Matches / 20260712-223728_m0_seed1242582163

DeepSeekV4Flashwins

2026-07-12 22:37:28 · seed 1242582163 · 7 rounds · 5h 24m

Cost$2.08 LLM7k Fallback920

Battlefield

Round 1 map

vp_center (victory) north (factory) south (factory) obj1 (factory) obj2 (depot) obj3 (income) obj4 (factory) obj5 (depot) obj6 (income) obj7 (factory) obj8 (depot) obj9 (income) ObsidianFang-1_scout ObsidianFang-2_scout ObsidianFang-3_scout ObsidianFang-4_scout ObsidianFang-5_scout ObsidianFang-6_battle ObsidianFang-7_battle ObsidianFang-8_battle ObsidianFang-9_battle ObsidianFang-10_battle ObsidianFang-11_heavy ObsidianFang-12_heavy ObsidianFang-13_heavy ObsidianFang-14_heavy ObsidianFang-15_heavy Iron_Vector-1_battle Iron_Vector-2_battle Iron_Vector-3_battle Iron_Vector-4_battle Iron_Vector-5_battle Iron_Vector-6_battle Iron_Vector-7_battle Iron_Vector-8_battle Iron_Vector-9_battle Iron_Vector-10_battle Iron_Vector-11_battle Iron_Vector-12_battle Iron_Vector-13_battle Iron_Vector-14_battle Iron_Vector-15_battle Iron_Vector-16_battle Iron_Vector-17_battle Iron_Vector-18_battle Iron_Vector-19_battle Iron_Vector-20_battle IronSentinel-1_battle IronSentinel-2_battle IronSentinel-3_battle IronSentinel-4_battle IronSentinel-5_battle IronSentinel-6_battle IronSentinel-7_battle IronSentinel-8_battle IronSentinel-9_heavy IronSentinel-10_heavy IronSentinel-11_heavy IronSentinel-12_heavy IronSentinel-13_heavy IronSentinel-14_heavy AegisRogue-1_scout AegisRogue-2_scout AegisRogue-3_scout AegisRogue-4_scout AegisRogue-5_scout AegisRogue-6_battle AegisRogue-7_battle AegisRogue-8_battle AegisRogue-9_battle AegisRogue-10_battle AegisRogue-11_heavy AegisRogue-12_heavy AegisRogue-13_heavy AegisRogue-14_heavy AegisRogue-15_heavy
victory income factory depot

Rounds

Round 1

green

Top · IronSentinel (18.4)

Round 2

red

Top · AegisRogue-10 (44.0)

Round 3

blue

Top · Iron (33.6)

Round 4

green

Top · Iron (40.0)

Round 5

yellow

Top · ObsidianFang-2 (27.0)

Round 6

red

Top · ObsidianFang-13 (50.0)

Round 7

red

Top · IronSentinel-12 (65.1)

Telemetry

Per-turn metrics

Victory points

0 6 13 19 26 32 R2 R3 R4 R5 R6 R7 Gemini3.1FlashLite MinimaxM2.7 DeepSeekV4Flash Mercury2 R1:1 R2:13 R3:11 R4:6 R4:31 R5:20 R6:13 R7:7 R7:26 Gemini3.1FlashLite MinimaxM2.7 DeepSeekV4Flash Mercury2

Money

0 4k 8k 13k 17k 21k R2 R3 R4 R5 R6 R7 Gemini3.1FlashLite MinimaxM2.7 DeepSeekV4Flash Mercury2 R1:1 R2:13 R3:11 R4:6 R4:31 R5:20 R6:13 R7:7 R7:26 Gemini3.1FlashLite MinimaxM2.7 DeepSeekV4Flash Mercury2

Damage

0 883 2k 3k 4k 4k R2 R3 R4 R5 R6 R7 Gemini3.1FlashLite MinimaxM2.7 DeepSeekV4Flash Mercury2 R1:1 R2:13 R3:11 R4:6 R4:31 R5:20 R6:13 R7:7 R7:26 Gemini3.1FlashLite MinimaxM2.7 DeepSeekV4Flash Mercury2

Kills

0 6 13 19 25 31 R2 R3 R4 R5 R6 R7 Gemini3.1FlashLite MinimaxM2.7 DeepSeekV4Flash Mercury2 R1:1 R2:13 R3:11 R4:6 R4:31 R5:20 R6:13 R7:7 R7:26 Gemini3.1FlashLite MinimaxM2.7 DeepSeekV4Flash Mercury2

Alive

0 7 15 22 29 37 R2 R3 R4 R5 R6 R7 Gemini3.1FlashLite MinimaxM2.7 DeepSeekV4Flash Mercury2 R1:1 R2:13 R3:11 R4:6 R4:31 R5:20 R6:13 R7:7 R7:26 Gemini3.1FlashLite MinimaxM2.7 DeepSeekV4Flash Mercury2

Round score

0.0 181.0 361.9 542.9 723.8 904.8 R2 R3 R4 R5 R6 R7 Gemini3.1FlashLite MinimaxM2.7 DeepSeekV4Flash Mercury2 R1:1 R2:13 R3:11 R4:6 R4:31 R5:20 R6:13 R7:7 R7:26 Gemini3.1FlashLite MinimaxM2.7 DeepSeekV4Flash Mercury2

Evolution

War room

Round 0

blue outfit

Plan · Operating with zero remaining funds; relying on infinite baby_missiles and existing missile stockpiles to establish geometric kill zones.

green outfit

Plan · No budget available — all tanks equipped with existing baby_missile and missile loads from draft. Hold position and engage with coordinated volleys.

yellow outfit

Plan · Equip heavy tanks with 2 force_shield charges each for layered protection; add 3 extra missiles to a battle tank for burst fire.

Purchases (6 tanks)
{
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
red outfit

Plan · Equip all scouts with dirt bombs and force shields, supplement battles with extra missiles.

Purchases (8 tanks)
{
  "ObsidianFang-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-11_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}

Round 1

blue edit_settledreverted

Hypothesis · Transitioning to a grid-denial doctrine by saturating the map with area-of-effect weaponry, forcing enemies into restricted bottlenecks.

red edit_settledreverted

Hypothesis · By equipping all scouts with force shields and dirt bombs, they can survive longer and provide sustained cover, while battles get heavy missiles and nukes to capitalize on enemy clusters.

blue coach

Hypothesis · Shift to a 'hedgehog' defensive formation using area-denial assets to protect survivors while forcing opponents into high-risk chokepoints.

Goals · Prioritize squad survival through field manipulation.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · IronSentinel is playing aggressively and effectively swarming vulnerable units; they rely on momentum.

Memory · Aggressive positioning led to total vulnerability; survivors were those who stayed mobile and peripheral. Survivability is the primary multiplier of squad efficacy.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-5": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-7": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-8": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-10": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-17": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-13": [
    {
      "item": "mirv",
      "count": 2
    }
  ]
}
yellow coach

Hypothesis · Add layered defense (force shields, dirt cover) to all tanks and give battle tanks mirv + missile for cluster clearing and firepower.

Intel · Enemy frequently sends clusters of light units that overwhelm without area denial.

Memory · Scouts were consistently destroyed; prioritize protecting core battle and heavy tanks with shields and cover.

New skill · [object Object]

Purchases (10 tanks)
{
  "AegisRogue-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-7_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-8_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
green coach

Hypothesis · Reinforce surviving tanks with shields to improve placement over aggressive firepower — we won by surviving, not by trading

Intel · Iron_Vector is close in match score (112 vs 145); expect them to push harder next round — don't get complacent with our lead

Memory · Battles dealt high damage but got destroyed — survival (placement) beats kill-chasing; shields extend tank lifespan more than extra missiles

New skill · [object Object]

Purchases (10 tanks)
{
  "IronSentinel-10_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-11_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-1_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-2_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-3_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-4_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
red coach

Hypothesis · Equip scouts with shields and dirt bombs to survive longer and provide cover, while giving heavies heavy missiles for early punch.

Memory · Scouts died too quickly; need shields and dirt bombs to survive early engagement and provide map control.

New skill · [object Object]

Purchases (8 tanks)
{
  "ObsidianFang-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-11_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "ObsidianFang-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "ObsidianFang-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ]
}

Round 2

blue coach

Hypothesis · Transitioning to a 'grid-denial' formation using area-effect munitions to force enemies into overlapping kill-zones.

Goals · Establish spatial dominance through density-dependent munitions.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · Opponents favor clustering for collective fire, making them prime targets for MIRV saturation and targeted area-denial strikes.

Memory · High damage output is meaningless if unit longevity is sacrificed; survival requires defensive shielding to reach the late-game saturation phase.

New skill · [object Object]

Purchases (9 tanks)
{
  "Iron_Vector-14_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-19_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-6_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-3_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-4_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-18_battle": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "Iron_Vector-5_battle": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-9_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ]
}
yellow coach

Hypothesis · Add defensive dirt cover to scouts and force shields to heavies, plus area bomblet for lead battle tank to improve survivability.

Intel · Enemy favors tight cluster attacks, making area‑denial weapons like funky_bomb and mirv especially effective.

Memory · Scouts were wiped early; giving them dirt_bomb cover dramatically improves placement and survivability.

New skill · [object Object]

Purchases (11 tanks)
{
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-10_battle": [
    {
      "item": "funky_bomb",
      "count": 1
    }
  ]
}
green coach

Hypothesis · Tanks are dying too fast (all 14 destroyed). Allocate shields to the battle tanks that consistently survive longer to amplify their impact rather than spreading thin.

Intel · Enemy teams capitalize on isolated tanks — clustered shield-wall formations would reduce easy pickings.

Memory · Battle tanks (1,2,6,8) consistently survive longer than heavies — prioritize their equipment for maximum rounds alive.

New skill · [object Object]

Purchases (3 tanks)
{
  "IronSentinel-1_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-2_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
red coach

Hypothesis · Equip scouts with force shields and dirt bombs to survive early contact, and give heavies extra heavy missiles/nukes to capitalize on intel.

Intel · IronSentinel aggressively targets scouts early; shields and dirt cover should counter their rush and protect intel.

Memory · Scouts died early with no kills; adding shields and dirt bombs should improve survivability and early map control.

Purchases (9 tanks)
{
  "ObsidianFang-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "ObsidianFang-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "ObsidianFang-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "ObsidianFang-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}

Round 3

blue coach

Hypothesis · Concentrating high-yield munitions on top-performing tanks while equipping survivors with defensive shields to increase field longevity.

Goals · Prioritize tank survival through shield rotation for high-performers.

Style · Geometric fortification: using defensive barriers to turn high-kill tanks into immovable anchor points.

Intel · Opponents exhibit high clustering behavior when pressured; MIRVs and Nukes are efficient at punishing this spatial mismanagement.

Memory · Massive kill counts come from high-placement survivors; early-round aggressive play by low-tier tanks is a resource sink. Focus resources on proven assets.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-18_battle": [
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-3_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-4_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-13_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
yellow coach

Hypothesis · Add defensive cover and shields to improve survivability, focusing on early-round positioning.

Intel · Enemy tends to cluster tanks early and rush forward, making area‑damage weapons less effective than defensive positioning.

Memory · Deploying dirt_bomb cover and force_shield before engagements greatly boosts placement and reduces early losses.

New skill · [object Object]

Purchases (11 tanks)
{
  "AegisRogue-11_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-10_battle": [
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ]
}
green coach

Hypothesis · All tanks died without surviving — need more concentrated firepower on fewer tanks and push earlier to secure kills before dying

Goals · Concentrate firepower on high-damage tanks; tank 9 and 12 become designated heavy hitters

Style · Push aggressively early — secure kills before the squad thins out

Intel · Iron_Vector leads with 466 score — likely running concentrated firepower on fewer, more aggressive tanks

Memory · Scattered purchases across 14 tanks yields low kills; better to fully arm 6-8 tanks than half-arm all 14

New skill · [object Object]

Purchases (6 tanks)
{
  "IronSentinel-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "IronSentinel-4_battle": [
    {
      "item": "mirv",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 2
    }
  ],
  "IronSentinel-3_battle": [
    {
      "item": "mirv",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 2
    }
  ],
  "IronSentinel-1_battle": [
    {
      "item": "mirv",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 2
    }
  ],
  "IronSentinel-2_battle": [
    {
      "item": "mirv",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 2
    }
  ]
}
red coach

Hypothesis · Equip scouts with four force shields to drastically improve survivability, enabling them to deploy dirt bombs and provide early intel without being wiped, supported by shielded battles and heavy missile upgrades on all heavies.

Intel · Iron_Vector seems to focus fire on our scouts early; shields and dirt cover should counter that.

Memory · Scouts died without dealing damage due to lack of protection; additional shields will keep them alive longer to spot and screen.

New skill · [object Object]

Purchases (15 tanks)
{
  "ObsidianFang-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-6_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-7_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-8_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-9_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-10_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "ObsidianFang-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "ObsidianFang-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "ObsidianFang-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "ObsidianFang-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ]
}

Round 4

blue edit_settledkept

Hypothesis · Shift to a 'hedgehog' defensive formation using area-denial assets to protect survivors while forcing opponents into high-risk chokepoints.

blue coach

Hypothesis · Transitioning to defensive layering by distributing dirt_bombs to create artificial bottlenecks and force enemies into predictable kill-zones.

Goals · Prioritize terrain manipulation to funnel enemy movement into high-damage corridors.

Style · Geometric fortification: using dirt cover to create L-shaped kill zones where enemy tanks are forced to expose flanks.

Intel · IronSentinel is playing aggressively; they over-extend into center-map, making them vulnerable to heavy area-denial munitions.

Memory · Total reliance on direct fire leads to high attrition; environmental control is mandatory to mitigate the numerical advantage of opponents.

New skill · [object Object]

Purchases (7 tanks)
{
  "Iron_Vector-3_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-1_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-4_battle": [
    {
      "item": "dirt_bomb",
      "count": 10
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-5_battle": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "Iron_Vector-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "Iron_Vector-18_battle": [
    {
      "item": "nuke",
      "count": 3
    }
  ]
}
green coach

Hypothesis · Protect our top-2 survivors (tanks 2 & 4) and amplify our designated heavy hitters (9 & 12) — at match point, survival and kill conversion matter more than raw damage output.

Goals · Concentrate firepower on high-damage tanks; tanks 9 and 12 become designated heavy hitters; prioritize keeping tanks 2 and 4 alive

Style · Push aggressively early — secure kills before the squad thins out. At match point, protect survivors over chasing kills.

Intel · Heavy nuke/mirv volleys in the opening exchange flatten early-positioned tanks; need shields on survivors to weather the initial salvo

Memory · Tanks 2 and 4 survived with placements 1 and 2 using existing loadouts — they know how to position; a shield keeps them alive to secure the win

New skill · [object Object]

Purchases (7 tanks)
{
  "IronSentinel-2_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-4_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-1_battle": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "IronSentinel-3_battle": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ]
}
yellow coach

Hypothesis · Add layered protection and cluster‑clear fire to improve survivability and control enemy clusters.

Intel · Enemy tends to mass in tight clusters near objectives, making them vulnerable to MIRV and funky bomb spreads.

Memory · Heavy tanks survive longer when equipped with cover and shields; scouts need defensive tools to stay alive.

New skill · [object Object]

Purchases (15 tanks)
{
  "10_battle": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "11_heavy": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "12_heavy": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "13_heavy": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "14_heavy": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "15_heavy": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "1_scout": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "2_scout": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "3_scout": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "4_scout": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "5_scout": [
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "6_battle": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "7_battle": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "8_battle": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "9_battle": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ]
}
red coach

Hypothesis · Equip all tanks with force shields and extra dirt bombs/missiles to improve survivability and early positioning, allowing heavies to deploy and strike.

Goals · Prioritize squad survival over early kills; use shields and dirt to secure positions for heavies.

Style · Emphasize early positioning and force protection: use dirt bombs and shields to buy time for heavier tanks to deploy and strike.

Intel · IronSentinel and Iron_Vector are aggressive early; they push hard and focus fire on isolated scouts. We must stay clumped and use cover to counter their rush.

Memory · Last round we lost all tanks early with minimal damage. Investing in shields and cover kept scouts alive longer, allowing heavies to get into firing positions. Need to maintain this discipline.

Purchases (15 tanks)
{
  "ObsidianFang-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "ObsidianFang-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-6_battle": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-7_battle": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-8_battle": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-9_battle": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-10_battle": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}

Round 5

blue coach

Hypothesis · Focusing on defensive terraforming to survive longer and allow high-impact assets to finish targets in constrained alleys.

Goals · Prioritize survival of high-yield hitters through terrain manipulation.

Style · Geometric fortification: using dirt cover to create L-shaped kill zones where enemy tanks are forced to expose flanks.

Intel · Enemies tend to cluster in wide open zones; they are vulnerable to MIRV barrages if funneled into tight geometry.

Memory · Direct assault without terrain control leads to rapid attrition. Tanks with high-damage loads need dedicated dirt-bomb support to survive long enough to fire.

New skill · [object Object]

Purchases (8 tanks)
{
  "Iron_Vector-13_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-4_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-5_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-1_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-18_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ]
}
yellow coach

Hypothesis · Add layered defensive cover and shields to all units, especially scouts, to boost survivability and placement.

Intel · Enemy focuses fire on forward scouts and uses MIRV bursts that overwhelm unprotected tanks, causing rapid losses in placement.

Memory · Scouts were repeatedly destroyed early; without cover they cannot hold placement. Adding dirt bombs and force shields creates protective zones that keep forward units alive.

New skill · [object Object]

Purchases (15 tanks)
{
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-7_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-8_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-10_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ]
}
green coach

Hypothesis · Match point — survival wins. Armoring vulnerable tanks (0-damage deaths) with shields so they reach firing range.

Goals · Tanks 9 and 12 remain designated heavy hitters; all other heavies/battles focus on surviving to mid-game to use their stacked ordnance

Style · Preserve squad depth on match point — push aggressively WITH survivability, not just raw damage

Intel · Iron_Vector leads match score (666) despite only 1 round win — they accumulate high damage efficiently; respect their firepower

Memory · Zero-damage tanks are dying before firing; shields cost less than wasted ordnance — always keep vulnerable tanks armored

New skill · [object Object]

Purchases (4 tanks)
{
  "IronSentinel-13_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-5_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-11_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
red coach

Hypothesis · Invest heavily in force shields and dirt for all tanks to keep heavies alive longer, enabling them to fire more heavy missiles and win the round.

Intel · IronSentinel often targets our heavies early with aggressive pushes. Shields and dirt will slow them down and give our heavies time to fire.

Memory · Heavies with more shields survive longer; scouts with dirt and shields can control early positions. Increase shield count across all tanks to prevent early losses.

New skill · [object Object]

Purchases (15 tanks)
{
  "ObsidianFang-10_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "ObsidianFang-11_heavy": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 14
    }
  ],
  "ObsidianFang-12_heavy": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 17
    }
  ],
  "ObsidianFang-13_heavy": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 8
    }
  ],
  "ObsidianFang-14_heavy": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 16
    }
  ],
  "ObsidianFang-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 11
    }
  ],
  "ObsidianFang-1_scout": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 8
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-6_battle": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "ObsidianFang-7_battle": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "missile",
      "count": 4
    }
  ],
  "ObsidianFang-8_battle": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "missile",
      "count": 4
    }
  ],
  "ObsidianFang-9_battle": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "missile",
      "count": 2
    }
  ]
}

Round 6

green edit_settledkept

Hypothesis · All tanks died without surviving — need more concentrated firepower on fewer tanks and push earlier to secure kills before dying

blue coach

Hypothesis · Focusing on defensive durability and spatial control to ensure more units survive deep into the match.

Goals · Prioritize survival of high-performing hulls to maintain late-game pressure.

Style · Geometric fortification: using dirt cover to create L-shaped kill zones where enemy tanks are forced to expose flanks.

Intel · Enemies are aggressive and clustered; they exploit open lanes but crumble when movement is restricted by artificial terrain.

Memory · Early exits yield nothing. Survivors are the only ones capable of securing ground and high-damage output. Defensive barriers are not luxury; they are mandatory for longevity.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-1_battle": [
    {
      "item": "force_shield",
      "count": 10
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "force_shield",
      "count": 10
    }
  ],
  "Iron_Vector-9_battle": [
    {
      "item": "force_shield",
      "count": 10
    }
  ],
  "Iron_Vector-4_battle": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "Iron_Vector-5_battle": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "Iron_Vector-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ]
}
green coach

Hypothesis · Maximize damage concentration on tanks 9 and 12 as designated heavy hitters; all heavies get MIRV for area saturation while battle tanks provide cleanup support

Goals · Concentrate firepower on high-damage tanks; tank 9 and 12 become designated heavy hitters

Style · Push aggressively early — secure kills before the squad thins out

Intel · ObsidianFang is at match point too — expect them to play conservatively or overcommit to secure the win

Memory · MIRV saturation from multiple angles beats a single big nuke; spread the multi-warhead threats across all heavies for zone denial

New skill · [object Object]

Purchases (7 tanks)
{
  "IronSentinel-9_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-10_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-11_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-5_battle": [
    {
      "item": "missile",
      "count": 2
    }
  ]
}
yellow coach

Hypothesis · Add universal cover and shielding, plus mobility via rollers to improve survivability.

Intel · Enemy concentrates fire on central corridors, forcing our units into open space.

Memory · Without enough cover or shields, tanks were destroyed early despite decent damage output.

New skill · [object Object]

Purchases (15 tanks)
{
  "AegisRogue-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-7_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-8_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Scouts need more dirt bombs to create cover for heavies; top-heavy performers get extra nukes for decisive strikes. Shields on all to prolong survival.

Intel · Enemy tends to focus fire on exposed tanks early, especially scouts and isolated heavies. Must maintain formation and use cover.

Memory · Scouts with dirt bombs create essential cover for heavies; heavy missile spam is effective but requires protection. Shields keep key tanks alive longer.

Purchases (15 tanks)
{
  "ObsidianFang-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-6_battle": [
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-7_battle": [
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-8_battle": [
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-9_battle": [
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-10_battle": [
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 4
    },
    {
      "item": "nuke",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 4
    },
    {
      "item": "nuke",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
Battle log (200 events)
  • R1 round_started Round 1 started
  • R2 round_started Round 2 started
  • R3 round_started Round 3 started
  • R4 round_started Round 4 started
  • R5 round_started Round 5 started
  • R6 round_started Round 6 started
  • R7 round_started Round 7 started
  • R1 round_end Round 1 ended — green wins
  • R2 round_end Round 2 ended — red wins
  • R3 round_end Round 3 ended — blue wins
  • R4 round_end Round 4 ended — green wins
  • R5 round_end Round 5 ended — yellow wins
  • R6 round_end Round 6 ended — red wins
  • R7 round_end Round 7 ended — red wins
  • R1T2 kills IronSentinel-11_heavy destroyed AegisRogue-2_scout
  • R1T2 kills ObsidianFang-2_scout destroyed ObsidianFang-2_scout
  • R1T2 kills ObsidianFang-2_scout destroyed AegisRogue-4_scout
  • R1T2 captures green captured obj2 (depot)
  • R1T2 captures red captured obj4 (factory)
  • R1T2 captures yellow captured obj8 (depot)
  • R1T3 kills Iron_Vector-1_battle destroyed ObsidianFang-9_battle
  • R1T3 kills Iron_Vector-1_battle destroyed ObsidianFang-10_battle
  • R1T3 captures green captured north (factory)
  • R1T3 captures blue captured south (factory)
  • R1T3 captures green captured vp_center (victory)
  • R1T4 kills ObsidianFang-14_heavy destroyed AegisRogue-3_scout
  • R1T4 kills Iron_Vector-3_battle destroyed ObsidianFang-5_scout
  • R1T4 kills AegisRogue-6_battle destroyed IronSentinel-12_heavy
  • R1T4 captures yellow captured obj1 (factory)
  • R1T4 captures yellow captured obj3 (income)
  • R1T5 kills IronSentinel-7_battle destroyed Iron_Vector-4_battle
  • R1T5 kills ObsidianFang-11_heavy destroyed AegisRogue-1_scout
  • R1T5 kills Iron_Vector-4_battle destroyed IronSentinel-7_battle
  • R1T5 kills ObsidianFang-13_heavy destroyed ObsidianFang-7_battle
  • R1T5 captures green captured obj9 (income)
  • R1T6 kills IronSentinel-9_heavy destroyed AegisRogue-5_scout
  • R1T7 kills ObsidianFang-14_heavy destroyed Iron_Vector-19_battle
  • R1T7 kills ObsidianFang-12_heavy destroyed Iron_Vector-3_battle
  • R1T7 kills ObsidianFang-6_battle destroyed Iron_Vector-1_battle
  • R1T7 kills ObsidianFang-11_heavy destroyed AegisRogue_rf1_obj1_0
  • R1T7 kills IronSentinel-9_heavy destroyed AegisRogue-9_battle
  • R1T7 kills ObsidianFang-15_heavy destroyed ObsidianFang-4_scout
  • R1T7 kills ObsidianFang_rf1_obj4_0 destroyed ObsidianFang-13_heavy
  • R1T7 kills AegisRogue-9_battle destroyed IronSentinel-9_heavy
  • R1T8 kills IronSentinel_rf1_north_0 destroyed Iron_Vector-20_battle
  • R1T8 kills IronSentinel-8_battle destroyed Iron_Vector-6_battle
  • R1T8 kills ObsidianFang-12_heavy destroyed Iron_Vector-16_battle
  • R1T8 kills ObsidianFang-12_heavy destroyed Iron_Vector_rf1_south_0
  • R1T8 kills Iron_Vector_rf1_south_1 destroyed ObsidianFang-14_heavy
  • R1T9 kills ObsidianFang-1_scout destroyed Iron_Vector-14_battle
  • R1T9 kills AegisRogue_rf1_obj1_1 destroyed ObsidianFang-11_heavy
  • R1T9 kills AegisRogue_rf1_obj1_1 destroyed ObsidianFang-15_heavy
  • R1T9 kills ObsidianFang-8_battle destroyed ObsidianFang-6_battle
  • R1T9 kills ObsidianFang-8_battle destroyed ObsidianFang-8_battle
  • R1T9 kills AegisRogue-7_battle destroyed IronSentinel-8_battle
  • R1T9 kills Iron_Vector-14_battle destroyed ObsidianFang-12_heavy
  • R1T9 kills Iron_Vector-12_battle destroyed IronSentinel-6_battle
  • R1T9 kills IronSentinel_rf1_north_2 destroyed Iron_Vector-11_battle
  • R1T9 kills IronSentinel_rf1_north_2 destroyed Iron_Vector-12_battle
  • R1T10 kills Iron_Vector-13_battle destroyed ObsidianFang-1_scout
  • R1T10 kills Iron_Vector-13_battle destroyed ObsidianFang-3_scout
  • R1T10 kills Iron_Vector-13_battle destroyed ObsidianFang_rf1_obj4_1
  • R1T10 kills Iron_Vector_rf1_south_2 destroyed ObsidianFang_rf1_obj4_0
  • R1T10 kills ObsidianFang_rf1_obj4_0 destroyed Iron_Vector-9_battle
  • R1T10 kills IronSentinel-4_battle destroyed Iron_Vector-2_battle
  • R1T10 kills IronSentinel-4_battle destroyed Iron_Vector-15_battle
  • R1T10 kills Iron_Vector_rf1_south_1 destroyed ObsidianFang_rf1_obj4_2
  • R1T10 kills Iron_Vector_rf1_south_1 destroyed ObsidianFang_rf1_obj4_3
  • R1T11 kills IronSentinel-4_battle destroyed Iron_Vector-18_battle
  • R1T11 kills Iron_Vector-18_battle destroyed IronSentinel-4_battle
  • R1T12 kills IronSentinel_rf1_north_1 destroyed AegisRogue-13_heavy
  • R1T12 kills AegisRogue-10_battle destroyed IronSentinel-5_battle
  • R1T13 kills IronSentinel_rf1_north_2 destroyed AegisRogue-11_heavy
  • R1T13 kills AegisRogue-10_battle destroyed IronSentinel_rf1_north_0
  • R1T13 kills IronSentinel_rf1_north_3 destroyed Iron_Vector-13_battle
  • R2T2 captures green captured obj1 (factory)
  • R2T2 captures green captured obj1 (factory)
  • R2T2 captures green captured obj4 (factory)
  • R2T2 captures green captured obj4 (factory)
  • R2T2 captures red captured obj7 (factory)
  • R2T2 captures red captured obj7 (factory)
  • R2T2 captures green captured obj9 (income)
  • R2T2 captures green captured obj9 (income)
  • R2T2 captures green captured south (income)
  • R2T2 captures green captured south (income)
  • R2T3 kills Iron_Vector-14_battle destroyed ObsidianFang-5_scout
  • R2T3 kills Iron_Vector-14_battle destroyed ObsidianFang-5_scout
  • R2T3 kills IronSentinel-1_battle destroyed AegisRogue-3_scout
  • R2T3 kills IronSentinel-1_battle destroyed AegisRogue-3_scout
  • R2T3 kills IronSentinel-1_battle destroyed AegisRogue-4_scout
  • R2T3 kills IronSentinel-1_battle destroyed AegisRogue-4_scout
  • R2T3 kills IronSentinel-1_battle destroyed AegisRogue-5_scout
  • R2T3 kills IronSentinel-1_battle destroyed AegisRogue-5_scout
  • R2T3 kills Iron_Vector-15_battle destroyed IronSentinel-7_battle
  • R2T3 kills Iron_Vector-15_battle destroyed IronSentinel-7_battle
  • R2T3 captures red captured north (depot)
  • R2T3 captures red captured north (depot)
  • R2T3 captures blue captured obj3 (income)
  • R2T3 captures blue captured obj3 (income)
  • R2T3 captures yellow captured obj5 (depot)
  • R2T3 captures yellow captured obj5 (depot)
  • R2T3 captures red captured obj6 (income)
  • R2T3 captures red captured obj6 (income)
  • R2T4 kills AegisRogue-2_scout destroyed AegisRogue-2_scout
  • R2T4 kills AegisRogue-2_scout destroyed AegisRogue-2_scout
  • R2T4 kills Iron_Vector-4_battle destroyed ObsidianFang-9_battle
  • R2T4 kills Iron_Vector-4_battle destroyed ObsidianFang-9_battle
  • R2T4 captures red captured obj2 (depot)
  • R2T4 captures red captured obj2 (depot)
  • R2T5 kills Iron_Vector-9_battle destroyed IronSentinel-3_battle
  • R2T5 kills Iron_Vector-9_battle destroyed IronSentinel-3_battle
  • R2T5 kills AegisRogue-6_battle destroyed IronSentinel-4_battle
  • R2T5 kills AegisRogue-6_battle destroyed IronSentinel-4_battle
  • R2T5 kills ObsidianFang-8_battle destroyed Iron_Vector-14_battle
  • R2T5 kills ObsidianFang-8_battle destroyed Iron_Vector-14_battle
  • R2T5 kills Iron_Vector-14_battle destroyed ObsidianFang-4_scout
  • R2T5 kills Iron_Vector-14_battle destroyed ObsidianFang-4_scout
  • R2T5 kills Iron_Vector-4_battle destroyed ObsidianFang-8_battle
  • R2T5 kills Iron_Vector-4_battle destroyed ObsidianFang-8_battle
  • R2T6 kills IronSentinel_rf2_obj1_0 destroyed AegisRogue-6_battle
  • R2T6 kills IronSentinel_rf2_obj1_0 destroyed AegisRogue-6_battle
  • R2T6 kills Iron_Vector-4_battle destroyed ObsidianFang-6_battle
  • R2T6 kills Iron_Vector-4_battle destroyed ObsidianFang-6_battle
  • R2T6 kills ObsidianFang-7_battle destroyed Iron_Vector-2_battle
  • R2T6 kills ObsidianFang-7_battle destroyed Iron_Vector-2_battle
  • R2T6 captures red captured vp_center (victory)
  • R2T6 captures red captured vp_center (victory)
  • R2T7 kills Iron_Vector-16_battle destroyed ObsidianFang-7_battle
  • R2T7 kills Iron_Vector-16_battle destroyed ObsidianFang-7_battle
  • R2T7 kills IronSentinel-13_heavy destroyed Iron_Vector-11_battle
  • R2T7 kills IronSentinel-13_heavy destroyed Iron_Vector-11_battle
  • R2T7 kills Iron_Vector-19_battle destroyed IronSentinel-10_heavy
  • R2T7 kills Iron_Vector-19_battle destroyed IronSentinel-10_heavy
  • R2T8 kills Iron_Vector-6_battle destroyed ObsidianFang-1_scout
  • R2T8 kills Iron_Vector-6_battle destroyed ObsidianFang-1_scout
  • R2T8 kills IronSentinel_rf2_obj1_0 destroyed IronSentinel-12_heavy
  • R2T8 kills IronSentinel_rf2_obj1_0 destroyed IronSentinel-12_heavy
  • R2T8 kills IronSentinel_rf2_obj1_0 destroyed AegisRogue-1_scout
  • R2T8 kills IronSentinel_rf2_obj1_0 destroyed AegisRogue-1_scout
  • R2T8 kills IronSentinel_rf2_obj1_0 destroyed IronSentinel_rf2_obj1_0
  • R2T8 kills IronSentinel_rf2_obj1_0 destroyed IronSentinel_rf2_obj1_0
  • R2T8 kills ObsidianFang_rf2_obj7_1 destroyed Iron_Vector-15_battle
  • R2T8 kills ObsidianFang_rf2_obj7_1 destroyed Iron_Vector-15_battle
  • R2T9 kills ObsidianFang-3_scout destroyed ObsidianFang-2_scout
  • R2T9 kills ObsidianFang-3_scout destroyed ObsidianFang-2_scout
  • R2T9 kills Iron_Vector-10_battle destroyed IronSentinel_rf2_obj4_1
  • R2T9 kills Iron_Vector-10_battle destroyed IronSentinel_rf2_obj4_1
  • R2T9 kills IronSentinel-13_heavy destroyed Iron_Vector-19_battle
  • R2T9 kills IronSentinel-13_heavy destroyed Iron_Vector-19_battle
  • R2T9 kills IronSentinel_rf2_obj4_1 destroyed Iron_Vector-9_battle
  • R2T9 kills IronSentinel_rf2_obj4_1 destroyed Iron_Vector-9_battle
  • R2T9 kills IronSentinel_rf2_obj4_1 destroyed Iron_Vector-10_battle
  • R2T9 kills IronSentinel_rf2_obj4_1 destroyed Iron_Vector-10_battle
  • R2T9 kills Iron_Vector-12_battle destroyed IronSentinel-13_heavy
  • R2T9 kills Iron_Vector-12_battle destroyed IronSentinel-13_heavy
  • R2T10 kills AegisRogue-9_battle destroyed IronSentinel_rf2_obj1_1
  • R2T10 kills AegisRogue-9_battle destroyed IronSentinel_rf2_obj1_1
  • R2T10 kills AegisRogue-12_heavy destroyed IronSentinel-9_heavy
  • R2T10 kills AegisRogue-12_heavy destroyed IronSentinel-9_heavy
  • R2T10 kills IronSentinel-6_battle destroyed Iron_Vector-13_battle
  • R2T10 kills IronSentinel-6_battle destroyed Iron_Vector-13_battle
  • R2T10 kills IronSentinel_rf2_obj1_1 destroyed AegisRogue-8_battle
  • R2T10 kills IronSentinel_rf2_obj1_1 destroyed AegisRogue-8_battle
  • R2T11 kills IronSentinel_rf2_obj4_2 destroyed Iron_Vector-12_battle
  • R2T11 kills IronSentinel_rf2_obj4_2 destroyed Iron_Vector-12_battle
  • R2T11 kills Iron_Vector-8_battle destroyed ObsidianFang-12_heavy
  • R2T11 kills Iron_Vector-8_battle destroyed ObsidianFang-12_heavy
  • R2T12 kills IronSentinel_rf2_obj4_2 destroyed Iron_Vector-4_battle
  • R2T12 kills IronSentinel_rf2_obj4_2 destroyed Iron_Vector-4_battle
  • R2T12 kills IronSentinel_rf2_obj4_2 destroyed Iron_Vector-16_battle
  • R2T12 kills IronSentinel_rf2_obj4_2 destroyed Iron_Vector-16_battle
  • R2T12 kills Iron_Vector-16_battle destroyed ObsidianFang_rf2_obj7_2
  • R2T12 kills Iron_Vector-16_battle destroyed ObsidianFang_rf2_obj7_2
  • R2T12 captures red captured obj8 (depot)
  • R2T12 captures red captured obj8 (depot)
  • R2T13 kills ObsidianFang-13_heavy destroyed Iron_Vector-8_battle
  • R2T13 kills ObsidianFang-13_heavy destroyed Iron_Vector-8_battle
  • R2T13 kills ObsidianFang-14_heavy destroyed Iron_Vector-6_battle
  • R2T13 kills ObsidianFang-14_heavy destroyed Iron_Vector-6_battle
  • R2T13 kills IronSentinel-2_battle destroyed AegisRogue-7_battle
  • R2T13 kills IronSentinel-2_battle destroyed AegisRogue-7_battle
  • R2T13 kills IronSentinel_rf2_obj4_2 destroyed Iron_Vector-20_battle
  • R2T13 kills IronSentinel_rf2_obj4_2 destroyed Iron_Vector-20_battle
  • R2T14 kills ObsidianFang-10_battle destroyed Iron_Vector-3_battle
  • R2T14 kills ObsidianFang-10_battle destroyed Iron_Vector-3_battle
  • R2T14 kills Iron_Vector-3_battle destroyed ObsidianFang-14_heavy
  • R2T14 kills Iron_Vector-3_battle destroyed ObsidianFang-14_heavy
  • R2T14 kills Iron_Vector-5_battle destroyed IronSentinel_rf2_obj4_2
  • R2T14 kills Iron_Vector-5_battle destroyed IronSentinel_rf2_obj4_2
  • R2T15 kills ObsidianFang-11_heavy destroyed Iron_Vector-17_battle
  • R2T15 kills ObsidianFang-11_heavy destroyed Iron_Vector-17_battle
  • R2T15 kills AegisRogue-10_battle destroyed IronSentinel-11_heavy
  • R2T15 kills AegisRogue-10_battle destroyed IronSentinel-11_heavy
  • R2T15 kills AegisRogue-10_battle destroyed IronSentinel_rf2_obj4_3
  • R2T15 kills AegisRogue-10_battle destroyed IronSentinel_rf2_obj4_3
  • R2T15 kills ObsidianFang-15_heavy destroyed Iron_Vector-1_battle
  • R2T15 kills ObsidianFang-15_heavy destroyed Iron_Vector-1_battle
  • R2T16 kills Iron_Vector-5_battle destroyed ObsidianFang-15_heavy
  • R2T16 kills Iron_Vector-5_battle destroyed ObsidianFang-15_heavy
  • R2T16 kills Iron_Vector-18_battle destroyed ObsidianFang-3_scout

Cost by model

Model Calls Prompt tok Completion Cost
inception/mercury-2 204 1.16M 602k $0.74
google/gemini-3.1-flash-lite 172 1.06M 198k $0.56
minimax/minimax-m2.7:nitro 154 820k 377k $0.56
deepseek/deepseek-v4-flash:nitro 189 928k 933k $0.22