen3.6Flash Nemotron3Super120B Hermes4-70B R1:1 R1:14 R1:27 R2:9 R3:4 R3:17 R4:3 R4:16 R4:23 Ring2.6-1T Qwen3.6Flash Nemotron3Super120B Hermes4-70B

Kills

0 8 15 23 30 38 R2 R3 R4 Ring2.6-1T Qwen3.6Flash Nemotron3Super120B Hermes4-70B R1:1 R1:14 R1:27 R2:9 R3:4 R3:17 R4:3 R4:16 R4:23 Ring2.6-1T Qwen3.6Flash Nemotron3Super120B Hermes4-70B

Alive

0 6 11 17 22 28 R2 R3 R4 Ring2.6-1T Qwen3.6Flash Nemotron3Super120B Hermes4-70B R1:1 R1:14 R1:27 R2:9 R3:4 R3:17 R4:3 R4:16 R4:23 Ring2.6-1T Qwen3.6Flash Nemotron3Super120B Hermes4-70B

Round score

0.0 152.5 304.9 457.4 609.8 762.3 R2 R3 R4 Ring2.6-1T Qwen3.6Flash Nemotron3Super120B Hermes4-70B R1:1 R1:14 R1:27 R2:9 R3:4 R3:17 R4:3 R4:16 R4:23 Ring2.6-1T Qwen3.6Flash Nemotron3Super120B Hermes4-70B

Evolution

War room

Round 0

yellow outfit

Plan · Equip two heavy tanks with nukes for concentrated firepower to collapse enemy flanks, while using remaining funds on heavy missiles for mid-range support.

Purchases (6 tanks)
{
  "AlphaStrike-19_heavy": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "AlphaStrike-20_heavy": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "AlphaStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AlphaStrike-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AlphaStrike-17_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AlphaStrike-18_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
red outfit

Plan · Deploy defensive shields on heavies, reserve heavy missiles for battle tanks, and use dirt bombs to protect scouts while conserving funds for later upgrades.

Purchases (17 tanks)
{
  "RavenX-10_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "RavenX-11_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "RavenX-12_battle": [],
  "RavenX-13_battle": [],
  "RavenX-14_battle": [],
  "RavenX-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "RavenX-16_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "RavenX-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "RavenX-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "RavenX-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "RavenX-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "RavenX-4_scout": [],
  "RavenX-5_scout": [],
  "RavenX-6_scout": [],
  "RavenX-7_battle": [],
  "RavenX-8_battle": [],
  "RavenX-9_battle": []
}
green outfit

Plan · Equip front-line tanks with force shields to anchor objectives and absorb damage, while arming a battle tank and scout with missile bundles for sustained pressure and map control.

Purchases (4 tanks)
{
  "WraithTread-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "WraithTread-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "WraithTread-9_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "WraithTread-1_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
blue outfit

Plan · Maximize heavy alpha damage for early map control: equip both heavies with baby_nuke for devastating area denial, upgrade two battle tanks with heavy_missile for strong supporting strikes, and give one forward scout extra missiles for early pressure.

Purchases (5 tanks)
{
  "VanguardStorm-19_heavy": [
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "VanguardStorm-20_heavy": [
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "VanguardStorm-13_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "VanguardStorm-14_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "VanguardStorm-1_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ]
}

Round 1

yellow coach

Hypothesis · Concentrate heavy firepower on the left flank to collapse it quickly, while scouts probe the right for weaknesses and defend with force_shield.

Goals · Neutralize the enemy's left wing with concentrated artillery before they can reinforce their center-right positions.

Style · Aggressive flanking maneuvers with heavy tanks while maintaining mobile defense on the right via scouts using force_shield for survivability.

Intel · Enemy concentrated their heavy artillery on our left flank, overextending and leaving their right vulnerable to a quick strike.

Memory · Scouts in the last round were effective but died early. Adding force_shield will help them survive to provide intel for follow-up attacks.

Purchases (6 tanks)
{
  "AlphaStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 5
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AlphaStrike-16_battle": [
    {
      "item": "missile",
      "count": 5
    }
  ],
  "AlphaStrike-17_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-19_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AlphaStrike-11_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
green coach

Hypothesis · Concentrate budget on top earners with force shields and heavy missiles to extend survival and increase burst damage, starving dead-weight scouts.

Goals · Prioritize shielded vanguard strikes on key tanks; strip budget from unproductive scouts to fund survivability and burst damage.

Style · Calculate restraint via force_shielded advances, trading low-earning scouts for heavy_missile coverage while holding objectives.

Intel · AlphaStrike leads match score but has 0 round wins, indicating high damage output but poor survivability or objective retention. Maintain map control to convert pressure into round victories.

Memory · Scouts earning <$100 are dead weight; concentrate funds on force shields and heavy missiles for top battles/heavies to drastically improve survival and objective control.

New skill · [object Object]

Purchases (7 tanks)
{
  "WraithTread-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "WraithTread-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "WraithTread-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "WraithTread-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "WraithTread-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "WraithTread-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "WraithTread-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
red coach

Hypothesis · Shift to burst damage (mirvs/nukes) and defensive shields to break enemy clusters and improve squad survival for better placement.

Intel · Enemy often clusters around capture points, making area-effect weapons like mirvs and nukes especially effective.

Memory · Surviving longer and dealing burst damage yields higher placement scores than raw kill counts.

New skill · [object Object]

Purchases (13 tanks)
{
  "RavenX-10_battle": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "RavenX-7_battle": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "RavenX-8_battle": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "RavenX-9_battle": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "RavenX-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "RavenX-16_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "RavenX-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "RavenX-1_scout": [
    {
      "item": "nuke",
      "count": 1
    }
  ],
  "RavenX-2_scout": [
    {
      "item": "nuke",
      "count": 1
    }
  ],
  "RavenX-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "RavenX-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "RavenX-5_scout": [
    {
      "item": "roller",
      "count": 1
    }
  ],
  "RavenX-6_scout": []
}

Round 2

yellow coach

Hypothesis · Equip battle tanks with heavy missiles to concentrate firepower and collapse enemy flanks before they reinforce critical zones.

Goals · Prioritize concentrated firepower to collapse enemy flanks before they reinforce critical zones.

Style · Maintain aggressive posture but prioritize preservation of key assets when holding the line.

Intel · Enemies are reinforcing flanks rapidly, suggesting vulnerability to concentrated fire if struck early.

Memory · Scouts struggled to penetrate enemy lines; future engagements require heavier ordnance on battle tanks.

Purchases (6 tanks)
{
  "AlphaStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 10
    }
  ],
  "AlphaStrike-16_battle": [
    {
      "item": "heavy_missile",
      "count": 10
    }
  ],
  "AlphaStrike-17_battle": [
    {
      "item": "heavy_missile",
      "count": 10
    }
  ],
  "AlphaStrike-18_battle": [
    {
      "item": "heavy_missile",
      "count": 10
    }
  ],
  "AlphaStrike-19_heavy": [
    {
      "item": "heavy_missile",
      "count": 10
    }
  ],
  "AlphaStrike-20_heavy": [
    {
      "item": "heavy_missile",
      "count": 10
    }
  ]
}
green coach

Hypothesis · Deprioritizing scouts entirely to concentrate force_shields and heavy_missile on surviving battle/heavy tanks, enabling shielded vanguard pushes and burst elimination of clustered threats.

Intel · Enemy forces cluster aggressively around objectives, making them vulnerable to baby_nuke and mirv burst damage when exposed.

Memory · Scouts consistently fail to secure kills or survive past early engagement; redirecting all budget to shielded heavy/battle tanks yields higher placement and damage efficiency.

New skill · [object Object]

Purchases (8 tanks)
{
  "9_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "10_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "13_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "14_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "15_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "16_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "17_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "18_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ]
}
red coach

Hypothesis · Increase missile ammo for battle tanks and give scout cover to improve survivability and damage output.

Intel · Enemy appears to focus fire on our scouts, eliminating them before they can retreat.

Memory · Our scouts died quickly despite dealing damage; providing them cover dirt bombs may let them survive longer to contribute.

New skill · [object Object]

Purchases (9 tanks)
{
  "RavenX-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "RavenX-11_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "RavenX-12_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "RavenX-13_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "RavenX-14_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "RavenX-10_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "RavenX-7_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "RavenX-16_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "RavenX-17_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}

Round 3

yellow edit_settledkept

Hypothesis · Equip lead scouts with heavy_missile and force_shield for aggressive flanking maneuvers while reserving nuke for critical breakthroughs when enemy clusters form.

yellow coach

Hypothesis · Equip designated heavy tanks with dirt_bomb for defensive cover creation while maintaining primary firepower with heavy_missiles on battle/heavy tanks to overwhem enemy flanks.

Goals · Maintain aggressive pressure but use cover creation to protect key heavy tanks during frontal assaults.

Style · Balanced aggression: push hard but preserve heavy tanks with dirt_bomb shields when advancing.

Intel · Opponent favors massed infantry pushes on flanks; dirt_bomb walls effectively break charges.

Memory · Heavy tanks with mixed heavy_missile and dirt_bomb arms survived better and controlled chokepoints last engagement.

Purchases (4 tanks)
{
  "AlphaStrike-16_battle": [
    {
      "item": "heavy_missile",
      "count": 50
    },
    {
      "item": "dirt_bomb",
      "count": 20
    }
  ],
  "AlphaStrike-17_battle": [
    {
      "item": "heavy_missile",
      "count": 50
    },
    {
      "item": "dirt_bomb",
      "count": 20
    }
  ],
  "AlphaStrike-19_heavy": [
    {
      "item": "heavy_missile",
      "count": 50
    },
    {
      "item": "dirt_bomb",
      "count": 20
    }
  ],
  "AlphaStrike-20_heavy": [
    {
      "item": "heavy_missile",
      "count": 50
    },
    {
      "item": "dirt_bomb",
      "count": 20
    }
  ]
}
green coach

Hypothesis · Strip scouts entirely; funnel $18k into 9 heavy units with 10-24 shields and 9-21 heavy missiles to guarantee vanguard survivability and burst.

Goals · Prioritize shielded vanguard strikes on key tanks; strip budget from unproductive scouts to fund survivability and burst damage.

Style · Calculate restraint via force_shielded advances, trading low-earning scouts for heavy_missile coverage while holding objectives.

Intel · VanguardStorm leads match point; need round win to stay alive.

Memory · Scouts earned <$80 last round; redirect all funds to battles/heavies with shields+HM.

Purchases (9 tanks)
{
  "WraithTread-10_battle": [
    {
      "item": "force_shield",
      "count": 24
    },
    {
      "item": "heavy_missile",
      "count": 21
    }
  ],
  "WraithTread-17_heavy": [
    {
      "item": "force_shield",
      "count": 16
    },
    {
      "item": "heavy_missile",
      "count": 12
    }
  ],
  "WraithTread-11_battle": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "heavy_missile",
      "count": 9
    }
  ],
  "WraithTread-12_battle": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "heavy_missile",
      "count": 9
    }
  ],
  "WraithTread-13_battle": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "heavy_missile",
      "count": 9
    }
  ],
  "WraithTread-14_battle": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "heavy_missile",
      "count": 9
    }
  ],
  "WraithTread-15_heavy": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "heavy_missile",
      "count": 9
    }
  ],
  "WraithTread-16_heavy": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "heavy_missile",
      "count": 9
    }
  ],
  "WraithTread-18_heavy": [
    {
      "item": "force_shield",
      "count": 10
    },
    {
      "item": "heavy_missile",
      "count": 9
    }
  ]
}
red coach

Hypothesis · Add mirv to heavy hitter for area denial and extra missiles to battle tank for sustained pressure, aiming to break enemy clusters and win round.

Goals · Win the next round to avoid losing the match.

Style · Focus fire with heavy tanks using mirvs to disrupt enemy formations while scouts provide cover and reconnaissance.

Intel · Enemy appears to target our exposed scouts and low‑health units first, ignoring heavily armored heavies until later.

Memory · Preserve heavy tanks and give them high‑impact ammo; scouts that die early contribute little, so keep them alive to spot and lay cover.

New skill · [object Object]

Purchases (2 tanks)
{
  "RavenX-16_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "RavenX-10_battle": [
    {
      "item": "missile",
      "count": 2
    }
  ]
}
Battle log (200 events)
  • R1 round_started Round 1 started
  • R2 round_started Round 2 started
  • R3 round_started Round 3 started
  • R4 round_started Round 4 started
  • R1 round_end Round 1 ended — green wins
  • R2 round_end Round 2 ended — blue wins
  • R3 round_end Round 3 ended — blue wins
  • R4 round_end Round 4 ended — blue wins
  • R1T1 kills AlphaStrike-17_battle destroyed WraithTread-13_battle
  • R1T2 kills WraithTread-11_battle destroyed WraithTread-5_scout
  • R1T2 kills WraithTread-12_battle destroyed AlphaStrike-8_scout
  • R1T2 kills WraithTread-18_heavy destroyed WraithTread-1_scout
  • R1T2 kills RavenX-10_battle destroyed AlphaStrike-6_scout
  • R1T2 captures green captured obj1 (factory)
  • R1T2 captures blue captured obj2 (depot)
  • R1T2 captures red captured obj4 (factory)
  • R1T2 captures yellow captured obj6 (income)
  • R1T2 captures red captured obj9 (income)
  • R1T3 kills AlphaStrike-17_battle destroyed WraithTread-7_scout
  • R1T3 kills AlphaStrike-17_battle destroyed WraithTread-8_scout
  • R1T3 kills AlphaStrike-4_scout destroyed RavenX-10_battle
  • R1T4 kills AlphaStrike-13_scout destroyed WraithTread-12_battle
  • R1T4 captures blue captured north (factory)
  • R1T5 kills AlphaStrike-7_scout destroyed WraithTread-9_battle
  • R1T5 kills AlphaStrike-16_battle destroyed WraithTread-6_scout
  • R1T5 kills RavenX-5_scout destroyed VanguardStorm-4_scout
  • R1T5 kills VanguardStorm-4_scout destroyed RavenX-3_scout
  • R1T5 kills VanguardStorm-4_scout destroyed RavenX-5_scout
  • R1T5 captures red captured obj5 (depot)
  • R1T5 captures green captured south (factory)
  • R1T5 captures blue captured vp_center (victory)
  • R1T6 kills VanguardStorm-18_battle destroyed RavenX-8_battle
  • R1T7 kills VanguardStorm-8_scout destroyed RavenX-6_scout
  • R1T7 kills AlphaStrike-17_battle destroyed RavenX_rf1_obj4_0
  • R1T7 kills VanguardStorm-18_battle destroyed RavenX-2_scout
  • R1T7 captures blue captured obj3 (income)
  • R1T7 captures yellow captured obj7 (factory)
  • R1T8 kills WraithTread-11_battle destroyed VanguardStorm-6_scout
  • R1T8 kills VanguardStorm-18_battle destroyed RavenX-7_battle
  • R1T9 kills RavenX-15_heavy destroyed RavenX_rf1_obj4_1
  • R1T9 kills VanguardStorm-1_scout destroyed RavenX_rf1_obj4_2
  • R1T9 kills VanguardStorm-19_heavy destroyed WraithTread-10_battle
  • R1T9 kills VanguardStorm-19_heavy destroyed WraithTread-11_battle
  • R1T9 kills AlphaStrike-16_battle destroyed WraithTread_rf1_obj1_0
  • R1T9 kills WraithTread-10_battle destroyed VanguardStorm-13_battle
  • R1T9 kills WraithTread-10_battle destroyed VanguardStorm-14_battle
  • R1T9 kills WraithTread-10_battle destroyed VanguardStorm-17_battle
  • R1T9 kills WraithTread-17_heavy destroyed VanguardStorm-5_scout
  • R1T9 kills WraithTread-11_battle destroyed VanguardStorm-7_scout
  • R1T9 kills WraithTread-11_battle destroyed VanguardStorm-12_scout
  • R1T9 kills AlphaStrike-13_scout destroyed WraithTread_rf1_obj1_1
  • R1T9 kills RavenX_rf1_obj4_1 destroyed VanguardStorm_rf1_north_1
  • R1T9 captures blue captured obj8 (depot)
  • R1T10 kills WraithTread-2_scout destroyed VanguardStorm-9_scout
  • R1T10 kills WraithTread_rf1_obj1_2 destroyed AlphaStrike-13_scout
  • R1T10 kills VanguardStorm-10_scout destroyed WraithTread-2_scout
  • R1T10 kills VanguardStorm-15_battle destroyed VanguardStorm-10_scout
  • R1T10 kills AlphaStrike_rf1_obj7_0 destroyed WraithTread_rf1_obj1_2
  • R1T11 kills RavenX-4_scout destroyed VanguardStorm_rf1_north_2
  • R1T11 kills VanguardStorm_rf1_north_0 destroyed RavenX-4_scout
  • R1T11 kills WraithTread-15_heavy destroyed VanguardStorm-19_heavy
  • R1T11 kills VanguardStorm_rf1_north_2 destroyed RavenX_rf1_obj4_3
  • R1T11 kills VanguardStorm-20_heavy destroyed WraithTread-16_heavy
  • R1T12 kills WraithTread-15_heavy destroyed VanguardStorm-20_heavy
  • R1T12 kills AlphaStrike-19_heavy destroyed RavenX-9_battle
  • R1T13 kills AlphaStrike-11_scout destroyed RavenX-11_battle
  • R1T13 kills RavenX-1_scout destroyed VanguardStorm_rf1_north_3
  • R1T13 kills AlphaStrike-3_scout destroyed RavenX-1_scout
  • R1T13 kills WraithTread-15_heavy destroyed VanguardStorm-1_scout
  • R1T14 kills AlphaStrike-17_battle destroyed RavenX-15_heavy
  • R1T14 kills VanguardStorm_rf1_north_4 destroyed RavenX_rf1_obj4_4
  • R1T14 kills RavenX-15_heavy destroyed VanguardStorm-11_scout
  • R1T14 kills WraithTread-14_battle destroyed VanguardStorm-2_scout
  • R1T14 kills VanguardStorm-2_scout destroyed WraithTread_rf1_south_2
  • R1T14 kills VanguardStorm-8_scout destroyed RavenX_rf1_obj4_5
  • R1T15 kills AlphaStrike-17_battle destroyed RavenX-16_heavy
  • R1T15 kills RavenX-13_battle destroyed VanguardStorm-3_scout
  • R1T15 kills VanguardStorm-16_battle destroyed WraithTread-3_scout
  • R1T16 kills VanguardStorm-16_battle destroyed WraithTread-15_heavy
  • R1T16 kills WraithTread-4_scout destroyed VanguardStorm-8_scout
  • R1T16 kills RavenX-12_battle destroyed VanguardStorm-15_battle
  • R1T17 kills WraithTread-14_battle destroyed VanguardStorm-16_battle
  • R1T17 kills AlphaStrike-15_battle destroyed RavenX_rf1_obj4_6
  • R1T18 kills WraithTread_rf1_south_4 destroyed VanguardStorm-18_battle
  • R1T18 kills WraithTread_rf1_obj1_6 destroyed AlphaStrike_rf1_obj7_4
  • R1T18 kills RavenX-13_battle destroyed VanguardStorm_rf1_north_6
  • R1T18 kills AlphaStrike_rf1_obj7_3 destroyed WraithTread_rf1_obj1_6
  • R1T19 kills RavenX-13_battle destroyed VanguardStorm_rf1_north_4
  • R1T19 kills AlphaStrike_rf1_obj7_5 destroyed WraithTread_rf1_obj1_7
  • R1T19 kills AlphaStrike-3_scout destroyed RavenX_rf1_obj4_7
  • R1T20 kills AlphaStrike-9_scout destroyed WraithTread_rf1_obj1_3
  • R1T20 kills RavenX-13_battle destroyed VanguardStorm_rf1_north_0
  • R1T20 kills AlphaStrike-3_scout destroyed RavenX-12_battle
  • R1T20 kills VanguardStorm_rf1_north_5 destroyed WraithTread-17_heavy
  • R1T20 kills VanguardStorm_rf1_north_5 destroyed WraithTread_rf1_south_3
  • R1T20 kills WraithTread-4_scout destroyed VanguardStorm_rf1_north_5
  • R1T22 kills AlphaStrike-11_scout destroyed RavenX-13_battle
  • R1T22 kills AlphaStrike-11_scout destroyed RavenX-17_heavy
  • R1T22 captures green captured vp_center (victory)
  • R1T23 kills AlphaStrike-7_scout destroyed RavenX-14_battle
  • R1T24 captures blue captured obj9 (income)
  • R1T26 kills AlphaStrike-12_scout destroyed WraithTread_rf1_south_7
  • R1T27 kills WraithTread_rf1_south_5 destroyed AlphaStrike-9_scout
  • R1T27 kills AlphaStrike-9_scout destroyed WraithTread-14_battle
  • R1T27 kills AlphaStrike-12_scout destroyed WraithTread_rf1_obj1_4
  • R1T28 kills AlphaStrike_rf1_obj7_5 destroyed WraithTread-4_scout
  • R1T28 kills AlphaStrike_rf1_obj7_5 destroyed WraithTread_rf1_south_1
  • R1T28 kills AlphaStrike_rf1_obj7_5 destroyed WraithTread_rf1_south_5
  • R1T29 kills AlphaStrike_rf1_obj7_5 destroyed WraithTread_rf1_obj1_5
  • R1T30 kills WraithTread_rf1_south_0 destroyed blue_rf1_north_7
  • R1T30 kills AlphaStrike-14_scout destroyed WraithTread_rf1_south_6
  • R1T30 kills AlphaStrike-4_scout destroyed WraithTread-18_heavy
  • R1T31 kills AlphaStrike-4_scout destroyed WraithTread_rf1_south_4
  • R2T2 captures green captured obj3 (income)
  • R2T2 captures green captured obj3 (income)
  • R2T2 captures blue captured obj4 (factory)
  • R2T2 captures blue captured obj4 (factory)
  • R2T2 captures yellow captured obj6 (income)
  • R2T2 captures yellow captured obj6 (income)
  • R2T3 kills RavenX-1_scout destroyed AlphaStrike-4_scout
  • R2T3 kills RavenX-1_scout destroyed AlphaStrike-4_scout
  • R2T3 captures red captured north (depot)
  • R2T3 captures red captured north (depot)
  • R2T3 captures red captured obj2 (depot)
  • R2T3 captures red captured obj2 (depot)
  • R2T3 captures green captured south (income)
  • R2T3 captures green captured south (income)
  • R2T4 kills AlphaStrike-17_battle destroyed WraithTread-2_scout
  • R2T4 kills AlphaStrike-17_battle destroyed WraithTread-2_scout
  • R2T4 kills RavenX-1_scout destroyed VanguardStorm-11_scout
  • R2T4 kills RavenX-1_scout destroyed VanguardStorm-11_scout
  • R2T4 captures yellow captured obj1 (factory)
  • R2T4 captures yellow captured obj1 (factory)
  • R2T5 kills RavenX-1_scout destroyed VanguardStorm-14_battle
  • R2T5 kills RavenX-1_scout destroyed VanguardStorm-14_battle
  • R2T5 kills RavenX-1_scout destroyed VanguardStorm-18_battle
  • R2T5 kills RavenX-1_scout destroyed VanguardStorm-18_battle
  • R2T6 kills AlphaStrike-12_scout destroyed WraithTread-7_scout
  • R2T6 kills AlphaStrike-12_scout destroyed WraithTread-7_scout
  • R2T6 kills WraithTread-16_heavy destroyed WraithTread-4_scout
  • R2T6 kills WraithTread-16_heavy destroyed WraithTread-4_scout
  • R2T6 kills AlphaStrike-15_battle destroyed RavenX-3_scout
  • R2T6 kills AlphaStrike-15_battle destroyed RavenX-3_scout
  • R2T6 kills AlphaStrike-17_battle destroyed RavenX-17_heavy
  • R2T6 kills AlphaStrike-17_battle destroyed RavenX-17_heavy
  • R2T7 kills RavenX-1_scout destroyed VanguardStorm-7_scout
  • R2T7 kills RavenX-1_scout destroyed VanguardStorm-7_scout
  • R2T7 kills VanguardStorm-7_scout destroyed RavenX-8_battle
  • R2T7 kills VanguardStorm-7_scout destroyed RavenX-8_battle
  • R2T7 kills AlphaStrike-17_battle destroyed RavenX-15_heavy
  • R2T7 kills AlphaStrike-17_battle destroyed RavenX-15_heavy
  • R2T7 kills AlphaStrike-18_battle destroyed WraithTread-11_battle
  • R2T7 kills AlphaStrike-18_battle destroyed WraithTread-11_battle
  • R2T7 kills AlphaStrike-18_battle destroyed WraithTread-18_heavy
  • R2T7 kills AlphaStrike-18_battle destroyed WraithTread-18_heavy
  • R2T7 kills VanguardStorm-8_scout destroyed RavenX-16_heavy
  • R2T7 kills VanguardStorm-8_scout destroyed RavenX-16_heavy
  • R2T7 captures yellow captured obj5 (depot)
  • R2T7 captures yellow captured obj5 (depot)
  • R2T8 kills AlphaStrike-12_scout destroyed RavenX-9_battle
  • R2T8 kills AlphaStrike-12_scout destroyed RavenX-9_battle
  • R2T8 kills RavenX-5_scout destroyed AlphaStrike-15_battle
  • R2T8 kills RavenX-5_scout destroyed AlphaStrike-15_battle
  • R2T8 kills WraithTread-15_heavy destroyed VanguardStorm-16_battle
  • R2T8 kills WraithTread-15_heavy destroyed VanguardStorm-16_battle
  • R2T8 kills RavenX-1_scout destroyed RavenX-7_battle
  • R2T8 kills RavenX-1_scout destroyed RavenX-7_battle
  • R2T8 kills RavenX-1_scout destroyed VanguardStorm-8_scout
  • R2T8 kills RavenX-1_scout destroyed VanguardStorm-8_scout
  • R2T8 captures blue captured vp_center (victory)
  • R2T8 captures blue captured vp_center (victory)
  • R2T9 kills VanguardStorm-13_battle destroyed RavenX-11_battle
  • R2T9 kills VanguardStorm-13_battle destroyed RavenX-11_battle
  • R2T9 kills VanguardStorm-13_battle destroyed RavenX-12_battle
  • R2T9 kills VanguardStorm-13_battle destroyed RavenX-12_battle
  • R2T9 kills VanguardStorm-15_battle destroyed AlphaStrike-12_scout
  • R2T9 kills VanguardStorm-15_battle destroyed AlphaStrike-12_scout
  • R2T9 kills VanguardStorm-15_battle destroyed AlphaStrike-17_battle
  • R2T9 kills VanguardStorm-15_battle destroyed AlphaStrike-17_battle
  • R2T10 kills VanguardStorm-5_scout destroyed RavenX-1_scout
  • R2T10 kills VanguardStorm-5_scout destroyed RavenX-1_scout
  • R2T10 kills VanguardStorm-5_scout destroyed RavenX-5_scout
  • R2T10 kills VanguardStorm-5_scout destroyed RavenX-5_scout
  • R2T10 kills VanguardStorm-1_scout destroyed RavenX-2_scout
  • R2T10 kills VanguardStorm-1_scout destroyed RavenX-2_scout
  • R2T10 kills VanguardStorm-1_scout destroyed RavenX-10_battle
  • R2T10 kills VanguardStorm-1_scout destroyed RavenX-10_battle
  • R2T10 kills VanguardStorm-1_scout destroyed RavenX-13_battle
  • R2T10 kills VanguardStorm-1_scout destroyed RavenX-13_battle
  • R2T10 kills RavenX-1_scout destroyed VanguardStorm-9_scout
  • R2T10 kills RavenX-1_scout destroyed VanguardStorm-9_scout
  • R2T10 kills RavenX-1_scout destroyed VanguardStorm-12_scout
  • R2T10 kills RavenX-1_scout destroyed VanguardStorm-12_scout
  • R2T10 kills VanguardStorm-13_battle destroyed RavenX-6_scout
  • R2T10 kills VanguardStorm-13_battle destroyed RavenX-6_scout
  • R2T10 kills VanguardStorm-13_battle destroyed RavenX-14_battle
  • R2T10 kills VanguardStorm-13_battle destroyed RavenX-14_battle
  • R2T12 kills AlphaStrike_rf2_obj1_1 destroyed VanguardStorm-17_battle
  • R2T12 kills AlphaStrike_rf2_obj1_1 destroyed VanguardStorm-17_battle
  • R2T12 kills WraithTread-13_battle destroyed VanguardStorm-1_scout

Cost by model

Model Calls Prompt tok Completion Cost
qwen/qwen3.6-flash 102 462k 794k $0.98
inclusionai/ring-2.6-1t 105 501k 665k $0.45
nvidia/nemotron-3-super-120b-a12b:nitro 79 336k 470k $0.24
nousresearch/hermes-4-70b 103 609k 166k $0.15