Plan · Squad wallet empty; relying on baseline infinite baby_missiles and existing missile reserves for geometric grid coverage.
Matches / 20260712-102313_m0_seed1374472911
Gemini3.1FlashLitewins
2026-07-12 10:23:13 · seed 1374472911 · 4 rounds · 25m 8s
Seats
Gemini3.1FlashLite · google/gemini-3.1-flash-lite
1037.2 → 1047.9 +10.7
MinimaxM2.7 · minimax/minimax-m2.7:nitro
1000.6 → 1005.0 +4.4
Mercury2 · inception/mercury-2
1029.2 → 1024.3 -4.9
Hermes4-70B · nousresearch/hermes-4-70b
966.7 → 956.6 -10.1
Battlefield
Round 1 map
Rounds
Round 1
green
Top · Iron (32.4)
Round 2
blue
Top · IronSentinel-10 (20.5)
Round 3
green
Top · Iron (58.3)
Round 4
green
Top · Iron (83.1)
Telemetry
Per-turn metrics
Victory points
Money
Damage
Kills
Alive
Round score
Evolution
War room
Round 0
Plan · Equip heavies with shields and mirv, battle tanks with dirt cover, scouts with extra missiles for flexibility.
Purchases (7 tanks)
{
"AegisRogue-16_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "mirv",
"count": 1
}
],
"AegisRogue-17_heavy": [
{
"item": "force_shield",
"count": 1
},
{
"item": "mirv",
"count": 1
}
],
"AegisRogue-18_heavy": [
{
"item": "force_shield",
"count": 1
},
{
"item": "mirv",
"count": 1
}
],
"AegisRogue-11_battle": [
{
"item": "dirt_bomb",
"count": 2
}
],
"AegisRogue-12_battle": [
{
"item": "dirt_bomb",
"count": 2
}
],
"AegisRogue-13_battle": [
{
"item": "dirt_bomb",
"count": 2
}
],
"AegisRogue-10_scout": [
{
"item": "missile",
"count": 3
}
]
}Plan · Equip main battle tank with heavy_missiles for alpha strikes and nukes for area denial, while outfitting scouts with dirt_bombs to create vision control and defensive cover.
Purchases (10 tanks)
{
"AlphaStrike-10_battle": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "nuke",
"count": 3
}
],
"AlphaStrike-1_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-2_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-3_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-4_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-5_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-6_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-7_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-8_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-9_scout": [
{
"item": "dirt_bomb",
"count": 3
}
]
}Round 1
Hypothesis · Transitioning to area-denial saturation using Funky Bombs to create lethal zones that force enemy movement into attrition traps.
Hypothesis · Transitioning to a grid-denial doctrine by saturating the map with area-of-effect weaponry, forcing enemies into restricted bottlenecks.
Goals · Prioritize terrain control over direct engagement; force the enemy to bleed for every inch of map.
Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.
Intel · Opponents are clumping in predictable defensive clusters; high-yield splash munitions are mandatory for disruption.
Memory · High-kill tanks (3, 5, 20) are magnets for focus fire; they must become area-denial nodes rather than frontline brawlers to increase survival.
New skill · [object Object]
Purchases (9 tanks)
{
"Iron_Vector-3_battle": [
{
"item": "nuke",
"count": 3
},
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-5_battle": [
{
"item": "nuke",
"count": 3
},
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-20_battle": [
{
"item": "nuke",
"count": 3
},
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-1_battle": [
{
"item": "nuke",
"count": 3
},
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-15_battle": [
{
"item": "funky_bomb",
"count": 3
},
{
"item": "force_shield",
"count": 2
}
],
"Iron_Vector-19_battle": [
{
"item": "funky_bomb",
"count": 3
},
{
"item": "force_shield",
"count": 2
}
],
"Iron_Vector-18_battle": [
{
"item": "funky_bomb",
"count": 3
},
{
"item": "force_shield",
"count": 2
}
],
"Iron_Vector-4_battle": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "force_shield",
"count": 2
}
],
"Iron_Vector-6_battle": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "force_shield",
"count": 2
}
]
}Hypothesis · Invest in missile stockpiles across the squad for consistent damage output while preserving capital for future rounds.
Intel · Opponents are advancing aggressively but little is known about their specific loadout preferences or coordination tactics.
Memory · Last engagement suffered heavy losses; conserve resources for sustained engagements until enemy patterns are better understood.
Purchases (9 tanks)
{
"AlphaStrike-1_scout": [
{
"item": "missile",
"count": 3
}
],
"AlphaStrike-2_scout": [
{
"item": "missile",
"count": 3
}
],
"AlphaStrike-3_scout": [
{
"item": "missile",
"count": 3
}
],
"AlphaStrike-4_scout": [
{
"item": "missile",
"count": 3
}
],
"AlphaStrike-5_scout": [
{
"item": "missile",
"count": 3
}
],
"AlphaStrike-6_scout": [
{
"item": "missile",
"count": 3
}
],
"AlphaStrike-7_scout": [
{
"item": "missile",
"count": 3
}
],
"AlphaStrike-8_scout": [
{
"item": "missile",
"count": 3
}
],
"AlphaStrike-9_scout": [
{
"item": "missile",
"count": 3
}
]
}Hypothesis · Add defensive cover (dirt_bomb) and shields, plus rollers for repositioning, to improve placement and survivability.
Intel · Enemy rushes clusters early, overwhelming low‑placement tanks.
Memory · Scouts and battle tanks died early due to lack of cover; adding dirt_bomb and shields improves survivability.
New skill · [object Object]
Purchases (18 tanks)
{
"AegisRogue-1_scout": [
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "force_shield",
"count": 1
}
],
"AegisRogue-2_scout": [
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "force_shield",
"count": 1
}
],
"AegisRogue-3_scout": [
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "force_shield",
"count": 1
}
],
"AegisRogue-4_scout": [
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "force_shield",
"count": 1
}
],
"AegisRogue-5_scout": [
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "force_shield",
"count": 1
}
],
"AegisRogue-6_scout": [
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-7_scout": [
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-8_scout": [
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-9_scout": [
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-10_scout": [
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-11_battle": [
{
"item": "dirt_bomb",
"count": 2
},
{
"item": "force_shield",
"count": 1
},
{
"item": "roller",
"count": 1
}
],
"AegisRogue-12_battle": [
{
"item": "dirt_bomb",
"count": 2
},
{
"item": "force_shield",
"count": 1
},
{
"item": "roller",
"count": 1
}
],
"AegisRogue-13_battle": [
{
"item": "dirt_bomb",
"count": 2
},
{
"item": "force_shield",
"count": 1
},
{
"item": "roller",
"count": 1
}
],
"AegisRogue-14_battle": [
{
"item": "dirt_bomb",
"count": 2
},
{
"item": "force_shield",
"count": 1
},
{
"item": "roller",
"count": 1
}
],
"AegisRogue-15_battle": [
{
"item": "dirt_bomb",
"count": 2
},
{
"item": "force_shield",
"count": 1
},
{
"item": "roller",
"count": 1
}
],
"AegisRogue-16_heavy": [
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "force_shield",
"count": 1
},
{
"item": "roller",
"count": 1
}
],
"AegisRogue-17_heavy": [
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "force_shield",
"count": 1
},
{
"item": "roller",
"count": 1
}
],
"AegisRogue-18_heavy": [
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "force_shield",
"count": 1
},
{
"item": "roller",
"count": 1
}
]
}Hypothesis · Elite scouts (3,4,2) with heavy_missile punch through armor while force_shields rescue the fragile 5/6 scouts from early death
Intel · Iron_Vector's 300 match score suggests aggressive early positioning — they're likely buying heavy weapons and pressing advantages hard
Memory · Scouts with 150+ damage in round 1 (tanks 3,8) survived longest; mass baby_missiles without punch fails against armored opponents
New skill · [object Object]
Purchases (5 tanks)
{
"IronSentinel-2_scout": [
{
"item": "heavy_missile",
"count": 1
}
],
"IronSentinel-3_scout": [
{
"item": "heavy_missile",
"count": 1
}
],
"IronSentinel-4_scout": [
{
"item": "heavy_missile",
"count": 1
}
],
"IronSentinel-5_scout": [
{
"item": "force_shield",
"count": 1
}
],
"IronSentinel-6_scout": [
{
"item": "force_shield",
"count": 1
}
]
}Round 2
Hypothesis · Concentrating high-yield munitions on top performers while utilizing defensive denial to protect the perimeter.
Goals · Transition from attrition to area denial; use cover-dropping to isolate enemy clusters for high-yield strikes.
Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.
Intel · Opponents favor static clusters at the start; target the center of the grouping early.
Memory · Aggressive movement leads to early attrition. Survival correlates with low-mobility, high-damage output. Focus firepower on the center-mass of enemy formations.
New skill · [object Object]
Purchases (6 tanks)
{
"Iron_Vector-3_battle": [
{
"item": "nuke",
"count": 1
},
{
"item": "mirv",
"count": 1
}
],
"Iron_Vector-1_battle": [
{
"item": "nuke",
"count": 1
}
],
"Iron_Vector-14_battle": [
{
"item": "heavy_missile",
"count": 1
},
{
"item": "force_shield",
"count": 1
}
],
"Iron_Vector-12_battle": [
{
"item": "heavy_missile",
"count": 1
}
],
"Iron_Vector-18_battle": [
{
"item": "dirt_bomb",
"count": 1
}
],
"Iron_Vector-19_battle": [
{
"item": "dirt_bomb",
"count": 1
}
]
}Hypothesis · Use dirt_bombs to create protective cover for scouting advance while reserving heavy_missile for armored targets.
Intel · Enemy holds position until flanking scouts are within range — deploy cover early.
Memory · Pre-lay dirt_bombs to create forward cover before engaging.
Purchases (10 tanks)
{
"AlphaStrike-10_battle": [
{
"item": "heavy_missile",
"count": 3
}
],
"AlphaStrike-1_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-2_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-3_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-4_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-5_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-6_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-7_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-8_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-9_scout": [
{
"item": "dirt_bomb",
"count": 3
}
]
}Hypothesis · Add layered cover and shields to all tanks while giving battle tanks extra missiles and funky bombs, heavy tanks cluster‑clear weapons; focus on survivability.
Intel · Enemy favors tight clusters and early rushes, overwhelming our front line with swarm fire.
Memory · Scouts and battle tanks fell early when uncovered; adding dirt_bomb cover and extra shields greatly improves placement durability.
New skill · [object Object]
Purchases (18 tanks)
{
"AegisRogue-1_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-2_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-3_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-4_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-5_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-6_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-7_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-8_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-9_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-10_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-11_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "roller",
"count": 3
},
{
"item": "missile",
"count": 6
},
{
"item": "funky_bomb",
"count": 3
}
],
"AegisRogue-12_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "roller",
"count": 3
},
{
"item": "missile",
"count": 6
},
{
"item": "funky_bomb",
"count": 3
}
],
"AegisRogue-13_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "roller",
"count": 3
},
{
"item": "missile",
"count": 6
},
{
"item": "funky_bomb",
"count": 3
}
],
"AegisRogue-14_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "roller",
"count": 3
},
{
"item": "missile",
"count": 6
},
{
"item": "funky_bomb",
"count": 3
}
],
"AegisRogue-15_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "roller",
"count": 3
},
{
"item": "missile",
"count": 6
},
{
"item": "funky_bomb",
"count": 3
}
],
"AegisRogue-16_heavy": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "roller",
"count": 3
},
{
"item": "heavy_missile",
"count": 3
},
{
"item": "baby_nuke",
"count": 3
},
{
"item": "mirv",
"count": 3
}
],
"AegisRogue-17_heavy": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "roller",
"count": 3
},
{
"item": "heavy_missile",
"count": 3
},
{
"item": "baby_nuke",
"count": 3
},
{
"item": "mirv",
"count": 3
}
],
"AegisRogue-18_heavy": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "roller",
"count": 3
},
{
"item": "heavy_missile",
"count": 3
},
{
"item": "baby_nuke",
"count": 3
},
{
"item": "mirv",
"count": 3
}
]
}Hypothesis · Shields on battle tanks first (shields-first doctrine), missile surplus to high-performing tanks; scouts with shields survive longer to screen
Goals · Secure round 3 win to close match-score gap on Iron_Vector
Style · Shields-first on battle/heavy tanks; scouts screen and distract, heavies deliver the killing blows
Intel · Iron_Vector leads with 335 match score — likely running aggressive push tactics; we need consistent survival to outlast them
Memory · Scouts dying with 0 damage (IronSentinel-4, IronSentinel-5) means shields are worth more than extra missiles for them
Purchases (10 tanks)
{
"IronSentinel-7_battle": [
{
"item": "force_shield",
"count": 1
}
],
"IronSentinel-8_battle": [
{
"item": "force_shield",
"count": 1
}
],
"IronSentinel-9_battle": [
{
"item": "force_shield",
"count": 1
}
],
"IronSentinel-1_scout": [
{
"item": "force_shield",
"count": 1
}
],
"IronSentinel-4_scout": [
{
"item": "force_shield",
"count": 1
}
],
"IronSentinel-10_battle": [
{
"item": "missile",
"count": 3
}
],
"IronSentinel-11_battle": [
{
"item": "missile",
"count": 3
}
],
"IronSentinel-12_battle": [
{
"item": "missile",
"count": 3
}
],
"IronSentinel-2_scout": [
{
"item": "missile",
"count": 3
}
],
"IronSentinel-6_scout": [
{
"item": "missile",
"count": 3
}
]
}Round 3
Hypothesis · Match point round — concentrate heavy ordnance on proven performers; shields on battle tanks to survive long enough to secure the round win
Hypothesis · Concentrate high-yield munitions on top performers to secure the final round victory through overwhelming denial.
Goals · Secure the final victory point by turning key chokepoints into high-lethality dead zones.
Style · Geometric saturation: prioritizing cluster-wipe capabilities and shield reinforcement on surviving anchors.
Intel · Enemies tend to cluster in center-map objectives; saturating these zones with nukes and MIRVs is essential for area denial.
Memory · High-performing units (Vector-1, 3, 20) generate the most value; shielding them ensures the squad maintains its offensive pressure late-round.
New skill · [object Object]
Purchases (5 tanks)
{
"Iron_Vector-1_battle": [
{
"item": "nuke",
"count": 3
},
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-20_battle": [
{
"item": "nuke",
"count": 3
},
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-3_battle": [
{
"item": "nuke",
"count": 3
},
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-14_battle": [
{
"item": "force_shield",
"count": 6
}
],
"Iron_Vector-15_battle": [
{
"item": "force_shield",
"count": 6
}
]
}Hypothesis · Iron_Vector has match point — we need shields on our surviving battle tanks and concentrated heavy_missile for alpha strikes to secure the must-win round
Intel · Iron_Vector plays aggressive at match point — expects them to push hard, making shields on heavies critical
Memory · Tank-8 survived with force_shield + low profile; shields on all battle tanks are worth more than extra missiles this round
New skill · [object Object]
Purchases (8 tanks)
{
"IronSentinel-10_battle": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-11_battle": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-12_battle": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-8_battle": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-9_battle": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-2_scout": [
{
"item": "heavy_missile",
"count": 3
}
],
"IronSentinel-6_scout": [
{
"item": "heavy_missile",
"count": 3
}
],
"IronSentinel-7_battle": [
{
"item": "heavy_missile",
"count": 3
}
]
}Hypothesis · Add extra cover and shields to all tanks, give mobility to scouts, and equip key tanks with missiles for defensive fire.
Intel · Enemy concentrates fire on clustered battle tanks, causing many destructions while ignoring scattered scouts.
Memory · Scouts without immediate cover are destroyed quickly; adding dirt_bomb and rollers greatly improves their survivability.
New skill · [object Object]
Purchases (18 tanks)
{
"AegisRogue-10_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-11_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
}
],
"AegisRogue-12_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
}
],
"AegisRogue-13_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
}
],
"AegisRogue-14_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-15_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-16_heavy": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
}
],
"AegisRogue-17_heavy": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
}
],
"AegisRogue-18_heavy": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "missile",
"count": 3
}
],
"AegisRogue-1_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-2_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-3_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-4_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-5_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-6_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-7_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-8_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-9_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "roller",
"count": 3
}
]
}Hypothesis · Prioritize aggressive flanking strikes by arming battle tanks with heavy missiles.
Goals · Focus on decisive engagements: use concentrated firepower to collapse enemy flanks before they can reinforce.
Style · Maintain aggressive posture but prioritize preservation of key assets when holding the line.
Intel · Enemy squads are likely holding defensive positions near map edges; flanking is key to breaking their formation.
Memory · Scouts are too fragile; concentrate firepower on battle tanks to deliver decisive strikes and improve placement.
Purchases (1 tanks)
{
"AlphaStrike-10_battle": [
{
"item": "heavy_missile",
"count": 3
}
]
}Battle log (200 events)
- R1 round_started Round 1 started
- R2 round_started Round 2 started
- R3 round_started Round 3 started
- R4 round_started Round 4 started
- R1 round_end Round 1 ended — green wins
- R2 round_end Round 2 ended — blue wins
- R3 round_end Round 3 ended — green wins
- R4 round_end Round 4 ended — green wins
- R1T2 kills Iron_Vector-20_battle destroyed AlphaStrike-6_scout
- R1T2 kills AlphaStrike-7_scout destroyed AegisRogue-1_scout
- R1T2 kills AlphaStrike-7_scout destroyed AegisRogue-2_scout
- R1T2 captures green captured obj1 (factory)
- R1T2 captures yellow captured obj2 (depot)
- R1T2 captures blue captured obj4 (factory)
- R1T2 captures red captured obj6 (income)
- R1T2 captures yellow captured vp_center (victory)
- R1T3 kills Iron_Vector-20_battle destroyed AlphaStrike-2_scout
- R1T3 kills IronSentinel-3_scout destroyed AegisRogue-7_scout
- R1T3 kills IronSentinel-3_scout destroyed IronSentinel-5_scout
- R1T3 kills AlphaStrike-2_scout destroyed Iron_Vector-17_battle
- R1T3 captures red captured obj9 (income)
- R1T5 kills Iron_Vector-14_battle destroyed AlphaStrike-5_scout
- R1T5 kills Iron_Vector_rf1_obj1_0 destroyed IronSentinel-4_scout
- R1T5 kills Iron_Vector-20_battle destroyed AlphaStrike-8_scout
- R1T5 captures green captured north (income)
- R1T6 kills IronSentinel-3_scout destroyed AegisRogue-6_scout
- R1T6 kills Iron_Vector-20_battle destroyed AlphaStrike-7_scout
- R1T6 captures blue captured obj7 (factory)
- R1T6 captures yellow captured obj8 (depot)
- R1T6 captures red captured south (factory)
- R1T7 kills Iron_Vector-19_battle destroyed AlphaStrike-9_scout
- R1T7 kills Iron_Vector-18_battle destroyed AlphaStrike-1_scout
- R1T8 kills Iron_Vector-18_battle destroyed AlphaStrike-10_battle
- R1T8 kills AegisRogue-12_battle destroyed IronSentinel-11_battle
- R1T9 kills Iron_Vector_rf1_obj1_0 destroyed AegisRogue-3_scout
- R1T9 kills Iron_Vector_rf1_obj1_0 destroyed IronSentinel-3_scout
- R1T9 kills Iron_Vector-3_battle destroyed IronSentinel-1_scout
- R1T9 kills Iron_Vector-3_battle destroyed IronSentinel-2_scout
- R1T9 kills Iron_Vector-1_battle destroyed IronSentinel-6_scout
- R1T9 kills Iron_Vector-20_battle destroyed AegisRogue-4_scout
- R1T9 kills AegisRogue-14_battle destroyed Iron_Vector-20_battle
- R1T9 kills AegisRogue-14_battle destroyed Iron_Vector_rf1_obj1_0
- R1T9 kills IronSentinel-8_battle destroyed AegisRogue-5_scout
- R1T9 kills IronSentinel-8_battle destroyed AegisRogue-8_scout
- R1T9 captures green captured obj5 (depot)
- R1T11 kills IronSentinel_rf1_obj4_0 destroyed AegisRogue-14_battle
- R1T11 kills AegisRogue_rf1_south_1 destroyed IronSentinel_rf1_obj4_0
- R1T11 kills AegisRogue_rf1_south_1 destroyed IronSentinel_rf1_obj7_0
- R1T11 kills IronSentinel_rf1_obj7_0 destroyed AegisRogue-12_battle
- R1T11 kills IronSentinel_rf1_obj4_1 destroyed IronSentinel-10_battle
- R1T11 captures green captured obj3 (income)
- R1T12 kills AegisRogue-11_battle destroyed Iron_Vector-1_battle
- R1T12 kills Iron_Vector-3_battle destroyed AegisRogue-11_battle
- R1T12 kills Iron_Vector-3_battle destroyed AegisRogue_rf1_south_1
- R1T13 kills AegisRogue-13_battle destroyed Iron_Vector-14_battle
- R1T13 kills AegisRogue-18_heavy destroyed IronSentinel_rf1_obj7_1
- R1T13 kills AegisRogue-18_heavy destroyed IronSentinel_rf1_obj7_2
- R1T13 kills Iron_Vector-4_battle destroyed IronSentinel-8_battle
- R1T13 kills Iron_Vector-6_battle destroyed IronSentinel-12_battle
- R1T13 kills Iron_Vector-6_battle destroyed IronSentinel_rf1_obj4_3
- R1T14 kills IronSentinel_rf1_obj4_1 destroyed AegisRogue-18_heavy
- R1T14 kills Iron_Vector-19_battle destroyed AegisRogue-13_battle
- R1T14 kills AegisRogue-18_heavy destroyed IronSentinel-9_battle
- R1T14 kills Iron_Vector-11_battle destroyed Iron_Vector-15_battle
- R1T14 kills AegisRogue-10_scout destroyed Iron_Vector-18_battle
- R1T14 kills Iron_Vector-3_battle destroyed Iron_Vector-19_battle
- R1T14 kills Iron_Vector-18_battle destroyed AegisRogue-15_battle
- R1T14 kills Iron_Vector-15_battle destroyed AegisRogue-10_scout
- R1T15 kills AegisRogue_rf1_south_2 destroyed Iron_Vector-2_battle
- R1T15 kills Iron_Vector_rf1_obj1_1 destroyed IronSentinel-7_battle
- R1T15 kills Iron_Vector_rf1_obj1_1 destroyed IronSentinel_rf1_obj4_2
- R1T15 kills Iron_Vector_rf1_obj1_1 destroyed IronSentinel_rf1_obj4_5
- R1T16 kills IronSentinel_rf1_obj4_4 destroyed Iron_Vector-4_battle
- R1T16 kills IronSentinel_rf1_obj7_3 destroyed IronSentinel_rf1_obj4_4
- R1T17 kills Iron_Vector-5_battle destroyed IronSentinel_rf1_obj7_3
- R1T17 kills IronSentinel_rf1_obj4_1 destroyed AegisRogue-9_scout
- R1T17 kills AegisRogue_rf1_south_2 destroyed Iron_Vector-11_battle
- R1T17 kills AegisRogue_rf1_south_2 destroyed Iron_Vector-13_battle
- R1T17 kills Iron_Vector-11_battle destroyed IronSentinel_rf1_obj4_1
- R1T17 captures green captured obj8 (depot)
- R1T18 kills blue_rf1_obj4_7 destroyed Iron_Vector_rf1_obj1_1
- R1T19 kills Iron_Vector-5_battle destroyed blue_rf1_obj7_4
- R1T19 kills blue_rf1_obj4_6 destroyed Iron_Vector_rf1_obj1_4
- R1T19 kills Iron_Vector-16_battle destroyed AegisRogue_rf1_south_2
- R1T19 captures green captured vp_center (victory)
- R1T20 kills blue_rf1_obj4_6 destroyed Iron_Vector-5_battle
- R1T20 kills Iron_Vector-3_battle destroyed AegisRogue_rf1_south_0
- R1T20 kills Iron_Vector-8_battle destroyed blue_rf1_obj4_6
- R1T21 kills blue_rf1_obj7_5 destroyed Iron_Vector-6_battle
- R1T21 kills Iron_Vector-12_battle destroyed AlphaStrike-4_scout
- R1T21 kills Iron_Vector-6_battle destroyed blue_rf1_obj7_5
- R1T22 kills blue_rf1_obj4_7 destroyed Iron_Vector-8_battle
- R1T22 kills AegisRogue-16_heavy destroyed Iron_Vector-3_battle
- R1T22 kills Iron_Vector_rf1_obj1_7 destroyed blue_rf1_obj7_6
- R1T22 kills AlphaStrike-3_scout destroyed AlphaStrike-3_scout
- R1T22 kills Iron_Vector_rf1_obj1_6 destroyed blue_rf1_obj7_7
- R1T22 kills Iron_Vector-3_battle destroyed AegisRogue-16_heavy
- R1T22 captures green captured obj2 (depot)
- R1T23 kills blue_rf1_obj4_7 destroyed Iron_Vector-9_battle
- R1T23 kills AegisRogue_rf1_south_6 destroyed Iron_Vector_rf1_obj1_5
- R1T23 kills AegisRogue_rf1_south_5 destroyed Iron_Vector-7_battle
- R1T23 kills Iron_Vector-9_battle destroyed blue_rf1_obj4_7
- R1T25 kills Iron_Vector-16_battle destroyed AegisRogue_rf1_south_3
- R1T25 kills AegisRogue_rf1_south_7 destroyed Iron_Vector-16_battle
- R1T25 kills AegisRogue_rf1_south_7 destroyed Iron_Vector_rf1_obj1_6
- R1T28 kills AegisRogue_rf1_south_7 destroyed Iron_Vector-10_battle
- R1T29 kills AegisRogue_rf1_south_7 destroyed Iron_Vector-12_battle
- R1T29 kills Iron_Vector-12_battle destroyed AegisRogue-17_heavy
- R2T2 captures red captured obj6 (income)
- R2T2 captures red captured obj6 (income)
- R2T2 captures green captured obj8 (depot)
- R2T2 captures green captured obj8 (depot)
- R2T3 kills IronSentinel-6_scout destroyed AlphaStrike-7_scout
- R2T3 kills IronSentinel-6_scout destroyed AlphaStrike-7_scout
- R2T3 kills Iron_Vector-1_battle destroyed AlphaStrike-2_scout
- R2T3 kills Iron_Vector-1_battle destroyed AlphaStrike-2_scout
- R2T3 kills Iron_Vector-1_battle destroyed AlphaStrike-8_scout
- R2T3 kills Iron_Vector-1_battle destroyed AlphaStrike-8_scout
- R2T3 captures yellow captured obj7 (factory)
- R2T3 captures yellow captured obj7 (factory)
- R2T3 captures blue captured vp_center (victory)
- R2T3 captures blue captured vp_center (victory)
- R2T4 kills AlphaStrike-1_scout destroyed Iron_Vector-1_battle
- R2T4 kills AlphaStrike-1_scout destroyed Iron_Vector-1_battle
- R2T4 kills Iron_Vector-3_battle destroyed AlphaStrike-6_scout
- R2T4 kills Iron_Vector-3_battle destroyed AlphaStrike-6_scout
- R2T4 kills IronSentinel-6_scout destroyed AlphaStrike-3_scout
- R2T4 kills IronSentinel-6_scout destroyed AlphaStrike-3_scout
- R2T5 kills Iron_Vector-3_battle destroyed AlphaStrike-4_scout
- R2T5 kills Iron_Vector-3_battle destroyed AlphaStrike-4_scout
- R2T5 captures red captured obj3 (income)
- R2T5 captures red captured obj3 (income)
- R2T6 kills AlphaStrike-1_scout destroyed Iron_Vector-13_battle
- R2T6 kills AlphaStrike-1_scout destroyed Iron_Vector-13_battle
- R2T6 kills IronSentinel-2_scout destroyed AlphaStrike-1_scout
- R2T6 kills IronSentinel-2_scout destroyed AlphaStrike-1_scout
- R2T7 kills IronSentinel-1_scout destroyed AegisRogue-9_scout
- R2T7 kills IronSentinel-1_scout destroyed AegisRogue-9_scout
- R2T7 kills IronSentinel-2_scout destroyed AlphaStrike-10_battle
- R2T7 kills IronSentinel-2_scout destroyed AlphaStrike-10_battle
- R2T7 captures red captured obj9 (income)
- R2T7 captures red captured obj9 (income)
- R2T8 kills Iron_Vector-14_battle destroyed AlphaStrike-5_scout
- R2T8 kills Iron_Vector-14_battle destroyed AlphaStrike-5_scout
- R2T8 kills IronSentinel-10_battle destroyed AlphaStrike_rf2_obj7_0
- R2T8 kills IronSentinel-10_battle destroyed AlphaStrike_rf2_obj7_0
- R2T8 kills AlphaStrike-9_scout destroyed Iron_Vector-11_battle
- R2T8 kills AlphaStrike-9_scout destroyed Iron_Vector-11_battle
- R2T8 captures green captured obj5 (depot)
- R2T8 captures green captured obj5 (depot)
- R2T9 kills AlphaStrike_rf2_obj7_1 destroyed IronSentinel-8_battle
- R2T9 kills AlphaStrike_rf2_obj7_1 destroyed IronSentinel-8_battle
- R2T9 kills IronSentinel-10_battle destroyed AlphaStrike_rf2_obj7_2
- R2T9 kills IronSentinel-10_battle destroyed AlphaStrike_rf2_obj7_2
- R2T9 kills Iron_Vector-14_battle destroyed AlphaStrike-9_scout
- R2T9 kills Iron_Vector-14_battle destroyed AlphaStrike-9_scout
- R2T10 kills IronSentinel-10_battle destroyed AlphaStrike_rf2_obj7_1
- R2T10 kills IronSentinel-10_battle destroyed AlphaStrike_rf2_obj7_1
- R2T10 kills Iron_Vector-20_battle destroyed Iron_Vector-17_battle
- R2T10 kills Iron_Vector-20_battle destroyed Iron_Vector-17_battle
- R2T10 kills Iron_Vector-20_battle destroyed Iron_Vector-20_battle
- R2T10 kills Iron_Vector-20_battle destroyed Iron_Vector-20_battle
- R2T11 kills Iron_Vector-19_battle destroyed IronSentinel-1_scout
- R2T11 kills Iron_Vector-19_battle destroyed IronSentinel-1_scout
- R2T12 kills IronSentinel-11_battle destroyed AegisRogue-6_scout
- R2T12 kills IronSentinel-11_battle destroyed AegisRogue-6_scout
- R2T12 kills IronSentinel-11_battle destroyed AegisRogue-7_scout
- R2T12 kills IronSentinel-11_battle destroyed AegisRogue-7_scout
- R2T12 kills IronSentinel-11_battle destroyed AegisRogue-10_scout
- R2T12 kills IronSentinel-11_battle destroyed AegisRogue-10_scout
- R2T12 kills IronSentinel-11_battle destroyed IronSentinel-4_scout
- R2T12 kills IronSentinel-11_battle destroyed IronSentinel-4_scout
- R2T12 kills IronSentinel-12_battle destroyed AegisRogue-2_scout
- R2T12 kills IronSentinel-12_battle destroyed AegisRogue-2_scout
- R2T12 kills IronSentinel-4_scout destroyed AegisRogue-4_scout
- R2T12 kills IronSentinel-4_scout destroyed AegisRogue-4_scout
- R3T2 kills AlphaStrike-10_battle destroyed Iron_Vector-18_battle
- R3T2 kills AlphaStrike-10_battle destroyed Iron_Vector-18_battle
- R3T2 kills AlphaStrike-10_battle destroyed Iron_Vector-18_battle
- R3T2 captures blue captured obj1 (factory)
- R3T2 captures blue captured obj1 (factory)
- R3T2 captures blue captured obj1 (factory)
- R3T2 captures red captured obj6 (income)
- R3T2 captures red captured obj6 (income)
- R3T2 captures red captured obj6 (income)
- R3T2 captures blue captured obj8 (depot)
- R3T2 captures blue captured obj8 (depot)
- R3T2 captures blue captured obj8 (depot)
- R3T2 captures green captured obj9 (income)
- R3T2 captures green captured obj9 (income)
- R3T2 captures green captured obj9 (income)
- R3T2 captures green captured south (depot)
- R3T2 captures green captured south (depot)
- R3T2 captures green captured south (depot)
- R3T3 kills IronSentinel-10_battle destroyed AlphaStrike-3_scout
- R3T3 kills IronSentinel-10_battle destroyed AlphaStrike-3_scout
- R3T3 kills IronSentinel-10_battle destroyed AlphaStrike-3_scout
- R3T3 kills Iron_Vector-3_battle destroyed AlphaStrike-1_scout
- R3T3 kills Iron_Vector-3_battle destroyed AlphaStrike-1_scout
- R3T3 kills Iron_Vector-3_battle destroyed AlphaStrike-1_scout
Cost by model
| Model | Calls | Prompt tok | Completion | Cost |
|---|---|---|---|---|
| google/gemini-3.1-flash-lite | 77 | 473k | 102k | $0.27 |
| minimax/minimax-m2.7:nitro | 64 | 319k | 179k | $0.25 |
| inception/mercury-2 | 68 | 349k | 190k | $0.23 |
| nousresearch/hermes-4-70b | 62 | 227k | 33k | $0.04 |