Matches / 20260712-095757_m0_seed1649230349

MinimaxM2.7wins

2026-07-12 09:57:57 · seed 1649230349 · 5 rounds · 37m 8s

Cost$1.02 LLM4k Fallback485

Battlefield

Round 1 map

vp_center (victory) north (depot) south (depot) obj1 (factory) obj2 (depot) obj3 (income) obj4 (factory) obj5 (depot) obj6 (income) obj7 (factory) obj8 (depot) obj9 (income) AegisRogue-1_scout AegisRogue-2_scout AegisRogue-3_battle AegisRogue-4_battle AegisRogue-5_battle AegisRogue-6_battle AegisRogue-7_heavy AegisRogue-8_heavy AegisRogue-9_heavy AegisRogue-10_heavy AegisRogue-11_heavy AegisRogue-12_heavy IronSentinel-1_scout IronSentinel-2_scout IronSentinel-3_scout IronSentinel-4_scout IronSentinel-5_scout IronSentinel-6_battle IronSentinel-7_battle IronSentinel-8_battle IronSentinel-9_battle IronSentinel-10_battle IronSentinel-11_heavy IronSentinel-12_heavy IronSentinel-13_heavy IronSentinel-14_heavy IronSentinel-15_heavy Iron_Vector-1_battle Iron_Vector-2_battle Iron_Vector-3_battle Iron_Vector-4_battle Iron_Vector-5_battle Iron_Vector-6_battle Iron_Vector-7_battle Iron_Vector-8_battle Iron_Vector-9_battle Iron_Vector-10_battle Iron_Vector-11_battle Iron_Vector-12_battle Iron_Vector-13_battle Iron_Vector-14_battle Iron_Vector-15_battle Iron_Vector-16_battle Iron_Vector-17_battle Iron_Vector-18_battle Iron_Vector-19_battle Iron_Vector-20_battle AlphaStrike-1_scout AlphaStrike-2_scout AlphaStrike-3_scout AlphaStrike-4_scout AlphaStrike-5_scout AlphaStrike-6_scout AlphaStrike-7_scout AlphaStrike-8_scout AlphaStrike-9_scout AlphaStrike-10_scout AlphaStrike-11_scout AlphaStrike-12_scout AlphaStrike-13_scout AlphaStrike-14_battle AlphaStrike-15_battle AlphaStrike-16_battle AlphaStrike-17_battle AlphaStrike-18_heavy
victory income factory depot

Rounds

Round 1

blue

Top · AegisRogue-4 (34.0)

Round 2

blue

Top · AlphaStrike-14 (25.0)

Round 3

red

Top · AegisRogue (26.9)

Round 4

green

Top · Iron (64.5)

Round 5

blue

Top · Iron (25.5)

Telemetry

Per-turn metrics

Victory points

0 6 13 19 26 32 R2 R3 R4 R5 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R1:13 R2:10 R3:9 R3:21 R3:33 R4:12 R5:9 R5:14 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Money

0 2k 4k 5k 7k 9k R2 R3 R4 R5 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R1:13 R2:10 R3:9 R3:21 R3:33 R4:12 R5:9 R5:14 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Damage

0 804 2k 2k 3k 4k R2 R3 R4 R5 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R1:13 R2:10 R3:9 R3:21 R3:33 R4:12 R5:9 R5:14 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Kills

0 6 13 19 25 31 R2 R3 R4 R5 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R1:13 R2:10 R3:9 R3:21 R3:33 R4:12 R5:9 R5:14 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Alive

0 5 11 16 22 27 R2 R3 R4 R5 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R1:13 R2:10 R3:9 R3:21 R3:33 R4:12 R5:9 R5:14 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Round score

0.0 107.6 215.2 322.8 430.4 538.0 R2 R3 R4 R5 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R1:13 R2:10 R3:9 R3:21 R3:33 R4:12 R5:9 R5:14 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Evolution

War room

Round 0

green outfit

Plan · Squad wallet is empty; proceeding with standard loadout of infinite baby missiles and 5 missiles per tank.

red outfit

Plan · Equip all heavies with force shields for survivability, add dirt bombs to two battle tanks for cover.

Purchases (8 tanks)
{
  "AegisRogue-10_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-7_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-8_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-9_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-3_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-4_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
yellow outfit

Plan · Equip long-range battle tanks with heavy_missiles to break enemy lines — add force_shields to key units

Purchases (4 tanks)
{
  "AlphaStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AlphaStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AlphaStrike-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AlphaStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
blue outfit

Plan · Load heavy tanks with heavy_missile for maximum damage output and protect key heavies with shields given AegisRogue match point urgency

Purchases (5 tanks)
{
  "IronSentinel-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ]
}

Round 1

green coach

Hypothesis · Transitioning to a grid-denial strategy by consolidating heavy ordnance on high-survivability tanks to force enemies into restricted movement lanes.

Goals · Preserve high-damage dealers for endgame area denial while using sacrificial positioning to bait enemies.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · IronSentinel is playing for early board control; they prioritize center-map presence, making them vulnerable to wide-area saturation.

Memory · Aggressive over-extension leads to early losses. Survival of high-yield units must take priority over early-round kill counts to ensure late-game control.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-12_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-7_battle": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "Iron_Vector-1_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "Iron_Vector-10_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ]
}
yellow coach

Hypothesis · Equip 2 battle tanks with heavy_missiles to break enemy formations while using dirt_bombs to protect our scouts' flanks.

Goals · Break enemy formations with concentrated firepower before they can reinforce

Style · Maintain aggressive posture but prioritize preservation of key assets when holding the line

Intel · Enemy relies on rapid reinforcement to counter our initial pushes.

Memory · Heavy missiles are highly effective at collapsing enemy flanks when concentrated.

Purchases (4 tanks)
{
  "AlphaStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AlphaStrike-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AlphaStrike-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ]
}
red coach

Hypothesis · Add defensive shields and cover to scouts, equip battle tanks with mirv for cluster clearing, and add extra missiles to maintain firepower.

Goals · Keep all tanks in top‑3 placement; prioritize survivability over kill count.

Intel · Enemy frequently groups tanks tightly at mid range, making them vulnerable to area‑effect weapons like mirv.

Memory · Scouts were destroyed early; investing in shields and cover yields higher overall placement than raw damage.

New skill · [object Object]

Purchases (7 tanks)
{
  "AegisRogue-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-3_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-4_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-7_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-8_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · Concentrate heavy_missiles on the battle tanks that showed highest damage output (9 and 6), give scouts some offensive punch to capitalize on their mobility, and arm mid-tier tanks with rollers to contribute at range without overcommitting budget.

Goals · Secure match point — 2 more round wins needed

Intel · Iron_Vector leads match score at 97 — they're pushing hard, expect aggressive factory plays and early objective contests

Memory · Battle tanks with 200+ damage output (9,6) are worth heavy_missile investment; scouts that survive placement 11-55 should get offensive tools too

New skill · [object Object]

Purchases (6 tanks)
{
  "IronSentinel-9_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-5_scout": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "roller",
      "count": 1
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "roller",
      "count": 1
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "roller",
      "count": 1
    }
  ]
}

Round 2

yellow edit_settledkept

Hypothesis · Load up one battle tank with heavy_missile and force_shield to spearhead breakthroughs while others provide support.

green edit_settledreverted

Hypothesis · Transitioning to a denial-heavy posture using area-wide munitions to cluster-trap opponents.

green coach

Hypothesis · Transitioning to area-denial saturation using Funky Bombs to create lethal zones that force enemy movement into attrition traps.

Goals · Maximize survival duration by utilizing area-denial munitions to create 'no-go' sectors for aggressive opponents.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · IronSentinel is playing aggressively and effectively occupying the center. They are susceptible to perimeter-based area denial.

Memory · Direct engagement resulted in high attrition. Survived units focused on positioning; dead units were over-exposed. Shifting focus to zoning.

New skill · [object Object]

Purchases (5 tanks)
{
  "Iron_Vector-15_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-5_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-9_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-18_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-7_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ]
}
yellow coach

Hypothesis · Arm our heavy tanks with nukes to deliver decisive blows against enemy clusters, while scouts focus on creating cover and harassing weakened targets.

Intel · Enemy heavily groups around key factory locations, making them vulnerable to area strikes.

Memory · Maximize cover generation to protect our advancing heavy tanks during flanking maneuvers.

Purchases (8 tanks)
{
  "AlphaStrike-18_heavy": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "AlphaStrike-14_battle": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "AlphaStrike-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · Match point — load up battle tanks that showed damage output before dying; keep heavies cheap with shields for map control

Intel · AlphaStrike tanks die fast but may be rushing objectives — check if they're contesting territory early

Memory · Battle tanks (6/7/9/10) consistently dealt high damage before dying — invest in them; shields let heavies survive but they contribute nothing if nobody's shooting

New skill · [object Object]

Purchases (5 tanks)
{
  "IronSentinel-6_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-11_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Add layered defense (force shields, dirt cover, rollers) to heavy tanks and scout2, and give battle tanks mirv and extra missiles for cluster clearing while keeping survivability priority.

Intel · Enemy tends to group into clusters and fire bursts; mirv and funky_bomb give us area denial and cluster‑clearing power without sacrificing survivability.

Memory · Heavy tanks survive but lack immediate cover; adding dirt_bomb and rollers provides quick shelter, while force_shield bundles absorb damage, dramatically improving top‑3 placement chances.

New skill · [object Object]

Purchases (12 tanks)
{
  "AegisRogue-10_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "nuke",
      "count": 1
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "AegisRogue-7_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "AegisRogue-8_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "AegisRogue-9_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-3_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    }
  ],
  "AegisRogue-4_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-5_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ]
}

Round 3

blue edit_settledreverted

Hypothesis · Match point - we must WIN, not just survive. Invest heavily in shields for the heavies (proven to survive) and upgrade firepower on battle tanks that contributed damage before dying.

green coach

Hypothesis · Transitioning to area-denial saturation via Funky Bombs to force movement into pre-sighted kill zones.

Goals · Prioritize zone control over direct engagement to increase survival time.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · Opponents are currently grouping in high-density clusters; they are vulnerable to splash-damage saturation.

Memory · High-damage output tanks (15 & 16) require area-denial support to survive longer; raw damage is meaningless if the unit is focused immediately.

New skill · [object Object]

Purchases (3 tanks)
{
  "Iron_Vector-15_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-12_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ]
}
yellow coach

Hypothesis · Transition to heavy missiles and heavier ordnance for decisive engagements, supplementing with defensive dirt bombs on scouts to improve survivability.

Intel · IronSentinel uses aggressive forward pushes with clustered tanks, presenting good targets for area-effect weapons and concentrated fire.

Memory · Scouts with dirt bombs survived longer and provided cover, while battle tanks armed with heavy missiles and nukes achieved higher kill rates.

New skill · [object Object]

Purchases (6 tanks)
{
  "AlphaStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "AlphaStrike-16_battle": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "AlphaStrike-18_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AlphaStrike-13_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · Match point — prioritize shields on our best-performing tanks (7,11,15) to ensure they survive and secure the round win. Keep existing weapons; add shields for ~300 total to fortify our core damage dealers.

Intel · AegisRogue has the higher match score (394 vs 265), suggesting they play aggressively for damage even when losing.

Memory · Tanks 7/11/15 consistently output 90+ damage when alive — protect them and we win.

Purchases (3 tanks)
{
  "IronSentinel-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
red coach

Hypothesis · Layered defense: give every tank cover (dirt_bomb) and add force_shield to all heavies; equip one battle tank with mirv for cluster clearing and another with missiles for mid‑range fire.

Intel · Enemy tends to swarm in tight groups, using fast scout pushes that overwhelm single‑target fire.

Memory · Heavy tanks survive far longer when paired with force_shield and cover; mirv is essential to break enemy clusters.

New skill · [object Object]

Purchases (12 tanks)
{
  "AegisRogue-10_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-7_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-8_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-9_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-4_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-5_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}

Round 4

red edit_settledreverted

Hypothesis · Add defensive shields and cover to scouts, equip battle tanks with mirv for cluster clearing, and add extra missiles to maintain firepower.

green coach

Hypothesis · Transitioning to saturation-denial by equipping specialized area-effect munitions across the fleet to force opponents into non-traversable kill zones.

Goals · Establish permanent 'no-go' zones via heavy area-denial munitions to force enemy pathing into high-damage corridors.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · IronSentinel is playing aggressively; they are vulnerable to predicted movement paths through clustered choke points.

Memory · Single-point damage is inefficient; area-denial creates a systemic advantage that compensates for individual hull fragility.

New skill · [object Object]

Purchases (7 tanks)
{
  "Iron_Vector-7_battle": [
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-12_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-10_battle": [
    {
      "item": "force_shield",
      "count": 6
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "Iron_Vector-1_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
yellow coach

Hypothesis · Concentrate heavy ordnance on surviving heavy/battle tanks to bolster decisive firepower while reducing dirt_bomb inventory to fund heavier weapons.

Intel · Enemy prioritizes eliminating high-threat targets (heavy/battle tanks) first during engagements.

Memory · Surviving tanks deliver more value over time than temporary dirt cover investments.

Purchases (3 tanks)
{
  "AlphaStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
blue coach

Hypothesis · Match point round — concentrate heavy ordnance on proven performers; shields on battle tanks to survive long enough to secure the round win

Goals · Secure round win — coordinated alpha strikes beat attrition

Style · Shields-first on battle/heavy tanks; scouts screen and distract, heavies deliver the killing blows

Intel · AegisRogue and Iron_Vector are both 1 win away — expect aggressive pushes from them this round

Memory · Scouts with only baby_missiles died without contributing; firepower on durable hulls wins more than spreading weapons thin

New skill · [object Object]

Purchases (6 tanks)
{
  "IronSentinel-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Add layered cover and shields to heavy and battle units to improve survivability and reduce early deaths.

Intel · Enemy tends to concentrate fire on clustered units; providing cover and shields mitigates burst damage.

Memory · Heavy tanks survive longer when equipped with force shields and extra dirt cover; lack of cover led to early destruction.

Purchases (12 tanks)
{
  "AegisRogue-10_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-3_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-4_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-5_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-7_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-8_heavy": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-9_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ]
}
Battle log (200 events)
  • R1 round_started Round 1 started
  • R2 round_started Round 2 started
  • R3 round_started Round 3 started
  • R4 round_started Round 4 started
  • R5 round_started Round 5 started
  • R1 round_end Round 1 ended — blue wins
  • R2 round_end Round 2 ended — blue wins
  • R3 round_end Round 3 ended — red wins
  • R4 round_end Round 4 ended — green wins
  • R5 round_end Round 5 ended — blue wins
  • R1T2 captures blue captured obj1 (factory)
  • R1T2 captures yellow captured obj3 (income)
  • R1T2 captures green captured obj6 (income)
  • R1T3 kills AlphaStrike-10_scout destroyed AegisRogue-2_scout
  • R1T3 kills IronSentinel-12_heavy destroyed Iron_Vector-6_battle
  • R1T3 kills Iron_Vector-6_battle destroyed IronSentinel-12_heavy
  • R1T3 captures yellow captured obj5 (depot)
  • R1T3 captures red captured obj8 (depot)
  • R1T3 captures yellow captured obj9 (income)
  • R1T4 kills Iron_Vector-11_battle destroyed IronSentinel-9_battle
  • R1T4 kills Iron_Vector-8_battle destroyed IronSentinel-6_battle
  • R1T4 captures yellow captured obj2 (depot)
  • R1T5 kills Iron_Vector-7_battle destroyed IronSentinel-11_heavy
  • R1T5 captures yellow captured obj7 (factory)
  • R1T5 captures blue captured vp_center (victory)
  • R1T7 kills AlphaStrike-15_battle destroyed AlphaStrike-5_scout
  • R1T7 kills IronSentinel-2_scout destroyed IronSentinel-7_battle
  • R1T8 kills Iron_Vector-17_battle destroyed AlphaStrike-9_scout
  • R1T8 kills AlphaStrike-2_scout destroyed IronSentinel-2_scout
  • R1T8 kills AlphaStrike-2_scout destroyed AlphaStrike-2_scout
  • R1T8 kills AlphaStrike_rf1_obj7_0 destroyed AegisRogue-1_scout
  • R1T8 kills Iron_Vector-12_battle destroyed AlphaStrike-6_scout
  • R1T8 kills IronSentinel-5_scout destroyed AlphaStrike-10_scout
  • R1T8 kills AegisRogue-10_heavy destroyed AlphaStrike-8_scout
  • R1T8 kills Iron_Vector-16_battle destroyed IronSentinel-3_scout
  • R1T8 kills Iron_Vector-16_battle destroyed IronSentinel-13_heavy
  • R1T8 kills Iron_Vector-13_battle destroyed AlphaStrike-3_scout
  • R1T9 kills Iron_Vector-8_battle destroyed IronSentinel-4_scout
  • R1T9 kills Iron_Vector-8_battle destroyed IronSentinel-10_battle
  • R1T9 kills Iron_Vector-8_battle destroyed IronSentinel-15_heavy
  • R1T9 kills AegisRogue-4_battle destroyed AlphaStrike_rf1_obj7_0
  • R1T9 kills Iron_Vector-16_battle destroyed IronSentinel-5_scout
  • R1T9 kills Iron_Vector-12_battle destroyed AlphaStrike-13_scout
  • R1T10 kills IronSentinel-8_battle destroyed Iron_Vector-8_battle
  • R1T10 kills AegisRogue-4_battle destroyed AlphaStrike_rf1_obj7_1
  • R1T10 kills Iron_Vector-9_battle destroyed Iron_Vector-7_battle
  • R1T10 kills Iron_Vector-7_battle destroyed IronSentinel-14_heavy
  • R1T10 kills AegisRogue-12_heavy destroyed AlphaStrike-1_scout
  • R1T11 kills AegisRogue-6_battle destroyed AlphaStrike-7_scout
  • R1T11 kills AegisRogue-4_battle destroyed AlphaStrike_rf1_obj7_2
  • R1T12 kills AegisRogue-4_battle destroyed AlphaStrike-4_scout
  • R1T12 kills Iron_Vector-12_battle destroyed IronSentinel-8_battle
  • R1T13 kills Iron_Vector-16_battle destroyed IronSentinel_rf1_obj1_0
  • R1T14 kills AegisRogue-4_battle destroyed AlphaStrike_rf1_obj7_3
  • R1T14 kills Iron_Vector-12_battle destroyed IronSentinel_rf1_obj1_2
  • R1T14 kills IronSentinel_rf1_obj1_2 destroyed Iron_Vector-3_battle
  • R1T14 kills IronSentinel_rf1_obj1_2 destroyed Iron_Vector-13_battle
  • R1T15 kills Iron_Vector-12_battle destroyed IronSentinel_rf1_obj1_3
  • R2T2 kills AlphaStrike-7_scout destroyed Iron_Vector-6_battle
  • R2T2 kills AlphaStrike-7_scout destroyed Iron_Vector-6_battle
  • R2T2 kills Iron_Vector-12_battle destroyed AlphaStrike-1_scout
  • R2T2 kills Iron_Vector-12_battle destroyed AlphaStrike-1_scout
  • R2T2 kills Iron_Vector-12_battle destroyed AlphaStrike-4_scout
  • R2T2 kills Iron_Vector-12_battle destroyed AlphaStrike-4_scout
  • R2T2 kills Iron_Vector-12_battle destroyed AlphaStrike-16_battle
  • R2T2 kills Iron_Vector-12_battle destroyed AlphaStrike-16_battle
  • R2T2 captures red captured obj3 (income)
  • R2T2 captures red captured obj3 (income)
  • R2T2 captures blue captured obj7 (factory)
  • R2T2 captures blue captured obj7 (factory)
  • R2T3 kills AlphaStrike-14_battle destroyed Iron_Vector-12_battle
  • R2T3 kills AlphaStrike-14_battle destroyed Iron_Vector-12_battle
  • R2T3 kills Iron_Vector-2_battle destroyed AlphaStrike-13_scout
  • R2T3 kills Iron_Vector-2_battle destroyed AlphaStrike-13_scout
  • R2T3 captures green captured obj5 (depot)
  • R2T3 captures green captured obj5 (depot)
  • R2T3 captures blue captured obj6 (income)
  • R2T3 captures blue captured obj6 (income)
  • R2T4 kills Iron_Vector-13_battle destroyed AlphaStrike-11_scout
  • R2T4 kills Iron_Vector-13_battle destroyed AlphaStrike-11_scout
  • R2T4 kills IronSentinel-10_battle destroyed Iron_Vector-10_battle
  • R2T4 kills IronSentinel-10_battle destroyed Iron_Vector-10_battle
  • R2T4 captures red captured south (income)
  • R2T4 captures red captured south (income)
  • R2T4 captures blue captured vp_center (victory)
  • R2T4 captures blue captured vp_center (victory)
  • R2T5 kills AlphaStrike-6_scout destroyed Iron_Vector-7_battle
  • R2T5 kills AlphaStrike-6_scout destroyed Iron_Vector-7_battle
  • R2T5 kills Iron_Vector-4_battle destroyed IronSentinel-5_scout
  • R2T5 kills Iron_Vector-4_battle destroyed IronSentinel-5_scout
  • R2T5 kills Iron_Vector-7_battle destroyed AlphaStrike-9_scout
  • R2T5 kills Iron_Vector-7_battle destroyed AlphaStrike-9_scout
  • R2T5 kills IronSentinel-9_battle destroyed Iron_Vector-4_battle
  • R2T5 kills IronSentinel-9_battle destroyed Iron_Vector-4_battle
  • R2T5 kills IronSentinel-9_battle destroyed Iron_Vector-19_battle
  • R2T5 kills IronSentinel-9_battle destroyed Iron_Vector-19_battle
  • R2T6 kills AlphaStrike-14_battle destroyed Iron_Vector-1_battle
  • R2T6 kills AlphaStrike-14_battle destroyed Iron_Vector-1_battle
  • R2T7 kills AlphaStrike-2_scout destroyed Iron_Vector-8_battle
  • R2T7 kills AlphaStrike-2_scout destroyed Iron_Vector-8_battle
  • R2T7 kills AlphaStrike-14_battle destroyed Iron_Vector-2_battle
  • R2T7 kills AlphaStrike-14_battle destroyed Iron_Vector-2_battle
  • R2T7 kills IronSentinel-6_battle destroyed Iron_Vector-17_battle
  • R2T7 kills IronSentinel-6_battle destroyed Iron_Vector-17_battle
  • R2T7 kills AegisRogue-1_scout destroyed Iron_Vector-16_battle
  • R2T7 kills AegisRogue-1_scout destroyed Iron_Vector-16_battle
  • R2T7 captures blue captured obj1 (factory)
  • R2T7 captures blue captured obj1 (factory)
  • R2T8 kills Iron_Vector-11_battle destroyed IronSentinel-6_battle
  • R2T8 kills Iron_Vector-11_battle destroyed IronSentinel-6_battle
  • R2T8 kills IronSentinel-9_battle destroyed Iron_Vector-11_battle
  • R2T8 kills IronSentinel-9_battle destroyed Iron_Vector-11_battle
  • R2T9 kills AlphaStrike-6_scout destroyed Iron_Vector-13_battle
  • R2T9 kills AlphaStrike-6_scout destroyed Iron_Vector-13_battle
  • R2T9 kills AlphaStrike-18_heavy destroyed IronSentinel-3_scout
  • R2T9 kills AlphaStrike-18_heavy destroyed IronSentinel-3_scout
  • R2T9 kills IronSentinel-4_scout destroyed IronSentinel-4_scout
  • R2T9 kills IronSentinel-4_scout destroyed IronSentinel-4_scout
  • R2T9 kills AlphaStrike-5_scout destroyed IronSentinel-10_battle
  • R2T9 kills AlphaStrike-5_scout destroyed IronSentinel-10_battle
  • R2T9 kills IronSentinel-14_heavy destroyed Iron_Vector-14_battle
  • R2T9 kills IronSentinel-14_heavy destroyed Iron_Vector-14_battle
  • R2T9 kills IronSentinel-3_scout destroyed AlphaStrike-18_heavy
  • R2T9 kills IronSentinel-3_scout destroyed AlphaStrike-18_heavy
  • R2T9 captures blue captured obj8 (depot)
  • R2T9 captures blue captured obj8 (depot)
  • R2T10 kills AlphaStrike-14_battle destroyed IronSentinel-9_battle
  • R2T10 kills AlphaStrike-14_battle destroyed IronSentinel-9_battle
  • R2T10 kills AlphaStrike-14_battle destroyed IronSentinel-11_heavy
  • R2T10 kills AlphaStrike-14_battle destroyed IronSentinel-11_heavy
  • R2T10 kills AlphaStrike-12_scout destroyed IronSentinel-1_scout
  • R2T10 kills AlphaStrike-12_scout destroyed IronSentinel-1_scout
  • R2T12 kills IronSentinel-7_battle destroyed Iron_Vector-20_battle
  • R2T12 kills IronSentinel-7_battle destroyed Iron_Vector-20_battle
  • R2T12 kills IronSentinel_rf2_obj1_0 destroyed AegisRogue-2_scout
  • R2T12 kills IronSentinel_rf2_obj1_0 destroyed AegisRogue-2_scout
  • R2T12 kills Iron_Vector-20_battle destroyed IronSentinel-14_heavy
  • R2T12 kills Iron_Vector-20_battle destroyed IronSentinel-14_heavy
  • R2T13 kills Iron_Vector-3_battle destroyed IronSentinel-7_battle
  • R2T13 kills Iron_Vector-3_battle destroyed IronSentinel-7_battle
  • R2T13 kills IronSentinel-7_battle destroyed Iron_Vector-3_battle
  • R2T13 kills IronSentinel-7_battle destroyed Iron_Vector-3_battle
  • R3T2 kills AlphaStrike-14_battle destroyed AlphaStrike-9_scout
  • R3T2 kills AlphaStrike-14_battle destroyed AlphaStrike-9_scout
  • R3T2 kills AlphaStrike-14_battle destroyed AlphaStrike-9_scout
  • R3T2 kills AlphaStrike-6_scout destroyed IronSentinel-4_scout
  • R3T2 kills AlphaStrike-6_scout destroyed IronSentinel-4_scout
  • R3T2 kills AlphaStrike-6_scout destroyed IronSentinel-4_scout
  • R3T2 captures green captured north (depot)
  • R3T2 captures green captured north (depot)
  • R3T2 captures green captured north (depot)
  • R3T3 kills Iron_Vector-15_battle destroyed AegisRogue-4_battle
  • R3T3 kills Iron_Vector-15_battle destroyed AegisRogue-4_battle
  • R3T3 kills Iron_Vector-15_battle destroyed AegisRogue-4_battle
  • R3T3 kills IronSentinel-5_scout destroyed AlphaStrike-6_scout
  • R3T3 kills IronSentinel-5_scout destroyed AlphaStrike-6_scout
  • R3T3 kills IronSentinel-5_scout destroyed AlphaStrike-6_scout
  • R3T3 kills AlphaStrike-17_battle destroyed IronSentinel-5_scout
  • R3T3 kills AlphaStrike-17_battle destroyed IronSentinel-5_scout
  • R3T3 kills AlphaStrike-17_battle destroyed IronSentinel-5_scout
  • R3T4 kills AegisRogue-3_battle destroyed IronSentinel-3_scout
  • R3T4 kills AegisRogue-3_battle destroyed IronSentinel-3_scout
  • R3T4 kills AegisRogue-3_battle destroyed IronSentinel-3_scout
  • R3T4 kills AegisRogue-3_battle destroyed IronSentinel-9_battle
  • R3T4 kills AegisRogue-3_battle destroyed IronSentinel-9_battle
  • R3T4 kills AegisRogue-3_battle destroyed IronSentinel-9_battle
  • R3T4 kills IronSentinel-9_battle destroyed Iron_Vector-13_battle
  • R3T4 kills IronSentinel-9_battle destroyed Iron_Vector-13_battle
  • R3T4 kills IronSentinel-9_battle destroyed Iron_Vector-13_battle
  • R3T4 captures red captured obj5 (depot)
  • R3T4 captures red captured obj5 (depot)
  • R3T4 captures red captured obj5 (depot)
  • R3T4 captures blue captured south (factory)
  • R3T4 captures blue captured south (factory)
  • R3T4 captures blue captured south (factory)
  • R3T5 kills AegisRogue-3_battle destroyed IronSentinel-8_battle
  • R3T5 kills AegisRogue-3_battle destroyed IronSentinel-8_battle
  • R3T5 kills AegisRogue-3_battle destroyed IronSentinel-8_battle
  • R3T5 kills AegisRogue-3_battle destroyed IronSentinel-6_battle
  • R3T5 kills AegisRogue-3_battle destroyed IronSentinel-6_battle
  • R3T5 kills AegisRogue-3_battle destroyed IronSentinel-6_battle
  • R3T5 kills IronSentinel-7_battle destroyed AlphaStrike-11_scout
  • R3T5 kills IronSentinel-7_battle destroyed AlphaStrike-11_scout
  • R3T5 kills IronSentinel-7_battle destroyed AlphaStrike-11_scout
  • R3T5 kills Iron_Vector-15_battle destroyed AegisRogue-3_battle
  • R3T5 kills Iron_Vector-15_battle destroyed AegisRogue-3_battle
  • R3T5 kills Iron_Vector-15_battle destroyed AegisRogue-3_battle
  • R3T5 kills Iron_Vector-9_battle destroyed AegisRogue-5_battle
  • R3T5 kills Iron_Vector-9_battle destroyed AegisRogue-5_battle
  • R3T5 kills Iron_Vector-9_battle destroyed AegisRogue-5_battle
  • R3T5 captures yellow captured obj2 (depot)
  • R3T5 captures yellow captured obj2 (depot)
  • R3T5 captures yellow captured obj2 (depot)
  • R3T5 captures red captured obj4 (factory)
  • R3T5 captures red captured obj4 (factory)
  • R3T5 captures red captured obj4 (factory)
  • R3T5 captures blue captured vp_center (victory)
  • R3T5 captures blue captured vp_center (victory)
  • R3T5 captures blue captured vp_center (victory)
  • R3T6 kills IronSentinel-14_heavy destroyed IronSentinel-7_battle

Cost by model

Model Calls Prompt tok Completion Cost
inception/mercury-2 97 501k 270k $0.33
google/gemini-3.1-flash-lite 86 536k 128k $0.33
minimax/minimax-m2.7:nitro 70 363k 186k $0.27
nousresearch/hermes-4-70b 97 438k 106k $0.10