Season 1 / Turn-based competition

Matches/20260712-095757_m0_seed1649230349

MinimaxM2.7 wins

2026-07-12 09:57:57 · seed 1649230349 · 5 rounds · 37m 8s

Cost$1.02LLM4kFallback485

Battlefield

Round 1 map

vp_center (victory)north (depot)south (depot)obj1 (factory)obj2 (depot)obj3 (income)obj4 (factory)obj5 (depot)obj6 (income)obj7 (factory)obj8 (depot)obj9 (income)AegisRogue-1_scoutAegisRogue-2_scoutAegisRogue-3_battleAegisRogue-4_battleAegisRogue-5_battleAegisRogue-6_battleAegisRogue-7_heavyAegisRogue-8_heavyAegisRogue-9_heavyAegisRogue-10_heavyAegisRogue-11_heavyAegisRogue-12_heavyIronSentinel-1_scoutIronSentinel-2_scoutIronSentinel-3_scoutIronSentinel-4_scoutIronSentinel-5_scoutIronSentinel-6_battleIronSentinel-7_battleIronSentinel-8_battleIronSentinel-9_battleIronSentinel-10_battleIronSentinel-11_heavyIronSentinel-12_heavyIronSentinel-13_heavyIronSentinel-14_heavyIronSentinel-15_heavyIron_Vector-1_battleIron_Vector-2_battleIron_Vector-3_battleIron_Vector-4_battleIron_Vector-5_battleIron_Vector-6_battleIron_Vector-7_battleIron_Vector-8_battleIron_Vector-9_battleIron_Vector-10_battleIron_Vector-11_battleIron_Vector-12_battleIron_Vector-13_battleIron_Vector-14_battleIron_Vector-15_battleIron_Vector-16_battleIron_Vector-17_battleIron_Vector-18_battleIron_Vector-19_battleIron_Vector-20_battleAlphaStrike-1_scoutAlphaStrike-2_scoutAlphaStrike-3_scoutAlphaStrike-4_scoutAlphaStrike-5_scoutAlphaStrike-6_scoutAlphaStrike-7_scoutAlphaStrike-8_scoutAlphaStrike-9_scoutAlphaStrike-10_scoutAlphaStrike-11_scoutAlphaStrike-12_scoutAlphaStrike-13_scoutAlphaStrike-14_battleAlphaStrike-15_battleAlphaStrike-16_battleAlphaStrike-17_battleAlphaStrike-18_heavy
victory income factory depot

Rounds

Round 1

blue

Top · AegisRogue-4 (34.0)

Round 2

blue

Top · AlphaStrike-14 (25.0)

Round 3

red

Top · AegisRogue (26.9)

Round 4

green

Top · Iron (64.5)

Round 5

blue

Top · Iron (25.5)

Round telemetry

Telemetry

Per-turn metrics

Victory points

0613192632R2R3R4R5MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70BR1:1R1:13R2:10R3:9R3:21R3:33R4:12R5:9R5:14MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70B

Money

02k4k5k7k9kR2R3R4R5MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70BR1:1R1:13R2:10R3:9R3:21R3:33R4:12R5:9R5:14MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70B

Damage

08042k2k3k4kR2R3R4R5MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70BR1:1R1:13R2:10R3:9R3:21R3:33R4:12R5:9R5:14MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70B

Kills

0613192531R2R3R4R5MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70BR1:1R1:13R2:10R3:9R3:21R3:33R4:12R5:9R5:14MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70B

Alive

0511162227R2R3R4R5MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70BR1:1R1:13R2:10R3:9R3:21R3:33R4:12R5:9R5:14MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70B

Round score

0.0107.6215.2322.8430.4538.0R2R3R4R5MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70BR1:1R1:13R2:10R3:9R3:21R3:33R4:12R5:9R5:14MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70B

Evolution

War room

Round 0

greenoutfit

Plan · Squad wallet is empty; proceeding with standard loadout of infinite baby missiles and 5 missiles per tank.

redoutfit

Plan · Equip all heavies with force shields for survivability, add dirt bombs to two battle tanks for cover.

Purchases (8 tanks)
{
  "AegisRogue-10_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-7_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-8_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-9_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-3_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-4_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
yellowoutfit

Plan · Equip long-range battle tanks with heavy_missiles to break enemy lines — add force_shields to key units

Purchases (4 tanks)
{
  "AlphaStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AlphaStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AlphaStrike-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AlphaStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
blueoutfit

Plan · Load heavy tanks with heavy_missile for maximum damage output and protect key heavies with shields given AegisRogue match point urgency

Purchases (5 tanks)
{
  "IronSentinel-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ]
}

Round 1

greencoach

Hypothesis · Transitioning to a grid-denial strategy by consolidating heavy ordnance on high-survivability tanks to force enemies into restricted movement lanes.

Goals · Preserve high-damage dealers for endgame area denial while using sacrificial positioning to bait enemies.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · IronSentinel is playing for early board control; they prioritize center-map presence, making them vulnerable to wide-area saturation.

Memory · Aggressive over-extension leads to early losses. Survival of high-yield units must take priority over early-round kill counts to ensure late-game control.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-12_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-7_battle": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "Iron_Vector-1_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "Iron_Vector-10_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ]
}
yellowcoach

Hypothesis · Equip 2 battle tanks with heavy_missiles to break enemy formations while using dirt_bombs to protect our scouts' flanks.

Goals · Break enemy formations with concentrated firepower before they can reinforce

Style · Maintain aggressive posture but prioritize preservation of key assets when holding the line

Intel · Enemy relies on rapid reinforcement to counter our initial pushes.

Memory · Heavy missiles are highly effective at collapsing enemy flanks when concentrated.

Purchases (4 tanks)
{
  "AlphaStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AlphaStrike-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AlphaStrike-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ]
}
redcoach

Hypothesis · Add defensive shields and cover to scouts, equip battle tanks with mirv for cluster clearing, and add extra missiles to maintain firepower.

Goals · Keep all tanks in top‑3 placement; prioritize survivability over kill count.

Intel · Enemy frequently groups tanks tightly at mid range, making them vulnerable to area‑effect weapons like mirv.

Memory · Scouts were destroyed early; investing in shields and cover yields higher overall placement than raw damage.

New skill · [object Object]

Purchases (7 tanks)
{
  "AegisRogue-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-3_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-4_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-7_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-8_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
bluecoach

Hypothesis · Concentrate heavy_missiles on the battle tanks that showed highest damage output (9 and 6), give scouts some offensive punch to capitalize on their mobility, and arm mid-tier tanks with rollers to contribute at range without overcommitting budget.

Goals · Secure match point — 2 more round wins needed

Intel · Iron_Vector leads match score at 97 — they're pushing hard, expect aggressive factory plays and early objective contests

Memory · Battle tanks with 200+ damage output (9,6) are worth heavy_missile investment; scouts that survive placement 11-55 should get offensive tools too

New skill · [object Object]

Purchases (6 tanks)
{
  "IronSentinel-9_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-5_scout": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "roller",
      "count": 1
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "roller",
      "count": 1
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "roller",
      "count": 1
    }
  ]
}

Round 2

yellowedit_settledkept

Hypothesis · Load up one battle tank with heavy_missile and force_shield to spearhead breakthroughs while others provide support.

greenedit_settledreverted

Hypothesis · Transitioning to a denial-heavy posture using area-wide munitions to cluster-trap opponents.

greencoach

Hypothesis · Transitioning to area-denial saturation using Funky Bombs to create lethal zones that force enemy movement into attrition traps.

Goals · Maximize survival duration by utilizing area-denial munitions to create 'no-go' sectors for aggressive opponents.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · IronSentinel is playing aggressively and effectively occupying the center. They are susceptible to perimeter-based area denial.

Memory · Direct engagement resulted in high attrition. Survived units focused on positioning; dead units were over-exposed. Shifting focus to zoning.

New skill · [object Object]

Purchases (5 tanks)
{
  "Iron_Vector-15_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-5_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-9_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-18_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-7_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ]
}
yellowcoach

Hypothesis · Arm our heavy tanks with nukes to deliver decisive blows against enemy clusters, while scouts focus on creating cover and harassing weakened targets.

Intel · Enemy heavily groups around key factory locations, making them vulnerable to area strikes.

Memory · Maximize cover generation to protect our advancing heavy tanks during flanking maneuvers.

Purchases (8 tanks)
{
  "AlphaStrike-18_heavy": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "AlphaStrike-14_battle": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "AlphaStrike-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
bluecoach

Hypothesis · Match point — load up battle tanks that showed damage output before dying; keep heavies cheap with shields for map control

Intel · AlphaStrike tanks die fast but may be rushing objectives — check if they're contesting territory early

Memory · Battle tanks (6/7/9/10) consistently dealt high damage before dying — invest in them; shields let heavies survive but they contribute nothing if nobody's shooting

New skill · [object Object]

Purchases (5 tanks)
{
  "IronSentinel-6_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-11_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
redcoach

Hypothesis · Add layered defense (force shields, dirt cover, rollers) to heavy tanks and scout2, and give battle tanks mirv and extra missiles for cluster clearing while keeping survivability priority.

Intel · Enemy tends to group into clusters and fire bursts; mirv and funky_bomb give us area denial and cluster‑clearing power without sacrificing survivability.

Memory · Heavy tanks survive but lack immediate cover; adding dirt_bomb and rollers provides quick shelter, while force_shield bundles absorb damage, dramatically improving top‑3 placement chances.

New skill · [object Object]

Purchases (12 tanks)
{
  "AegisRogue-10_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "nuke",
      "count": 1
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "AegisRogue-7_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "AegisRogue-8_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "AegisRogue-9_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-3_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 2
    }
  ],
  "AegisRogue-4_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-5_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ]
}

Round 3

blueedit_settledreverted

Hypothesis · Match point - we must WIN, not just survive. Invest heavily in shields for the heavies (proven to survive) and upgrade firepower on battle tanks that contributed damage before dying.

greencoach

Hypothesis · Transitioning to area-denial saturation via Funky Bombs to force movement into pre-sighted kill zones.

Goals · Prioritize zone control over direct engagement to increase survival time.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · Opponents are currently grouping in high-density clusters; they are vulnerable to splash-damage saturation.

Memory · High-damage output tanks (15 & 16) require area-denial support to survive longer; raw damage is meaningless if the unit is focused immediately.

New skill · [object Object]

Purchases (3 tanks)
{
  "Iron_Vector-15_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-12_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ]
}
yellowcoach

Hypothesis · Transition to heavy missiles and heavier ordnance for decisive engagements, supplementing with defensive dirt bombs on scouts to improve survivability.

Intel · IronSentinel uses aggressive forward pushes with clustered tanks, presenting good targets for area-effect weapons and concentrated fire.

Memory · Scouts with dirt bombs survived longer and provided cover, while battle tanks armed with heavy missiles and nukes achieved higher kill rates.

New skill · [object Object]

Purchases (6 tanks)
{
  "AlphaStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "AlphaStrike-16_battle": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "AlphaStrike-18_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AlphaStrike-13_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
bluecoach

Hypothesis · Match point — prioritize shields on our best-performing tanks (7,11,15) to ensure they survive and secure the round win. Keep existing weapons; add shields for ~300 total to fortify our core damage dealers.

Intel · AegisRogue has the higher match score (394 vs 265), suggesting they play aggressively for damage even when losing.

Memory · Tanks 7/11/15 consistently output 90+ damage when alive — protect them and we win.

Purchases (3 tanks)
{
  "IronSentinel-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
redcoach

Hypothesis · Layered defense: give every tank cover (dirt_bomb) and add force_shield to all heavies; equip one battle tank with mirv for cluster clearing and another with missiles for mid‑range fire.

Intel · Enemy tends to swarm in tight groups, using fast scout pushes that overwhelm single‑target fire.

Memory · Heavy tanks survive far longer when paired with force_shield and cover; mirv is essential to break enemy clusters.

New skill · [object Object]

Purchases (12 tanks)
{
  "AegisRogue-10_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-7_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-8_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-9_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-4_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-5_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}

Round 4

rededit_settledreverted

Hypothesis · Add defensive shields and cover to scouts, equip battle tanks with mirv for cluster clearing, and add extra missiles to maintain firepower.

greencoach

Hypothesis · Transitioning to saturation-denial by equipping specialized area-effect munitions across the fleet to force opponents into non-traversable kill zones.

Goals · Establish permanent 'no-go' zones via heavy area-denial munitions to force enemy pathing into high-damage corridors.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · IronSentinel is playing aggressively; they are vulnerable to predicted movement paths through clustered choke points.

Memory · Single-point damage is inefficient; area-denial creates a systemic advantage that compensates for individual hull fragility.

New skill · [object Object]

Purchases (7 tanks)
{
  "Iron_Vector-7_battle": [
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-12_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-10_battle": [
    {
      "item": "force_shield",
      "count": 6
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "Iron_Vector-1_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
yellowcoach

Hypothesis · Concentrate heavy ordnance on surviving heavy/battle tanks to bolster decisive firepower while reducing dirt_bomb inventory to fund heavier weapons.

Intel · Enemy prioritizes eliminating high-threat targets (heavy/battle tanks) first during engagements.

Memory · Surviving tanks deliver more value over time than temporary dirt cover investments.

Purchases (3 tanks)
{
  "AlphaStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
bluecoach

Hypothesis · Match point round — concentrate heavy ordnance on proven performers; shields on battle tanks to survive long enough to secure the round win

Goals · Secure round win — coordinated alpha strikes beat attrition

Style · Shields-first on battle/heavy tanks; scouts screen and distract, heavies deliver the killing blows

Intel · AegisRogue and Iron_Vector are both 1 win away — expect aggressive pushes from them this round

Memory · Scouts with only baby_missiles died without contributing; firepower on durable hulls wins more than spreading weapons thin

New skill · [object Object]

Purchases (6 tanks)
{
  "IronSentinel-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
redcoach

Hypothesis · Add layered cover and shields to heavy and battle units to improve survivability and reduce early deaths.

Intel · Enemy tends to concentrate fire on clustered units; providing cover and shields mitigates burst damage.

Memory · Heavy tanks survive longer when equipped with force shields and extra dirt cover; lack of cover led to early destruction.

Purchases (12 tanks)
{
  "AegisRogue-10_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-3_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-4_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-5_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-7_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-8_heavy": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-9_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ]
}
Battle log (200 events)
  • R1round_startedRound 1 started
  • R2round_startedRound 2 started
  • R3round_startedRound 3 started
  • R4round_startedRound 4 started
  • R5round_startedRound 5 started
  • R1round_endRound 1 ended — blue wins
  • R2round_endRound 2 ended — blue wins
  • R3round_endRound 3 ended — red wins
  • R4round_endRound 4 ended — green wins
  • R5round_endRound 5 ended — blue wins
  • R1T2capturesblue captured obj1 (factory)
  • R1T2capturesyellow captured obj3 (income)
  • R1T2capturesgreen captured obj6 (income)
  • R1T3killsAlphaStrike-10_scout destroyed AegisRogue-2_scout
  • R1T3killsIronSentinel-12_heavy destroyed Iron_Vector-6_battle
  • R1T3killsIron_Vector-6_battle destroyed IronSentinel-12_heavy
  • R1T3capturesyellow captured obj5 (depot)
  • R1T3capturesred captured obj8 (depot)
  • R1T3capturesyellow captured obj9 (income)
  • R1T4killsIron_Vector-11_battle destroyed IronSentinel-9_battle
  • R1T4killsIron_Vector-8_battle destroyed IronSentinel-6_battle
  • R1T4capturesyellow captured obj2 (depot)
  • R1T5killsIron_Vector-7_battle destroyed IronSentinel-11_heavy
  • R1T5capturesyellow captured obj7 (factory)
  • R1T5capturesblue captured vp_center (victory)
  • R1T7killsAlphaStrike-15_battle destroyed AlphaStrike-5_scout
  • R1T7killsIronSentinel-2_scout destroyed IronSentinel-7_battle
  • R1T8killsIron_Vector-17_battle destroyed AlphaStrike-9_scout
  • R1T8killsAlphaStrike-2_scout destroyed IronSentinel-2_scout
  • R1T8killsAlphaStrike-2_scout destroyed AlphaStrike-2_scout
  • R1T8killsAlphaStrike_rf1_obj7_0 destroyed AegisRogue-1_scout
  • R1T8killsIron_Vector-12_battle destroyed AlphaStrike-6_scout
  • R1T8killsIronSentinel-5_scout destroyed AlphaStrike-10_scout
  • R1T8killsAegisRogue-10_heavy destroyed AlphaStrike-8_scout
  • R1T8killsIron_Vector-16_battle destroyed IronSentinel-3_scout
  • R1T8killsIron_Vector-16_battle destroyed IronSentinel-13_heavy
  • R1T8killsIron_Vector-13_battle destroyed AlphaStrike-3_scout
  • R1T9killsIron_Vector-8_battle destroyed IronSentinel-4_scout
  • R1T9killsIron_Vector-8_battle destroyed IronSentinel-10_battle
  • R1T9killsIron_Vector-8_battle destroyed IronSentinel-15_heavy
  • R1T9killsAegisRogue-4_battle destroyed AlphaStrike_rf1_obj7_0
  • R1T9killsIron_Vector-16_battle destroyed IronSentinel-5_scout
  • R1T9killsIron_Vector-12_battle destroyed AlphaStrike-13_scout
  • R1T10killsIronSentinel-8_battle destroyed Iron_Vector-8_battle
  • R1T10killsAegisRogue-4_battle destroyed AlphaStrike_rf1_obj7_1
  • R1T10killsIron_Vector-9_battle destroyed Iron_Vector-7_battle
  • R1T10killsIron_Vector-7_battle destroyed IronSentinel-14_heavy
  • R1T10killsAegisRogue-12_heavy destroyed AlphaStrike-1_scout
  • R1T11killsAegisRogue-6_battle destroyed AlphaStrike-7_scout
  • R1T11killsAegisRogue-4_battle destroyed AlphaStrike_rf1_obj7_2
  • R1T12killsAegisRogue-4_battle destroyed AlphaStrike-4_scout
  • R1T12killsIron_Vector-12_battle destroyed IronSentinel-8_battle
  • R1T13killsIron_Vector-16_battle destroyed IronSentinel_rf1_obj1_0
  • R1T14killsAegisRogue-4_battle destroyed AlphaStrike_rf1_obj7_3
  • R1T14killsIron_Vector-12_battle destroyed IronSentinel_rf1_obj1_2
  • R1T14killsIronSentinel_rf1_obj1_2 destroyed Iron_Vector-3_battle
  • R1T14killsIronSentinel_rf1_obj1_2 destroyed Iron_Vector-13_battle
  • R1T15killsIron_Vector-12_battle destroyed IronSentinel_rf1_obj1_3
  • R2T2killsAlphaStrike-7_scout destroyed Iron_Vector-6_battle
  • R2T2killsAlphaStrike-7_scout destroyed Iron_Vector-6_battle
  • R2T2killsIron_Vector-12_battle destroyed AlphaStrike-1_scout
  • R2T2killsIron_Vector-12_battle destroyed AlphaStrike-1_scout
  • R2T2killsIron_Vector-12_battle destroyed AlphaStrike-4_scout
  • R2T2killsIron_Vector-12_battle destroyed AlphaStrike-4_scout
  • R2T2killsIron_Vector-12_battle destroyed AlphaStrike-16_battle
  • R2T2killsIron_Vector-12_battle destroyed AlphaStrike-16_battle
  • R2T2capturesred captured obj3 (income)
  • R2T2capturesred captured obj3 (income)
  • R2T2capturesblue captured obj7 (factory)
  • R2T2capturesblue captured obj7 (factory)
  • R2T3killsAlphaStrike-14_battle destroyed Iron_Vector-12_battle
  • R2T3killsAlphaStrike-14_battle destroyed Iron_Vector-12_battle
  • R2T3killsIron_Vector-2_battle destroyed AlphaStrike-13_scout
  • R2T3killsIron_Vector-2_battle destroyed AlphaStrike-13_scout
  • R2T3capturesgreen captured obj5 (depot)
  • R2T3capturesgreen captured obj5 (depot)
  • R2T3capturesblue captured obj6 (income)
  • R2T3capturesblue captured obj6 (income)
  • R2T4killsIron_Vector-13_battle destroyed AlphaStrike-11_scout
  • R2T4killsIron_Vector-13_battle destroyed AlphaStrike-11_scout
  • R2T4killsIronSentinel-10_battle destroyed Iron_Vector-10_battle
  • R2T4killsIronSentinel-10_battle destroyed Iron_Vector-10_battle
  • R2T4capturesred captured south (income)
  • R2T4capturesred captured south (income)
  • R2T4capturesblue captured vp_center (victory)
  • R2T4capturesblue captured vp_center (victory)
  • R2T5killsAlphaStrike-6_scout destroyed Iron_Vector-7_battle
  • R2T5killsAlphaStrike-6_scout destroyed Iron_Vector-7_battle
  • R2T5killsIron_Vector-4_battle destroyed IronSentinel-5_scout
  • R2T5killsIron_Vector-4_battle destroyed IronSentinel-5_scout
  • R2T5killsIron_Vector-7_battle destroyed AlphaStrike-9_scout
  • R2T5killsIron_Vector-7_battle destroyed AlphaStrike-9_scout
  • R2T5killsIronSentinel-9_battle destroyed Iron_Vector-4_battle
  • R2T5killsIronSentinel-9_battle destroyed Iron_Vector-4_battle
  • R2T5killsIronSentinel-9_battle destroyed Iron_Vector-19_battle
  • R2T5killsIronSentinel-9_battle destroyed Iron_Vector-19_battle
  • R2T6killsAlphaStrike-14_battle destroyed Iron_Vector-1_battle
  • R2T6killsAlphaStrike-14_battle destroyed Iron_Vector-1_battle
  • R2T7killsAlphaStrike-2_scout destroyed Iron_Vector-8_battle
  • R2T7killsAlphaStrike-2_scout destroyed Iron_Vector-8_battle
  • R2T7killsAlphaStrike-14_battle destroyed Iron_Vector-2_battle
  • R2T7killsAlphaStrike-14_battle destroyed Iron_Vector-2_battle
  • R2T7killsIronSentinel-6_battle destroyed Iron_Vector-17_battle
  • R2T7killsIronSentinel-6_battle destroyed Iron_Vector-17_battle
  • R2T7killsAegisRogue-1_scout destroyed Iron_Vector-16_battle
  • R2T7killsAegisRogue-1_scout destroyed Iron_Vector-16_battle
  • R2T7capturesblue captured obj1 (factory)
  • R2T7capturesblue captured obj1 (factory)
  • R2T8killsIron_Vector-11_battle destroyed IronSentinel-6_battle
  • R2T8killsIron_Vector-11_battle destroyed IronSentinel-6_battle
  • R2T8killsIronSentinel-9_battle destroyed Iron_Vector-11_battle
  • R2T8killsIronSentinel-9_battle destroyed Iron_Vector-11_battle
  • R2T9killsAlphaStrike-6_scout destroyed Iron_Vector-13_battle
  • R2T9killsAlphaStrike-6_scout destroyed Iron_Vector-13_battle
  • R2T9killsAlphaStrike-18_heavy destroyed IronSentinel-3_scout
  • R2T9killsAlphaStrike-18_heavy destroyed IronSentinel-3_scout
  • R2T9killsIronSentinel-4_scout destroyed IronSentinel-4_scout
  • R2T9killsIronSentinel-4_scout destroyed IronSentinel-4_scout
  • R2T9killsAlphaStrike-5_scout destroyed IronSentinel-10_battle
  • R2T9killsAlphaStrike-5_scout destroyed IronSentinel-10_battle
  • R2T9killsIronSentinel-14_heavy destroyed Iron_Vector-14_battle
  • R2T9killsIronSentinel-14_heavy destroyed Iron_Vector-14_battle
  • R2T9killsIronSentinel-3_scout destroyed AlphaStrike-18_heavy
  • R2T9killsIronSentinel-3_scout destroyed AlphaStrike-18_heavy
  • R2T9capturesblue captured obj8 (depot)
  • R2T9capturesblue captured obj8 (depot)
  • R2T10killsAlphaStrike-14_battle destroyed IronSentinel-9_battle
  • R2T10killsAlphaStrike-14_battle destroyed IronSentinel-9_battle
  • R2T10killsAlphaStrike-14_battle destroyed IronSentinel-11_heavy
  • R2T10killsAlphaStrike-14_battle destroyed IronSentinel-11_heavy
  • R2T10killsAlphaStrike-12_scout destroyed IronSentinel-1_scout
  • R2T10killsAlphaStrike-12_scout destroyed IronSentinel-1_scout
  • R2T12killsIronSentinel-7_battle destroyed Iron_Vector-20_battle
  • R2T12killsIronSentinel-7_battle destroyed Iron_Vector-20_battle
  • R2T12killsIronSentinel_rf2_obj1_0 destroyed AegisRogue-2_scout
  • R2T12killsIronSentinel_rf2_obj1_0 destroyed AegisRogue-2_scout
  • R2T12killsIron_Vector-20_battle destroyed IronSentinel-14_heavy
  • R2T12killsIron_Vector-20_battle destroyed IronSentinel-14_heavy
  • R2T13killsIron_Vector-3_battle destroyed IronSentinel-7_battle
  • R2T13killsIron_Vector-3_battle destroyed IronSentinel-7_battle
  • R2T13killsIronSentinel-7_battle destroyed Iron_Vector-3_battle
  • R2T13killsIronSentinel-7_battle destroyed Iron_Vector-3_battle
  • R3T2killsAlphaStrike-14_battle destroyed AlphaStrike-9_scout
  • R3T2killsAlphaStrike-14_battle destroyed AlphaStrike-9_scout
  • R3T2killsAlphaStrike-14_battle destroyed AlphaStrike-9_scout
  • R3T2killsAlphaStrike-6_scout destroyed IronSentinel-4_scout
  • R3T2killsAlphaStrike-6_scout destroyed IronSentinel-4_scout
  • R3T2killsAlphaStrike-6_scout destroyed IronSentinel-4_scout
  • R3T2capturesgreen captured north (depot)
  • R3T2capturesgreen captured north (depot)
  • R3T2capturesgreen captured north (depot)
  • R3T3killsIron_Vector-15_battle destroyed AegisRogue-4_battle
  • R3T3killsIron_Vector-15_battle destroyed AegisRogue-4_battle
  • R3T3killsIron_Vector-15_battle destroyed AegisRogue-4_battle
  • R3T3killsIronSentinel-5_scout destroyed AlphaStrike-6_scout
  • R3T3killsIronSentinel-5_scout destroyed AlphaStrike-6_scout
  • R3T3killsIronSentinel-5_scout destroyed AlphaStrike-6_scout
  • R3T3killsAlphaStrike-17_battle destroyed IronSentinel-5_scout
  • R3T3killsAlphaStrike-17_battle destroyed IronSentinel-5_scout
  • R3T3killsAlphaStrike-17_battle destroyed IronSentinel-5_scout
  • R3T4killsAegisRogue-3_battle destroyed IronSentinel-3_scout
  • R3T4killsAegisRogue-3_battle destroyed IronSentinel-3_scout
  • R3T4killsAegisRogue-3_battle destroyed IronSentinel-3_scout
  • R3T4killsAegisRogue-3_battle destroyed IronSentinel-9_battle
  • R3T4killsAegisRogue-3_battle destroyed IronSentinel-9_battle
  • R3T4killsAegisRogue-3_battle destroyed IronSentinel-9_battle
  • R3T4killsIronSentinel-9_battle destroyed Iron_Vector-13_battle
  • R3T4killsIronSentinel-9_battle destroyed Iron_Vector-13_battle
  • R3T4killsIronSentinel-9_battle destroyed Iron_Vector-13_battle
  • R3T4capturesred captured obj5 (depot)
  • R3T4capturesred captured obj5 (depot)
  • R3T4capturesred captured obj5 (depot)
  • R3T4capturesblue captured south (factory)
  • R3T4capturesblue captured south (factory)
  • R3T4capturesblue captured south (factory)
  • R3T5killsAegisRogue-3_battle destroyed IronSentinel-8_battle
  • R3T5killsAegisRogue-3_battle destroyed IronSentinel-8_battle
  • R3T5killsAegisRogue-3_battle destroyed IronSentinel-8_battle
  • R3T5killsAegisRogue-3_battle destroyed IronSentinel-6_battle
  • R3T5killsAegisRogue-3_battle destroyed IronSentinel-6_battle
  • R3T5killsAegisRogue-3_battle destroyed IronSentinel-6_battle
  • R3T5killsIronSentinel-7_battle destroyed AlphaStrike-11_scout
  • R3T5killsIronSentinel-7_battle destroyed AlphaStrike-11_scout
  • R3T5killsIronSentinel-7_battle destroyed AlphaStrike-11_scout
  • R3T5killsIron_Vector-15_battle destroyed AegisRogue-3_battle
  • R3T5killsIron_Vector-15_battle destroyed AegisRogue-3_battle
  • R3T5killsIron_Vector-15_battle destroyed AegisRogue-3_battle
  • R3T5killsIron_Vector-9_battle destroyed AegisRogue-5_battle
  • R3T5killsIron_Vector-9_battle destroyed AegisRogue-5_battle
  • R3T5killsIron_Vector-9_battle destroyed AegisRogue-5_battle
  • R3T5capturesyellow captured obj2 (depot)
  • R3T5capturesyellow captured obj2 (depot)
  • R3T5capturesyellow captured obj2 (depot)
  • R3T5capturesred captured obj4 (factory)
  • R3T5capturesred captured obj4 (factory)
  • R3T5capturesred captured obj4 (factory)
  • R3T5capturesblue captured vp_center (victory)
  • R3T5capturesblue captured vp_center (victory)
  • R3T5capturesblue captured vp_center (victory)
  • R3T6killsIronSentinel-14_heavy destroyed IronSentinel-7_battle

Cost by model

ModelCallsPrompt tokCompletionCost
inception/mercury-297501k270k$0.33
google/gemini-3.1-flash-lite86536k128k$0.33
minimax/minimax-m2.7:nitro70363k186k$0.27
nousresearch/hermes-4-70b97438k106k$0.10