Matches / 20260712-133307_m0_seed302397294

TencentHY3wins

2026-07-12 13:33:07 · seed 302397294 · 5 rounds · 1h 21m

Cost$0.53 LLM4k Fallback254

Battlefield

Round 1 map

vp_center (victory) north (depot) south (depot) obj1 (factory) obj2 (depot) obj3 (income) obj4 (factory) obj5 (depot) obj6 (income) obj7 (factory) obj8 (depot) obj9 (income) AegisRogue-1_scout AegisRogue-2_scout AegisRogue-3_scout AegisRogue-4_scout AegisRogue-5_scout AegisRogue-6_scout AegisRogue-7_scout AegisRogue-8_scout AegisRogue-9_scout AegisRogue-10_scout AegisRogue-11_scout AegisRogue-12_scout AegisRogue-13_battle AegisRogue-14_battle AegisRogue-15_battle AegisRogue-16_battle AegisRogue-17_battle AegisRogue-18_battle AegisRogue-19_battle AegisRogue-20_battle IronScribe-1_battle IronScribe-2_scout IronScribe-3_heavy IronScribe-4_battle IronScribe-5_scout IronScribe-6_heavy IronScribe-7_battle IronScribe-8_scout IronScribe-9_heavy IronScribe-10_battle IronScribe-11_scout IronScribe-12_heavy IronScribe-13_battle IronScribe-14_scout IronScribe-15_heavy IronScribe-16_battle IronScribe-17_scout VortexStrike-1_scout VortexStrike-2_scout VortexStrike-3_scout VortexStrike-4_scout VortexStrike-5_scout VortexStrike-6_scout VortexStrike-7_scout VortexStrike-8_scout VortexStrike-9_scout VortexStrike-10_scout VortexStrike-11_battle VortexStrike-12_battle VortexStrike-13_battle VortexStrike-14_battle VortexStrike-15_battle VortexStrike-16_battle VortexStrike-17_heavy VortexStrike-18_heavy AlphaStrike-1_scout AlphaStrike-2_scout AlphaStrike-3_scout AlphaStrike-4_scout AlphaStrike-5_scout AlphaStrike-6_scout AlphaStrike-7_scout AlphaStrike-8_scout AlphaStrike-9_scout AlphaStrike-10_scout AlphaStrike-11_scout AlphaStrike-12_scout AlphaStrike-13_scout AlphaStrike-14_scout AlphaStrike-15_scout AlphaStrike-16_scout AlphaStrike-17_scout AlphaStrike-18_scout AlphaStrike-19_battle AlphaStrike-20_battle
victory income factory depot

Rounds

Round 1

yellow

Top · AlphaStrike-18 (22.5)

Round 2

green

Top · VortexStrike-13 (28.4)

Round 3

green

Top · IronScribe-3 (44.0)

Round 4

yellow

Top · AlphaStrike-19 (32.0)

Round 5

green

Top · AegisRogue-2 (17.0)

Telemetry

Per-turn metrics

Victory points

0 6 13 19 26 32 R2 R3 R4 R5 Ling2.6Flash TencentHY3 Mercury2 Hermes4-70B R1:1 R1:12 R2:9 R3:9 R3:20 R3:31 R4:11 R5:5 R5:12 Ling2.6Flash TencentHY3 Mercury2 Hermes4-70B

Money

0 3k 6k 9k 12k 15k R2 R3 R4 R5 Ling2.6Flash TencentHY3 Mercury2 Hermes4-70B R1:1 R1:12 R2:9 R3:9 R3:20 R3:31 R4:11 R5:5 R5:12 Ling2.6Flash TencentHY3 Mercury2 Hermes4-70B

Damage

0 750 2k 2k 3k 4k R2 R3 R4 R5 Ling2.6Flash TencentHY3 Mercury2 Hermes4-70B R1:1 R1:12 R2:9 R3:9 R3:20 R3:31 R4:11 R5:5 R5:12 Ling2.6Flash TencentHY3 Mercury2 Hermes4-70B

Kills

0 6 11 17 22 28 R2 R3 R4 R5 Ling2.6Flash TencentHY3 Mercury2 Hermes4-70B R1:1 R1:12 R2:9 R3:9 R3:20 R3:31 R4:11 R5:5 R5:12 Ling2.6Flash TencentHY3 Mercury2 Hermes4-70B

Alive

0 5 10 16 21 26 R2 R3 R4 R5 Ling2.6Flash TencentHY3 Mercury2 Hermes4-70B R1:1 R1:12 R2:9 R3:9 R3:20 R3:31 R4:11 R5:5 R5:12 Ling2.6Flash TencentHY3 Mercury2 Hermes4-70B

Round score

0.0 97.4 194.8 292.2 389.6 487.0 R2 R3 R4 R5 Ling2.6Flash TencentHY3 Mercury2 Hermes4-70B R1:1 R1:12 R2:9 R3:9 R3:20 R3:31 R4:11 R5:5 R5:12 Ling2.6Flash TencentHY3 Mercury2 Hermes4-70B

Evolution

War room

Round 0

yellow outfit

Plan · Equip 6 battle tanks with 3 heavy_missiles each for decisive alpha strikes, with 6 scouts holding missile reserves

Purchases (8 tanks)
{
  "AlphaStrike-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AlphaStrike-1_scout": [
    {
      "item": "missile",
      "count": 5
    }
  ],
  "AlphaStrike-2_scout": [
    {
      "item": "missile",
      "count": 5
    }
  ],
  "AlphaStrike-3_scout": [
    {
      "item": "missile",
      "count": 5
    }
  ],
  "AlphaStrike-4_scout": [
    {
      "item": "missile",
      "count": 5
    }
  ],
  "AlphaStrike-5_scout": [
    {
      "item": "missile",
      "count": 5
    }
  ],
  "AlphaStrike-6_scout": [
    {
      "item": "missile",
      "count": 5
    }
  ]
}
blue outfit

Plan · Buy mirv for the 6 heavies to improve cluster control and mid-range volley power; buy force_shield for scouts to enhance survivability and cover denial; save leftover for in-match flexibility.

Purchases (12 tanks)
{
  "IronScribe-3_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "IronScribe-6_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "IronScribe-9_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "IronScribe-12_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "IronScribe-15_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "IronScribe-18_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "IronScribe-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-8_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-10_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-13_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-16_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
red outfit

Plan · Equip battle tanks with one shield and one dirt bomb each, add mirv to three tanks and funky bomb to three others; give two scouts a shield and one scout a dirt bomb for defensive depth.

Purchases (11 tanks)
{
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    }
  ],
  "AegisRogue-19_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-20_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-10_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-11_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}
green outfit

Plan · Equip all tanks with force_shields for survivability, give heavies heavy_missiles to seize VPs, scouts dirt_bombs for cover, and battles missiles for punch.

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ]
}

Round 1

blue edit_settledkept

Hypothesis · Shift to mid-range volley discipline: use mirv/missile bundles to trade shots on our terms and preserve tanks by holding cover denial and shields.

red coach

Hypothesis · Add defensive assets (force shield, dirt bomb, roller) to improve placement and survivability.

Intel · Enemy tends to cluster their tanks and push aggressively at close range, overwhelming our lightly armored units.

Memory · Scouts were destroyed early; without cover they cannot survive long enough to contribute.

New skill · [object Object]

Purchases (3 tanks)
{
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "roller",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · Shift from pure mid-range to layered mid-and-close pressure: add short-range anti-armor to punish flank attempts and front-line close assaults while keeping mid-range volley core to trade on our terms.

Goals · Hold waypoints with layered volleys: mid-range disciplined fire plus short-range close defense and cover denial to minimize exposure.

Style · mid-range volley discipline with selective pushes and close-support overlay

Memory · Round 1 losses at long edges suggest flanking; add short-range tools (roller/dirt_bomb) and shields to tighten close defense while preserving mid-range volley identity.

New skill · [object Object]

Purchases (17 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-13_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-14_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-16_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-17_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-1_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-4_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-8_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
yellow coach

Hypothesis · Upgrade surviving battle tanks to heavy_missile for concentrated firepower, while retaining missile stocks on key scouts for versatility.

Memory · Scouts with missile stocks create more kills; battle tanks need heavy_missile to collapse enemy flanks.

Purchases (7 tanks)
{
  "AlphaStrike-19_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "AlphaStrike-1_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AlphaStrike-2_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AlphaStrike-3_scout": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "AlphaStrike-4_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AlphaStrike-8_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
green coach

Hypothesis · Equip every surviving tank with force_shields and upgrade heavies/battles to heavy_missiles to seize VPs while avoiding wipes.

Intel · AlphaStrike took round 1 with 140 match score; likely aggressive VP rush. Expect them to push early and contest our heavy missile VPs.

Memory · Surviving placement >> kills: destroyed tanks got poor placement. Force_shields on all hulls prevents total wipes and preserves squad fitness.

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}

Round 2

yellow coach

Hypothesis · Shifting to more focused heavy_missile strikes on enemy formations while using dirt_bomb defensively against counterattacks.

Goals · Execute decisive concentrated strikes on enemy formations, then establish defensive cover to preserve key assets.

Style · Maintain aggressive posture in choosing targets while ensuring preserved assets through active defense.

Intel · VortexStrike favors rapid flanking maneuvers with scouts but leaves their backline vulnerable if pressured early.

Memory · Enemy tends to mass in tight groups mid-battle, creating opportunities for concentrated firepower.

Purchases (2 tanks)
{
  "AlphaStrike-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Add layered defense (shields and cover) to core battle tanks while giving a roller blocker and extra missiles for flexibility.

Intel · Enemies tend to cluster and rush early, exposing themselves to area attacks.

Memory · Scouts are dying early; give them cover and let battle tanks hold positions with shields.

New skill · [object Object]

Purchases (7 tanks)
{
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-19_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · Shift to layered mid-range volley with short-range close defense: push heavies and battles slightly forward to dominate mid corridors while scouts screen flanks and deny cover, reducing exposure seen when tanks were placed too deep or too static.

Goals · Hold waypoints with layered volleys: mid-range disciplined fire backed by short-range close-defense and cover denial; only push when supporting fire is in place.

Style · mid-range volley discipline with selective pushes and close-support overlay

Memory · Tanks destroyed when placed too deep with insufficient close cover; scouts and dirt_bombs needed to deny flanking cover and protect pushes.

New skill · [object Object]

Purchases (17 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-13_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-14_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-16_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-17_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-1_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-4_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
green coach

Hypothesis · Arm battlers with shields + heavy missiles and keep scouts cheap with dirt cover so VPs are seized without total wipes.

Intel · AlphaStrike matches our round wins; they likely trade aggressively since our battlers died to kills — expect clumped pushes needing mirv later.

Memory · Surviving tanks with placement scores outperformed killers who died; shields + dirt cover keep battalions alive to hold VPs. Always buy force_shield for frontline.

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}

Round 3

yellow edit_settledkept

Hypothesis · Prioritize aggressive flanking strikes by arming battle tanks with heavy missiles.

green edit_settledkept

Hypothesis · All tanks died last round; boost survivability with force_shields on frontline and upgrade heavies to heavy_missiles to seize VPs faster against match-point IronSentinel.

yellow coach

Hypothesis · Shift scouts to dirt_bomb for cover-building while battle tanks focus fire with heavy_missile waves to collapse enemy flanks.

Goals · Focus on decisive engagements: use concentrated firepower to collapse enemy flanks before they can reinforce.

Style · Maintain aggressive posture but prioritize preservation of key assets when holding the line.

Intel · VortexStrike uses rolling strikes to isolate targets then overwhelms them with co-ordinated fire.

Memory · Last round saw heavy losses; shift scouts to defense/denial while battle tanks concentrate fire.

Purchases (6 tanks)
{
  "AlphaStrike-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AlphaStrike-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-13_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Add defensive dirt and shields to all battle tanks, plus cluster‑clearing mirv on mid‑range units, and extra missiles for late‑game firepower.

Intel · Enemy clusters many low‑HP tanks together, making area‑damage weapons like mirv highly effective.

Memory · Scouts are consistently destroyed early; prioritize protecting battle hulls with cover and shields.

New skill · [object Object]

Purchases (8 tanks)
{
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 12
    }
  ],
  "AegisRogue-19_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-20_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 12
    }
  ]
}
blue coach

Hypothesis · Shift to layered mid-range volley with selective close-defense pushes: buy mid-range firepower (missiles/heavy missiles) for disciplined volleys and a few close-survivability tools (rollers/dirt_bombs) to deny cover and protect tanks during short engagements.

Goals · Hold waypoints with layered mid-range volleys; use short-range pushes only when cover denial and terrain advantage are secured.

Style · mid-range volley discipline with selective pushes and close-support overlay

Memory · Spread purchases across the squad (missiles & heavy missiles) and add rollers/dirt_bombs for close-defense; prioritize surviving placement over raw kills—positioning wins fights.

New skill · [object Object]

Purchases (17 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-13_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-14_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-16_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-17_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-1_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-4_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-8_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
green coach

Hypothesis · Equip all tanks with force_shields for survivability and give heavies baby_nuke to seize VPs; scouts get dirt_bomb for cover to boost placement.

Memory · Most tanks died last round despite kills; survival/placement earns more. Force_shields + dirt_bomb cover are mandatory to keep tanks alive for VP capture.

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ]
}

Round 4

blue edit_settledkept

Hypothesis · Shift from pure mid-range to layered mid-and-close pressure: add short-range anti-armor to punish flank attempts and front-line close assaults while keeping mid-range volley core to trade on our terms.

yellow coach

Hypothesis · Reserve nukes for crippling enemy assaults on hills while using concentrated missile fire to break enemy formations before they reinforce.

Goals · Hold critical lines by using heavy firepower to break enemy charges before they can establish strong positions.

Style · Maintain aggressive targeting of enemy tanks with concentrated fire, but use shields to protect key assets when holding objectives.

Intel · Enemy battle tanks cluster on hills and use heavy missiles to break our defensive lines. Must counter this with overwhelming firepower.

Memory · Scouts with basic loadouts are too fragile in front-line engagements. Focus on preserving battle tanks with shields and concentrated firepower.

Purchases (2 tanks)
{
  "AlphaStrike-19_battle": [
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Add defensive cover and shields to all battle tanks, extra mirv on front tanks to clear clusters, and boost firepower with missiles.

Intel · Enemy forces tend to mass at choke points, using clustered fire to overwhelm placements.

Memory · Scouts are repeatedly destroyed early; prioritize protecting battle tanks with cover and shields to improve placement survivability.

New skill · [object Object]

Purchases (8 tanks)
{
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-19_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-20_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ]
}
blue coach

Hypothesis · Adopt a layered mid-range volley doctrine: front tanks hold with disciplined missile fire while heavy tanks push tighter to contest key waypoints, buying heavier punch (missile/heavy_missile) to enable selective pressure without overextending scouts.

Goals · Hold waypoints with layered mid-range volleys: front elements trade disciplined missile fire to screen and damage while heavies contest shorter-range key lanes to minimize exposure.

Style · mid-range volley discipline with selective pushes and close-support overlay

Memory · Scouts died pushing too far; front-line tanks survived but did little damage. Need heavier punch uprange and dirt/cover denial to protect scouts and enable selective pressure.

New skill · [object Object]

Purchases (17 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-13_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-14_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-16_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-17_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-1_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-4_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
green coach

Hypothesis · All survived but did 0 damage last round; push aggressive VP capture with shields + heavy missiles on heavies and boosted scouts to actually contest AlphaStrike's lead.

Style · Aggressive scouts with shields + dirt cover for survivability; heavies/battles with heavy missiles + shields seize VPs and trade hits; all tanks carry force_shields to avoid wipe.

Intel · AlphaStrike holds match lead at 2 wins; likely pushes VPs aggressively too — expect contested points and early heavy exchanges.

Memory · Surviving with zero damage earns placement cash but wins no rounds; must actively push VPs and fire weapons to outscore AlphaStrike at match point.

New skill · [object Object]

Purchases (18 tanks)
{
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "heavy_missile",
      "count": 9
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 9
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ]
}
Battle log (200 events)
  • R1 round_started Round 1 started
  • R2 round_started Round 2 started
  • R3 round_started Round 3 started
  • R4 round_started Round 4 started
  • R5 round_started Round 5 started
  • R1 round_end Round 1 ended — yellow wins
  • R2 round_end Round 2 ended — green wins
  • R3 round_end Round 3 ended — green wins
  • R4 round_end Round 4 ended — yellow wins
  • R5 round_end Round 5 ended — green wins
  • R1T2 captures yellow captured obj1 (factory)
  • R1T2 captures green captured obj2 (depot)
  • R1T2 captures blue captured obj3 (income)
  • R1T2 captures red captured obj4 (factory)
  • R1T2 captures green captured obj7 (factory)
  • R1T3 kills AegisRogue-15_battle destroyed VortexStrike-13_battle
  • R1T3 kills AegisRogue-15_battle destroyed VortexStrike-15_battle
  • R1T3 kills VortexStrike-15_battle destroyed AegisRogue-1_scout
  • R1T3 kills VortexStrike-18_heavy destroyed AegisRogue-11_scout
  • R1T3 kills VortexStrike-13_battle destroyed AegisRogue-3_scout
  • R1T3 kills VortexStrike-13_battle destroyed AegisRogue-6_scout
  • R1T3 kills VortexStrike-13_battle destroyed AegisRogue-13_battle
  • R1T3 kills VortexStrike-13_battle destroyed AegisRogue-18_battle
  • R1T4 kills AegisRogue-17_battle destroyed AlphaStrike-17_scout
  • R1T4 kills VortexStrike_rf1_obj7_0 destroyed AegisRogue-10_scout
  • R1T4 kills AlphaStrike-1_scout destroyed IronScribe-2_scout
  • R1T4 kills AegisRogue-15_battle destroyed AlphaStrike-15_scout
  • R1T5 kills VortexStrike-11_battle destroyed AegisRogue-20_battle
  • R1T5 kills AlphaStrike_rf1_obj1_0 destroyed AegisRogue-17_battle
  • R1T5 kills AegisRogue-16_battle destroyed AlphaStrike-7_scout
  • R1T5 kills AegisRogue-14_battle destroyed VortexStrike-8_scout
  • R1T5 kills AlphaStrike-7_scout destroyed AegisRogue-5_scout
  • R1T5 captures yellow captured vp_center (victory)
  • R1T6 kills VortexStrike-18_heavy destroyed AegisRogue-4_scout
  • R1T6 kills VortexStrike-18_heavy destroyed AegisRogue-8_scout
  • R1T6 kills VortexStrike-12_battle destroyed AegisRogue_rf1_obj4_0
  • R1T6 kills AlphaStrike_rf1_obj1_0 destroyed AegisRogue-12_scout
  • R1T6 kills VortexStrike-16_battle destroyed AegisRogue_rf1_obj4_1
  • R1T6 kills VortexStrike-3_scout destroyed AegisRogue-14_battle
  • R1T6 kills VortexStrike-3_scout destroyed AegisRogue-15_battle
  • R1T6 kills VortexStrike-3_scout destroyed AegisRogue-19_battle
  • R1T6 kills AlphaStrike_rf1_obj1_1 destroyed AlphaStrike_rf1_obj1_0
  • R1T6 kills VortexStrike-6_scout destroyed AegisRogue-2_scout
  • R1T6 kills AlphaStrike-14_scout destroyed AegisRogue-16_battle
  • R1T6 kills AegisRogue_rf1_obj4_0 destroyed VortexStrike-6_scout
  • R1T7 kills VortexStrike-3_scout destroyed AegisRogue-9_scout
  • R1T7 kills AlphaStrike-3_scout destroyed AlphaStrike-12_scout
  • R1T7 kills AlphaStrike-18_scout destroyed IronScribe-1_battle
  • R1T8 kills AlphaStrike-2_scout destroyed AegisRogue-7_scout
  • R1T8 kills AegisRogue_rf1_obj4_2 destroyed VortexStrike_rf1_obj7_1
  • R1T8 captures yellow captured north (depot)
  • R1T9 kills VortexStrike_rf1_obj7_2 destroyed AegisRogue_rf1_obj4_2
  • R1T9 kills AlphaStrike-18_scout destroyed IronScribe-16_battle
  • R1T9 kills AlphaStrike-1_scout destroyed IronScribe-12_heavy
  • R1T9 kills AlphaStrike-1_scout destroyed IronScribe-14_scout
  • R1T9 kills AegisRogue_rf1_obj4_2 destroyed VortexStrike-16_battle
  • R1T10 kills AlphaStrike-18_scout destroyed IronScribe-10_battle
  • R1T11 kills AlphaStrike-18_scout destroyed IronScribe-4_battle
  • R1T11 kills VortexStrike-14_battle destroyed AlphaStrike-2_scout
  • R1T11 kills AlphaStrike-2_scout destroyed VortexStrike-18_heavy
  • R1T13 kills AlphaStrike-19_battle destroyed VortexStrike-1_scout
  • R1T13 kills AlphaStrike-19_battle destroyed VortexStrike-7_scout
  • R1T13 kills IronScribe-6_heavy destroyed AlphaStrike-1_scout
  • R1T13 kills IronScribe-6_heavy destroyed AlphaStrike-18_scout
  • R1T14 kills IronScribe-6_heavy destroyed AlphaStrike-6_scout
  • R2T1 kills AegisRogue-7_scout destroyed AlphaStrike-15_scout
  • R2T1 kills AegisRogue-7_scout destroyed AlphaStrike-15_scout
  • R2T2 kills AlphaStrike-11_scout destroyed AlphaStrike-16_scout
  • R2T2 kills AlphaStrike-11_scout destroyed AlphaStrike-16_scout
  • R2T2 captures green captured obj2 (depot)
  • R2T2 captures green captured obj2 (depot)
  • R2T2 captures green captured obj5 (depot)
  • R2T2 captures green captured obj5 (depot)
  • R2T2 captures red captured obj7 (factory)
  • R2T2 captures red captured obj7 (factory)
  • R2T2 captures green captured vp_center (victory)
  • R2T2 captures green captured vp_center (victory)
  • R2T3 kills AlphaStrike-10_scout destroyed IronScribe-7_battle
  • R2T3 kills AlphaStrike-10_scout destroyed IronScribe-7_battle
  • R2T4 kills AlphaStrike-19_battle destroyed IronScribe-9_heavy
  • R2T4 kills AlphaStrike-19_battle destroyed IronScribe-9_heavy
  • R2T4 kills IronScribe-9_heavy destroyed AlphaStrike-10_scout
  • R2T4 kills IronScribe-9_heavy destroyed AlphaStrike-10_scout
  • R2T4 captures blue captured obj4 (factory)
  • R2T4 captures blue captured obj4 (factory)
  • R2T4 captures red captured obj8 (depot)
  • R2T4 captures red captured obj8 (depot)
  • R2T5 kills IronScribe-12_heavy destroyed AlphaStrike-1_scout
  • R2T5 kills IronScribe-12_heavy destroyed AlphaStrike-1_scout
  • R2T5 kills IronScribe-12_heavy destroyed AlphaStrike-5_scout
  • R2T5 kills IronScribe-12_heavy destroyed AlphaStrike-5_scout
  • R2T5 kills IronScribe-12_heavy destroyed AlphaStrike-13_scout
  • R2T5 kills IronScribe-12_heavy destroyed AlphaStrike-13_scout
  • R2T5 kills IronScribe-12_heavy destroyed AlphaStrike-18_scout
  • R2T5 kills IronScribe-12_heavy destroyed AlphaStrike-18_scout
  • R2T5 kills IronScribe-12_heavy destroyed AlphaStrike-19_battle
  • R2T5 kills IronScribe-12_heavy destroyed AlphaStrike-19_battle
  • R2T5 kills AegisRogue-13_battle destroyed AlphaStrike-8_scout
  • R2T5 kills AegisRogue-13_battle destroyed AlphaStrike-8_scout
  • R2T5 kills IronScribe-13_battle destroyed AlphaStrike-6_scout
  • R2T5 kills IronScribe-13_battle destroyed AlphaStrike-6_scout
  • R2T5 kills AlphaStrike-19_battle destroyed IronScribe-13_battle
  • R2T5 kills AlphaStrike-19_battle destroyed IronScribe-13_battle
  • R2T5 captures green captured south (depot)
  • R2T5 captures green captured south (depot)
  • R2T6 kills VortexStrike-13_battle destroyed AegisRogue-2_scout
  • R2T6 kills VortexStrike-13_battle destroyed AegisRogue-2_scout
  • R2T6 kills VortexStrike-13_battle destroyed AegisRogue-3_scout
  • R2T6 kills VortexStrike-13_battle destroyed AegisRogue-3_scout
  • R2T6 kills VortexStrike-13_battle destroyed AegisRogue-5_scout
  • R2T6 kills VortexStrike-13_battle destroyed AegisRogue-5_scout
  • R2T6 kills VortexStrike-13_battle destroyed AegisRogue-6_scout
  • R2T6 kills VortexStrike-13_battle destroyed AegisRogue-6_scout
  • R2T6 kills VortexStrike-13_battle destroyed AegisRogue-12_scout
  • R2T6 kills VortexStrike-13_battle destroyed AegisRogue-12_scout
  • R2T6 kills VortexStrike-12_battle destroyed AegisRogue-1_scout
  • R2T6 kills VortexStrike-12_battle destroyed AegisRogue-1_scout
  • R2T6 kills VortexStrike-12_battle destroyed AegisRogue-7_scout
  • R2T6 kills VortexStrike-12_battle destroyed AegisRogue-7_scout
  • R2T6 kills VortexStrike-12_battle destroyed AegisRogue-8_scout
  • R2T6 kills VortexStrike-12_battle destroyed AegisRogue-8_scout
  • R2T6 kills VortexStrike-12_battle destroyed AegisRogue-9_scout
  • R2T6 kills VortexStrike-12_battle destroyed AegisRogue-9_scout
  • R2T6 captures green captured obj9 (income)
  • R2T6 captures green captured obj9 (income)
  • R2T7 kills AlphaStrike-14_scout destroyed IronScribe-3_heavy
  • R2T7 kills AlphaStrike-14_scout destroyed IronScribe-3_heavy
  • R2T7 kills AlphaStrike-9_scout destroyed AlphaStrike-2_scout
  • R2T7 kills AlphaStrike-9_scout destroyed AlphaStrike-2_scout
  • R2T7 kills AlphaStrike-9_scout destroyed AlphaStrike-4_scout
  • R2T7 kills AlphaStrike-9_scout destroyed AlphaStrike-4_scout
  • R2T7 kills AlphaStrike-9_scout destroyed AlphaStrike-9_scout
  • R2T7 kills AlphaStrike-9_scout destroyed AlphaStrike-9_scout
  • R2T8 kills AlphaStrike-14_scout destroyed IronScribe-11_scout
  • R2T8 kills AlphaStrike-14_scout destroyed IronScribe-11_scout
  • R2T8 kills AegisRogue_rf2_obj7_1 destroyed VortexStrike-13_battle
  • R2T8 kills AegisRogue_rf2_obj7_1 destroyed VortexStrike-13_battle
  • R2T8 kills AegisRogue-14_battle destroyed VortexStrike-12_battle
  • R2T8 kills AegisRogue-14_battle destroyed VortexStrike-12_battle
  • R2T8 kills VortexStrike-15_battle destroyed VortexStrike-15_battle
  • R2T8 kills VortexStrike-15_battle destroyed VortexStrike-15_battle
  • R2T8 captures green captured obj6 (income)
  • R2T8 captures green captured obj6 (income)
  • R2T9 kills AlphaStrike-20_battle destroyed IronScribe-6_heavy
  • R2T9 kills AlphaStrike-20_battle destroyed IronScribe-6_heavy
  • R2T9 kills VortexStrike-7_scout destroyed IronScribe-14_scout
  • R2T9 kills VortexStrike-7_scout destroyed IronScribe-14_scout
  • R2T9 kills IronScribe-6_heavy destroyed IronScribe-10_battle
  • R2T9 kills IronScribe-6_heavy destroyed IronScribe-10_battle
  • R2T9 captures green captured obj1 (factory)
  • R2T9 captures green captured obj1 (factory)
  • R2T10 kills IronScribe-2_scout destroyed AlphaStrike-14_scout
  • R2T10 kills IronScribe-2_scout destroyed AlphaStrike-14_scout
  • R3T1 kills IronScribe-3_heavy destroyed AlphaStrike-6_scout
  • R3T1 kills IronScribe-3_heavy destroyed AlphaStrike-6_scout
  • R3T1 kills IronScribe-3_heavy destroyed AlphaStrike-6_scout
  • R3T1 kills IronScribe-3_heavy destroyed AlphaStrike-12_scout
  • R3T1 kills IronScribe-3_heavy destroyed AlphaStrike-12_scout
  • R3T1 kills IronScribe-3_heavy destroyed AlphaStrike-12_scout
  • R3T1 kills IronScribe-13_battle destroyed AlphaStrike-19_battle
  • R3T1 kills IronScribe-13_battle destroyed AlphaStrike-19_battle
  • R3T1 kills IronScribe-13_battle destroyed AlphaStrike-19_battle
  • R3T2 captures green captured obj2 (depot)
  • R3T2 captures green captured obj2 (depot)
  • R3T2 captures green captured obj2 (depot)
  • R3T2 captures green captured obj6 (income)
  • R3T2 captures green captured obj6 (income)
  • R3T2 captures green captured obj6 (income)
  • R3T2 captures blue captured obj7 (factory)
  • R3T2 captures blue captured obj7 (factory)
  • R3T2 captures blue captured obj7 (factory)
  • R3T2 captures yellow captured obj8 (depot)
  • R3T2 captures yellow captured obj8 (depot)
  • R3T2 captures yellow captured obj8 (depot)
  • R3T2 captures green captured south (income)
  • R3T2 captures green captured south (income)
  • R3T2 captures green captured south (income)
  • R3T3 captures red captured north (income)
  • R3T3 captures red captured north (income)
  • R3T3 captures red captured north (income)
  • R3T4 kills VortexStrike-15_battle destroyed AegisRogue-17_battle
  • R3T4 kills VortexStrike-15_battle destroyed AegisRogue-17_battle
  • R3T4 kills VortexStrike-15_battle destroyed AegisRogue-17_battle
  • R3T4 kills AlphaStrike-16_scout destroyed IronScribe-16_battle
  • R3T4 kills AlphaStrike-16_scout destroyed IronScribe-16_battle
  • R3T4 kills AlphaStrike-16_scout destroyed IronScribe-16_battle
  • R3T5 kills VortexStrike-15_battle destroyed AegisRogue-16_battle
  • R3T5 kills VortexStrike-15_battle destroyed AegisRogue-16_battle
  • R3T5 kills VortexStrike-15_battle destroyed AegisRogue-16_battle
  • R3T6 kills VortexStrike-2_scout destroyed VortexStrike-2_scout
  • R3T6 kills VortexStrike-2_scout destroyed VortexStrike-2_scout
  • R3T6 kills VortexStrike-2_scout destroyed VortexStrike-2_scout
  • R3T6 kills IronScribe-4_battle destroyed AlphaStrike-16_scout
  • R3T6 kills IronScribe-4_battle destroyed AlphaStrike-16_scout
  • R3T6 kills IronScribe-4_battle destroyed AlphaStrike-16_scout
  • R3T6 kills IronScribe-3_heavy destroyed AlphaStrike-4_scout
  • R3T6 kills IronScribe-3_heavy destroyed AlphaStrike-4_scout
  • R3T6 kills IronScribe-3_heavy destroyed AlphaStrike-4_scout
  • R3T6 kills IronScribe-3_heavy destroyed AlphaStrike-5_scout
  • R3T6 kills IronScribe-3_heavy destroyed AlphaStrike-5_scout

Cost by model

Model Calls Prompt tok Completion Cost
inception/mercury-2 85 450k 217k $0.27
tencent/hy3 92 551k 130k $0.15
nousresearch/hermes-4-70b 69 374k 97k $0.09
inclusionai/ling-2.6-flash 92 524k 184k $0.01