Matches / 20260712-151114_m0_seed1933206445

DeepSeekV4Flashwins

2026-07-12 15:11:14 · seed 1933206445 · 4 rounds · 55m 57s

Cost$0.27 LLM3k Fallback269

Battlefield

Round 1 map

vp_center (victory) north (depot) south (depot) obj1 (factory) obj2 (depot) obj3 (income) obj4 (factory) obj5 (depot) obj6 (income) obj7 (factory) obj8 (depot) obj9 (income) ObsidianFang-1_scout ObsidianFang-2_scout ObsidianFang-3_scout ObsidianFang-4_scout ObsidianFang-5_scout ObsidianFang-6_scout ObsidianFang-7_scout ObsidianFang-8_scout ObsidianFang-9_scout ObsidianFang-10_scout ObsidianFang-11_scout ObsidianFang-12_scout ObsidianFang-13_scout ObsidianFang-14_scout ObsidianFang-15_scout ObsidianFang-16_battle ObsidianFang-17_battle ObsidianFang-18_battle ObsidianFang-19_battle ObsidianFang-20_battle IronScribe-1_scout IronScribe-2_scout IronScribe-3_scout IronScribe-4_scout IronScribe-5_scout IronScribe-6_scout IronScribe-7_battle IronScribe-8_battle IronScribe-9_battle IronScribe-10_battle IronScribe-11_battle IronScribe-12_battle IronScribe-13_heavy IronScribe-14_heavy IronScribe-15_heavy IronScribe-16_heavy VortexStrike-1_scout VortexStrike-2_scout VortexStrike-3_scout VortexStrike-4_scout VortexStrike-5_scout VortexStrike-6_scout VortexStrike-7_scout VortexStrike-8_scout VortexStrike-9_scout VortexStrike-10_scout VortexStrike-11_battle VortexStrike-12_battle VortexStrike-13_battle VortexStrike-14_battle AlphaStrike-1_scout AlphaStrike-2_scout AlphaStrike-3_scout AlphaStrike-4_scout AlphaStrike-5_scout AlphaStrike-6_scout AlphaStrike-7_scout AlphaStrike-8_scout AlphaStrike-9_scout AlphaStrike-10_scout AlphaStrike-11_scout AlphaStrike-12_scout AlphaStrike-13_scout AlphaStrike-14_scout AlphaStrike-15_scout AlphaStrike-16_scout AlphaStrike-17_scout AlphaStrike-18_scout AlphaStrike-19_scout AlphaStrike-20_scout
victory income factory depot

Rounds

Round 1

red

Top · ObsidianFang-1 (20.3)

Round 2

red

Top · VortexStrike (25.0)

Round 3

yellow

Top · VortexStrike-13 (25.0)

Round 4

red

Top · ObsidianFang-17 (27.1)

Telemetry

Per-turn metrics

Victory points

0 6 13 19 26 32 R2 R3 R4 Ling2.6Flash TencentHY3 DeepSeekV4Flash Hermes4-70B R1:1 R1:9 R2:5 R2:13 R3:3 R3:11 R4:5 R4:13 Ling2.6Flash TencentHY3 DeepSeekV4Flash Hermes4-70B

Money

0 954 2k 3k 4k 5k R2 R3 R4 Ling2.6Flash TencentHY3 DeepSeekV4Flash Hermes4-70B R1:1 R1:9 R2:5 R2:13 R3:3 R3:11 R4:5 R4:13 Ling2.6Flash TencentHY3 DeepSeekV4Flash Hermes4-70B

Damage

0 568 1k 2k 2k 3k R2 R3 R4 Ling2.6Flash TencentHY3 DeepSeekV4Flash Hermes4-70B R1:1 R1:9 R2:5 R2:13 R3:3 R3:11 R4:5 R4:13 Ling2.6Flash TencentHY3 DeepSeekV4Flash Hermes4-70B

Kills

0 5 10 15 20 25 R2 R3 R4 Ling2.6Flash TencentHY3 DeepSeekV4Flash Hermes4-70B R1:1 R1:9 R2:5 R2:13 R3:3 R3:11 R4:5 R4:13 Ling2.6Flash TencentHY3 DeepSeekV4Flash Hermes4-70B

Alive

0 5 11 16 22 27 R2 R3 R4 Ling2.6Flash TencentHY3 DeepSeekV4Flash Hermes4-70B R1:1 R1:9 R2:5 R2:13 R3:3 R3:11 R4:5 R4:13 Ling2.6Flash TencentHY3 DeepSeekV4Flash Hermes4-70B

Round score

0.0 121.1 242.1 363.2 484.2 605.3 R2 R3 R4 Ling2.6Flash TencentHY3 DeepSeekV4Flash Hermes4-70B R1:1 R1:9 R2:5 R2:13 R3:3 R3:11 R4:5 R4:13 Ling2.6Flash TencentHY3 DeepSeekV4Flash Hermes4-70B

Evolution

War room

Round 0

yellow outfit

Plan · Equip scouts with dirt_bomb for cover and force_shield for defense, preserving funds.

Purchases (5 tanks)
{
  "AlphaStrike-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AlphaStrike-11_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AlphaStrike-12_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AlphaStrike-13_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AlphaStrike-14_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
blue outfit

Plan · Prioritize durable mid-range volley: give heavies heavy_missile for key-lane pressure and screens, give battle lines missile for disciplined trades, scouts keep baby_missile for flexibility, add force_shield for shared defense and mirv vs clusters.

Purchases (16 tanks)
{
  "IronScribe-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronScribe-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronScribe-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronScribe-16_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronScribe-10_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-11_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-12_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-8_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-9_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "baby_missile",
      "count": 1
    }
  ],
  "IronScribe-3_scout": [
    {
      "item": "baby_missile",
      "count": 1
    }
  ],
  "IronScribe-4_scout": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "baby_missile",
      "count": 1
    }
  ],
  "IronScribe-6_scout": [
    {
      "item": "baby_missile",
      "count": 1
    }
  ]
}
green outfit

Plan · Equip scouts with shields+dirt for survival, battles with heavy missiles+shields to seize VPs and trade hits, keep reserve for in-match needs.

Purchases (14 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
red outfit

Plan · Equip all scouts with force shields and dirt bombs for survivability and cover; give two battles heavy missiles for punch.

Purchases (20 tanks)
{
  "ObsidianFang-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "ObsidianFang-6_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "ObsidianFang-7_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-8_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-9_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-10_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-11_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-12_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-13_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-14_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-15_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "ObsidianFang-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "ObsidianFang-17_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "ObsidianFang-18_battle": [],
  "ObsidianFang-19_battle": [],
  "ObsidianFang-20_battle": []
}

Round 1

red edit_settledkept

Hypothesis · Equipping key damage dealers with heavy missiles, a nuke, and a MIRV, while arming scouts with dirt bombs and force shields for map control and survival, to increase overall damage output and reduce early scout losses.

green edit_settledreverted

Hypothesis · All survived but did 0 damage last round; push aggressive VP capture with shields + heavy missiles on heavies and boosted scouts to actually contest AlphaStrike's lead.

blue edit_settledreverted

Hypothesis · Adopt a layered mid-range volley doctrine: front tanks hold with disciplined missile fire while heavy tanks push tighter to contest key waypoints, buying heavier punch (missile/heavy_missile) to enable selective pressure without overextending scouts.

yellow coach

Hypothesis · Build a strong mid-range strike force using 3 heavy missile tanks with shields, supported by 4 baby_nuke tanks for wider suppression.

Goals · Focus firepower to rapidly eliminate high-threat enemy tanks to swing round momentum.

Style · Deploy shields on key strikers and coordinate barrages to concentrate damage.

Intel · ObsidianFang leads the match score - they control center zones effectively; pressure their flanks.

Memory · Surviving tanks earn more than destroyed ones; armor up key units but avoid overloading on upgrades.

New skill · [object Object]

Purchases (7 tanks)
{
  "AlphaStrike-7_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-13_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-11_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-10_scout": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "AlphaStrike-3_scout": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "AlphaStrike-20_scout": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "AlphaStrike-9_scout": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · Shift to layered mid-range volley with close-support overlay: add mid-range anti-armor (missile) to all tanks and a short-range deterrent (dirt_bomb) to hulls holding waypoints; use heavy_missile sparingly for single-shot threats.

Goals · Hold waypoints with layered mid-range volleys; use dirt_bomb for close cover denial and heavy_missile for priority threats.

Style · mid-range volley discipline with selective pushes and close-support overlay

Memory · Spread anti-armor (missile) across all tanks and add dirt_bomb to hulls; prioritize survival and layered coverage over raw kills.

New skill · [object Object]

Purchases (16 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronScribe-11_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronScribe-12_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronScribe-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-16_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-1_scout": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronScribe-3_scout": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronScribe-4_scout": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronScribe-6_scout": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronScribe-8_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "IronScribe-9_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}
green coach

Hypothesis · Scouts died en masse with no shields; arm all survivors + replacements with force_shields and keep dirt cover so they survive to cap VPs.

Style · All tanks carry force_shields + scouts use dirt_bomb cover; survivability before aggression to hold VPs.

Intel · ObsidianFang won round 1 with 176 score vs our 30; they likely secured VPs while we fed kills. Treat them as VP-focused and efficient.

Memory · Round 1: 11 of 14 tanks destroyed, 0 VPs. Unshielded scouts died fast with no kills. Force_shields + dirt cover are mandatory for survival and VP capture.

New skill · [object Object]

Purchases (14 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 4
    }
  ]
}
red coach

Hypothesis · By equipping all scouts with force shields and dirt bombs, they can survive longer and provide sustained cover, while battles get heavy missiles and nukes to capitalize on enemy clusters.

Goals · Equip all scouts with shields and dirt bombs to create mobile cover bubbles for sustained map control.

Style · Use dirt bombs and force shields in coordinated formations to protect battles from early fire.

Intel · Enemy focuses fire on exposed scouts early; unsupported scouts die quickly.

Memory · Scouts with shields and dirt bombs survived longer, providing sustained intel; battles need heavy ordnance to finish off enemies.

New skill · [object Object]

Purchases (20 tanks)
{
  "ObsidianFang-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-11_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-12_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-13_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-14_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-15_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "ObsidianFang-17_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "ObsidianFang-18_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "ObsidianFang-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "ObsidianFang-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "nuke",
      "count": 3
    }
  ]
}

Round 2

yellow coach

Hypothesis · Shift from attrition to decisive assaults by concentrating heavy ordnance on lead tanks to shatter enemy formations before they can consolidate.

Goals · Prioritize concentrated firepower to collapse enemy flanks before they reinforce critical zones.

Style · Maintain aggressive posture but prioritize preservation of key assets when holding the line.

Intel · Enemy front-line tanks are clustering in defensive formations; breaking their cohesion with heavy firepower is essential.

Memory · Survival of key tanks is more valuable than chasing kills with expendable units.

Purchases (6 tanks)
{
  "AlphaStrike-11_scout": [
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 9
    }
  ],
  "AlphaStrike-13_scout": [
    {
      "item": "mirv",
      "count": 6
    }
  ],
  "AlphaStrike-3_scout": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "AlphaStrike-12_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-10_scout": [
    {
      "item": "roller",
      "count": 6
    }
  ],
  "AlphaStrike-9_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · Shift to a mid-range volley-and-hold layout with layered missile and dirt_bomb support to protect weak scouts and preserve tanks; buy mostly missiles and one dirt_bomb bundle to sustain the line.

Goals · Hold waypoints with layered mid-range volleys; use dirt_bomb for close cover denial.

Style · mid-range volley discipline with selective pushes and close-support overlay

Memory · Placement variance matters more than raw kills; tanks that survive to shoot again win rounds; avoid overcommitting scouts past mid-line.

New skill · [object Object]

Purchases (16 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-11_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-12_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-13_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-14_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-15_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-16_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-8_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-9_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
green coach

Hypothesis · Scouts died in droves without shields; buy force_shields for all scouts and dirt_bomb bundles to maximize cover so survivors hold VPs next round.

Style · All scouts carry force_shields + dirt_bomb; battles keep shields up. Survive and seed cover before pushing VPs.

Intel · ObsidianFang holds match point with 2 round wins; they close rounds fast. Assume aggressive early pressure and prioritize squad survival over early trades.

Memory · Unshielded scouts died fast and earned nothing useful; 9 of 10 scouts destroyed. Force_shields + dirt_bomb cover is mandatory for scout survival and VP holding.

New skill · [object Object]

Purchases (14 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
red coach

Hypothesis · Equipping all scouts with dirt bombs and shields will allow them to create mobile cover bubbles, increasing survivability and enabling sustained map control.

Intel · Enemy prioritizes scout elimination early in the round; defensive cover can counter that and buy time for battles to deploy.

Memory · Scouts died early last round; providing dirt bombs and shields should improve their survivability and enable sustained cover for battles.

New skill · [object Object]

Purchases (11 tanks)
{
  "ObsidianFang-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-13_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "ObsidianFang-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}

Round 3

yellow edit_settledkept

Hypothesis · Equip heavy battle tanks with mirv missiles to break enemy clusters, supported by dirt bombs and force shields for area denial and survival.

yellow coach

Hypothesis · Equip lead scouts with heavy_missile and force_shield for aggressive flanking maneuvers while reserving nuke for critical breakthroughs when enemy clusters form.

Goals · Prioritize concentrated firepower to collapse enemy flanks before they reinforce critical zones.

Style · Maintain aggressive posture but prioritize preservation of key assets when holding the line.

Intel · ObsidianFang advances in tight formations, leaving flanks vulnerable to concentrated heavy_missile barrages.

Memory · Clustered heavy_missiles breach enemy cover more effectively than scattered baby_missiles when coordinated.

Purchases (5 tanks)
{
  "AlphaStrike-10_scout": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-11_scout": [
    {
      "item": "heavy_missile",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-12_scout": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-13_scout": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-4_scout": [
    {
      "item": "nuke",
      "count": 1
    }
  ]
}
blue coach

Hypothesis · Shift to layered mid-range volley discipline: consolidate missiles into a shared pool and add select heavy_missile/dirt_bomb to key tanks to gain reach and close-cover denial without overspending.

Goals · Hold waypoints with layered mid-range volleys; use dirt_bomb for close cover denial and heavy_missile for priority threats.

Style · mid-range volley discipline with selective pushes and close-support overlay.

Memory · Buying identical cheap missile loads across the squad builds a shared mid-range punch; targeted heavy_missile and dirt_bomb on heavies/scouts adds priority kill and cover-denial capability without blowing the wallet.

New skill · [object Object]

Purchases (16 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-11_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-12_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-16_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-1_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-3_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-4_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-6_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-8_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-9_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
green coach

Hypothesis · Lost round due to 0 VPs and scout losses; doubling shields + dirt bombs on scouts to hold VPs and survive while battles push kills.

Goals · Capture and hold VPs early with shielded scout screen; use battles to deny enemy VP contests while building wallet.

Style · Scouts lead with force_shield+dirt_bomb cover at VP sites; battles hold back until contested, then strike with missiles.

Intel · ObsidianFang leads 2-1 with 377 score; likely aggressive VP racer. AlphaStrike mid. Need to contest VPs fast or they close match.

Memory · 0 VPs lost us the round despite survival/kills. Shields on scouts prevent early destruction; must prioritize VP capture over damage output.

New skill · [object Object]

Purchases (14 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "missile",
      "count": 6
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "missile",
      "count": 6
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Equipping all scouts with dirt bombs and force shields will create mobile cover bubbles that protect the squad from early fire, allowing battles to survive longer and deal damage from safety.

Intel · Opponents seem to focus fire on isolated tanks early; coordinated cover bubbles should deny easy kills.

Memory · Scouts died too fast last round; equipping all with dirt bombs and force shields to create mobile cover bubbles, increasing survivability and enabling battles to fire from safety.

New skill · [object Object]

Purchases (20 tanks)
{
  "ObsidianFang-10_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-13_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-14_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-15_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-16_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-17_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-18_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "ObsidianFang-19_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "ObsidianFang-20_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
Battle log (200 events)
  • R1 round_started Round 1 started
  • R2 round_started Round 2 started
  • R3 round_started Round 3 started
  • R4 round_started Round 4 started
  • R1 round_end Round 1 ended — red wins
  • R2 round_end Round 2 ended — red wins
  • R3 round_end Round 3 ended — yellow wins
  • R4 round_end Round 4 ended — red wins
  • R1T2 kills IronScribe-12_battle destroyed AlphaStrike-6_scout
  • R1T2 kills IronScribe-7_battle destroyed IronScribe-4_scout
  • R1T2 kills ObsidianFang-14_scout destroyed AlphaStrike-15_scout
  • R1T2 captures blue captured obj1 (factory)
  • R1T2 captures red captured obj2 (depot)
  • R1T2 captures green captured obj4 (factory)
  • R1T2 captures red captured obj5 (depot)
  • R1T2 captures yellow captured obj8 (depot)
  • R1T2 captures green captured obj9 (income)
  • R1T3 kills AlphaStrike-20_scout destroyed IronScribe-10_battle
  • R1T3 kills IronScribe-10_battle destroyed AlphaStrike-17_scout
  • R1T3 kills ObsidianFang-20_battle destroyed VortexStrike-8_scout
  • R1T3 captures red captured obj6 (income)
  • R1T3 captures red captured vp_center (victory)
  • R1T4 kills AlphaStrike-16_scout destroyed IronScribe-13_heavy
  • R1T4 kills VortexStrike-13_battle destroyed ObsidianFang-4_scout
  • R1T4 kills IronScribe-5_scout destroyed AlphaStrike-12_scout
  • R1T4 kills IronScribe-2_scout destroyed AlphaStrike-16_scout
  • R1T4 kills VortexStrike-11_battle destroyed ObsidianFang-9_scout
  • R1T4 kills AlphaStrike-3_scout destroyed ObsidianFang-14_scout
  • R1T4 kills ObsidianFang-4_scout destroyed VortexStrike-2_scout
  • R1T4 kills ObsidianFang-4_scout destroyed VortexStrike-5_scout
  • R1T5 kills AlphaStrike-11_scout destroyed IronScribe-2_scout
  • R1T5 kills IronScribe-5_scout destroyed AlphaStrike-2_scout
  • R1T5 captures red captured north (depot)
  • R1T5 captures green captured obj3 (income)
  • R1T6 kills VortexStrike-9_scout destroyed ObsidianFang-12_scout
  • R1T6 kills VortexStrike-13_battle destroyed ObsidianFang-16_battle
  • R1T6 kills ObsidianFang-10_scout destroyed VortexStrike-13_battle
  • R1T6 kills IronScribe_rf1_obj1_0 destroyed ObsidianFang-18_battle
  • R1T6 captures red captured south (depot)
  • R1T7 kills ObsidianFang-10_scout destroyed VortexStrike-7_scout
  • R1T7 kills VortexStrike-11_battle destroyed ObsidianFang-10_scout
  • R1T8 kills AlphaStrike-13_scout destroyed IronScribe-11_battle
  • R1T8 kills ObsidianFang-15_scout destroyed VortexStrike-1_scout
  • R1T9 kills AlphaStrike-7_scout destroyed IronScribe-9_battle
  • R1T9 kills ObsidianFang-17_battle destroyed VortexStrike-14_battle
  • R1T9 kills AlphaStrike-14_scout destroyed IronScribe-8_battle
  • R1T9 kills IronScribe-15_heavy destroyed AlphaStrike-19_scout
  • R1T10 kills VortexStrike-12_battle destroyed VortexStrike-3_scout
  • R1T10 kills AlphaStrike-14_scout destroyed IronScribe-12_battle
  • R1T11 kills ObsidianFang-2_scout destroyed VortexStrike-11_battle
  • R1T11 kills IronScribe-1_scout destroyed AlphaStrike-18_scout
  • R1T11 kills VortexStrike-9_scout destroyed ObsidianFang-2_scout
  • R1T12 kills IronScribe-16_heavy destroyed AlphaStrike-8_scout
  • R1T12 kills ObsidianFang-13_scout destroyed VortexStrike-9_scout
  • R1T12 kills IronScribe-15_heavy destroyed AlphaStrike-1_scout
  • R1T12 kills ObsidianFang-11_scout destroyed VortexStrike-6_scout
  • R1T12 kills ObsidianFang-20_battle destroyed VortexStrike-4_scout
  • R1T12 kills IronScribe-5_scout destroyed AlphaStrike-14_scout
  • R2T1 kills IronScribe-13_heavy destroyed IronScribe-2_scout
  • R2T1 kills IronScribe-13_heavy destroyed IronScribe-2_scout
  • R2T2 captures yellow captured obj1 (factory)
  • R2T2 captures yellow captured obj1 (factory)
  • R2T2 captures red captured obj5 (depot)
  • R2T2 captures red captured obj5 (depot)
  • R2T2 captures green captured obj6 (income)
  • R2T2 captures green captured obj6 (income)
  • R2T2 captures green captured obj8 (depot)
  • R2T2 captures green captured obj8 (depot)
  • R2T2 captures yellow captured obj9 (income)
  • R2T2 captures yellow captured obj9 (income)
  • R2T2 captures red captured south (factory)
  • R2T2 captures red captured south (factory)
  • R2T3 captures red captured obj4 (factory)
  • R2T3 captures red captured obj4 (factory)
  • R2T3 captures green captured obj7 (factory)
  • R2T3 captures green captured obj7 (factory)
  • R2T4 captures green captured north (factory)
  • R2T4 captures green captured north (factory)
  • R2T5 kills ObsidianFang-16_battle destroyed IronScribe-15_heavy
  • R2T5 kills ObsidianFang-16_battle destroyed IronScribe-15_heavy
  • R2T5 kills ObsidianFang-12_scout destroyed VortexStrike-8_scout
  • R2T5 kills ObsidianFang-12_scout destroyed VortexStrike-8_scout
  • R2T5 kills AlphaStrike-12_scout destroyed VortexStrike-2_scout
  • R2T5 kills AlphaStrike-12_scout destroyed VortexStrike-2_scout
  • R2T5 kills AlphaStrike-11_scout destroyed VortexStrike-3_scout
  • R2T5 kills AlphaStrike-11_scout destroyed VortexStrike-3_scout
  • R2T6 kills AlphaStrike-11_scout destroyed VortexStrike_rf2_obj7_0
  • R2T6 kills AlphaStrike-11_scout destroyed VortexStrike_rf2_obj7_0
  • R2T6 kills AlphaStrike-3_scout destroyed IronScribe-1_scout
  • R2T6 kills AlphaStrike-3_scout destroyed IronScribe-1_scout
  • R2T7 kills VortexStrike_rf2_north_0 destroyed ObsidianFang-6_scout
  • R2T7 kills VortexStrike_rf2_north_0 destroyed ObsidianFang-6_scout
  • R2T7 kills ObsidianFang-11_scout destroyed VortexStrike-9_scout
  • R2T7 kills ObsidianFang-11_scout destroyed VortexStrike-9_scout
  • R2T7 kills IronScribe-6_scout destroyed ObsidianFang-11_scout
  • R2T7 kills IronScribe-6_scout destroyed ObsidianFang-11_scout
  • R2T7 kills IronScribe-6_scout destroyed ObsidianFang-12_scout
  • R2T7 kills IronScribe-6_scout destroyed ObsidianFang-12_scout
  • R2T7 kills AlphaStrike_rf2_obj1_1 destroyed VortexStrike_rf2_obj7_1
  • R2T7 kills AlphaStrike_rf2_obj1_1 destroyed VortexStrike_rf2_obj7_1
  • R2T7 kills IronScribe-14_heavy destroyed VortexStrike-4_scout
  • R2T7 kills IronScribe-14_heavy destroyed VortexStrike-4_scout
  • R2T7 kills IronScribe-14_heavy destroyed VortexStrike-6_scout
  • R2T7 kills IronScribe-14_heavy destroyed VortexStrike-6_scout
  • R2T7 kills VortexStrike-9_scout destroyed ObsidianFang-8_scout
  • R2T7 kills VortexStrike-9_scout destroyed ObsidianFang-8_scout
  • R2T8 kills ObsidianFang-9_scout destroyed IronScribe-6_scout
  • R2T8 kills ObsidianFang-9_scout destroyed IronScribe-6_scout
  • R2T8 kills ObsidianFang-17_battle destroyed VortexStrike_rf2_north_0
  • R2T8 kills ObsidianFang-17_battle destroyed VortexStrike_rf2_north_0
  • R2T8 kills VortexStrike_rf2_north_0 destroyed ObsidianFang-15_scout
  • R2T8 kills VortexStrike_rf2_north_0 destroyed ObsidianFang-15_scout
  • R2T8 kills VortexStrike_rf2_north_0 destroyed ObsidianFang-17_battle
  • R2T8 kills VortexStrike_rf2_north_0 destroyed ObsidianFang-17_battle
  • R2T8 kills ObsidianFang-2_scout destroyed IronScribe-14_heavy
  • R2T8 kills ObsidianFang-2_scout destroyed IronScribe-14_heavy
  • R2T9 kills AlphaStrike_rf2_obj1_0 destroyed VortexStrike_rf2_obj7_2
  • R2T9 kills AlphaStrike_rf2_obj1_0 destroyed VortexStrike_rf2_obj7_2
  • R2T9 kills VortexStrike_rf2_north_1 destroyed AlphaStrike-5_scout
  • R2T9 kills VortexStrike_rf2_north_1 destroyed AlphaStrike-5_scout
  • R2T9 captures red captured vp_center (victory)
  • R2T9 captures red captured vp_center (victory)
  • R2T10 kills AlphaStrike-13_scout destroyed VortexStrike_rf2_north_1
  • R2T10 kills AlphaStrike-13_scout destroyed VortexStrike_rf2_north_1
  • R2T10 kills AlphaStrike-11_scout destroyed VortexStrike_rf2_north_2
  • R2T10 kills AlphaStrike-11_scout destroyed VortexStrike_rf2_north_2
  • R2T10 kills VortexStrike_rf2_north_2 destroyed AlphaStrike_rf2_obj1_1
  • R2T10 kills VortexStrike_rf2_north_2 destroyed AlphaStrike_rf2_obj1_1
  • R2T10 kills VortexStrike_rf2_north_1 destroyed AlphaStrike_rf2_obj1_0
  • R2T10 kills VortexStrike_rf2_north_1 destroyed AlphaStrike_rf2_obj1_0
  • R2T11 kills ObsidianFang-16_battle destroyed IronScribe-12_battle
  • R2T11 kills ObsidianFang-16_battle destroyed IronScribe-12_battle
  • R2T11 kills AlphaStrike-11_scout destroyed VortexStrike-7_scout
  • R2T11 kills AlphaStrike-11_scout destroyed VortexStrike-7_scout
  • R2T11 kills AlphaStrike-11_scout destroyed VortexStrike_rf2_obj7_3
  • R2T11 kills AlphaStrike-11_scout destroyed VortexStrike_rf2_obj7_3
  • R2T12 kills ObsidianFang-3_scout destroyed IronScribe-16_heavy
  • R2T12 kills ObsidianFang-3_scout destroyed IronScribe-16_heavy
  • R2T12 kills ObsidianFang-5_scout destroyed IronScribe-13_heavy
  • R2T12 kills ObsidianFang-5_scout destroyed IronScribe-13_heavy
  • R2T12 kills ObsidianFang_rf2_south_0 destroyed IronScribe-4_scout
  • R2T12 kills ObsidianFang_rf2_south_0 destroyed IronScribe-4_scout
  • R2T12 kills ObsidianFang_rf2_south_0 destroyed IronScribe-5_scout
  • R2T12 kills ObsidianFang_rf2_south_0 destroyed IronScribe-5_scout
  • R2T12 kills IronScribe-10_battle destroyed ObsidianFang-9_scout
  • R2T12 kills IronScribe-10_battle destroyed ObsidianFang-9_scout
  • R2T12 kills AlphaStrike_rf2_obj1_3 destroyed VortexStrike_rf2_north_3
  • R2T12 kills AlphaStrike_rf2_obj1_3 destroyed VortexStrike_rf2_north_3
  • R2T12 kills VortexStrike_rf2_north_3 destroyed AlphaStrike_rf2_obj1_2
  • R2T12 kills VortexStrike_rf2_north_3 destroyed AlphaStrike_rf2_obj1_2
  • R2T13 kills VortexStrike-5_scout destroyed AlphaStrike_rf2_obj1_3
  • R2T13 kills VortexStrike-5_scout destroyed AlphaStrike_rf2_obj1_3
  • R2T13 kills VortexStrike-11_battle destroyed AlphaStrike-1_scout
  • R2T13 kills VortexStrike-11_battle destroyed AlphaStrike-1_scout
  • R2T13 kills VortexStrike-11_battle destroyed AlphaStrike-15_scout
  • R2T13 kills VortexStrike-11_battle destroyed AlphaStrike-15_scout
  • R2T13 kills AlphaStrike_rf2_obj1_4 destroyed VortexStrike-5_scout
  • R2T13 kills AlphaStrike_rf2_obj1_4 destroyed VortexStrike-5_scout
  • R2T13 kills AlphaStrike-9_scout destroyed VortexStrike-10_scout
  • R2T13 kills AlphaStrike-9_scout destroyed VortexStrike-10_scout
  • R2T13 kills VortexStrike_rf2_obj7_4 destroyed AlphaStrike-6_scout
  • R2T13 kills VortexStrike_rf2_obj7_4 destroyed AlphaStrike-6_scout
  • R2T13 kills VortexStrike_rf2_obj7_4 destroyed AlphaStrike-11_scout
  • R2T13 kills VortexStrike_rf2_obj7_4 destroyed AlphaStrike-11_scout
  • R2T13 kills VortexStrike_rf2_obj7_4 destroyed AlphaStrike-18_scout
  • R2T13 kills VortexStrike_rf2_obj7_4 destroyed AlphaStrike-18_scout
  • R2T13 kills VortexStrike-10_scout destroyed AlphaStrike-19_scout
  • R2T13 kills VortexStrike-10_scout destroyed AlphaStrike-19_scout
  • R2T14 kills AlphaStrike_rf2_obj1_5 destroyed VortexStrike-11_battle
  • R2T14 kills AlphaStrike_rf2_obj1_5 destroyed VortexStrike-11_battle
  • R2T14 kills VortexStrike_rf2_obj7_4 destroyed AlphaStrike_rf2_obj1_5
  • R2T14 kills VortexStrike_rf2_obj7_4 destroyed AlphaStrike_rf2_obj1_5
  • R2T15 kills VortexStrike_rf2_obj7_4 destroyed AlphaStrike_rf2_obj1_4
  • R2T15 kills VortexStrike_rf2_obj7_4 destroyed AlphaStrike_rf2_obj1_4
  • R2T15 kills VortexStrike_rf2_north_4 destroyed AlphaStrike-8_scout
  • R2T15 kills VortexStrike_rf2_north_4 destroyed AlphaStrike-8_scout
  • R2T15 kills IronScribe-10_battle destroyed ObsidianFang-19_battle
  • R2T15 kills IronScribe-10_battle destroyed ObsidianFang-19_battle
  • R2T15 kills AlphaStrike_rf2_obj1_4 destroyed VortexStrike_rf2_obj7_4
  • R2T15 kills AlphaStrike_rf2_obj1_4 destroyed VortexStrike_rf2_obj7_4
  • R2T16 kills VortexStrike_rf2_north_5 destroyed AlphaStrike-7_scout
  • R2T16 kills VortexStrike_rf2_north_5 destroyed AlphaStrike-7_scout
  • R2T16 kills VortexStrike_rf2_north_5 destroyed AlphaStrike-9_scout
  • R2T16 kills VortexStrike_rf2_north_5 destroyed AlphaStrike-9_scout
  • R2T16 kills VortexStrike_rf2_north_5 destroyed AlphaStrike-20_scout
  • R2T16 kills VortexStrike_rf2_north_5 destroyed AlphaStrike-20_scout
  • R2T16 kills AlphaStrike-13_scout destroyed VortexStrike-12_battle
  • R2T16 kills AlphaStrike-13_scout destroyed VortexStrike-12_battle
  • R2T16 kills ObsidianFang_rf2_south_2 destroyed ObsidianFang-3_scout
  • R2T16 kills ObsidianFang_rf2_south_2 destroyed ObsidianFang-3_scout
  • R2T16 kills ObsidianFang_rf2_south_2 destroyed ObsidianFang-5_scout
  • R2T16 kills ObsidianFang_rf2_south_2 destroyed ObsidianFang-5_scout
  • R2T16 kills ObsidianFang_rf2_south_2 destroyed ObsidianFang-7_scout
  • R2T16 kills ObsidianFang_rf2_south_2 destroyed ObsidianFang-7_scout
  • R2T16 kills ObsidianFang_rf2_south_0 destroyed ObsidianFang-2_scout
  • R2T16 kills ObsidianFang_rf2_south_0 destroyed ObsidianFang-2_scout
  • R2T16 kills ObsidianFang_rf2_south_0 destroyed ObsidianFang-4_scout
  • R2T16 kills ObsidianFang_rf2_south_0 destroyed ObsidianFang-4_scout
  • R2T16 kills ObsidianFang_rf2_south_0 destroyed ObsidianFang-14_scout
  • R2T16 kills ObsidianFang_rf2_south_0 destroyed ObsidianFang-14_scout

Cost by model

Model Calls Prompt tok Completion Cost
tencent/hy3:nitro 63 365k 85k $0.10
deepseek/deepseek-v4-flash:nitro 63 346k 373k $0.08
nousresearch/hermes-4-70b 63 349k 87k $0.08
inclusionai/ling-2.6-flash 63 320k 106k <$0.01