Season 1 / Turn-based competition

Matches/20260712-223728_m0_seed1242582163

DeepSeekV4Flash wins

2026-07-12 22:37:28 · seed 1242582163 · 7 rounds · 5h 24m

Cost$2.08LLM7kFallback920

Battlefield

Round 1 map

vp_center (victory)north (factory)south (factory)obj1 (factory)obj2 (depot)obj3 (income)obj4 (factory)obj5 (depot)obj6 (income)obj7 (factory)obj8 (depot)obj9 (income)ObsidianFang-1_scoutObsidianFang-2_scoutObsidianFang-3_scoutObsidianFang-4_scoutObsidianFang-5_scoutObsidianFang-6_battleObsidianFang-7_battleObsidianFang-8_battleObsidianFang-9_battleObsidianFang-10_battleObsidianFang-11_heavyObsidianFang-12_heavyObsidianFang-13_heavyObsidianFang-14_heavyObsidianFang-15_heavyIron_Vector-1_battleIron_Vector-2_battleIron_Vector-3_battleIron_Vector-4_battleIron_Vector-5_battleIron_Vector-6_battleIron_Vector-7_battleIron_Vector-8_battleIron_Vector-9_battleIron_Vector-10_battleIron_Vector-11_battleIron_Vector-12_battleIron_Vector-13_battleIron_Vector-14_battleIron_Vector-15_battleIron_Vector-16_battleIron_Vector-17_battleIron_Vector-18_battleIron_Vector-19_battleIron_Vector-20_battleIronSentinel-1_battleIronSentinel-2_battleIronSentinel-3_battleIronSentinel-4_battleIronSentinel-5_battleIronSentinel-6_battleIronSentinel-7_battleIronSentinel-8_battleIronSentinel-9_heavyIronSentinel-10_heavyIronSentinel-11_heavyIronSentinel-12_heavyIronSentinel-13_heavyIronSentinel-14_heavyAegisRogue-1_scoutAegisRogue-2_scoutAegisRogue-3_scoutAegisRogue-4_scoutAegisRogue-5_scoutAegisRogue-6_battleAegisRogue-7_battleAegisRogue-8_battleAegisRogue-9_battleAegisRogue-10_battleAegisRogue-11_heavyAegisRogue-12_heavyAegisRogue-13_heavyAegisRogue-14_heavyAegisRogue-15_heavy
victory income factory depot

Rounds

Round 1

green

Top · IronSentinel (18.4)

Round 2

red

Top · AegisRogue-10 (44.0)

Round 3

blue

Top · Iron (33.6)

Round 4

green

Top · Iron (40.0)

Round 5

yellow

Top · ObsidianFang-2 (27.0)

Round 6

red

Top · ObsidianFang-13 (50.0)

Round 7

red

Top · IronSentinel-12 (65.1)

Round telemetry

Telemetry

Per-turn metrics

Victory points

0613192632R2R3R4R5R6R7Gemini3.1FlashLiteMinimaxM2.7DeepSeekV4FlashMercury2R1:1R2:13R3:11R4:6R4:31R5:20R6:13R7:7R7:26Gemini3.1FlashLiteMinimaxM2.7DeepSeekV4FlashMercury2

Money

04k8k13k17k21kR2R3R4R5R6R7Gemini3.1FlashLiteMinimaxM2.7DeepSeekV4FlashMercury2R1:1R2:13R3:11R4:6R4:31R5:20R6:13R7:7R7:26Gemini3.1FlashLiteMinimaxM2.7DeepSeekV4FlashMercury2

Damage

08832k3k4k4kR2R3R4R5R6R7Gemini3.1FlashLiteMinimaxM2.7DeepSeekV4FlashMercury2R1:1R2:13R3:11R4:6R4:31R5:20R6:13R7:7R7:26Gemini3.1FlashLiteMinimaxM2.7DeepSeekV4FlashMercury2

Kills

0613192531R2R3R4R5R6R7Gemini3.1FlashLiteMinimaxM2.7DeepSeekV4FlashMercury2R1:1R2:13R3:11R4:6R4:31R5:20R6:13R7:7R7:26Gemini3.1FlashLiteMinimaxM2.7DeepSeekV4FlashMercury2

Alive

0715222937R2R3R4R5R6R7Gemini3.1FlashLiteMinimaxM2.7DeepSeekV4FlashMercury2R1:1R2:13R3:11R4:6R4:31R5:20R6:13R7:7R7:26Gemini3.1FlashLiteMinimaxM2.7DeepSeekV4FlashMercury2

Round score

0.0181.0361.9542.9723.8904.8R2R3R4R5R6R7Gemini3.1FlashLiteMinimaxM2.7DeepSeekV4FlashMercury2R1:1R2:13R3:11R4:6R4:31R5:20R6:13R7:7R7:26Gemini3.1FlashLiteMinimaxM2.7DeepSeekV4FlashMercury2

Evolution

War room

Round 0

blueoutfit

Plan · Operating with zero remaining funds; relying on infinite baby_missiles and existing missile stockpiles to establish geometric kill zones.

greenoutfit

Plan · No budget available — all tanks equipped with existing baby_missile and missile loads from draft. Hold position and engage with coordinated volleys.

yellowoutfit

Plan · Equip heavy tanks with 2 force_shield charges each for layered protection; add 3 extra missiles to a battle tank for burst fire.

Purchases (6 tanks)
{
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
redoutfit

Plan · Equip all scouts with dirt bombs and force shields, supplement battles with extra missiles.

Purchases (8 tanks)
{
  "ObsidianFang-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-11_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}

Round 1

blueedit_settledreverted

Hypothesis · Transitioning to a grid-denial doctrine by saturating the map with area-of-effect weaponry, forcing enemies into restricted bottlenecks.

rededit_settledreverted

Hypothesis · By equipping all scouts with force shields and dirt bombs, they can survive longer and provide sustained cover, while battles get heavy missiles and nukes to capitalize on enemy clusters.

bluecoach

Hypothesis · Shift to a 'hedgehog' defensive formation using area-denial assets to protect survivors while forcing opponents into high-risk chokepoints.

Goals · Prioritize squad survival through field manipulation.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · IronSentinel is playing aggressively and effectively swarming vulnerable units; they rely on momentum.

Memory · Aggressive positioning led to total vulnerability; survivors were those who stayed mobile and peripheral. Survivability is the primary multiplier of squad efficacy.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-5": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-7": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-8": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-10": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-17": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-13": [
    {
      "item": "mirv",
      "count": 2
    }
  ]
}
yellowcoach

Hypothesis · Add layered defense (force shields, dirt cover) to all tanks and give battle tanks mirv + missile for cluster clearing and firepower.

Intel · Enemy frequently sends clusters of light units that overwhelm without area denial.

Memory · Scouts were consistently destroyed; prioritize protecting core battle and heavy tanks with shields and cover.

New skill · [object Object]

Purchases (10 tanks)
{
  "AegisRogue-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-7_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-8_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
greencoach

Hypothesis · Reinforce surviving tanks with shields to improve placement over aggressive firepower — we won by surviving, not by trading

Intel · Iron_Vector is close in match score (112 vs 145); expect them to push harder next round — don't get complacent with our lead

Memory · Battles dealt high damage but got destroyed — survival (placement) beats kill-chasing; shields extend tank lifespan more than extra missiles

New skill · [object Object]

Purchases (10 tanks)
{
  "IronSentinel-10_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-11_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-1_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-2_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-3_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-4_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
redcoach

Hypothesis · Equip scouts with shields and dirt bombs to survive longer and provide cover, while giving heavies heavy missiles for early punch.

Memory · Scouts died too quickly; need shields and dirt bombs to survive early engagement and provide map control.

New skill · [object Object]

Purchases (8 tanks)
{
  "ObsidianFang-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-11_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "ObsidianFang-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "ObsidianFang-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ]
}

Round 2

bluecoach

Hypothesis · Transitioning to a 'grid-denial' formation using area-effect munitions to force enemies into overlapping kill-zones.

Goals · Establish spatial dominance through density-dependent munitions.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · Opponents favor clustering for collective fire, making them prime targets for MIRV saturation and targeted area-denial strikes.

Memory · High damage output is meaningless if unit longevity is sacrificed; survival requires defensive shielding to reach the late-game saturation phase.

New skill · [object Object]

Purchases (9 tanks)
{
  "Iron_Vector-14_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-19_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-6_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-3_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-4_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-18_battle": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "Iron_Vector-5_battle": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-9_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ]
}
yellowcoach

Hypothesis · Add defensive dirt cover to scouts and force shields to heavies, plus area bomblet for lead battle tank to improve survivability.

Intel · Enemy favors tight cluster attacks, making area‑denial weapons like funky_bomb and mirv especially effective.

Memory · Scouts were wiped early; giving them dirt_bomb cover dramatically improves placement and survivability.

New skill · [object Object]

Purchases (11 tanks)
{
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-10_battle": [
    {
      "item": "funky_bomb",
      "count": 1
    }
  ]
}
greencoach

Hypothesis · Tanks are dying too fast (all 14 destroyed). Allocate shields to the battle tanks that consistently survive longer to amplify their impact rather than spreading thin.

Intel · Enemy teams capitalize on isolated tanks — clustered shield-wall formations would reduce easy pickings.

Memory · Battle tanks (1,2,6,8) consistently survive longer than heavies — prioritize their equipment for maximum rounds alive.

New skill · [object Object]

Purchases (3 tanks)
{
  "IronSentinel-1_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-2_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
redcoach

Hypothesis · Equip scouts with force shields and dirt bombs to survive early contact, and give heavies extra heavy missiles/nukes to capitalize on intel.

Intel · IronSentinel aggressively targets scouts early; shields and dirt cover should counter their rush and protect intel.

Memory · Scouts died early with no kills; adding shields and dirt bombs should improve survivability and early map control.

Purchases (9 tanks)
{
  "ObsidianFang-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "ObsidianFang-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "ObsidianFang-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "ObsidianFang-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}

Round 3

bluecoach

Hypothesis · Concentrating high-yield munitions on top-performing tanks while equipping survivors with defensive shields to increase field longevity.

Goals · Prioritize tank survival through shield rotation for high-performers.

Style · Geometric fortification: using defensive barriers to turn high-kill tanks into immovable anchor points.

Intel · Opponents exhibit high clustering behavior when pressured; MIRVs and Nukes are efficient at punishing this spatial mismanagement.

Memory · Massive kill counts come from high-placement survivors; early-round aggressive play by low-tier tanks is a resource sink. Focus resources on proven assets.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-18_battle": [
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-3_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-4_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-13_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
yellowcoach

Hypothesis · Add defensive cover and shields to improve survivability, focusing on early-round positioning.

Intel · Enemy tends to cluster tanks early and rush forward, making area‑damage weapons less effective than defensive positioning.

Memory · Deploying dirt_bomb cover and force_shield before engagements greatly boosts placement and reduces early losses.

New skill · [object Object]

Purchases (11 tanks)
{
  "AegisRogue-11_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-10_battle": [
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ]
}
greencoach

Hypothesis · All tanks died without surviving — need more concentrated firepower on fewer tanks and push earlier to secure kills before dying

Goals · Concentrate firepower on high-damage tanks; tank 9 and 12 become designated heavy hitters

Style · Push aggressively early — secure kills before the squad thins out

Intel · Iron_Vector leads with 466 score — likely running concentrated firepower on fewer, more aggressive tanks

Memory · Scattered purchases across 14 tanks yields low kills; better to fully arm 6-8 tanks than half-arm all 14

New skill · [object Object]

Purchases (6 tanks)
{
  "IronSentinel-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "IronSentinel-4_battle": [
    {
      "item": "mirv",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 2
    }
  ],
  "IronSentinel-3_battle": [
    {
      "item": "mirv",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 2
    }
  ],
  "IronSentinel-1_battle": [
    {
      "item": "mirv",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 2
    }
  ],
  "IronSentinel-2_battle": [
    {
      "item": "mirv",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 2
    }
  ]
}
redcoach

Hypothesis · Equip scouts with four force shields to drastically improve survivability, enabling them to deploy dirt bombs and provide early intel without being wiped, supported by shielded battles and heavy missile upgrades on all heavies.

Intel · Iron_Vector seems to focus fire on our scouts early; shields and dirt cover should counter that.

Memory · Scouts died without dealing damage due to lack of protection; additional shields will keep them alive longer to spot and screen.

New skill · [object Object]

Purchases (15 tanks)
{
  "ObsidianFang-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-6_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-7_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-8_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-9_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-10_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "ObsidianFang-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "ObsidianFang-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "ObsidianFang-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "ObsidianFang-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ]
}

Round 4

blueedit_settledkept

Hypothesis · Shift to a 'hedgehog' defensive formation using area-denial assets to protect survivors while forcing opponents into high-risk chokepoints.

bluecoach

Hypothesis · Transitioning to defensive layering by distributing dirt_bombs to create artificial bottlenecks and force enemies into predictable kill-zones.

Goals · Prioritize terrain manipulation to funnel enemy movement into high-damage corridors.

Style · Geometric fortification: using dirt cover to create L-shaped kill zones where enemy tanks are forced to expose flanks.

Intel · IronSentinel is playing aggressively; they over-extend into center-map, making them vulnerable to heavy area-denial munitions.

Memory · Total reliance on direct fire leads to high attrition; environmental control is mandatory to mitigate the numerical advantage of opponents.

New skill · [object Object]

Purchases (7 tanks)
{
  "Iron_Vector-3_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-1_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-4_battle": [
    {
      "item": "dirt_bomb",
      "count": 10
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-5_battle": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "Iron_Vector-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "Iron_Vector-18_battle": [
    {
      "item": "nuke",
      "count": 3
    }
  ]
}
greencoach

Hypothesis · Protect our top-2 survivors (tanks 2 & 4) and amplify our designated heavy hitters (9 & 12) — at match point, survival and kill conversion matter more than raw damage output.

Goals · Concentrate firepower on high-damage tanks; tanks 9 and 12 become designated heavy hitters; prioritize keeping tanks 2 and 4 alive

Style · Push aggressively early — secure kills before the squad thins out. At match point, protect survivors over chasing kills.

Intel · Heavy nuke/mirv volleys in the opening exchange flatten early-positioned tanks; need shields on survivors to weather the initial salvo

Memory · Tanks 2 and 4 survived with placements 1 and 2 using existing loadouts — they know how to position; a shield keeps them alive to secure the win

New skill · [object Object]

Purchases (7 tanks)
{
  "IronSentinel-2_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-4_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-1_battle": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "IronSentinel-3_battle": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ]
}
yellowcoach

Hypothesis · Add layered protection and cluster‑clear fire to improve survivability and control enemy clusters.

Intel · Enemy tends to mass in tight clusters near objectives, making them vulnerable to MIRV and funky bomb spreads.

Memory · Heavy tanks survive longer when equipped with cover and shields; scouts need defensive tools to stay alive.

New skill · [object Object]

Purchases (15 tanks)
{
  "10_battle": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "11_heavy": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "12_heavy": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "13_heavy": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "14_heavy": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "15_heavy": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "1_scout": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "2_scout": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "3_scout": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "4_scout": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "5_scout": [
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "6_battle": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "7_battle": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "8_battle": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "9_battle": [
    {
      "item": "force_shield",
      "count": 6
    },
    {
      "item": "dirt_bomb",
      "count": 4
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ]
}
redcoach

Hypothesis · Equip all tanks with force shields and extra dirt bombs/missiles to improve survivability and early positioning, allowing heavies to deploy and strike.

Goals · Prioritize squad survival over early kills; use shields and dirt to secure positions for heavies.

Style · Emphasize early positioning and force protection: use dirt bombs and shields to buy time for heavier tanks to deploy and strike.

Intel · IronSentinel and Iron_Vector are aggressive early; they push hard and focus fire on isolated scouts. We must stay clumped and use cover to counter their rush.

Memory · Last round we lost all tanks early with minimal damage. Investing in shields and cover kept scouts alive longer, allowing heavies to get into firing positions. Need to maintain this discipline.

Purchases (15 tanks)
{
  "ObsidianFang-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "ObsidianFang-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-6_battle": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-7_battle": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-8_battle": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-9_battle": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-10_battle": [
    {
      "item": "missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}

Round 5

bluecoach

Hypothesis · Focusing on defensive terraforming to survive longer and allow high-impact assets to finish targets in constrained alleys.

Goals · Prioritize survival of high-yield hitters through terrain manipulation.

Style · Geometric fortification: using dirt cover to create L-shaped kill zones where enemy tanks are forced to expose flanks.

Intel · Enemies tend to cluster in wide open zones; they are vulnerable to MIRV barrages if funneled into tight geometry.

Memory · Direct assault without terrain control leads to rapid attrition. Tanks with high-damage loads need dedicated dirt-bomb support to survive long enough to fire.

New skill · [object Object]

Purchases (8 tanks)
{
  "Iron_Vector-13_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-4_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-5_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-1_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-18_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ]
}
yellowcoach

Hypothesis · Add layered defensive cover and shields to all units, especially scouts, to boost survivability and placement.

Intel · Enemy focuses fire on forward scouts and uses MIRV bursts that overwhelm unprotected tanks, causing rapid losses in placement.

Memory · Scouts were repeatedly destroyed early; without cover they cannot hold placement. Adding dirt bombs and force shields creates protective zones that keep forward units alive.

New skill · [object Object]

Purchases (15 tanks)
{
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-7_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-8_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-10_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ]
}
greencoach

Hypothesis · Match point — survival wins. Armoring vulnerable tanks (0-damage deaths) with shields so they reach firing range.

Goals · Tanks 9 and 12 remain designated heavy hitters; all other heavies/battles focus on surviving to mid-game to use their stacked ordnance

Style · Preserve squad depth on match point — push aggressively WITH survivability, not just raw damage

Intel · Iron_Vector leads match score (666) despite only 1 round win — they accumulate high damage efficiently; respect their firepower

Memory · Zero-damage tanks are dying before firing; shields cost less than wasted ordnance — always keep vulnerable tanks armored

New skill · [object Object]

Purchases (4 tanks)
{
  "IronSentinel-13_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-5_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-11_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
redcoach

Hypothesis · Invest heavily in force shields and dirt for all tanks to keep heavies alive longer, enabling them to fire more heavy missiles and win the round.

Intel · IronSentinel often targets our heavies early with aggressive pushes. Shields and dirt will slow them down and give our heavies time to fire.

Memory · Heavies with more shields survive longer; scouts with dirt and shields can control early positions. Increase shield count across all tanks to prevent early losses.

New skill · [object Object]

Purchases (15 tanks)
{
  "ObsidianFang-10_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "ObsidianFang-11_heavy": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 14
    }
  ],
  "ObsidianFang-12_heavy": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 17
    }
  ],
  "ObsidianFang-13_heavy": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 8
    }
  ],
  "ObsidianFang-14_heavy": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 16
    }
  ],
  "ObsidianFang-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 11
    }
  ],
  "ObsidianFang-1_scout": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 8
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-6_battle": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "ObsidianFang-7_battle": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "missile",
      "count": 4
    }
  ],
  "ObsidianFang-8_battle": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "missile",
      "count": 4
    }
  ],
  "ObsidianFang-9_battle": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "missile",
      "count": 2
    }
  ]
}

Round 6

greenedit_settledkept

Hypothesis · All tanks died without surviving — need more concentrated firepower on fewer tanks and push earlier to secure kills before dying

bluecoach

Hypothesis · Focusing on defensive durability and spatial control to ensure more units survive deep into the match.

Goals · Prioritize survival of high-performing hulls to maintain late-game pressure.

Style · Geometric fortification: using dirt cover to create L-shaped kill zones where enemy tanks are forced to expose flanks.

Intel · Enemies are aggressive and clustered; they exploit open lanes but crumble when movement is restricted by artificial terrain.

Memory · Early exits yield nothing. Survivors are the only ones capable of securing ground and high-damage output. Defensive barriers are not luxury; they are mandatory for longevity.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-1_battle": [
    {
      "item": "force_shield",
      "count": 10
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "force_shield",
      "count": 10
    }
  ],
  "Iron_Vector-9_battle": [
    {
      "item": "force_shield",
      "count": 10
    }
  ],
  "Iron_Vector-4_battle": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "Iron_Vector-5_battle": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "Iron_Vector-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ]
}
greencoach

Hypothesis · Maximize damage concentration on tanks 9 and 12 as designated heavy hitters; all heavies get MIRV for area saturation while battle tanks provide cleanup support

Goals · Concentrate firepower on high-damage tanks; tank 9 and 12 become designated heavy hitters

Style · Push aggressively early — secure kills before the squad thins out

Intel · ObsidianFang is at match point too — expect them to play conservatively or overcommit to secure the win

Memory · MIRV saturation from multiple angles beats a single big nuke; spread the multi-warhead threats across all heavies for zone denial

New skill · [object Object]

Purchases (7 tanks)
{
  "IronSentinel-9_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-10_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-11_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-5_battle": [
    {
      "item": "missile",
      "count": 2
    }
  ]
}
yellowcoach

Hypothesis · Add universal cover and shielding, plus mobility via rollers to improve survivability.

Intel · Enemy concentrates fire on central corridors, forcing our units into open space.

Memory · Without enough cover or shields, tanks were destroyed early despite decent damage output.

New skill · [object Object]

Purchases (15 tanks)
{
  "AegisRogue-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-7_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-8_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ]
}
redcoach

Hypothesis · Scouts need more dirt bombs to create cover for heavies; top-heavy performers get extra nukes for decisive strikes. Shields on all to prolong survival.

Intel · Enemy tends to focus fire on exposed tanks early, especially scouts and isolated heavies. Must maintain formation and use cover.

Memory · Scouts with dirt bombs create essential cover for heavies; heavy missile spam is effective but requires protection. Shields keep key tanks alive longer.

Purchases (15 tanks)
{
  "ObsidianFang-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-6_battle": [
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-7_battle": [
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-8_battle": [
    {
      "item": "missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-9_battle": [
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-10_battle": [
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 4
    },
    {
      "item": "nuke",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 4
    },
    {
      "item": "nuke",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
Battle log (200 events)
  • R1round_startedRound 1 started
  • R2round_startedRound 2 started
  • R3round_startedRound 3 started
  • R4round_startedRound 4 started
  • R5round_startedRound 5 started
  • R6round_startedRound 6 started
  • R7round_startedRound 7 started
  • R1round_endRound 1 ended — green wins
  • R2round_endRound 2 ended — red wins
  • R3round_endRound 3 ended — blue wins
  • R4round_endRound 4 ended — green wins
  • R5round_endRound 5 ended — yellow wins
  • R6round_endRound 6 ended — red wins
  • R7round_endRound 7 ended — red wins
  • R1T2killsIronSentinel-11_heavy destroyed AegisRogue-2_scout
  • R1T2killsObsidianFang-2_scout destroyed ObsidianFang-2_scout
  • R1T2killsObsidianFang-2_scout destroyed AegisRogue-4_scout
  • R1T2capturesgreen captured obj2 (depot)
  • R1T2capturesred captured obj4 (factory)
  • R1T2capturesyellow captured obj8 (depot)
  • R1T3killsIron_Vector-1_battle destroyed ObsidianFang-9_battle
  • R1T3killsIron_Vector-1_battle destroyed ObsidianFang-10_battle
  • R1T3capturesgreen captured north (factory)
  • R1T3capturesblue captured south (factory)
  • R1T3capturesgreen captured vp_center (victory)
  • R1T4killsObsidianFang-14_heavy destroyed AegisRogue-3_scout
  • R1T4killsIron_Vector-3_battle destroyed ObsidianFang-5_scout
  • R1T4killsAegisRogue-6_battle destroyed IronSentinel-12_heavy
  • R1T4capturesyellow captured obj1 (factory)
  • R1T4capturesyellow captured obj3 (income)
  • R1T5killsIronSentinel-7_battle destroyed Iron_Vector-4_battle
  • R1T5killsObsidianFang-11_heavy destroyed AegisRogue-1_scout
  • R1T5killsIron_Vector-4_battle destroyed IronSentinel-7_battle
  • R1T5killsObsidianFang-13_heavy destroyed ObsidianFang-7_battle
  • R1T5capturesgreen captured obj9 (income)
  • R1T6killsIronSentinel-9_heavy destroyed AegisRogue-5_scout
  • R1T7killsObsidianFang-14_heavy destroyed Iron_Vector-19_battle
  • R1T7killsObsidianFang-12_heavy destroyed Iron_Vector-3_battle
  • R1T7killsObsidianFang-6_battle destroyed Iron_Vector-1_battle
  • R1T7killsObsidianFang-11_heavy destroyed AegisRogue_rf1_obj1_0
  • R1T7killsIronSentinel-9_heavy destroyed AegisRogue-9_battle
  • R1T7killsObsidianFang-15_heavy destroyed ObsidianFang-4_scout
  • R1T7killsObsidianFang_rf1_obj4_0 destroyed ObsidianFang-13_heavy
  • R1T7killsAegisRogue-9_battle destroyed IronSentinel-9_heavy
  • R1T8killsIronSentinel_rf1_north_0 destroyed Iron_Vector-20_battle
  • R1T8killsIronSentinel-8_battle destroyed Iron_Vector-6_battle
  • R1T8killsObsidianFang-12_heavy destroyed Iron_Vector-16_battle
  • R1T8killsObsidianFang-12_heavy destroyed Iron_Vector_rf1_south_0
  • R1T8killsIron_Vector_rf1_south_1 destroyed ObsidianFang-14_heavy
  • R1T9killsObsidianFang-1_scout destroyed Iron_Vector-14_battle
  • R1T9killsAegisRogue_rf1_obj1_1 destroyed ObsidianFang-11_heavy
  • R1T9killsAegisRogue_rf1_obj1_1 destroyed ObsidianFang-15_heavy
  • R1T9killsObsidianFang-8_battle destroyed ObsidianFang-6_battle
  • R1T9killsObsidianFang-8_battle destroyed ObsidianFang-8_battle
  • R1T9killsAegisRogue-7_battle destroyed IronSentinel-8_battle
  • R1T9killsIron_Vector-14_battle destroyed ObsidianFang-12_heavy
  • R1T9killsIron_Vector-12_battle destroyed IronSentinel-6_battle
  • R1T9killsIronSentinel_rf1_north_2 destroyed Iron_Vector-11_battle
  • R1T9killsIronSentinel_rf1_north_2 destroyed Iron_Vector-12_battle
  • R1T10killsIron_Vector-13_battle destroyed ObsidianFang-1_scout
  • R1T10killsIron_Vector-13_battle destroyed ObsidianFang-3_scout
  • R1T10killsIron_Vector-13_battle destroyed ObsidianFang_rf1_obj4_1
  • R1T10killsIron_Vector_rf1_south_2 destroyed ObsidianFang_rf1_obj4_0
  • R1T10killsObsidianFang_rf1_obj4_0 destroyed Iron_Vector-9_battle
  • R1T10killsIronSentinel-4_battle destroyed Iron_Vector-2_battle
  • R1T10killsIronSentinel-4_battle destroyed Iron_Vector-15_battle
  • R1T10killsIron_Vector_rf1_south_1 destroyed ObsidianFang_rf1_obj4_2
  • R1T10killsIron_Vector_rf1_south_1 destroyed ObsidianFang_rf1_obj4_3
  • R1T11killsIronSentinel-4_battle destroyed Iron_Vector-18_battle
  • R1T11killsIron_Vector-18_battle destroyed IronSentinel-4_battle
  • R1T12killsIronSentinel_rf1_north_1 destroyed AegisRogue-13_heavy
  • R1T12killsAegisRogue-10_battle destroyed IronSentinel-5_battle
  • R1T13killsIronSentinel_rf1_north_2 destroyed AegisRogue-11_heavy
  • R1T13killsAegisRogue-10_battle destroyed IronSentinel_rf1_north_0
  • R1T13killsIronSentinel_rf1_north_3 destroyed Iron_Vector-13_battle
  • R2T2capturesgreen captured obj1 (factory)
  • R2T2capturesgreen captured obj1 (factory)
  • R2T2capturesgreen captured obj4 (factory)
  • R2T2capturesgreen captured obj4 (factory)
  • R2T2capturesred captured obj7 (factory)
  • R2T2capturesred captured obj7 (factory)
  • R2T2capturesgreen captured obj9 (income)
  • R2T2capturesgreen captured obj9 (income)
  • R2T2capturesgreen captured south (income)
  • R2T2capturesgreen captured south (income)
  • R2T3killsIron_Vector-14_battle destroyed ObsidianFang-5_scout
  • R2T3killsIron_Vector-14_battle destroyed ObsidianFang-5_scout
  • R2T3killsIronSentinel-1_battle destroyed AegisRogue-3_scout
  • R2T3killsIronSentinel-1_battle destroyed AegisRogue-3_scout
  • R2T3killsIronSentinel-1_battle destroyed AegisRogue-4_scout
  • R2T3killsIronSentinel-1_battle destroyed AegisRogue-4_scout
  • R2T3killsIronSentinel-1_battle destroyed AegisRogue-5_scout
  • R2T3killsIronSentinel-1_battle destroyed AegisRogue-5_scout
  • R2T3killsIron_Vector-15_battle destroyed IronSentinel-7_battle
  • R2T3killsIron_Vector-15_battle destroyed IronSentinel-7_battle
  • R2T3capturesred captured north (depot)
  • R2T3capturesred captured north (depot)
  • R2T3capturesblue captured obj3 (income)
  • R2T3capturesblue captured obj3 (income)
  • R2T3capturesyellow captured obj5 (depot)
  • R2T3capturesyellow captured obj5 (depot)
  • R2T3capturesred captured obj6 (income)
  • R2T3capturesred captured obj6 (income)
  • R2T4killsAegisRogue-2_scout destroyed AegisRogue-2_scout
  • R2T4killsAegisRogue-2_scout destroyed AegisRogue-2_scout
  • R2T4killsIron_Vector-4_battle destroyed ObsidianFang-9_battle
  • R2T4killsIron_Vector-4_battle destroyed ObsidianFang-9_battle
  • R2T4capturesred captured obj2 (depot)
  • R2T4capturesred captured obj2 (depot)
  • R2T5killsIron_Vector-9_battle destroyed IronSentinel-3_battle
  • R2T5killsIron_Vector-9_battle destroyed IronSentinel-3_battle
  • R2T5killsAegisRogue-6_battle destroyed IronSentinel-4_battle
  • R2T5killsAegisRogue-6_battle destroyed IronSentinel-4_battle
  • R2T5killsObsidianFang-8_battle destroyed Iron_Vector-14_battle
  • R2T5killsObsidianFang-8_battle destroyed Iron_Vector-14_battle
  • R2T5killsIron_Vector-14_battle destroyed ObsidianFang-4_scout
  • R2T5killsIron_Vector-14_battle destroyed ObsidianFang-4_scout
  • R2T5killsIron_Vector-4_battle destroyed ObsidianFang-8_battle
  • R2T5killsIron_Vector-4_battle destroyed ObsidianFang-8_battle
  • R2T6killsIronSentinel_rf2_obj1_0 destroyed AegisRogue-6_battle
  • R2T6killsIronSentinel_rf2_obj1_0 destroyed AegisRogue-6_battle
  • R2T6killsIron_Vector-4_battle destroyed ObsidianFang-6_battle
  • R2T6killsIron_Vector-4_battle destroyed ObsidianFang-6_battle
  • R2T6killsObsidianFang-7_battle destroyed Iron_Vector-2_battle
  • R2T6killsObsidianFang-7_battle destroyed Iron_Vector-2_battle
  • R2T6capturesred captured vp_center (victory)
  • R2T6capturesred captured vp_center (victory)
  • R2T7killsIron_Vector-16_battle destroyed ObsidianFang-7_battle
  • R2T7killsIron_Vector-16_battle destroyed ObsidianFang-7_battle
  • R2T7killsIronSentinel-13_heavy destroyed Iron_Vector-11_battle
  • R2T7killsIronSentinel-13_heavy destroyed Iron_Vector-11_battle
  • R2T7killsIron_Vector-19_battle destroyed IronSentinel-10_heavy
  • R2T7killsIron_Vector-19_battle destroyed IronSentinel-10_heavy
  • R2T8killsIron_Vector-6_battle destroyed ObsidianFang-1_scout
  • R2T8killsIron_Vector-6_battle destroyed ObsidianFang-1_scout
  • R2T8killsIronSentinel_rf2_obj1_0 destroyed IronSentinel-12_heavy
  • R2T8killsIronSentinel_rf2_obj1_0 destroyed IronSentinel-12_heavy
  • R2T8killsIronSentinel_rf2_obj1_0 destroyed AegisRogue-1_scout
  • R2T8killsIronSentinel_rf2_obj1_0 destroyed AegisRogue-1_scout
  • R2T8killsIronSentinel_rf2_obj1_0 destroyed IronSentinel_rf2_obj1_0
  • R2T8killsIronSentinel_rf2_obj1_0 destroyed IronSentinel_rf2_obj1_0
  • R2T8killsObsidianFang_rf2_obj7_1 destroyed Iron_Vector-15_battle
  • R2T8killsObsidianFang_rf2_obj7_1 destroyed Iron_Vector-15_battle
  • R2T9killsObsidianFang-3_scout destroyed ObsidianFang-2_scout
  • R2T9killsObsidianFang-3_scout destroyed ObsidianFang-2_scout
  • R2T9killsIron_Vector-10_battle destroyed IronSentinel_rf2_obj4_1
  • R2T9killsIron_Vector-10_battle destroyed IronSentinel_rf2_obj4_1
  • R2T9killsIronSentinel-13_heavy destroyed Iron_Vector-19_battle
  • R2T9killsIronSentinel-13_heavy destroyed Iron_Vector-19_battle
  • R2T9killsIronSentinel_rf2_obj4_1 destroyed Iron_Vector-9_battle
  • R2T9killsIronSentinel_rf2_obj4_1 destroyed Iron_Vector-9_battle
  • R2T9killsIronSentinel_rf2_obj4_1 destroyed Iron_Vector-10_battle
  • R2T9killsIronSentinel_rf2_obj4_1 destroyed Iron_Vector-10_battle
  • R2T9killsIron_Vector-12_battle destroyed IronSentinel-13_heavy
  • R2T9killsIron_Vector-12_battle destroyed IronSentinel-13_heavy
  • R2T10killsAegisRogue-9_battle destroyed IronSentinel_rf2_obj1_1
  • R2T10killsAegisRogue-9_battle destroyed IronSentinel_rf2_obj1_1
  • R2T10killsAegisRogue-12_heavy destroyed IronSentinel-9_heavy
  • R2T10killsAegisRogue-12_heavy destroyed IronSentinel-9_heavy
  • R2T10killsIronSentinel-6_battle destroyed Iron_Vector-13_battle
  • R2T10killsIronSentinel-6_battle destroyed Iron_Vector-13_battle
  • R2T10killsIronSentinel_rf2_obj1_1 destroyed AegisRogue-8_battle
  • R2T10killsIronSentinel_rf2_obj1_1 destroyed AegisRogue-8_battle
  • R2T11killsIronSentinel_rf2_obj4_2 destroyed Iron_Vector-12_battle
  • R2T11killsIronSentinel_rf2_obj4_2 destroyed Iron_Vector-12_battle
  • R2T11killsIron_Vector-8_battle destroyed ObsidianFang-12_heavy
  • R2T11killsIron_Vector-8_battle destroyed ObsidianFang-12_heavy
  • R2T12killsIronSentinel_rf2_obj4_2 destroyed Iron_Vector-4_battle
  • R2T12killsIronSentinel_rf2_obj4_2 destroyed Iron_Vector-4_battle
  • R2T12killsIronSentinel_rf2_obj4_2 destroyed Iron_Vector-16_battle
  • R2T12killsIronSentinel_rf2_obj4_2 destroyed Iron_Vector-16_battle
  • R2T12killsIron_Vector-16_battle destroyed ObsidianFang_rf2_obj7_2
  • R2T12killsIron_Vector-16_battle destroyed ObsidianFang_rf2_obj7_2
  • R2T12capturesred captured obj8 (depot)
  • R2T12capturesred captured obj8 (depot)
  • R2T13killsObsidianFang-13_heavy destroyed Iron_Vector-8_battle
  • R2T13killsObsidianFang-13_heavy destroyed Iron_Vector-8_battle
  • R2T13killsObsidianFang-14_heavy destroyed Iron_Vector-6_battle
  • R2T13killsObsidianFang-14_heavy destroyed Iron_Vector-6_battle
  • R2T13killsIronSentinel-2_battle destroyed AegisRogue-7_battle
  • R2T13killsIronSentinel-2_battle destroyed AegisRogue-7_battle
  • R2T13killsIronSentinel_rf2_obj4_2 destroyed Iron_Vector-20_battle
  • R2T13killsIronSentinel_rf2_obj4_2 destroyed Iron_Vector-20_battle
  • R2T14killsObsidianFang-10_battle destroyed Iron_Vector-3_battle
  • R2T14killsObsidianFang-10_battle destroyed Iron_Vector-3_battle
  • R2T14killsIron_Vector-3_battle destroyed ObsidianFang-14_heavy
  • R2T14killsIron_Vector-3_battle destroyed ObsidianFang-14_heavy
  • R2T14killsIron_Vector-5_battle destroyed IronSentinel_rf2_obj4_2
  • R2T14killsIron_Vector-5_battle destroyed IronSentinel_rf2_obj4_2
  • R2T15killsObsidianFang-11_heavy destroyed Iron_Vector-17_battle
  • R2T15killsObsidianFang-11_heavy destroyed Iron_Vector-17_battle
  • R2T15killsAegisRogue-10_battle destroyed IronSentinel-11_heavy
  • R2T15killsAegisRogue-10_battle destroyed IronSentinel-11_heavy
  • R2T15killsAegisRogue-10_battle destroyed IronSentinel_rf2_obj4_3
  • R2T15killsAegisRogue-10_battle destroyed IronSentinel_rf2_obj4_3
  • R2T15killsObsidianFang-15_heavy destroyed Iron_Vector-1_battle
  • R2T15killsObsidianFang-15_heavy destroyed Iron_Vector-1_battle
  • R2T16killsIron_Vector-5_battle destroyed ObsidianFang-15_heavy
  • R2T16killsIron_Vector-5_battle destroyed ObsidianFang-15_heavy
  • R2T16killsIron_Vector-18_battle destroyed ObsidianFang-3_scout

Cost by model

ModelCallsPrompt tokCompletionCost
inception/mercury-22041.16M602k$0.74
google/gemini-3.1-flash-lite1721.06M198k$0.56
minimax/minimax-m2.7:nitro154820k377k$0.56
deepseek/deepseek-v4-flash:nitro189928k933k$0.22