Season 1 / Turn-based competition

Matches/20260712-140832_m0_seed84235804

TencentHY3 wins

2026-07-12 14:08:32 · seed 84235804 · 3 rounds · 31m 59s

Cost$0.29LLM2kFallback267

Battlefield

Round 1 map

vp_center (victory)north (depot)south (factory)obj1 (factory)obj2 (depot)obj3 (income)obj4 (factory)obj5 (depot)obj6 (income)obj7 (factory)obj8 (depot)obj9 (income)AegisRogue-1_scoutAegisRogue-2_scoutAegisRogue-3_scoutAegisRogue-4_scoutAegisRogue-5_scoutAegisRogue-6_scoutAegisRogue-7_scoutAegisRogue-8_scoutAegisRogue-9_scoutAegisRogue-10_scoutAegisRogue-11_battleAegisRogue-12_battleAegisRogue-13_battleAegisRogue-14_battleAegisRogue-15_battleAegisRogue-16_battleAegisRogue-17_heavyAegisRogue-18_heavyAegisRogue-19_heavyAegisRogue-20_heavyIronScribe-1_scoutIronScribe-2_scoutIronScribe-3_scoutIronScribe-4_scoutIronScribe-5_scoutIronScribe-6_scoutIronScribe-7_scoutIronScribe-8_scoutIronScribe-9_scoutIronScribe-10_scoutIronScribe-11_battleIronScribe-12_battleIronScribe-13_battleIronScribe-14_battleIronScribe-15_battleIronScribe-16_battleIronScribe-17_battleIronScribe-18_heavyIronScribe-19_heavyIronScribe-20_heavyVortexStrike-1_scoutVortexStrike-2_scoutVortexStrike-3_scoutVortexStrike-4_scoutVortexStrike-5_scoutVortexStrike-6_scoutVortexStrike-7_scoutVortexStrike-8_scoutVortexStrike-9_battleVortexStrike-10_battleVortexStrike-11_battleVortexStrike-12_battleVortexStrike-13_heavyVortexStrike-14_heavyAlphaStrike-1_scoutAlphaStrike-2_scoutAlphaStrike-3_scoutAlphaStrike-4_scoutAlphaStrike-5_scoutAlphaStrike-6_scoutAlphaStrike-7_scoutAlphaStrike-8_scoutAlphaStrike-9_scoutAlphaStrike-10_scoutAlphaStrike-11_scoutAlphaStrike-12_scoutAlphaStrike-13_scoutAlphaStrike-14_scoutAlphaStrike-15_scoutAlphaStrike-16_battleAlphaStrike-17_battleAlphaStrike-18_battleAlphaStrike-19_heavyAlphaStrike-20_heavy
victory income factory depot

Rounds

Round 1

green

Top · VortexStrike-12 (22.2)

Round 2

green

Top · VortexStrike-7 (19.6)

Round 3

green

Top · AegisRogue-11 (17.0)

Round telemetry

Telemetry

Per-turn metrics

Victory points

0613192632R2R3Ling2.6FlashTencentHY3Mercury2Hermes4-70BR1:1R1:6R1:11R2:3R2:8R3:1R3:6R3:11R3:12Ling2.6FlashTencentHY3Mercury2Hermes4-70B

Money

065130194259324R2R3Ling2.6FlashTencentHY3Mercury2Hermes4-70BR1:1R1:6R1:11R2:3R2:8R3:1R3:6R3:11R3:12Ling2.6FlashTencentHY3Mercury2Hermes4-70B

Damage

04839661k2k2kR2R3Ling2.6FlashTencentHY3Mercury2Hermes4-70BR1:1R1:6R1:11R2:3R2:8R3:1R3:6R3:11R3:12Ling2.6FlashTencentHY3Mercury2Hermes4-70B

Kills

049131722R2R3Ling2.6FlashTencentHY3Mercury2Hermes4-70BR1:1R1:6R1:11R2:3R2:8R3:1R3:6R3:11R3:12Ling2.6FlashTencentHY3Mercury2Hermes4-70B

Alive

0510162126R2R3Ling2.6FlashTencentHY3Mercury2Hermes4-70BR1:1R1:6R1:11R2:3R2:8R3:1R3:6R3:11R3:12Ling2.6FlashTencentHY3Mercury2Hermes4-70B

Round score

0.078.9157.8236.8315.7394.6R2R3Ling2.6FlashTencentHY3Mercury2Hermes4-70BR1:1R1:6R1:11R2:3R2:8R3:1R3:6R3:11R3:12Ling2.6FlashTencentHY3Mercury2Hermes4-70B

Evolution

War room

Round 0

redoutfit

Plan · Rely on existing baby_missile and missile stockpiles, prioritize defensive positioning and cluster clearing with current loads

yellowoutfit

Plan · Equip heavy tanks with heavy_missile and force_shield for decisive engagements while preserving key assets.

Purchases (2 tanks)
{
  "AlphaStrike-19_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-20_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
blueoutfit

Plan · Buy 1x mirv ($700) for the heavy pair to threaten clusters and contested lanes, and 1x force_shield ($180) split as two charges ($90 each) for front elements to trade disciplined missile fire; leave $120 unspent.

Purchases (4 tanks)
{
  "IronScribe-18_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "IronScribe-19_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "IronScribe-10_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-11_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
greenoutfit

Plan · Equip heavies with heavy_missiles + shields to seize VPs, scouts with dirt_bombs + shields for cover/survival, battles get shields, maximizing survivability and aggressive VP control within budget.

Purchases (14 tanks)
{
  "VortexStrike-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-4_scout": [
    {
      "Purchases_placeholder": "",
      "count": 0
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-9_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}

Round 1

yellowcoach

Hypothesis · Equip heavy tanks with force_shield charges to preserve key assets during decisive engagements.

Goals · Maintain aggressive posture but prioritize preservation of key assets when holding the line.

Intel · VortexStrike holds the match lead and may employ concentrated fire — force_shields help mitigate damage.

Memory · Surviving heavy units are crucial for breaking enemy lines and securing placement points.

Purchases (2 tanks)
{
  "AlphaStrike-19_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-20_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
redcoach

Hypothesis · Add defensive cover and shields to vulnerable scouts, give battle tanks extra missiles for flexible fire, equip heavy tanks with rollers to block enemy paths.

Intel · Enemy frequently clusters fire and pushes forward, making area denial (mirv) and blocking (roller) valuable.

Memory · Scouts that die early often lack cover; giving them dirt bombs and force shields dramatically improves placement survivability.

New skill · [object Object]

Purchases (16 tanks)
{
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-11_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-17_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-18_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ]
}
bluecoach

Hypothesis · Shift to layered mid-range volley: front scouts screen with cheap missiles while heavies contest key close-mid lanes with heavier payloads to trade safely and hold waypoints.

Goals · Hold waypoints with layered mid-range volleys: front elements trade disciplined missile fire to screen and damage while heavies contest shorter-range key lanes to minimize exposure.

Style · mid-range volley discipline with selective pushes and close-support overlay

Memory · Front scouts with missiles only; screens effectively. Heavies need at least 1 heavy_missile + 1 force_shield to contest close-mid lanes and survive trades.

New skill · [object Object]

Purchases (20 tanks)
{
  "IronScribe-10_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-11_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-12_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-13_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-14_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-15_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-16_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-17_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-18_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-19_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-1_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-20_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-3_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-4_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-6_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-7_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-8_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-9_scout": [
    {
      "item": "missile",
      "count": 1
    }
  ]
}
greencoach

Hypothesis · Scouts died fast last round; armor them with shields + dirt and keep heavies missile-heavy to hold VPs and survive.

Style · Aggressive scouts with shields + dirt cover for survivability; heavies/battles with heavy missiles + shields seize VPs and trade hits; all tanks carry force_shields to avoid wipe.

Intel · AegisRogue, AlphaStrike, IronScribe trailed badly; no coordinated counter to our VP rush observed yet — likely underestimated scout shielding.

Memory · Scouts without shields died early and deep; giving all scouts force_shield + dirt_bomb raised survival and VP presence. Heavies with heavy_missile + shield held VPs and dealt best damage.

New skill · [object Object]

Purchases (14 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-10_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-9_battle": [
    {
      "item": "missile",
      "count": 4
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}

Round 2

yellowedit_settledkept

Hypothesis · Shift scouts to dirt_bomb for cover-building while battle tanks focus fire with heavy_missile waves to collapse enemy flanks.

yellowcoach

Hypothesis · Equip heavy battle tanks with mirv missiles to break enemy clusters, supported by dirt bombs and force shields for area denial and survival.

Goals · Prioritize concentrated firepower to collapse enemy flanks before they reinforce critical zones.

Style · Maintain aggressive posture but prioritize preservation of key assets when holding the line.

Intel · Enemy frequently clusters tanks together, making them vulnerable to area-of-effect attacks.

Memory · Heavy missiles and mirvs are most effective against clustered targets. Defensive dirt bombs and shields enhance survivability.

Purchases (5 tanks)
{
  "AlphaStrike-16_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-17_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-18_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-19_heavy": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-20_heavy": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
redcoach

Hypothesis · Add layered cover and shields to heavy front line to boost survivability, while sprinkling extra missiles for opportunistic hits.

Intel · Enemies tend to mass in tight clusters, making them vulnerable to area denial but also increasing risk of splash damage.

Memory · Heavy tanks survive longer when they create cover and block paths before the enemy can focus fire.

New skill · [object Object]

Purchases (6 tanks)
{
  "AegisRogue-17_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-18_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-19_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-20_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-11_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
bluecoach

Hypothesis · Shift to a staggered mid-range volley layout: front scouts screen with cheap missiles and shields to trade hits, while heavies open with heavy_missile for key lane control to minimize exposure and contest shorter ranges.

Goals · Hold waypoints with layered mid-range volleys: front elements trade disciplined missile fire to screen and damage while heavies contest shorter-range key lanes to minimize exposure.

Style · mid-range volley discipline with selective pushes and close-support overlay

Memory · Two battle tanks destroyed early despite high damage output; need staggered front-line to protect heavies and ensure survivors can contest close lanes next round.

New skill · [object Object]

Purchases (20 tanks)
{
  "IronScribe-10_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-11_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-12_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-13_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-14_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-15_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-17_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-19_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-1_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-20_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-3_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-4_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-6_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-7_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-8_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-9_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
greencoach

Hypothesis · Match point: arm every tank with shields and upgrade scouts to missiles + heavies to heavy missiles for a decisive VP-seizing push while avoiding wipes.

Memory · Surviving tanks with zero damage still earn $640; placement beats kills. Shielding all hulls prevents wipe and preserves income for elite chassis.

Purchases (14 tanks)
{
  "VortexStrike-10_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-13_heavy": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-14_heavy": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "VortexStrike-9_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
Battle log (200 events)
  • R1round_startedRound 1 started
  • R2round_startedRound 2 started
  • R3round_startedRound 3 started
  • R1round_endRound 1 ended — green wins
  • R2round_endRound 2 ended — green wins
  • R3round_endRound 3 ended — green wins
  • R1T1killsIronScribe-17_battle destroyed VortexStrike-2_scout
  • R1T1killsAlphaStrike-14_scout destroyed AegisRogue-9_scout
  • R1T2killsAlphaStrike-16_battle destroyed AegisRogue-8_scout
  • R1T2capturesgreen captured north (depot)
  • R1T2capturesgreen captured obj1 (factory)
  • R1T2capturesred captured obj4 (factory)
  • R1T2capturesgreen captured obj7 (factory)
  • R1T3killsAegisRogue-16_battle destroyed AlphaStrike-16_battle
  • R1T3killsAegisRogue-18_heavy destroyed AlphaStrike-15_scout
  • R1T3killsAegisRogue-15_battle destroyed AlphaStrike-2_scout
  • R1T3killsAegisRogue-15_battle destroyed AlphaStrike-7_scout
  • R1T4killsAegisRogue-16_battle destroyed AlphaStrike-13_scout
  • R1T4killsAegisRogue-19_heavy destroyed AlphaStrike-19_heavy
  • R1T4killsAegisRogue-15_battle destroyed AlphaStrike-9_scout
  • R1T4killsIronScribe-11_battle destroyed VortexStrike-3_scout
  • R1T4capturesgreen captured vp_center (victory)
  • R1T5killsAlphaStrike-5_scout destroyed AegisRogue-3_scout
  • R1T5killsAlphaStrike-14_scout destroyed AegisRogue-1_scout
  • R1T6killsAlphaStrike-14_scout destroyed AegisRogue-12_battle
  • R1T6killsAegisRogue-7_scout destroyed AlphaStrike-14_scout
  • R1T6capturesgreen captured obj6 (income)
  • R1T6capturesgreen captured south (factory)
  • R1T7killsAegisRogue-13_battle destroyed AlphaStrike-18_battle
  • R1T7killsVortexStrike_rf1_obj1_0 destroyed IronScribe-8_scout
  • R1T7killsIronScribe-10_scout destroyed VortexStrike_rf1_obj1_0
  • R1T8killsVortexStrike-10_battle destroyed IronScribe-10_scout
  • R1T8killsAegisRogue_rf1_obj4_2 destroyed AlphaStrike-10_scout
  • R1T8killsVortexStrike_rf1_south_0 destroyed AlphaStrike-5_scout
  • R1T8killsVortexStrike-13_heavy destroyed IronScribe-1_scout
  • R1T8killsVortexStrike-13_heavy destroyed IronScribe-4_scout
  • R1T8killsVortexStrike-14_heavy destroyed IronScribe-2_scout
  • R1T8killsVortexStrike-14_heavy destroyed IronScribe-3_scout
  • R1T8killsVortexStrike-12_battle destroyed IronScribe-11_battle
  • R1T8killsVortexStrike-12_battle destroyed IronScribe-14_battle
  • R1T8killsAegisRogue-2_scout destroyed AlphaStrike-3_scout
  • R1T8killsAegisRogue-2_scout destroyed AlphaStrike-8_scout
  • R1T8killsAlphaStrike-8_scout destroyed AegisRogue-14_battle
  • R1T9killsVortexStrike-12_battle destroyed IronScribe-13_battle
  • R1T9killsVortexStrike-12_battle destroyed IronScribe-17_battle
  • R1T9killsIronScribe-17_battle destroyed VortexStrike-12_battle
  • R1T9killsAlphaStrike-6_scout destroyed VortexStrike_rf1_south_0
  • R1T9killsAlphaStrike-4_scout destroyed VortexStrike-6_scout
  • R1T10killsVortexStrike_rf1_obj1_2 destroyed IronScribe-12_battle
  • R1T10killsVortexStrike_rf1_south_1 destroyed AegisRogue-2_scout
  • R1T10killsVortexStrike-5_scout destroyed IronScribe-15_battle
  • R1T10capturesgreen captured obj5 (depot)
  • R1T11killsVortexStrike-5_scout destroyed IronScribe-7_scout
  • R1T11killsAegisRogue_rf1_obj4_0 destroyed VortexStrike-1_scout
  • R1T11killsVortexStrike_rf1_obj1_2 destroyed IronScribe-5_scout
  • R1T11killsAlphaStrike-1_scout destroyed VortexStrike-4_scout
  • R1T11killsVortexStrike-1_scout destroyed AegisRogue-10_scout
  • R1T11capturesred captured obj3 (income)
  • R1T12killsAegisRogue-16_battle destroyed VortexStrike-8_scout
  • R1T12killsAlphaStrike-20_heavy destroyed VortexStrike_rf1_south_1
  • R1T12killsIronScribe-18_heavy destroyed VortexStrike-5_scout
  • R1T12killsVortexStrike_rf1_obj1_2 destroyed IronScribe-16_battle
  • R1T12capturesgreen captured obj9 (income)
  • R1T13killsAlphaStrike-12_scout destroyed VortexStrike_rf1_south_2
  • R1T13killsVortexStrike_rf1_south_2 destroyed AlphaStrike-6_scout
  • R1T13killsVortexStrike_rf1_south_2 destroyed AlphaStrike-11_scout
  • R2T2capturesred captured obj2 (depot)
  • R2T2capturesred captured obj2 (depot)
  • R2T2capturesyellow captured obj4 (factory)
  • R2T2capturesyellow captured obj4 (factory)
  • R2T2capturesred captured obj7 (factory)
  • R2T2capturesred captured obj7 (factory)
  • R2T3capturesblue captured obj1 (factory)
  • R2T3capturesblue captured obj1 (factory)
  • R2T3capturesgreen captured obj5 (depot)
  • R2T3capturesgreen captured obj5 (depot)
  • R2T3capturesblue captured obj9 (income)
  • R2T3capturesblue captured obj9 (income)
  • R2T3capturesgreen captured vp_center (victory)
  • R2T3capturesgreen captured vp_center (victory)
  • R2T4capturesgreen captured obj8 (depot)
  • R2T4capturesgreen captured obj8 (depot)
  • R2T4capturesgreen captured south (income)
  • R2T4capturesgreen captured south (income)
  • R2T5killsAlphaStrike-13_scout destroyed IronScribe-17_battle
  • R2T5killsAlphaStrike-13_scout destroyed IronScribe-17_battle
  • R2T5killsAlphaStrike-20_heavy destroyed AlphaStrike-5_scout
  • R2T5killsAlphaStrike-20_heavy destroyed AlphaStrike-5_scout
  • R2T5killsAlphaStrike-20_heavy destroyed AlphaStrike-8_scout
  • R2T5killsAlphaStrike-20_heavy destroyed AlphaStrike-8_scout
  • R2T5killsAlphaStrike_rf2_obj4_0 destroyed IronScribe-5_scout
  • R2T5killsAlphaStrike_rf2_obj4_0 destroyed IronScribe-5_scout
  • R2T5killsAlphaStrike_rf2_obj4_0 destroyed IronScribe-9_scout
  • R2T5killsAlphaStrike_rf2_obj4_0 destroyed IronScribe-9_scout
  • R2T5killsAlphaStrike_rf2_obj4_0 destroyed IronScribe-15_battle
  • R2T5killsAlphaStrike_rf2_obj4_0 destroyed IronScribe-15_battle
  • R2T5capturesgreen captured north (depot)
  • R2T5capturesgreen captured north (depot)
  • R2T6killsAlphaStrike-9_scout destroyed IronScribe-11_battle
  • R2T6killsAlphaStrike-9_scout destroyed IronScribe-11_battle
  • R2T6killsAegisRogue-7_scout destroyed AlphaStrike-3_scout
  • R2T6killsAegisRogue-7_scout destroyed AlphaStrike-3_scout
  • R2T6capturesgreen captured obj3 (income)
  • R2T6capturesgreen captured obj3 (income)
  • R2T7killsVortexStrike-7_scout destroyed AlphaStrike-9_scout
  • R2T7killsVortexStrike-7_scout destroyed AlphaStrike-9_scout
  • R2T7killsAlphaStrike-2_scout destroyed AlphaStrike-4_scout
  • R2T7killsAlphaStrike-2_scout destroyed AlphaStrike-4_scout
  • R2T8killsIronScribe_rf2_obj1_0 destroyed VortexStrike-6_scout
  • R2T8killsIronScribe_rf2_obj1_0 destroyed VortexStrike-6_scout
  • R2T8killsAegisRogue_rf2_obj7_1 destroyed VortexStrike-2_scout
  • R2T8killsAegisRogue_rf2_obj7_1 destroyed VortexStrike-2_scout
  • R2T8killsVortexStrike-6_scout destroyed IronScribe_rf2_obj1_0
  • R2T8killsVortexStrike-6_scout destroyed IronScribe_rf2_obj1_0
  • R2T9killsAlphaStrike-18_battle destroyed IronScribe-12_battle
  • R2T9killsAlphaStrike-18_battle destroyed IronScribe-12_battle
  • R2T9killsAlphaStrike-18_battle destroyed IronScribe-14_battle
  • R2T9killsAlphaStrike-18_battle destroyed IronScribe-14_battle
  • R2T9killsVortexStrike-8_scout destroyed AegisRogue_rf2_obj7_1
  • R2T9killsVortexStrike-8_scout destroyed AegisRogue_rf2_obj7_1
  • R2T9killsAlphaStrike-20_heavy destroyed IronScribe-4_scout
  • R2T9killsAlphaStrike-20_heavy destroyed IronScribe-4_scout
  • R2T9killsAegisRogue_rf2_obj7_1 destroyed VortexStrike-8_scout
  • R2T9killsAegisRogue_rf2_obj7_1 destroyed VortexStrike-8_scout
  • R2T10killsAegisRogue-9_scout destroyed VortexStrike-5_scout
  • R2T10killsAegisRogue-9_scout destroyed VortexStrike-5_scout
  • R2T10killsAlphaStrike-18_battle destroyed IronScribe-13_battle
  • R2T10killsAlphaStrike-18_battle destroyed IronScribe-13_battle
  • R2T10killsVortexStrike-7_scout destroyed IronScribe_rf2_obj1_1
  • R2T10killsVortexStrike-7_scout destroyed IronScribe_rf2_obj1_1
  • R2T10killsVortexStrike-3_scout destroyed AlphaStrike-18_battle
  • R2T10killsVortexStrike-3_scout destroyed AlphaStrike-18_battle
  • R2T11killsVortexStrike-3_scout destroyed AlphaStrike-11_scout
  • R2T11killsVortexStrike-3_scout destroyed AlphaStrike-11_scout
  • R2T12killsIronScribe_rf2_obj1_3 destroyed AlphaStrike-6_scout
  • R2T12killsIronScribe_rf2_obj1_3 destroyed AlphaStrike-6_scout
  • R2T12killsIronScribe_rf2_obj1_3 destroyed AlphaStrike-13_scout
  • R2T12killsIronScribe_rf2_obj1_3 destroyed AlphaStrike-13_scout
  • R2T12killsIronScribe_rf2_obj1_3 destroyed AlphaStrike-14_scout
  • R2T12killsIronScribe_rf2_obj1_3 destroyed AlphaStrike-14_scout
  • R2T12killsIronScribe_rf2_obj1_2 destroyed VortexStrike-3_scout
  • R2T12killsIronScribe_rf2_obj1_2 destroyed VortexStrike-3_scout
  • R2T12killsVortexStrike-7_scout destroyed IronScribe_rf2_obj1_3
  • R2T12killsVortexStrike-7_scout destroyed IronScribe_rf2_obj1_3
  • R3T1killsIronScribe-13_battle destroyed IronScribe-4_scout
  • R3T1killsIronScribe-13_battle destroyed IronScribe-4_scout
  • R3T1killsIronScribe-13_battle destroyed IronScribe-4_scout
  • R3T1killsIronScribe-13_battle destroyed IronScribe-13_battle
  • R3T1killsIronScribe-13_battle destroyed IronScribe-13_battle
  • R3T1killsIronScribe-13_battle destroyed IronScribe-13_battle
  • R3T2capturesgreen captured obj2 (depot)
  • R3T2capturesgreen captured obj2 (depot)
  • R3T2capturesgreen captured obj2 (depot)
  • R3T2capturesblue captured obj3 (income)
  • R3T2capturesblue captured obj3 (income)
  • R3T2capturesblue captured obj3 (income)
  • R3T2capturesyellow captured obj4 (factory)
  • R3T2capturesyellow captured obj4 (factory)
  • R3T2capturesyellow captured obj4 (factory)
  • R3T3killsAegisRogue-7_scout destroyed VortexStrike-5_scout
  • R3T3killsAegisRogue-7_scout destroyed VortexStrike-5_scout
  • R3T3killsAegisRogue-7_scout destroyed VortexStrike-5_scout
  • R3T3killsVortexStrike-3_scout destroyed AegisRogue-7_scout
  • R3T3killsVortexStrike-3_scout destroyed AegisRogue-7_scout
  • R3T3killsVortexStrike-3_scout destroyed AegisRogue-7_scout
  • R3T3capturesred captured obj1 (factory)
  • R3T3capturesred captured obj1 (factory)
  • R3T3capturesred captured obj1 (factory)
  • R3T3capturesgreen captured vp_center (victory)
  • R3T3capturesgreen captured vp_center (victory)
  • R3T3capturesgreen captured vp_center (victory)
  • R3T4killsAegisRogue-6_scout destroyed VortexStrike-3_scout
  • R3T4killsAegisRogue-6_scout destroyed VortexStrike-3_scout
  • R3T4killsAegisRogue-6_scout destroyed VortexStrike-3_scout
  • R3T4capturesgreen captured south (factory)
  • R3T4capturesgreen captured south (factory)
  • R3T4capturesgreen captured south (factory)
  • R3T5killsAlphaStrike-15_scout destroyed AlphaStrike-12_scout
  • R3T5killsAlphaStrike-15_scout destroyed AlphaStrike-12_scout
  • R3T5killsAlphaStrike-15_scout destroyed AlphaStrike-12_scout
  • R3T5killsAlphaStrike_rf3_obj4_0 destroyed AlphaStrike-20_heavy
  • R3T5killsAlphaStrike_rf3_obj4_0 destroyed AlphaStrike-20_heavy
  • R3T5killsAlphaStrike_rf3_obj4_0 destroyed AlphaStrike-20_heavy
  • R3T5capturesred captured obj6 (income)
  • R3T5capturesred captured obj6 (income)
  • R3T5capturesred captured obj6 (income)
  • R3T6killsAegisRogue-6_scout destroyed AlphaStrike-17_battle
  • R3T6killsAegisRogue-6_scout destroyed AlphaStrike-17_battle
  • R3T6killsAegisRogue-6_scout destroyed AlphaStrike-17_battle
  • R3T6killsAlphaStrike-17_battle destroyed AegisRogue-13_battle
  • R3T6killsAlphaStrike-17_battle destroyed AegisRogue-13_battle
  • R3T6killsAlphaStrike-17_battle destroyed AegisRogue-13_battle
  • R3T7killsAegisRogue-9_scout destroyed VortexStrike-8_scout
  • R3T7killsAegisRogue-9_scout destroyed VortexStrike-8_scout
  • R3T7killsAegisRogue-9_scout destroyed VortexStrike-8_scout
  • R3T7killsAlphaStrike_rf3_obj4_1 destroyed AegisRogue-1_scout
  • R3T7killsAlphaStrike_rf3_obj4_1 destroyed AegisRogue-1_scout
  • R3T7killsAlphaStrike_rf3_obj4_1 destroyed AegisRogue-1_scout
  • R3T7killsAlphaStrike_rf3_obj4_1 destroyed AegisRogue-4_scout
  • R3T7killsAlphaStrike_rf3_obj4_1 destroyed AegisRogue-4_scout

Cost by model

ModelCallsPrompt tokCompletionCost
inception/mercury-242244k131k$0.16
tencent/hy342241k62k$0.07
nousresearch/hermes-4-70b42232k61k$0.05
inclusionai/ling-2.6-flash42244k81k<$0.01