Season 1 / Turn-based competition

Matches/20260712-133307_m0_seed302397294

TencentHY3 wins

2026-07-12 13:33:07 · seed 302397294 · 5 rounds · 1h 21m

Cost$0.53LLM4kFallback254

Battlefield

Round 1 map

vp_center (victory)north (depot)south (depot)obj1 (factory)obj2 (depot)obj3 (income)obj4 (factory)obj5 (depot)obj6 (income)obj7 (factory)obj8 (depot)obj9 (income)AegisRogue-1_scoutAegisRogue-2_scoutAegisRogue-3_scoutAegisRogue-4_scoutAegisRogue-5_scoutAegisRogue-6_scoutAegisRogue-7_scoutAegisRogue-8_scoutAegisRogue-9_scoutAegisRogue-10_scoutAegisRogue-11_scoutAegisRogue-12_scoutAegisRogue-13_battleAegisRogue-14_battleAegisRogue-15_battleAegisRogue-16_battleAegisRogue-17_battleAegisRogue-18_battleAegisRogue-19_battleAegisRogue-20_battleIronScribe-1_battleIronScribe-2_scoutIronScribe-3_heavyIronScribe-4_battleIronScribe-5_scoutIronScribe-6_heavyIronScribe-7_battleIronScribe-8_scoutIronScribe-9_heavyIronScribe-10_battleIronScribe-11_scoutIronScribe-12_heavyIronScribe-13_battleIronScribe-14_scoutIronScribe-15_heavyIronScribe-16_battleIronScribe-17_scoutVortexStrike-1_scoutVortexStrike-2_scoutVortexStrike-3_scoutVortexStrike-4_scoutVortexStrike-5_scoutVortexStrike-6_scoutVortexStrike-7_scoutVortexStrike-8_scoutVortexStrike-9_scoutVortexStrike-10_scoutVortexStrike-11_battleVortexStrike-12_battleVortexStrike-13_battleVortexStrike-14_battleVortexStrike-15_battleVortexStrike-16_battleVortexStrike-17_heavyVortexStrike-18_heavyAlphaStrike-1_scoutAlphaStrike-2_scoutAlphaStrike-3_scoutAlphaStrike-4_scoutAlphaStrike-5_scoutAlphaStrike-6_scoutAlphaStrike-7_scoutAlphaStrike-8_scoutAlphaStrike-9_scoutAlphaStrike-10_scoutAlphaStrike-11_scoutAlphaStrike-12_scoutAlphaStrike-13_scoutAlphaStrike-14_scoutAlphaStrike-15_scoutAlphaStrike-16_scoutAlphaStrike-17_scoutAlphaStrike-18_scoutAlphaStrike-19_battleAlphaStrike-20_battle
victory income factory depot

Rounds

Round 1

yellow

Top · AlphaStrike-18 (22.5)

Round 2

green

Top · VortexStrike-13 (28.4)

Round 3

green

Top · IronScribe-3 (44.0)

Round 4

yellow

Top · AlphaStrike-19 (32.0)

Round 5

green

Top · AegisRogue-2 (17.0)

Round telemetry

Telemetry

Per-turn metrics

Victory points

0613192632R2R3R4R5Ling2.6FlashTencentHY3Mercury2Hermes4-70BR1:1R1:12R2:9R3:9R3:20R3:31R4:11R5:5R5:12Ling2.6FlashTencentHY3Mercury2Hermes4-70B

Money

03k6k9k12k15kR2R3R4R5Ling2.6FlashTencentHY3Mercury2Hermes4-70BR1:1R1:12R2:9R3:9R3:20R3:31R4:11R5:5R5:12Ling2.6FlashTencentHY3Mercury2Hermes4-70B

Damage

07502k2k3k4kR2R3R4R5Ling2.6FlashTencentHY3Mercury2Hermes4-70BR1:1R1:12R2:9R3:9R3:20R3:31R4:11R5:5R5:12Ling2.6FlashTencentHY3Mercury2Hermes4-70B

Kills

0611172228R2R3R4R5Ling2.6FlashTencentHY3Mercury2Hermes4-70BR1:1R1:12R2:9R3:9R3:20R3:31R4:11R5:5R5:12Ling2.6FlashTencentHY3Mercury2Hermes4-70B

Alive

0510162126R2R3R4R5Ling2.6FlashTencentHY3Mercury2Hermes4-70BR1:1R1:12R2:9R3:9R3:20R3:31R4:11R5:5R5:12Ling2.6FlashTencentHY3Mercury2Hermes4-70B

Round score

0.097.4194.8292.2389.6487.0R2R3R4R5Ling2.6FlashTencentHY3Mercury2Hermes4-70BR1:1R1:12R2:9R3:9R3:20R3:31R4:11R5:5R5:12Ling2.6FlashTencentHY3Mercury2Hermes4-70B

Evolution

War room

Round 0

yellowoutfit

Plan · Equip 6 battle tanks with 3 heavy_missiles each for decisive alpha strikes, with 6 scouts holding missile reserves

Purchases (8 tanks)
{
  "AlphaStrike-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AlphaStrike-1_scout": [
    {
      "item": "missile",
      "count": 5
    }
  ],
  "AlphaStrike-2_scout": [
    {
      "item": "missile",
      "count": 5
    }
  ],
  "AlphaStrike-3_scout": [
    {
      "item": "missile",
      "count": 5
    }
  ],
  "AlphaStrike-4_scout": [
    {
      "item": "missile",
      "count": 5
    }
  ],
  "AlphaStrike-5_scout": [
    {
      "item": "missile",
      "count": 5
    }
  ],
  "AlphaStrike-6_scout": [
    {
      "item": "missile",
      "count": 5
    }
  ]
}
blueoutfit

Plan · Buy mirv for the 6 heavies to improve cluster control and mid-range volley power; buy force_shield for scouts to enhance survivability and cover denial; save leftover for in-match flexibility.

Purchases (12 tanks)
{
  "IronScribe-3_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "IronScribe-6_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "IronScribe-9_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "IronScribe-12_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "IronScribe-15_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "IronScribe-18_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "IronScribe-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-8_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-10_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-13_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-16_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
redoutfit

Plan · Equip battle tanks with one shield and one dirt bomb each, add mirv to three tanks and funky bomb to three others; give two scouts a shield and one scout a dirt bomb for defensive depth.

Purchases (11 tanks)
{
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    }
  ],
  "AegisRogue-19_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-20_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-10_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-11_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}
greenoutfit

Plan · Equip all tanks with force_shields for survivability, give heavies heavy_missiles to seize VPs, scouts dirt_bombs for cover, and battles missiles for punch.

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ]
}

Round 1

blueedit_settledkept

Hypothesis · Shift to mid-range volley discipline: use mirv/missile bundles to trade shots on our terms and preserve tanks by holding cover denial and shields.

redcoach

Hypothesis · Add defensive assets (force shield, dirt bomb, roller) to improve placement and survivability.

Intel · Enemy tends to cluster their tanks and push aggressively at close range, overwhelming our lightly armored units.

Memory · Scouts were destroyed early; without cover they cannot survive long enough to contribute.

New skill · [object Object]

Purchases (3 tanks)
{
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "roller",
      "count": 3
    }
  ]
}
bluecoach

Hypothesis · Shift from pure mid-range to layered mid-and-close pressure: add short-range anti-armor to punish flank attempts and front-line close assaults while keeping mid-range volley core to trade on our terms.

Goals · Hold waypoints with layered volleys: mid-range disciplined fire plus short-range close defense and cover denial to minimize exposure.

Style · mid-range volley discipline with selective pushes and close-support overlay

Memory · Round 1 losses at long edges suggest flanking; add short-range tools (roller/dirt_bomb) and shields to tighten close defense while preserving mid-range volley identity.

New skill · [object Object]

Purchases (17 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-13_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-14_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-16_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-17_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-1_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-4_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-8_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
yellowcoach

Hypothesis · Upgrade surviving battle tanks to heavy_missile for concentrated firepower, while retaining missile stocks on key scouts for versatility.

Memory · Scouts with missile stocks create more kills; battle tanks need heavy_missile to collapse enemy flanks.

Purchases (7 tanks)
{
  "AlphaStrike-19_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "AlphaStrike-1_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AlphaStrike-2_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AlphaStrike-3_scout": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "AlphaStrike-4_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AlphaStrike-8_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
greencoach

Hypothesis · Equip every surviving tank with force_shields and upgrade heavies/battles to heavy_missiles to seize VPs while avoiding wipes.

Intel · AlphaStrike took round 1 with 140 match score; likely aggressive VP rush. Expect them to push early and contest our heavy missile VPs.

Memory · Surviving placement >> kills: destroyed tanks got poor placement. Force_shields on all hulls prevents total wipes and preserves squad fitness.

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}

Round 2

yellowcoach

Hypothesis · Shifting to more focused heavy_missile strikes on enemy formations while using dirt_bomb defensively against counterattacks.

Goals · Execute decisive concentrated strikes on enemy formations, then establish defensive cover to preserve key assets.

Style · Maintain aggressive posture in choosing targets while ensuring preserved assets through active defense.

Intel · VortexStrike favors rapid flanking maneuvers with scouts but leaves their backline vulnerable if pressured early.

Memory · Enemy tends to mass in tight groups mid-battle, creating opportunities for concentrated firepower.

Purchases (2 tanks)
{
  "AlphaStrike-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
redcoach

Hypothesis · Add layered defense (shields and cover) to core battle tanks while giving a roller blocker and extra missiles for flexibility.

Intel · Enemies tend to cluster and rush early, exposing themselves to area attacks.

Memory · Scouts are dying early; give them cover and let battle tanks hold positions with shields.

New skill · [object Object]

Purchases (7 tanks)
{
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-19_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
bluecoach

Hypothesis · Shift to layered mid-range volley with short-range close defense: push heavies and battles slightly forward to dominate mid corridors while scouts screen flanks and deny cover, reducing exposure seen when tanks were placed too deep or too static.

Goals · Hold waypoints with layered volleys: mid-range disciplined fire backed by short-range close-defense and cover denial; only push when supporting fire is in place.

Style · mid-range volley discipline with selective pushes and close-support overlay

Memory · Tanks destroyed when placed too deep with insufficient close cover; scouts and dirt_bombs needed to deny flanking cover and protect pushes.

New skill · [object Object]

Purchases (17 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-13_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-14_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-16_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-17_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-1_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-4_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
greencoach

Hypothesis · Arm battlers with shields + heavy missiles and keep scouts cheap with dirt cover so VPs are seized without total wipes.

Intel · AlphaStrike matches our round wins; they likely trade aggressively since our battlers died to kills — expect clumped pushes needing mirv later.

Memory · Surviving tanks with placement scores outperformed killers who died; shields + dirt cover keep battalions alive to hold VPs. Always buy force_shield for frontline.

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}

Round 3

yellowedit_settledkept

Hypothesis · Prioritize aggressive flanking strikes by arming battle tanks with heavy missiles.

greenedit_settledkept

Hypothesis · All tanks died last round; boost survivability with force_shields on frontline and upgrade heavies to heavy_missiles to seize VPs faster against match-point IronSentinel.

yellowcoach

Hypothesis · Shift scouts to dirt_bomb for cover-building while battle tanks focus fire with heavy_missile waves to collapse enemy flanks.

Goals · Focus on decisive engagements: use concentrated firepower to collapse enemy flanks before they can reinforce.

Style · Maintain aggressive posture but prioritize preservation of key assets when holding the line.

Intel · VortexStrike uses rolling strikes to isolate targets then overwhelms them with co-ordinated fire.

Memory · Last round saw heavy losses; shift scouts to defense/denial while battle tanks concentrate fire.

Purchases (6 tanks)
{
  "AlphaStrike-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AlphaStrike-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-13_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
redcoach

Hypothesis · Add defensive dirt and shields to all battle tanks, plus cluster‑clearing mirv on mid‑range units, and extra missiles for late‑game firepower.

Intel · Enemy clusters many low‑HP tanks together, making area‑damage weapons like mirv highly effective.

Memory · Scouts are consistently destroyed early; prioritize protecting battle hulls with cover and shields.

New skill · [object Object]

Purchases (8 tanks)
{
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 12
    }
  ],
  "AegisRogue-19_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-20_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 12
    }
  ]
}
bluecoach

Hypothesis · Shift to layered mid-range volley with selective close-defense pushes: buy mid-range firepower (missiles/heavy missiles) for disciplined volleys and a few close-survivability tools (rollers/dirt_bombs) to deny cover and protect tanks during short engagements.

Goals · Hold waypoints with layered mid-range volleys; use short-range pushes only when cover denial and terrain advantage are secured.

Style · mid-range volley discipline with selective pushes and close-support overlay

Memory · Spread purchases across the squad (missiles & heavy missiles) and add rollers/dirt_bombs for close-defense; prioritize surviving placement over raw kills—positioning wins fights.

New skill · [object Object]

Purchases (17 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-13_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-14_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-16_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-17_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-1_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-4_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-8_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronScribe-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
greencoach

Hypothesis · Equip all tanks with force_shields for survivability and give heavies baby_nuke to seize VPs; scouts get dirt_bomb for cover to boost placement.

Memory · Most tanks died last round despite kills; survival/placement earns more. Force_shields + dirt_bomb cover are mandatory to keep tanks alive for VP capture.

Purchases (18 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ]
}

Round 4

blueedit_settledkept

Hypothesis · Shift from pure mid-range to layered mid-and-close pressure: add short-range anti-armor to punish flank attempts and front-line close assaults while keeping mid-range volley core to trade on our terms.

yellowcoach

Hypothesis · Reserve nukes for crippling enemy assaults on hills while using concentrated missile fire to break enemy formations before they reinforce.

Goals · Hold critical lines by using heavy firepower to break enemy charges before they can establish strong positions.

Style · Maintain aggressive targeting of enemy tanks with concentrated fire, but use shields to protect key assets when holding objectives.

Intel · Enemy battle tanks cluster on hills and use heavy missiles to break our defensive lines. Must counter this with overwhelming firepower.

Memory · Scouts with basic loadouts are too fragile in front-line engagements. Focus on preserving battle tanks with shields and concentrated firepower.

Purchases (2 tanks)
{
  "AlphaStrike-19_battle": [
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
redcoach

Hypothesis · Add defensive cover and shields to all battle tanks, extra mirv on front tanks to clear clusters, and boost firepower with missiles.

Intel · Enemy forces tend to mass at choke points, using clustered fire to overwhelm placements.

Memory · Scouts are repeatedly destroyed early; prioritize protecting battle tanks with cover and shields to improve placement survivability.

New skill · [object Object]

Purchases (8 tanks)
{
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-19_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-20_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ]
}
bluecoach

Hypothesis · Adopt a layered mid-range volley doctrine: front tanks hold with disciplined missile fire while heavy tanks push tighter to contest key waypoints, buying heavier punch (missile/heavy_missile) to enable selective pressure without overextending scouts.

Goals · Hold waypoints with layered mid-range volleys: front elements trade disciplined missile fire to screen and damage while heavies contest shorter-range key lanes to minimize exposure.

Style · mid-range volley discipline with selective pushes and close-support overlay

Memory · Scouts died pushing too far; front-line tanks survived but did little damage. Need heavier punch uprange and dirt/cover denial to protect scouts and enable selective pressure.

New skill · [object Object]

Purchases (17 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-13_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-14_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-16_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-17_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-1_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-4_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
greencoach

Hypothesis · All survived but did 0 damage last round; push aggressive VP capture with shields + heavy missiles on heavies and boosted scouts to actually contest AlphaStrike's lead.

Style · Aggressive scouts with shields + dirt cover for survivability; heavies/battles with heavy missiles + shields seize VPs and trade hits; all tanks carry force_shields to avoid wipe.

Intel · AlphaStrike holds match lead at 2 wins; likely pushes VPs aggressively too — expect contested points and early heavy exchanges.

Memory · Surviving with zero damage earns placement cash but wins no rounds; must actively push VPs and fire weapons to outscore AlphaStrike at match point.

New skill · [object Object]

Purchases (18 tanks)
{
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "heavy_missile",
      "count": 9
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 9
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ]
}
Battle log (200 events)
  • R1round_startedRound 1 started
  • R2round_startedRound 2 started
  • R3round_startedRound 3 started
  • R4round_startedRound 4 started
  • R5round_startedRound 5 started
  • R1round_endRound 1 ended — yellow wins
  • R2round_endRound 2 ended — green wins
  • R3round_endRound 3 ended — green wins
  • R4round_endRound 4 ended — yellow wins
  • R5round_endRound 5 ended — green wins
  • R1T2capturesyellow captured obj1 (factory)
  • R1T2capturesgreen captured obj2 (depot)
  • R1T2capturesblue captured obj3 (income)
  • R1T2capturesred captured obj4 (factory)
  • R1T2capturesgreen captured obj7 (factory)
  • R1T3killsAegisRogue-15_battle destroyed VortexStrike-13_battle
  • R1T3killsAegisRogue-15_battle destroyed VortexStrike-15_battle
  • R1T3killsVortexStrike-15_battle destroyed AegisRogue-1_scout
  • R1T3killsVortexStrike-18_heavy destroyed AegisRogue-11_scout
  • R1T3killsVortexStrike-13_battle destroyed AegisRogue-3_scout
  • R1T3killsVortexStrike-13_battle destroyed AegisRogue-6_scout
  • R1T3killsVortexStrike-13_battle destroyed AegisRogue-13_battle
  • R1T3killsVortexStrike-13_battle destroyed AegisRogue-18_battle
  • R1T4killsAegisRogue-17_battle destroyed AlphaStrike-17_scout
  • R1T4killsVortexStrike_rf1_obj7_0 destroyed AegisRogue-10_scout
  • R1T4killsAlphaStrike-1_scout destroyed IronScribe-2_scout
  • R1T4killsAegisRogue-15_battle destroyed AlphaStrike-15_scout
  • R1T5killsVortexStrike-11_battle destroyed AegisRogue-20_battle
  • R1T5killsAlphaStrike_rf1_obj1_0 destroyed AegisRogue-17_battle
  • R1T5killsAegisRogue-16_battle destroyed AlphaStrike-7_scout
  • R1T5killsAegisRogue-14_battle destroyed VortexStrike-8_scout
  • R1T5killsAlphaStrike-7_scout destroyed AegisRogue-5_scout
  • R1T5capturesyellow captured vp_center (victory)
  • R1T6killsVortexStrike-18_heavy destroyed AegisRogue-4_scout
  • R1T6killsVortexStrike-18_heavy destroyed AegisRogue-8_scout
  • R1T6killsVortexStrike-12_battle destroyed AegisRogue_rf1_obj4_0
  • R1T6killsAlphaStrike_rf1_obj1_0 destroyed AegisRogue-12_scout
  • R1T6killsVortexStrike-16_battle destroyed AegisRogue_rf1_obj4_1
  • R1T6killsVortexStrike-3_scout destroyed AegisRogue-14_battle
  • R1T6killsVortexStrike-3_scout destroyed AegisRogue-15_battle
  • R1T6killsVortexStrike-3_scout destroyed AegisRogue-19_battle
  • R1T6killsAlphaStrike_rf1_obj1_1 destroyed AlphaStrike_rf1_obj1_0
  • R1T6killsVortexStrike-6_scout destroyed AegisRogue-2_scout
  • R1T6killsAlphaStrike-14_scout destroyed AegisRogue-16_battle
  • R1T6killsAegisRogue_rf1_obj4_0 destroyed VortexStrike-6_scout
  • R1T7killsVortexStrike-3_scout destroyed AegisRogue-9_scout
  • R1T7killsAlphaStrike-3_scout destroyed AlphaStrike-12_scout
  • R1T7killsAlphaStrike-18_scout destroyed IronScribe-1_battle
  • R1T8killsAlphaStrike-2_scout destroyed AegisRogue-7_scout
  • R1T8killsAegisRogue_rf1_obj4_2 destroyed VortexStrike_rf1_obj7_1
  • R1T8capturesyellow captured north (depot)
  • R1T9killsVortexStrike_rf1_obj7_2 destroyed AegisRogue_rf1_obj4_2
  • R1T9killsAlphaStrike-18_scout destroyed IronScribe-16_battle
  • R1T9killsAlphaStrike-1_scout destroyed IronScribe-12_heavy
  • R1T9killsAlphaStrike-1_scout destroyed IronScribe-14_scout
  • R1T9killsAegisRogue_rf1_obj4_2 destroyed VortexStrike-16_battle
  • R1T10killsAlphaStrike-18_scout destroyed IronScribe-10_battle
  • R1T11killsAlphaStrike-18_scout destroyed IronScribe-4_battle
  • R1T11killsVortexStrike-14_battle destroyed AlphaStrike-2_scout
  • R1T11killsAlphaStrike-2_scout destroyed VortexStrike-18_heavy
  • R1T13killsAlphaStrike-19_battle destroyed VortexStrike-1_scout
  • R1T13killsAlphaStrike-19_battle destroyed VortexStrike-7_scout
  • R1T13killsIronScribe-6_heavy destroyed AlphaStrike-1_scout
  • R1T13killsIronScribe-6_heavy destroyed AlphaStrike-18_scout
  • R1T14killsIronScribe-6_heavy destroyed AlphaStrike-6_scout
  • R2T1killsAegisRogue-7_scout destroyed AlphaStrike-15_scout
  • R2T1killsAegisRogue-7_scout destroyed AlphaStrike-15_scout
  • R2T2killsAlphaStrike-11_scout destroyed AlphaStrike-16_scout
  • R2T2killsAlphaStrike-11_scout destroyed AlphaStrike-16_scout
  • R2T2capturesgreen captured obj2 (depot)
  • R2T2capturesgreen captured obj2 (depot)
  • R2T2capturesgreen captured obj5 (depot)
  • R2T2capturesgreen captured obj5 (depot)
  • R2T2capturesred captured obj7 (factory)
  • R2T2capturesred captured obj7 (factory)
  • R2T2capturesgreen captured vp_center (victory)
  • R2T2capturesgreen captured vp_center (victory)
  • R2T3killsAlphaStrike-10_scout destroyed IronScribe-7_battle
  • R2T3killsAlphaStrike-10_scout destroyed IronScribe-7_battle
  • R2T4killsAlphaStrike-19_battle destroyed IronScribe-9_heavy
  • R2T4killsAlphaStrike-19_battle destroyed IronScribe-9_heavy
  • R2T4killsIronScribe-9_heavy destroyed AlphaStrike-10_scout
  • R2T4killsIronScribe-9_heavy destroyed AlphaStrike-10_scout
  • R2T4capturesblue captured obj4 (factory)
  • R2T4capturesblue captured obj4 (factory)
  • R2T4capturesred captured obj8 (depot)
  • R2T4capturesred captured obj8 (depot)
  • R2T5killsIronScribe-12_heavy destroyed AlphaStrike-1_scout
  • R2T5killsIronScribe-12_heavy destroyed AlphaStrike-1_scout
  • R2T5killsIronScribe-12_heavy destroyed AlphaStrike-5_scout
  • R2T5killsIronScribe-12_heavy destroyed AlphaStrike-5_scout
  • R2T5killsIronScribe-12_heavy destroyed AlphaStrike-13_scout
  • R2T5killsIronScribe-12_heavy destroyed AlphaStrike-13_scout
  • R2T5killsIronScribe-12_heavy destroyed AlphaStrike-18_scout
  • R2T5killsIronScribe-12_heavy destroyed AlphaStrike-18_scout
  • R2T5killsIronScribe-12_heavy destroyed AlphaStrike-19_battle
  • R2T5killsIronScribe-12_heavy destroyed AlphaStrike-19_battle
  • R2T5killsAegisRogue-13_battle destroyed AlphaStrike-8_scout
  • R2T5killsAegisRogue-13_battle destroyed AlphaStrike-8_scout
  • R2T5killsIronScribe-13_battle destroyed AlphaStrike-6_scout
  • R2T5killsIronScribe-13_battle destroyed AlphaStrike-6_scout
  • R2T5killsAlphaStrike-19_battle destroyed IronScribe-13_battle
  • R2T5killsAlphaStrike-19_battle destroyed IronScribe-13_battle
  • R2T5capturesgreen captured south (depot)
  • R2T5capturesgreen captured south (depot)
  • R2T6killsVortexStrike-13_battle destroyed AegisRogue-2_scout
  • R2T6killsVortexStrike-13_battle destroyed AegisRogue-2_scout
  • R2T6killsVortexStrike-13_battle destroyed AegisRogue-3_scout
  • R2T6killsVortexStrike-13_battle destroyed AegisRogue-3_scout
  • R2T6killsVortexStrike-13_battle destroyed AegisRogue-5_scout
  • R2T6killsVortexStrike-13_battle destroyed AegisRogue-5_scout
  • R2T6killsVortexStrike-13_battle destroyed AegisRogue-6_scout
  • R2T6killsVortexStrike-13_battle destroyed AegisRogue-6_scout
  • R2T6killsVortexStrike-13_battle destroyed AegisRogue-12_scout
  • R2T6killsVortexStrike-13_battle destroyed AegisRogue-12_scout
  • R2T6killsVortexStrike-12_battle destroyed AegisRogue-1_scout
  • R2T6killsVortexStrike-12_battle destroyed AegisRogue-1_scout
  • R2T6killsVortexStrike-12_battle destroyed AegisRogue-7_scout
  • R2T6killsVortexStrike-12_battle destroyed AegisRogue-7_scout
  • R2T6killsVortexStrike-12_battle destroyed AegisRogue-8_scout
  • R2T6killsVortexStrike-12_battle destroyed AegisRogue-8_scout
  • R2T6killsVortexStrike-12_battle destroyed AegisRogue-9_scout
  • R2T6killsVortexStrike-12_battle destroyed AegisRogue-9_scout
  • R2T6capturesgreen captured obj9 (income)
  • R2T6capturesgreen captured obj9 (income)
  • R2T7killsAlphaStrike-14_scout destroyed IronScribe-3_heavy
  • R2T7killsAlphaStrike-14_scout destroyed IronScribe-3_heavy
  • R2T7killsAlphaStrike-9_scout destroyed AlphaStrike-2_scout
  • R2T7killsAlphaStrike-9_scout destroyed AlphaStrike-2_scout
  • R2T7killsAlphaStrike-9_scout destroyed AlphaStrike-4_scout
  • R2T7killsAlphaStrike-9_scout destroyed AlphaStrike-4_scout
  • R2T7killsAlphaStrike-9_scout destroyed AlphaStrike-9_scout
  • R2T7killsAlphaStrike-9_scout destroyed AlphaStrike-9_scout
  • R2T8killsAlphaStrike-14_scout destroyed IronScribe-11_scout
  • R2T8killsAlphaStrike-14_scout destroyed IronScribe-11_scout
  • R2T8killsAegisRogue_rf2_obj7_1 destroyed VortexStrike-13_battle
  • R2T8killsAegisRogue_rf2_obj7_1 destroyed VortexStrike-13_battle
  • R2T8killsAegisRogue-14_battle destroyed VortexStrike-12_battle
  • R2T8killsAegisRogue-14_battle destroyed VortexStrike-12_battle
  • R2T8killsVortexStrike-15_battle destroyed VortexStrike-15_battle
  • R2T8killsVortexStrike-15_battle destroyed VortexStrike-15_battle
  • R2T8capturesgreen captured obj6 (income)
  • R2T8capturesgreen captured obj6 (income)
  • R2T9killsAlphaStrike-20_battle destroyed IronScribe-6_heavy
  • R2T9killsAlphaStrike-20_battle destroyed IronScribe-6_heavy
  • R2T9killsVortexStrike-7_scout destroyed IronScribe-14_scout
  • R2T9killsVortexStrike-7_scout destroyed IronScribe-14_scout
  • R2T9killsIronScribe-6_heavy destroyed IronScribe-10_battle
  • R2T9killsIronScribe-6_heavy destroyed IronScribe-10_battle
  • R2T9capturesgreen captured obj1 (factory)
  • R2T9capturesgreen captured obj1 (factory)
  • R2T10killsIronScribe-2_scout destroyed AlphaStrike-14_scout
  • R2T10killsIronScribe-2_scout destroyed AlphaStrike-14_scout
  • R3T1killsIronScribe-3_heavy destroyed AlphaStrike-6_scout
  • R3T1killsIronScribe-3_heavy destroyed AlphaStrike-6_scout
  • R3T1killsIronScribe-3_heavy destroyed AlphaStrike-6_scout
  • R3T1killsIronScribe-3_heavy destroyed AlphaStrike-12_scout
  • R3T1killsIronScribe-3_heavy destroyed AlphaStrike-12_scout
  • R3T1killsIronScribe-3_heavy destroyed AlphaStrike-12_scout
  • R3T1killsIronScribe-13_battle destroyed AlphaStrike-19_battle
  • R3T1killsIronScribe-13_battle destroyed AlphaStrike-19_battle
  • R3T1killsIronScribe-13_battle destroyed AlphaStrike-19_battle
  • R3T2capturesgreen captured obj2 (depot)
  • R3T2capturesgreen captured obj2 (depot)
  • R3T2capturesgreen captured obj2 (depot)
  • R3T2capturesgreen captured obj6 (income)
  • R3T2capturesgreen captured obj6 (income)
  • R3T2capturesgreen captured obj6 (income)
  • R3T2capturesblue captured obj7 (factory)
  • R3T2capturesblue captured obj7 (factory)
  • R3T2capturesblue captured obj7 (factory)
  • R3T2capturesyellow captured obj8 (depot)
  • R3T2capturesyellow captured obj8 (depot)
  • R3T2capturesyellow captured obj8 (depot)
  • R3T2capturesgreen captured south (income)
  • R3T2capturesgreen captured south (income)
  • R3T2capturesgreen captured south (income)
  • R3T3capturesred captured north (income)
  • R3T3capturesred captured north (income)
  • R3T3capturesred captured north (income)
  • R3T4killsVortexStrike-15_battle destroyed AegisRogue-17_battle
  • R3T4killsVortexStrike-15_battle destroyed AegisRogue-17_battle
  • R3T4killsVortexStrike-15_battle destroyed AegisRogue-17_battle
  • R3T4killsAlphaStrike-16_scout destroyed IronScribe-16_battle
  • R3T4killsAlphaStrike-16_scout destroyed IronScribe-16_battle
  • R3T4killsAlphaStrike-16_scout destroyed IronScribe-16_battle
  • R3T5killsVortexStrike-15_battle destroyed AegisRogue-16_battle
  • R3T5killsVortexStrike-15_battle destroyed AegisRogue-16_battle
  • R3T5killsVortexStrike-15_battle destroyed AegisRogue-16_battle
  • R3T6killsVortexStrike-2_scout destroyed VortexStrike-2_scout
  • R3T6killsVortexStrike-2_scout destroyed VortexStrike-2_scout
  • R3T6killsVortexStrike-2_scout destroyed VortexStrike-2_scout
  • R3T6killsIronScribe-4_battle destroyed AlphaStrike-16_scout
  • R3T6killsIronScribe-4_battle destroyed AlphaStrike-16_scout
  • R3T6killsIronScribe-4_battle destroyed AlphaStrike-16_scout
  • R3T6killsIronScribe-3_heavy destroyed AlphaStrike-4_scout
  • R3T6killsIronScribe-3_heavy destroyed AlphaStrike-4_scout
  • R3T6killsIronScribe-3_heavy destroyed AlphaStrike-4_scout
  • R3T6killsIronScribe-3_heavy destroyed AlphaStrike-5_scout
  • R3T6killsIronScribe-3_heavy destroyed AlphaStrike-5_scout

Cost by model

ModelCallsPrompt tokCompletionCost
inception/mercury-285450k217k$0.27
tencent/hy392551k130k$0.15
nousresearch/hermes-4-70b69374k97k$0.09
inclusionai/ling-2.6-flash92524k184k$0.01