Plan · Squad wallet is empty; proceeding with standard loadout of infinite baby missiles and 5 missiles per tank.
Matches / 20260712-095757_m0_seed1649230349
MinimaxM2.7wins
2026-07-12 09:57:57 · seed 1649230349 · 5 rounds · 37m 8s
Seats
MinimaxM2.7 · minimax/minimax-m2.7:nitro
1004.4 → 1000.6 -3.8
Mercury2 · inception/mercury-2
1017.6 → 1029.2 +11.6
Gemini3.1FlashLite · google/gemini-3.1-flash-lite
1034.4 → 1037.2 +2.8
Hermes4-70B · nousresearch/hermes-4-70b
977.3 → 966.7 -10.6
Battlefield
Round 1 map
Rounds
Round 1
blue
Top · AegisRogue-4 (34.0)
Round 2
blue
Top · AlphaStrike-14 (25.0)
Round 3
red
Top · AegisRogue (26.9)
Round 4
green
Top · Iron (64.5)
Round 5
blue
Top · Iron (25.5)
Telemetry
Per-turn metrics
Victory points
Money
Damage
Kills
Alive
Round score
Evolution
War room
Round 0
Plan · Equip all heavies with force shields for survivability, add dirt bombs to two battle tanks for cover.
Purchases (8 tanks)
{
"AegisRogue-10_heavy": [
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-11_heavy": [
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-12_heavy": [
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-7_heavy": [
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-8_heavy": [
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-9_heavy": [
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-3_battle": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AegisRogue-4_battle": [
{
"item": "dirt_bomb",
"count": 3
}
]
}Plan · Equip long-range battle tanks with heavy_missiles to break enemy lines — add force_shields to key units
Purchases (4 tanks)
{
"AlphaStrike-14_battle": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "force_shield",
"count": 1
}
],
"AlphaStrike-15_battle": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "force_shield",
"count": 1
}
],
"AlphaStrike-16_battle": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "force_shield",
"count": 1
}
],
"AlphaStrike-18_heavy": [
{
"item": "force_shield",
"count": 1
}
]
}Plan · Load heavy tanks with heavy_missile for maximum damage output and protect key heavies with shields given AegisRogue match point urgency
Purchases (5 tanks)
{
"IronSentinel-11_heavy": [
{
"item": "heavy_missile",
"count": 1
},
{
"item": "force_shield",
"count": 1
}
],
"IronSentinel-12_heavy": [
{
"item": "heavy_missile",
"count": 1
},
{
"item": "force_shield",
"count": 1
}
],
"IronSentinel-13_heavy": [
{
"item": "heavy_missile",
"count": 1
},
{
"item": "force_shield",
"count": 1
}
],
"IronSentinel-14_heavy": [
{
"item": "heavy_missile",
"count": 1
}
],
"IronSentinel-15_heavy": [
{
"item": "heavy_missile",
"count": 1
}
]
}Round 1
Hypothesis · Transitioning to a grid-denial strategy by consolidating heavy ordnance on high-survivability tanks to force enemies into restricted movement lanes.
Goals · Preserve high-damage dealers for endgame area denial while using sacrificial positioning to bait enemies.
Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.
Intel · IronSentinel is playing for early board control; they prioritize center-map presence, making them vulnerable to wide-area saturation.
Memory · Aggressive over-extension leads to early losses. Survival of high-yield units must take priority over early-round kill counts to ensure late-game control.
New skill · [object Object]
Purchases (6 tanks)
{
"Iron_Vector-12_battle": [
{
"item": "mirv",
"count": 3
},
{
"item": "heavy_missile",
"count": 3
}
],
"Iron_Vector-16_battle": [
{
"item": "mirv",
"count": 3
},
{
"item": "heavy_missile",
"count": 3
}
],
"Iron_Vector-7_battle": [
{
"item": "nuke",
"count": 3
}
],
"Iron_Vector-8_battle": [
{
"item": "nuke",
"count": 3
}
],
"Iron_Vector-1_battle": [
{
"item": "force_shield",
"count": 3
}
],
"Iron_Vector-10_battle": [
{
"item": "force_shield",
"count": 3
}
]
}Hypothesis · Equip 2 battle tanks with heavy_missiles to break enemy formations while using dirt_bombs to protect our scouts' flanks.
Goals · Break enemy formations with concentrated firepower before they can reinforce
Style · Maintain aggressive posture but prioritize preservation of key assets when holding the line
Intel · Enemy relies on rapid reinforcement to counter our initial pushes.
Memory · Heavy missiles are highly effective at collapsing enemy flanks when concentrated.
Purchases (4 tanks)
{
"AlphaStrike-14_battle": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-16_battle": [
{
"item": "heavy_missile",
"count": 3
}
],
"AlphaStrike-11_scout": [
{
"item": "dirt_bomb",
"count": 6
}
],
"AlphaStrike-12_scout": [
{
"item": "dirt_bomb",
"count": 6
}
]
}Hypothesis · Add defensive shields and cover to scouts, equip battle tanks with mirv for cluster clearing, and add extra missiles to maintain firepower.
Goals · Keep all tanks in top‑3 placement; prioritize survivability over kill count.
Intel · Enemy frequently groups tanks tightly at mid range, making them vulnerable to area‑effect weapons like mirv.
Memory · Scouts were destroyed early; investing in shields and cover yields higher overall placement than raw damage.
New skill · [object Object]
Purchases (7 tanks)
{
"AegisRogue-1_scout": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 3
}
],
"AegisRogue-2_scout": [
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-3_battle": [
{
"item": "missile",
"count": 3
}
],
"AegisRogue-4_battle": [
{
"item": "mirv",
"count": 3
}
],
"AegisRogue-6_battle": [
{
"item": "mirv",
"count": 3
}
],
"AegisRogue-7_heavy": [
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-8_heavy": [
{
"item": "missile",
"count": 3
}
]
}Hypothesis · Concentrate heavy_missiles on the battle tanks that showed highest damage output (9 and 6), give scouts some offensive punch to capitalize on their mobility, and arm mid-tier tanks with rollers to contribute at range without overcommitting budget.
Goals · Secure match point — 2 more round wins needed
Intel · Iron_Vector leads match score at 97 — they're pushing hard, expect aggressive factory plays and early objective contests
Memory · Battle tanks with 200+ damage output (9,6) are worth heavy_missile investment; scouts that survive placement 11-55 should get offensive tools too
New skill · [object Object]
Purchases (6 tanks)
{
"IronSentinel-9_battle": [
{
"item": "heavy_missile",
"count": 1
}
],
"IronSentinel-6_battle": [
{
"item": "heavy_missile",
"count": 1
}
],
"IronSentinel-5_scout": [
{
"item": "heavy_missile",
"count": 1
}
],
"IronSentinel-12_heavy": [
{
"item": "roller",
"count": 1
}
],
"IronSentinel-10_battle": [
{
"item": "roller",
"count": 1
}
],
"IronSentinel-8_battle": [
{
"item": "roller",
"count": 1
}
]
}Round 2
Hypothesis · Load up one battle tank with heavy_missile and force_shield to spearhead breakthroughs while others provide support.
Hypothesis · Transitioning to a denial-heavy posture using area-wide munitions to cluster-trap opponents.
Hypothesis · Transitioning to area-denial saturation using Funky Bombs to create lethal zones that force enemy movement into attrition traps.
Goals · Maximize survival duration by utilizing area-denial munitions to create 'no-go' sectors for aggressive opponents.
Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.
Intel · IronSentinel is playing aggressively and effectively occupying the center. They are susceptible to perimeter-based area denial.
Memory · Direct engagement resulted in high attrition. Survived units focused on positioning; dead units were over-exposed. Shifting focus to zoning.
New skill · [object Object]
Purchases (5 tanks)
{
"Iron_Vector-15_battle": [
{
"item": "funky_bomb",
"count": 3
}
],
"Iron_Vector-5_battle": [
{
"item": "funky_bomb",
"count": 3
}
],
"Iron_Vector-9_battle": [
{
"item": "funky_bomb",
"count": 3
}
],
"Iron_Vector-18_battle": [
{
"item": "force_shield",
"count": 2
}
],
"Iron_Vector-7_battle": [
{
"item": "funky_bomb",
"count": 3
}
]
}Hypothesis · Arm our heavy tanks with nukes to deliver decisive blows against enemy clusters, while scouts focus on creating cover and harassing weakened targets.
Intel · Enemy heavily groups around key factory locations, making them vulnerable to area strikes.
Memory · Maximize cover generation to protect our advancing heavy tanks during flanking maneuvers.
Purchases (8 tanks)
{
"AlphaStrike-18_heavy": [
{
"item": "nuke",
"count": 3
}
],
"AlphaStrike-14_battle": [
{
"item": "nuke",
"count": 3
}
],
"AlphaStrike-11_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-12_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-3_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-6_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-8_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-10_scout": [
{
"item": "dirt_bomb",
"count": 3
}
]
}Hypothesis · Match point — load up battle tanks that showed damage output before dying; keep heavies cheap with shields for map control
Intel · AlphaStrike tanks die fast but may be rushing objectives — check if they're contesting territory early
Memory · Battle tanks (6/7/9/10) consistently dealt high damage before dying — invest in them; shields let heavies survive but they contribute nothing if nobody's shooting
New skill · [object Object]
Purchases (5 tanks)
{
"IronSentinel-6_battle": [
{
"item": "heavy_missile",
"count": 3
}
],
"IronSentinel-7_battle": [
{
"item": "heavy_missile",
"count": 3
}
],
"IronSentinel-10_battle": [
{
"item": "missile",
"count": 3
}
],
"IronSentinel-11_heavy": [
{
"item": "roller",
"count": 3
}
],
"IronSentinel-14_heavy": [
{
"item": "missile",
"count": 3
}
]
}Hypothesis · Add layered defense (force shields, dirt cover, rollers) to heavy tanks and scout2, and give battle tanks mirv and extra missiles for cluster clearing while keeping survivability priority.
Intel · Enemy tends to group into clusters and fire bursts; mirv and funky_bomb give us area denial and cluster‑clearing power without sacrificing survivability.
Memory · Heavy tanks survive but lack immediate cover; adding dirt_bomb and rollers provides quick shelter, while force_shield bundles absorb damage, dramatically improving top‑3 placement chances.
New skill · [object Object]
Purchases (12 tanks)
{
"AegisRogue-10_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "roller",
"count": 1
},
{
"item": "heavy_missile",
"count": 1
},
{
"item": "nuke",
"count": 1
}
],
"AegisRogue-11_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "roller",
"count": 1
},
{
"item": "heavy_missile",
"count": 1
},
{
"item": "funky_bomb",
"count": 1
}
],
"AegisRogue-12_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "roller",
"count": 1
},
{
"item": "heavy_missile",
"count": 1
}
],
"AegisRogue-7_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "roller",
"count": 1
},
{
"item": "heavy_missile",
"count": 1
}
],
"AegisRogue-8_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "roller",
"count": 1
},
{
"item": "heavy_missile",
"count": 1
}
],
"AegisRogue-9_heavy": [
{
"item": "force_shield",
"count": 1
},
{
"item": "roller",
"count": 1
},
{
"item": "heavy_missile",
"count": 1
}
],
"AegisRogue-1_scout": [
{
"item": "force_shield",
"count": 1
}
],
"AegisRogue-2_scout": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "roller",
"count": 1
}
],
"AegisRogue-3_battle": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "mirv",
"count": 1
},
{
"item": "missile",
"count": 2
}
],
"AegisRogue-4_battle": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "mirv",
"count": 1
},
{
"item": "missile",
"count": 1
}
],
"AegisRogue-5_battle": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "mirv",
"count": 1
},
{
"item": "missile",
"count": 1
}
],
"AegisRogue-6_battle": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "mirv",
"count": 1
},
{
"item": "missile",
"count": 1
}
]
}Round 3
Hypothesis · Match point - we must WIN, not just survive. Invest heavily in shields for the heavies (proven to survive) and upgrade firepower on battle tanks that contributed damage before dying.
Hypothesis · Transitioning to area-denial saturation via Funky Bombs to force movement into pre-sighted kill zones.
Goals · Prioritize zone control over direct engagement to increase survival time.
Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.
Intel · Opponents are currently grouping in high-density clusters; they are vulnerable to splash-damage saturation.
Memory · High-damage output tanks (15 & 16) require area-denial support to survive longer; raw damage is meaningless if the unit is focused immediately.
New skill · [object Object]
Purchases (3 tanks)
{
"Iron_Vector-15_battle": [
{
"item": "funky_bomb",
"count": 3
}
],
"Iron_Vector-16_battle": [
{
"item": "funky_bomb",
"count": 3
}
],
"Iron_Vector-12_battle": [
{
"item": "funky_bomb",
"count": 3
}
]
}Hypothesis · Transition to heavy missiles and heavier ordnance for decisive engagements, supplementing with defensive dirt bombs on scouts to improve survivability.
Intel · IronSentinel uses aggressive forward pushes with clustered tanks, presenting good targets for area-effect weapons and concentrated fire.
Memory · Scouts with dirt bombs survived longer and provided cover, while battle tanks armed with heavy missiles and nukes achieved higher kill rates.
New skill · [object Object]
Purchases (6 tanks)
{
"AlphaStrike-14_battle": [
{
"item": "heavy_missile",
"count": 6
}
],
"AlphaStrike-16_battle": [
{
"item": "nuke",
"count": 3
}
],
"AlphaStrike-18_heavy": [
{
"item": "mirv",
"count": 3
}
],
"AlphaStrike-13_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-1_scout": [
{
"item": "dirt_bomb",
"count": 3
}
],
"AlphaStrike-7_scout": [
{
"item": "dirt_bomb",
"count": 3
}
]
}Hypothesis · Match point — prioritize shields on our best-performing tanks (7,11,15) to ensure they survive and secure the round win. Keep existing weapons; add shields for ~300 total to fortify our core damage dealers.
Intel · AegisRogue has the higher match score (394 vs 265), suggesting they play aggressively for damage even when losing.
Memory · Tanks 7/11/15 consistently output 90+ damage when alive — protect them and we win.
Purchases (3 tanks)
{
"IronSentinel-11_heavy": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-15_heavy": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-7_battle": [
{
"item": "force_shield",
"count": 2
}
]
}Hypothesis · Layered defense: give every tank cover (dirt_bomb) and add force_shield to all heavies; equip one battle tank with mirv for cluster clearing and another with missiles for mid‑range fire.
Intel · Enemy tends to swarm in tight groups, using fast scout pushes that overwhelm single‑target fire.
Memory · Heavy tanks survive far longer when paired with force_shield and cover; mirv is essential to break enemy clusters.
New skill · [object Object]
Purchases (12 tanks)
{
"AegisRogue-10_heavy": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-11_heavy": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-12_heavy": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-7_heavy": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-8_heavy": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-9_heavy": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-1_scout": [
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-2_scout": [
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-3_battle": [
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "mirv",
"count": 1
}
],
"AegisRogue-4_battle": [
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "missile",
"count": 1
}
],
"AegisRogue-5_battle": [
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-6_battle": [
{
"item": "dirt_bomb",
"count": 1
}
]
}Round 4
Hypothesis · Add defensive shields and cover to scouts, equip battle tanks with mirv for cluster clearing, and add extra missiles to maintain firepower.
Hypothesis · Transitioning to saturation-denial by equipping specialized area-effect munitions across the fleet to force opponents into non-traversable kill zones.
Goals · Establish permanent 'no-go' zones via heavy area-denial munitions to force enemy pathing into high-damage corridors.
Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.
Intel · IronSentinel is playing aggressively; they are vulnerable to predicted movement paths through clustered choke points.
Memory · Single-point damage is inefficient; area-denial creates a systemic advantage that compensates for individual hull fragility.
New skill · [object Object]
Purchases (7 tanks)
{
"Iron_Vector-7_battle": [
{
"item": "nuke",
"count": 3
},
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-12_battle": [
{
"item": "mirv",
"count": 3
},
{
"item": "funky_bomb",
"count": 3
}
],
"Iron_Vector-16_battle": [
{
"item": "mirv",
"count": 3
},
{
"item": "funky_bomb",
"count": 3
}
],
"Iron_Vector-10_battle": [
{
"item": "force_shield",
"count": 6
}
],
"Iron_Vector-8_battle": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "roller",
"count": 3
}
],
"Iron_Vector-1_battle": [
{
"item": "heavy_missile",
"count": 3
}
],
"Iron_Vector-20_battle": [
{
"item": "heavy_missile",
"count": 3
}
]
}Hypothesis · Concentrate heavy ordnance on surviving heavy/battle tanks to bolster decisive firepower while reducing dirt_bomb inventory to fund heavier weapons.
Intel · Enemy prioritizes eliminating high-threat targets (heavy/battle tanks) first during engagements.
Memory · Surviving tanks deliver more value over time than temporary dirt cover investments.
Purchases (3 tanks)
{
"AlphaStrike-14_battle": [
{
"item": "force_shield",
"count": 2
}
],
"AlphaStrike-16_battle": [
{
"item": "force_shield",
"count": 2
}
],
"AlphaStrike-18_heavy": [
{
"item": "force_shield",
"count": 2
}
]
}Hypothesis · Match point round — concentrate heavy ordnance on proven performers; shields on battle tanks to survive long enough to secure the round win
Goals · Secure round win — coordinated alpha strikes beat attrition
Style · Shields-first on battle/heavy tanks; scouts screen and distract, heavies deliver the killing blows
Intel · AegisRogue and Iron_Vector are both 1 win away — expect aggressive pushes from them this round
Memory · Scouts with only baby_missiles died without contributing; firepower on durable hulls wins more than spreading weapons thin
New skill · [object Object]
Purchases (6 tanks)
{
"IronSentinel-11_heavy": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-12_heavy": [
{
"item": "baby_nuke",
"count": 1
}
],
"IronSentinel-13_heavy": [
{
"item": "heavy_missile",
"count": 3
}
],
"IronSentinel-14_heavy": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-7_battle": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-8_battle": [
{
"item": "heavy_missile",
"count": 3
}
]
}Hypothesis · Add layered cover and shields to heavy and battle units to improve survivability and reduce early deaths.
Intel · Enemy tends to concentrate fire on clustered units; providing cover and shields mitigates burst damage.
Memory · Heavy tanks survive longer when equipped with force shields and extra dirt cover; lack of cover led to early destruction.
Purchases (12 tanks)
{
"AegisRogue-10_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 6
}
],
"AegisRogue-11_heavy": [
{
"item": "dirt_bomb",
"count": 6
}
],
"AegisRogue-12_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 6
}
],
"AegisRogue-1_scout": [
{
"item": "dirt_bomb",
"count": 6
}
],
"AegisRogue-2_scout": [
{
"item": "dirt_bomb",
"count": 6
}
],
"AegisRogue-3_battle": [
{
"item": "mirv",
"count": 3
},
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "missile",
"count": 3
},
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-4_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 6
}
],
"AegisRogue-5_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "missile",
"count": 6
}
],
"AegisRogue-6_battle": [
{
"item": "dirt_bomb",
"count": 3
},
{
"item": "missile",
"count": 3
}
],
"AegisRogue-7_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 6
}
],
"AegisRogue-8_heavy": [
{
"item": "dirt_bomb",
"count": 6
}
],
"AegisRogue-9_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 6
}
]
}Battle log (200 events)
- R1 round_started Round 1 started
- R2 round_started Round 2 started
- R3 round_started Round 3 started
- R4 round_started Round 4 started
- R5 round_started Round 5 started
- R1 round_end Round 1 ended — blue wins
- R2 round_end Round 2 ended — blue wins
- R3 round_end Round 3 ended — red wins
- R4 round_end Round 4 ended — green wins
- R5 round_end Round 5 ended — blue wins
- R1T2 captures blue captured obj1 (factory)
- R1T2 captures yellow captured obj3 (income)
- R1T2 captures green captured obj6 (income)
- R1T3 kills AlphaStrike-10_scout destroyed AegisRogue-2_scout
- R1T3 kills IronSentinel-12_heavy destroyed Iron_Vector-6_battle
- R1T3 kills Iron_Vector-6_battle destroyed IronSentinel-12_heavy
- R1T3 captures yellow captured obj5 (depot)
- R1T3 captures red captured obj8 (depot)
- R1T3 captures yellow captured obj9 (income)
- R1T4 kills Iron_Vector-11_battle destroyed IronSentinel-9_battle
- R1T4 kills Iron_Vector-8_battle destroyed IronSentinel-6_battle
- R1T4 captures yellow captured obj2 (depot)
- R1T5 kills Iron_Vector-7_battle destroyed IronSentinel-11_heavy
- R1T5 captures yellow captured obj7 (factory)
- R1T5 captures blue captured vp_center (victory)
- R1T7 kills AlphaStrike-15_battle destroyed AlphaStrike-5_scout
- R1T7 kills IronSentinel-2_scout destroyed IronSentinel-7_battle
- R1T8 kills Iron_Vector-17_battle destroyed AlphaStrike-9_scout
- R1T8 kills AlphaStrike-2_scout destroyed IronSentinel-2_scout
- R1T8 kills AlphaStrike-2_scout destroyed AlphaStrike-2_scout
- R1T8 kills AlphaStrike_rf1_obj7_0 destroyed AegisRogue-1_scout
- R1T8 kills Iron_Vector-12_battle destroyed AlphaStrike-6_scout
- R1T8 kills IronSentinel-5_scout destroyed AlphaStrike-10_scout
- R1T8 kills AegisRogue-10_heavy destroyed AlphaStrike-8_scout
- R1T8 kills Iron_Vector-16_battle destroyed IronSentinel-3_scout
- R1T8 kills Iron_Vector-16_battle destroyed IronSentinel-13_heavy
- R1T8 kills Iron_Vector-13_battle destroyed AlphaStrike-3_scout
- R1T9 kills Iron_Vector-8_battle destroyed IronSentinel-4_scout
- R1T9 kills Iron_Vector-8_battle destroyed IronSentinel-10_battle
- R1T9 kills Iron_Vector-8_battle destroyed IronSentinel-15_heavy
- R1T9 kills AegisRogue-4_battle destroyed AlphaStrike_rf1_obj7_0
- R1T9 kills Iron_Vector-16_battle destroyed IronSentinel-5_scout
- R1T9 kills Iron_Vector-12_battle destroyed AlphaStrike-13_scout
- R1T10 kills IronSentinel-8_battle destroyed Iron_Vector-8_battle
- R1T10 kills AegisRogue-4_battle destroyed AlphaStrike_rf1_obj7_1
- R1T10 kills Iron_Vector-9_battle destroyed Iron_Vector-7_battle
- R1T10 kills Iron_Vector-7_battle destroyed IronSentinel-14_heavy
- R1T10 kills AegisRogue-12_heavy destroyed AlphaStrike-1_scout
- R1T11 kills AegisRogue-6_battle destroyed AlphaStrike-7_scout
- R1T11 kills AegisRogue-4_battle destroyed AlphaStrike_rf1_obj7_2
- R1T12 kills AegisRogue-4_battle destroyed AlphaStrike-4_scout
- R1T12 kills Iron_Vector-12_battle destroyed IronSentinel-8_battle
- R1T13 kills Iron_Vector-16_battle destroyed IronSentinel_rf1_obj1_0
- R1T14 kills AegisRogue-4_battle destroyed AlphaStrike_rf1_obj7_3
- R1T14 kills Iron_Vector-12_battle destroyed IronSentinel_rf1_obj1_2
- R1T14 kills IronSentinel_rf1_obj1_2 destroyed Iron_Vector-3_battle
- R1T14 kills IronSentinel_rf1_obj1_2 destroyed Iron_Vector-13_battle
- R1T15 kills Iron_Vector-12_battle destroyed IronSentinel_rf1_obj1_3
- R2T2 kills AlphaStrike-7_scout destroyed Iron_Vector-6_battle
- R2T2 kills AlphaStrike-7_scout destroyed Iron_Vector-6_battle
- R2T2 kills Iron_Vector-12_battle destroyed AlphaStrike-1_scout
- R2T2 kills Iron_Vector-12_battle destroyed AlphaStrike-1_scout
- R2T2 kills Iron_Vector-12_battle destroyed AlphaStrike-4_scout
- R2T2 kills Iron_Vector-12_battle destroyed AlphaStrike-4_scout
- R2T2 kills Iron_Vector-12_battle destroyed AlphaStrike-16_battle
- R2T2 kills Iron_Vector-12_battle destroyed AlphaStrike-16_battle
- R2T2 captures red captured obj3 (income)
- R2T2 captures red captured obj3 (income)
- R2T2 captures blue captured obj7 (factory)
- R2T2 captures blue captured obj7 (factory)
- R2T3 kills AlphaStrike-14_battle destroyed Iron_Vector-12_battle
- R2T3 kills AlphaStrike-14_battle destroyed Iron_Vector-12_battle
- R2T3 kills Iron_Vector-2_battle destroyed AlphaStrike-13_scout
- R2T3 kills Iron_Vector-2_battle destroyed AlphaStrike-13_scout
- R2T3 captures green captured obj5 (depot)
- R2T3 captures green captured obj5 (depot)
- R2T3 captures blue captured obj6 (income)
- R2T3 captures blue captured obj6 (income)
- R2T4 kills Iron_Vector-13_battle destroyed AlphaStrike-11_scout
- R2T4 kills Iron_Vector-13_battle destroyed AlphaStrike-11_scout
- R2T4 kills IronSentinel-10_battle destroyed Iron_Vector-10_battle
- R2T4 kills IronSentinel-10_battle destroyed Iron_Vector-10_battle
- R2T4 captures red captured south (income)
- R2T4 captures red captured south (income)
- R2T4 captures blue captured vp_center (victory)
- R2T4 captures blue captured vp_center (victory)
- R2T5 kills AlphaStrike-6_scout destroyed Iron_Vector-7_battle
- R2T5 kills AlphaStrike-6_scout destroyed Iron_Vector-7_battle
- R2T5 kills Iron_Vector-4_battle destroyed IronSentinel-5_scout
- R2T5 kills Iron_Vector-4_battle destroyed IronSentinel-5_scout
- R2T5 kills Iron_Vector-7_battle destroyed AlphaStrike-9_scout
- R2T5 kills Iron_Vector-7_battle destroyed AlphaStrike-9_scout
- R2T5 kills IronSentinel-9_battle destroyed Iron_Vector-4_battle
- R2T5 kills IronSentinel-9_battle destroyed Iron_Vector-4_battle
- R2T5 kills IronSentinel-9_battle destroyed Iron_Vector-19_battle
- R2T5 kills IronSentinel-9_battle destroyed Iron_Vector-19_battle
- R2T6 kills AlphaStrike-14_battle destroyed Iron_Vector-1_battle
- R2T6 kills AlphaStrike-14_battle destroyed Iron_Vector-1_battle
- R2T7 kills AlphaStrike-2_scout destroyed Iron_Vector-8_battle
- R2T7 kills AlphaStrike-2_scout destroyed Iron_Vector-8_battle
- R2T7 kills AlphaStrike-14_battle destroyed Iron_Vector-2_battle
- R2T7 kills AlphaStrike-14_battle destroyed Iron_Vector-2_battle
- R2T7 kills IronSentinel-6_battle destroyed Iron_Vector-17_battle
- R2T7 kills IronSentinel-6_battle destroyed Iron_Vector-17_battle
- R2T7 kills AegisRogue-1_scout destroyed Iron_Vector-16_battle
- R2T7 kills AegisRogue-1_scout destroyed Iron_Vector-16_battle
- R2T7 captures blue captured obj1 (factory)
- R2T7 captures blue captured obj1 (factory)
- R2T8 kills Iron_Vector-11_battle destroyed IronSentinel-6_battle
- R2T8 kills Iron_Vector-11_battle destroyed IronSentinel-6_battle
- R2T8 kills IronSentinel-9_battle destroyed Iron_Vector-11_battle
- R2T8 kills IronSentinel-9_battle destroyed Iron_Vector-11_battle
- R2T9 kills AlphaStrike-6_scout destroyed Iron_Vector-13_battle
- R2T9 kills AlphaStrike-6_scout destroyed Iron_Vector-13_battle
- R2T9 kills AlphaStrike-18_heavy destroyed IronSentinel-3_scout
- R2T9 kills AlphaStrike-18_heavy destroyed IronSentinel-3_scout
- R2T9 kills IronSentinel-4_scout destroyed IronSentinel-4_scout
- R2T9 kills IronSentinel-4_scout destroyed IronSentinel-4_scout
- R2T9 kills AlphaStrike-5_scout destroyed IronSentinel-10_battle
- R2T9 kills AlphaStrike-5_scout destroyed IronSentinel-10_battle
- R2T9 kills IronSentinel-14_heavy destroyed Iron_Vector-14_battle
- R2T9 kills IronSentinel-14_heavy destroyed Iron_Vector-14_battle
- R2T9 kills IronSentinel-3_scout destroyed AlphaStrike-18_heavy
- R2T9 kills IronSentinel-3_scout destroyed AlphaStrike-18_heavy
- R2T9 captures blue captured obj8 (depot)
- R2T9 captures blue captured obj8 (depot)
- R2T10 kills AlphaStrike-14_battle destroyed IronSentinel-9_battle
- R2T10 kills AlphaStrike-14_battle destroyed IronSentinel-9_battle
- R2T10 kills AlphaStrike-14_battle destroyed IronSentinel-11_heavy
- R2T10 kills AlphaStrike-14_battle destroyed IronSentinel-11_heavy
- R2T10 kills AlphaStrike-12_scout destroyed IronSentinel-1_scout
- R2T10 kills AlphaStrike-12_scout destroyed IronSentinel-1_scout
- R2T12 kills IronSentinel-7_battle destroyed Iron_Vector-20_battle
- R2T12 kills IronSentinel-7_battle destroyed Iron_Vector-20_battle
- R2T12 kills IronSentinel_rf2_obj1_0 destroyed AegisRogue-2_scout
- R2T12 kills IronSentinel_rf2_obj1_0 destroyed AegisRogue-2_scout
- R2T12 kills Iron_Vector-20_battle destroyed IronSentinel-14_heavy
- R2T12 kills Iron_Vector-20_battle destroyed IronSentinel-14_heavy
- R2T13 kills Iron_Vector-3_battle destroyed IronSentinel-7_battle
- R2T13 kills Iron_Vector-3_battle destroyed IronSentinel-7_battle
- R2T13 kills IronSentinel-7_battle destroyed Iron_Vector-3_battle
- R2T13 kills IronSentinel-7_battle destroyed Iron_Vector-3_battle
- R3T2 kills AlphaStrike-14_battle destroyed AlphaStrike-9_scout
- R3T2 kills AlphaStrike-14_battle destroyed AlphaStrike-9_scout
- R3T2 kills AlphaStrike-14_battle destroyed AlphaStrike-9_scout
- R3T2 kills AlphaStrike-6_scout destroyed IronSentinel-4_scout
- R3T2 kills AlphaStrike-6_scout destroyed IronSentinel-4_scout
- R3T2 kills AlphaStrike-6_scout destroyed IronSentinel-4_scout
- R3T2 captures green captured north (depot)
- R3T2 captures green captured north (depot)
- R3T2 captures green captured north (depot)
- R3T3 kills Iron_Vector-15_battle destroyed AegisRogue-4_battle
- R3T3 kills Iron_Vector-15_battle destroyed AegisRogue-4_battle
- R3T3 kills Iron_Vector-15_battle destroyed AegisRogue-4_battle
- R3T3 kills IronSentinel-5_scout destroyed AlphaStrike-6_scout
- R3T3 kills IronSentinel-5_scout destroyed AlphaStrike-6_scout
- R3T3 kills IronSentinel-5_scout destroyed AlphaStrike-6_scout
- R3T3 kills AlphaStrike-17_battle destroyed IronSentinel-5_scout
- R3T3 kills AlphaStrike-17_battle destroyed IronSentinel-5_scout
- R3T3 kills AlphaStrike-17_battle destroyed IronSentinel-5_scout
- R3T4 kills AegisRogue-3_battle destroyed IronSentinel-3_scout
- R3T4 kills AegisRogue-3_battle destroyed IronSentinel-3_scout
- R3T4 kills AegisRogue-3_battle destroyed IronSentinel-3_scout
- R3T4 kills AegisRogue-3_battle destroyed IronSentinel-9_battle
- R3T4 kills AegisRogue-3_battle destroyed IronSentinel-9_battle
- R3T4 kills AegisRogue-3_battle destroyed IronSentinel-9_battle
- R3T4 kills IronSentinel-9_battle destroyed Iron_Vector-13_battle
- R3T4 kills IronSentinel-9_battle destroyed Iron_Vector-13_battle
- R3T4 kills IronSentinel-9_battle destroyed Iron_Vector-13_battle
- R3T4 captures red captured obj5 (depot)
- R3T4 captures red captured obj5 (depot)
- R3T4 captures red captured obj5 (depot)
- R3T4 captures blue captured south (factory)
- R3T4 captures blue captured south (factory)
- R3T4 captures blue captured south (factory)
- R3T5 kills AegisRogue-3_battle destroyed IronSentinel-8_battle
- R3T5 kills AegisRogue-3_battle destroyed IronSentinel-8_battle
- R3T5 kills AegisRogue-3_battle destroyed IronSentinel-8_battle
- R3T5 kills AegisRogue-3_battle destroyed IronSentinel-6_battle
- R3T5 kills AegisRogue-3_battle destroyed IronSentinel-6_battle
- R3T5 kills AegisRogue-3_battle destroyed IronSentinel-6_battle
- R3T5 kills IronSentinel-7_battle destroyed AlphaStrike-11_scout
- R3T5 kills IronSentinel-7_battle destroyed AlphaStrike-11_scout
- R3T5 kills IronSentinel-7_battle destroyed AlphaStrike-11_scout
- R3T5 kills Iron_Vector-15_battle destroyed AegisRogue-3_battle
- R3T5 kills Iron_Vector-15_battle destroyed AegisRogue-3_battle
- R3T5 kills Iron_Vector-15_battle destroyed AegisRogue-3_battle
- R3T5 kills Iron_Vector-9_battle destroyed AegisRogue-5_battle
- R3T5 kills Iron_Vector-9_battle destroyed AegisRogue-5_battle
- R3T5 kills Iron_Vector-9_battle destroyed AegisRogue-5_battle
- R3T5 captures yellow captured obj2 (depot)
- R3T5 captures yellow captured obj2 (depot)
- R3T5 captures yellow captured obj2 (depot)
- R3T5 captures red captured obj4 (factory)
- R3T5 captures red captured obj4 (factory)
- R3T5 captures red captured obj4 (factory)
- R3T5 captures blue captured vp_center (victory)
- R3T5 captures blue captured vp_center (victory)
- R3T5 captures blue captured vp_center (victory)
- R3T6 kills IronSentinel-14_heavy destroyed IronSentinel-7_battle
Cost by model
| Model | Calls | Prompt tok | Completion | Cost |
|---|---|---|---|---|
| inception/mercury-2 | 97 | 501k | 270k | $0.33 |
| google/gemini-3.1-flash-lite | 86 | 536k | 128k | $0.33 |
| minimax/minimax-m2.7:nitro | 70 | 363k | 186k | $0.27 |
| nousresearch/hermes-4-70b | 97 | 438k | 106k | $0.10 |