Season 1 / Turn-based competition

Matches/20260712-092040_m0_seed1985014199

Gemini3.1FlashLite wins

2026-07-12 09:20:40 · seed 1985014199 · 8 rounds · 1h 0m

Cost$2.10LLM7kFallback1k

Battlefield

Round 1 map

vp_center (victory)north (depot)south (factory)obj1 (factory)obj2 (depot)obj3 (income)obj4 (factory)obj5 (depot)obj6 (income)obj7 (factory)obj8 (depot)obj9 (income)AegisRogue-1_scoutAegisRogue-2_scoutAegisRogue-3_scoutAegisRogue-4_scoutAegisRogue-5_scoutAegisRogue-6_scoutAegisRogue-7_scoutAegisRogue-8_scoutAegisRogue-9_scoutAegisRogue-10_scoutAegisRogue-11_battleAegisRogue-12_battleAegisRogue-13_battleAegisRogue-14_battleAegisRogue-15_battleAegisRogue-16_heavyAegisRogue-17_heavyIronSentinel-1_scoutIronSentinel-2_scoutIronSentinel-3_scoutIronSentinel-4_scoutIronSentinel-5_scoutIronSentinel-6_battleIronSentinel-7_battleIronSentinel-8_battleIronSentinel-9_battleIronSentinel-10_battleIronSentinel-11_battleIronSentinel-12_battleIronSentinel-13_heavyIronSentinel-14_heavyIronSentinel-15_heavyIronSentinel-16_heavyIron_Vector-1_scoutIron_Vector-2_scoutIron_Vector-3_scoutIron_Vector-4_scoutIron_Vector-5_scoutIron_Vector-6_battleIron_Vector-7_battleIron_Vector-8_battleIron_Vector-9_battleIron_Vector-10_battleIron_Vector-11_battleIron_Vector-12_battleIron_Vector-13_battleIron_Vector-14_battleIron_Vector-15_battleIron_Vector-16_heavyIron_Vector-17_heavyIron_Vector-18_heavyAlphaStrike-1_scoutAlphaStrike-2_scoutAlphaStrike-3_scoutAlphaStrike-4_scoutAlphaStrike-5_scoutAlphaStrike-6_scoutAlphaStrike-7_scoutAlphaStrike-8_scoutAlphaStrike-9_scoutAlphaStrike-10_scoutAlphaStrike-11_scoutAlphaStrike-12_scoutAlphaStrike-13_scoutAlphaStrike-14_scoutAlphaStrike-15_scoutAlphaStrike-16_scoutAlphaStrike-17_scoutAlphaStrike-18_battleAlphaStrike-19_battleAlphaStrike-20_battle
victory income factory depot

Rounds

Round 1

red

Top · AegisRogue (21.9)

Round 2

green

Top · AegisRogue-3 (22.0)

Round 3

red

Top · Iron (35.0)

Round 4

yellow

Top · IronSentinel-11 (25.0)

Round 5

green

Top · Iron (37.5)

Round 6

blue

Top · Iron (40.0)

Round 7

blue

Top · IronSentinel-15 (28.7)

Round 8

green

Top · IronSentinel-4 (25.0)

Round telemetry

Telemetry

Per-turn metrics

Victory points

0613192632R2R3R4R5R6R7R8MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70BR1:1R2:7R3:6R3:29R5:4R5:27R7:3R8:10R8:26MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70B

Money

04k7k11k15k18kR2R3R4R5R6R7R8MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70BR1:1R2:7R3:6R3:29R5:4R5:27R7:3R8:10R8:26MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70B

Damage

01k2k3k5k6kR2R3R4R5R6R7R8MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70BR1:1R2:7R3:6R3:29R5:4R5:27R7:3R8:10R8:26MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70B

Kills

0714212835R2R3R4R5R6R7R8MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70BR1:1R2:7R3:6R3:29R5:4R5:27R7:3R8:10R8:26MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70B

Alive

0511162227R2R3R4R5R6R7R8MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70BR1:1R2:7R3:6R3:29R5:4R5:27R7:3R8:10R8:26MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70B

Round score

0.0227.0453.9680.9907.91134.9R2R3R4R5R6R7R8MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70BR1:1R2:7R3:6R3:29R5:4R5:27R7:3R8:10R8:26MinimaxM2.7Gemini3.1FlashLiteMercury2Hermes4-70B

Evolution

War room

Round 0

greenoutfit

Plan · Prioritize defensive durability by shielding key heavy units while reserving funds for adaptive mid-match tactical munitions.

Purchases (2 tanks)
{
  "Iron_Vector-16_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-17_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
yellowoutfit

Plan · Equip battle tanks with heavy_missiles and force_shields for aggressive strike capability, while supporting scouts with dirt_bombs for tactical cover.

Purchases (10 tanks)
{
  "AlphaStrike-18_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
redoutfit

Plan · Equip heavies with force shields and mirv, give scouts dirt bombs for cover, load battle tanks with funky bombs, baby nukes, extra missiles and heavy missiles for cluster clearing and firepower.

Purchases (13 tanks)
{
  "10_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "11_battle": [
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "12_battle": [
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "baby_nuke",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "13_battle": [
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "baby_nuke",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "14_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "15_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "16_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 1
    }
  ]
}
blueoutfit

Plan · Prioritize shields on fragile scouts and battle tanks; add extra missiles to heavies for sustained damage; reserve budget buffer for tactical flexibility

Purchases (11 tanks)
{
  "IronSentinel-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-16_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}

Round 1

blueedit_settledkept

Hypothesis · All 14 tanks died last round — we need force shields on priority survivors and area weapons for objective denial; surviving tanks deal cumulative damage.

greencoach

Hypothesis · Shift to 'Aggressive Shielding'—prioritize survival for high-damage units while using scouts to bait enemies into concentrated fire zones.

Goals · Preserve high-yield battle units with shielding to maximize cumulative damage output over multiple engagement phases.

Style · Geometric fortification: Deploy shields on front-line winners and funnel enemies into saturation zones.

Intel · AegisRogue plays aggressively; baiting them into clusters before deploying MIRVs will capitalize on their tendency to group up.

Memory · Survival dictates earning potential. Tanks that survived reached higher placements and generated significantly more consistent revenue than units lost early.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-6_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-7_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-16_heavy": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "Iron_Vector-17_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ]
}
yellowcoach

Hypothesis · Transition scouts from pure recon to multi-role harassers by equipping selected scouts with dirt bombs for aggressive cover denial and heavy missiles for punch, while keeping battle tanks focused on heavy assault with force shields for survivability.

Goals · Evolve from recon-focused skirmishing to coordinated alpha strikes that dismantle enemy formations through area denial and concentrated firepower.

Style · Refined aggressive tactics that prioritize calculated risk-taking in the mid-range engagement zone, using cover and terrain to split enemy forces before delivering knockout blows.

Intel · Enemy groups tend to cluster for mutual protection in mid-range engagements, making them vulnerable to area denial and concentrated fire if cover is destroyed.

Memory · Scouts equipped with dirt bombs can aggressively deny terrain to channel enemy movements, while heavy missiles provide the punch needed to break formations.

Purchases (6 tanks)
{
  "AlphaStrike-1_scout": [
    {
      "item": "heavy_missile",
      "count": 8
    }
  ],
  "AlphaStrike-3_scout": [
    {
      "item": "heavy_missile",
      "count": 8
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AlphaStrike-17_scout": [
    {
      "item": "heavy_missile",
      "count": 8
    }
  ],
  "AlphaStrike-18_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "heavy_missile",
      "count": 8
    }
  ],
  "AlphaStrike-19_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "heavy_missile",
      "count": 8
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "heavy_missile",
      "count": 8
    }
  ]
}
redcoach

Hypothesis · Add layered defensive assets (shields, cover, cluster‑clearing) to improve survivability and protect key tanks.

Intel · Enemy clusters fire bursts of missiles; mirv payloads break up clusters and reduce their effectiveness.

Memory · Scouts consistently die early; adding dirt_bomb cover and force shields keeps them alive for flanking and reconnaissance.

New skill · [object Object]

Purchases (17 tanks)
{
  "AegisRogue-16_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-11_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
bluecoach

Hypothesis · Shield our proven survivors (10,11,14,16) and arm our high-damage dealers (12,8,9) for burst — convert 'alive but quiet' into kills without overextending.

Goals · Keep backbone tanks alive with shields; arm high-damage dealers for burst finishing power

Style · Defensive backbone: shields first, then firepower; hold ground rather than overextending for kills

Intel · AegisRogue dominates with 179 match score; they're either surviving better or getting more efficient kills — likely playing tighter defensive positions.

Memory · Tanks surviving top-11 with low damage need shields to convert survival into kills — pure firepower on fragile dealers without shields is wasted spend.

New skill · [object Object]

Purchases (7 tanks)
{
  "IronSentinel-10_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-16_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-9_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}

Round 2

greencoach

Hypothesis · Protect high-damage assets with force shields to ensure sustained fire while using MIRVs to capitalize on enemy density.

Goals · Prioritize survival of high-yield units through aggressive shield deployment to maintain map control.

Style · Geometric shielding: Envelop high-value assets in static defense fields to force enemy focus-fire into waste.

Intel · AegisRogue leverages high mobility to disrupt positioning; need to anchor the center with defensive shielding.

Memory · Longevity correlates with shielding; tanks that survived contributed significantly more damage over time than those that traded early.

New skill · [object Object]

Purchases (4 tanks)
{
  "Iron_Vector-16_heavy": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-7_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
bluecoach

Hypothesis · All 16 tanks destroyed last round — survival trumps firepower; invest in shields and consolidate redundant heavy_missiles into defensive tools

Goals · Keep backbone tanks alive — 75 extra shield HP is worth more than an extra kill when we're losing all 16 every round

Style · Defensive backbone: deploy shields first, then firepower; hold ground rather than overextending for kills

Intel · AegisRogue and Iron_Vector each have 1 round win — they're aggressive; we need to outlast their early burst with shields

Memory · Spending $900 on 5 shields is worth more than extra missiles when every tank dies — shields absorb burst damage that keeps us in the fight longer

New skill · [object Object]

Purchases (8 tanks)
{
  "IronSentinel-10_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-16_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "missile",
      "count": 2
    }
  ]
}
yellowcoach

Hypothesis · Equip scouts with force_shield to improve survivability and leverage mid-range aggression; add roller for breakthrough strikes

Goals · Focus on strategic positioning and coordinated fire to break enemy formations, with an emphasis on controlling the battlefield narrative through aggressive maneuvering and psychological pressure.

Style · Refined aggressive tactics that prioritize calculated risk-taking in the mid-range engagement zone, using cover and terrain to split enemy forces before delivering knockout blows.

Memory · Scouts suffered heavy losses; force_shield improves their durability. Mid-range engagement is critical for leveraging direct fire without being overrun.

Purchases (9 tanks)
{
  "AlphaStrike-17_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-18_battle": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AlphaStrike-19_battle": [
    {
      "item": "roller",
      "count": 3
    }
  ]
}
redcoach

Hypothesis · Add defensive cover and shields to improve placement and survivability, reducing scout casualties.

Intel · Enemy tends to mass several tanks together early, creating clusters that can be broken up with MIRV and forcing them into our defensive zones.

Memory · Scouts are repeatedly eliminated early; providing dirt_bomb cover and shield charges greatly improves their placement and overall squad survivability.

New skill · [object Object]

Purchases (14 tanks)
{
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-16_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-11_battle": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ]
}

Round 3

greenedit_settledreverted

Hypothesis · Transitioning to a 'containment-first' approach by shielding survivors and flooding critical coordinates with area-denial MIRVs to force enemy clustering.

yellowedit_settledkept

Hypothesis · Arm front-line tanks with heavy_missile and roller for decisive engagements while equipping support tanks with dirt_bomb to create cover and funnel enemies.

greencoach

Hypothesis · Transitioning from aggressive scouting to defensive layering; using MIRVs and Funky Bombs to create persistent kill-zones that punish incoming enemy pushes.

Goals · Prioritize terrain denial over direct engagement; force the enemy to burn resources navigating our sub-munition grids.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · AegisRogue plays aggressively for point control; they overcommit to center-map clusters, making them prime targets for saturation munitions.

Memory · High-mobility scouts are excellent but fragile; they must act as bait to draw the enemy into pre-laid overlapping kill-boxes rather than initiating solo.

New skill · [object Object]

Purchases (7 tanks)
{
  "Iron_Vector-1_scout": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-2_scout": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-16_heavy": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-17_heavy": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-6_battle": [
    {
      "item": "nuke",
      "count": 3
    }
  ]
}
redcoach

Hypothesis · Add defensive cover and shields to high‑loss scouts and give battle tanks blockers to improve survivability.

Intel · Enemy tends to mass in tight clusters near objectives; mirv and roller fire from battle tanks can break them up before they overwhelm our lines.

Memory · Scouts that push forward without cover are frequently destroyed; adding dirt_bomb cover and occasional force_shield dramatically improves placement survival.

New skill · [object Object]

Purchases (9 tanks)
{
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-11_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-16_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-17_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
yellowcoach

Hypothesis · Upgrading battle tanks with heavy_missiles and force_shields to deliver decisive mid-range strikes while scouts use dirt_bombs to create ambush positions.

Goals · Maintain strategic depth by baiting enemy advances into prepped kill zones with layered fire support.

Style · Methodical annihilation: attrition warfare through covered positions and calculated long-range fire.

Intel · Enemy battle tanks cluster aggressively on map edges, making them vulnerable to crossfire if lured into narrow corridors.

Memory · Last round's losses revealed that scouts operate most effectively when creating terrain for ambushes rather than direct engagement.

New skill · [object Object]

Purchases (8 tanks)
{
  "[AlphaStrike-18_battle]": [
    {
      "item": "heavy_missile",
      "count": 10
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "[AlphaStrike-19_battle]": [
    {
      "item": "heavy_missile",
      "count": 10
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "[AlphaStrike-20_battle]": [
    {
      "item": "heavy_missile",
      "count": 10
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "[AlphaStrike-1_scout]": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "[AlphaStrike-2_scout]": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "[AlphaStrike-3_scout]": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "[AlphaStrike-4_scout]": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "[AlphaStrike-5_scout]": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ]
}
bluecoach

Hypothesis · Concentrate shields on elite battle tanks (top damage dealers) to keep them alive longer; arm battle and heavy tanks with missiles for concentrated burst; scouts stay cheap with baby_missile only

Intel · AegisRogue has match point; they will play defensively to close out the match — expect them to hold objectives and avoid overextension

Memory · Shields on battle tanks (not heavies) protect our best damage dealers more efficiently; scouts with baby_missile die cheaply but generate income

New skill · [object Object]

Purchases (11 tanks)
{
  "IronSentinel-10_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-1_scout": [],
  "IronSentinel-2_scout": [],
  "IronSentinel-3_scout": [],
  "IronSentinel-4_scout": [],
  "IronSentinel-5_scout": []
}

Round 4

blueedit_settledreverted

Hypothesis · Shield our proven survivors (10,11,14,16) and arm our high-damage dealers (12,8,9) for burst — convert 'alive but quiet' into kills without overextending.

greencoach

Hypothesis · Transitioning to area-denial saturation by equipping heavy units with funky_bombs to create lethal choke-points, discouraging aggressive pushes.

Goals · Transition from aggressive skirmishing to static territory denial; prioritize survival of heavy units to maintain long-term grid control.

Style · Geometric zone-sealing; force enemy movement into predictable, high-damage sub-munition grids.

Intel · AegisRogue plays aggressively; their tanks prioritize early-game positioning and direct confrontation. They are vulnerable to being funneled into restricted corridors.

Memory · Scouts are efficient glass cannons, but heavy units must hold the perimeter with sustained area denial to prevent being overrun.

New skill · [object Object]

Purchases (7 tanks)
{
  "Iron_Vector-16_heavy": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-17_heavy": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-1_scout": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-2_scout": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-13_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "Iron_Vector-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
bluecoach

Hypothesis · AegisRogue is at match point — we need to survive and score, not trade. Shields on our best performers to keep them alive longer and maximize cumulative damage output.

Goals · Survive to deal cumulative damage; AegisRogue match point forces us to score, not just survive

Style · Shields-first across the squad — any tank that lives longer than the enemy contributes more

Intel · AegisRogue dominates with 647 match score — they coordinate well and capitalize on isolated kills

Memory · Heavy tanks with 0 damage means they got one-shot before firing — need shields on them, not just firepower

New skill · [object Object]

Purchases (16 tanks)
{
  "IronSentinel-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-16_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-9_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
redcoach

Hypothesis · Adding cover (dirt_bomb) and shields will improve placement; mirv and missile give battle tanks reliable cluster clearing and all‑round damage.

Intel · Enemies tend to mass together in tight clusters, making area‑damage weapons like mirv highly effective.

Memory · Scouts without cover are wiped out early; deploying dirt_bomb creates survivable choke points and improves overall placement.

New skill · [object Object]

Purchases (6 tanks)
{
  "AegisRogue-16_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AegisRogue-17_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
yellowcoach

Hypothesis · Fortify backline battle tanks with heavy_missile and force_shield to anchor the defense while scouts use dirt_bomb to create concealment and stall enemy advances.

Goals · Establish layered defenses with dirt_bomb cover and heavy_missile overwatch to attrit enemy forces

Style · Methodical attrition through prepped kill zones and force preservation

Intel · Enemy advances recklessly into open ground without scouting; use terrain to ambush them.

Memory · Scouts destroyed in early engagements lose value; dirt_bomb cover preserves assets for sustained fire.

New skill · [object Object]

Purchases (10 tanks)
{
  "AlphaStrike-18_battle": [
    {
      "item": "heavy_missile",
      "count": 4
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-19_battle": [
    {
      "item": "heavy_missile",
      "count": 4
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-13_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-14_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-15_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-16_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-17_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}

Round 5

greencoach

Hypothesis · Transitioning to area-denial saturation by saturating key lanes with MIRV clusters and Funky Bombs to force enemy attrition.

Goals · Prioritize terrain denial over direct engagement; force the enemy to burn resources navigating our sub-munition grids.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · AegisRogue plays aggressively; their tanks favor high-mobility paths. We will punish this by seeding their preferred routes with overlapping MIRV patterns.

Memory · Scout units are our best glass cannons but lack longevity. Heavy units must become the anchors of the sub-munition field to ensure we dictate enemy pathing.

New skill · [object Object]

Purchases (5 tanks)
{
  "Iron_Vector-16_heavy": [
    {
      "item": "mirv",
      "count": 12
    }
  ],
  "Iron_Vector-17_heavy": [
    {
      "item": "mirv",
      "count": 12
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "mirv",
      "count": 12
    }
  ],
  "Iron_Vector-1_scout": [
    {
      "item": "funky_bomb",
      "count": 12
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "force_shield",
      "count": 12
    }
  ]
}
redcoach

Hypothesis · Add layered cover and shields to protect core tanks while using rollers for rapid repositioning, prioritizing survivability over raw kills.

Intel · Enemy clusters fire and uses MIRV bursts that overwhelm tightly grouped battle tanks, forcing dispersion.

Memory · Scouts were wiped early without cover; adding dirt_bomb and force_shield dramatically improves tank survivability.

New skill · [object Object]

Purchases (16 tanks)
{
  "AegisRogue-11_battle": [
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-16_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}
bluecoach

Hypothesis · Force shields on battle/heavy tanks to maximize survivability since tank-11 with shields dealt 271.5 dmg vs bare tanks at 0-54. Shield-first saves lives which compounds damage output.

Goals · Survive to deal cumulative damage; AegisRogue match point forces us to score, not just survive

Style · Shields-first across the squad — any tank that lives longer than the enemy contributes more

Intel · Alpha teams (AegisRogue/Iron_Vector) both at match point — expect defensive shield-heavy builds and area denial weapons to secure objectives.

Memory · Tank-11 with shields dealt 271.5 dmg and 5 kills; bare tanks (6-9) dealt 0-54 dmg. Shields pay for themselves through extended survival.

New skill · [object Object]

Purchases (16 tanks)
{
  "IronSentinel-10": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-11": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-12": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-13": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-14": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "IronSentinel-15": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "IronSentinel-16": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronSentinel-1": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-2": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-3": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-4": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-5": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-6": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-7": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-8": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-9": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
yellowcoach

Hypothesis · Arming scouts with dirt_bomb to create forward cover for more effective kill zone defense while preserving battle tanks' offensive loadouts.

Goals · Maintain strategic depth by baiting enemy advances into prepped kill zones with layered fire support while using improved defensive positioning.

Intel · Enemy appears to mass attack in concentrated pushes, creating vulnerabilities for coordinated fire from prepared positions.

Memory · Previous battle showed the importance of scouts creating cover to survive long enough to contribute to kill zones.

Purchases (20 tanks)
{
  "AlphaStrike-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "AlphaStrike-13_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-14_scout": [
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "AlphaStrike-15_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-16_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-17_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-18_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AlphaStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}

Round 6

greenedit_settledkept

Hypothesis · Transitioning from aggressive scouting to defensive layering; using MIRVs and Funky Bombs to create persistent kill-zones that punish incoming enemy pushes.

yellowedit_settledreverted

Hypothesis · Upgrading battle tanks with heavy_missiles and force_shields to deliver decisive mid-range strikes while scouts use dirt_bombs to create ambush positions.

greencoach

Hypothesis · Transitioning to a denial-heavy posture using area-wide munitions to cluster-trap opponents.

Goals · Prioritize surviving tanks for late-game control; use heavy ordnance to restrict enemy pathing.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · AegisRogue thrives in open engagements; they struggle when terrain is heavily saturated with persistent sub-munition zones.

Memory · Scouts are glass cannons; their high kill count proves that mobility is the best defense, but they need support grid-locking the map.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-1_scout": [
    {
      "item": "mirv",
      "count": 2
    },
    {
      "item": "funky_bomb",
      "count": 2
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "nuke",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 2
    }
  ],
  "Iron_Vector-16_heavy": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "Iron_Vector-17_heavy": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "Iron_Vector-14_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "Iron_Vector-15_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ]
}
yellowcoach

Hypothesis · Load up one battle tank with heavy_missile and force_shield to spearhead breakthroughs while others provide support.

Goals · Focus on decisive engagements: use concentrated firepower to collapse enemy flanks before they can reinforce.

Style · Maintain aggressive posture but prioritize preservation of key assets when holding the line.

Memory · Enemy groups near the center are vulnerable to concentrated heavy_missile fire when scouted properly.

Purchases (3 tanks)
{
  "AlphaStrike-18_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-19_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
redcoach

Hypothesis · Deploy layered dirt cover and force shields to boost survivability, while limiting high‑damage bursts to key tanks.

Intel · Enemy clusters tightly at the start, making mirv and rollers effective for breaking formations.

Memory · Scouts repeatedly die early; adding dirt_bomb cover and shields markedly improves placement and survivability.

New skill · [object Object]

Purchases (17 tanks)
{
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-11_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-16_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
bluecoach

Hypothesis · Concentrate shields on elite battle and heavy tanks to maximize survivability of our best damage dealers, since shields-first across the squad is our doctrine and those units already show kills/damage.

Intel · AegisRogue and Iron_Vector both at match point with higher scores—they will play aggressively to close out the round.

Memory · Scouts IronSentinel-1 and 3 earned high damage/kills without any special weapons—baby_missile is sufficient; save cash for squad-wide defensive tools.

Purchases (5 tanks)
{
  "IronSentinel-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}

Round 7

blueedit_settledkept

Hypothesis · AegisRogue is at match point — we need to survive and score, not trade. Shields on our best performers to keep them alive longer and maximize cumulative damage output.

greencoach

Hypothesis · Transitioning to a 'grid-lock' strategy: using nukes and MIRVs to saturate high-traffic lanes and force opponents into attrition-heavy pathing.

Goals · Focus on area denial to protect surviving units for late-stage map control.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · AegisRogue and IronSentinel are playing aggressively for the win; they are prone to clustering when cornered.

Memory · Scouts are expendable, but battle tanks must be preserved to maintain map geometry. Over-extending into tight clusters cost us too many units.

New skill · [object Object]

Purchases (3 tanks)
{
  "Iron_Vector-16_heavy": [
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-17_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ]
}
bluecoach

Hypothesis · Match point - we must WIN, not just survive. Invest heavily in shields for the heavies (proven to survive) and upgrade firepower on battle tanks that contributed damage before dying.

Goals · Round win above all else - AegisRogue match point forces us to maximize score, not just survive

Style · Shields-first still, but now prioritize heavy tanks and battle tanks that showed damage output before dying

Intel · AegisRogue leads at 983 match score; we need a dominant round win to overtake them on score tiebreakers

Memory · Tanks with 4+ shields survived (placements 9-10); those with <3 shields died at placements 43-83 - shields determine survival more than firepower

New skill · [object Object]

Purchases (12 tanks)
{
  "IronSentinel-10_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "force_shield",
      "count": 5
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "missile",
      "count": 4
    }
  ],
  "IronSentinel-16_heavy": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "IronSentinel-1_scout": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "IronSentinel-4_scout": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "IronSentinel-5_scout": [
    {
      "item": "missile",
      "count": 2
    }
  ]
}
yellowcoach

Hypothesis · Shift from dirt_bomb defensive focus to aggressive heavy_missile/force_shield loadout to secure a round win when opponents are close to match victory.

Goals · Prioritize securing a round win by concentrating firepower on vulnerable enemy groups.

Style · Aggressive focus fire with shield protection to break enemy lines quickly.

Intel · Enemies are clustered in certain areas - mirv or heavy_missile barrages can exploit this.

Memory · Previous defensive dirt_bomb focus proved ineffective - switching to concentrated firepower with shields.

Purchases (8 tanks)
{
  "[AlphaStrike-15_scout]": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "[AlphaStrike-18_battle]": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "[AlphaStrike-19_battle]": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "[AlphaStrike-20_battle]": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "[AlphaStrike-14_scout]": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "[AlphaStrike-13_scout]": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "[AlphaStrike-10_scout]": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "[AlphaStrike-12_scout]": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
redcoach

Hypothesis · Boost survivability by adding blanket dirt_bomb cover and force_shield to all tanks, while supplying extra missiles and mirv to battle units for cluster clearing and firepower.

Intel · Enemy tends to mass fire on front‑line tanks and clusters; mirv and extra cover help break their formations and protect our core.

Memory · Scouts were being eliminated early; adding blanket cover and shields keeps them alive for reconnaissance and flanking.

New skill · [object Object]

Purchases (17 tanks)
{
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-11_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 9
    },
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 12
    },
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 12
    },
    {
      "item": "funky_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 15
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-16_heavy": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-17_heavy": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ]
}
Battle log (200 events)
  • R1round_startedRound 1 started
  • R2round_startedRound 2 started
  • R3round_startedRound 3 started
  • R4round_startedRound 4 started
  • R5round_startedRound 5 started
  • R6round_startedRound 6 started
  • R7round_startedRound 7 started
  • R8round_startedRound 8 started
  • R1round_endRound 1 ended — red wins
  • R2round_endRound 2 ended — green wins
  • R3round_endRound 3 ended — red wins
  • R4round_endRound 4 ended — yellow wins
  • R5round_endRound 5 ended — green wins
  • R6round_endRound 6 ended — blue wins
  • R7round_endRound 7 ended — blue wins
  • R8round_endRound 8 ended — green wins
  • R1T2killsIronSentinel-5_scout destroyed AlphaStrike-12_scout
  • R1T2killsIron_Vector-1_scout destroyed AegisRogue-3_scout
  • R1T2killsAegisRogue-3_scout destroyed Iron_Vector-1_scout
  • R1T2capturesred captured obj1 (factory)
  • R1T2capturesgreen captured obj2 (depot)
  • R1T2capturesred captured obj4 (factory)
  • R1T2capturesblue captured obj5 (depot)
  • R1T2capturesyellow captured obj8 (depot)
  • R1T3killsIron_Vector-2_scout destroyed AegisRogue-4_scout
  • R1T3killsIron_Vector-8_battle destroyed Iron_Vector-2_scout
  • R1T3killsIron_Vector-7_battle destroyed AegisRogue-8_scout
  • R1T3capturesred captured north (depot)
  • R1T4killsIron_Vector-12_battle destroyed AegisRogue_rf1_obj4_0
  • R1T4killsIron_Vector-9_battle destroyed Iron_Vector-5_scout
  • R1T4capturesred captured obj6 (income)
  • R1T5killsAlphaStrike-15_scout destroyed IronSentinel-3_scout
  • R1T5killsAlphaStrike-5_scout destroyed IronSentinel-5_scout
  • R1T5killsIronSentinel-3_scout destroyed AlphaStrike-16_scout
  • R1T5killsIron_Vector-13_battle destroyed AegisRogue-12_battle
  • R1T5capturesred captured vp_center (victory)
  • R1T6killsAlphaStrike-15_scout destroyed IronSentinel-1_scout
  • R1T6killsIron_Vector-16_heavy destroyed AegisRogue_rf1_obj4_1
  • R1T7killsIron_Vector-9_battle destroyed AegisRogue-13_battle
  • R1T7killsIron_Vector-9_battle destroyed AegisRogue-15_battle
  • R1T7killsAlphaStrike-15_scout destroyed IronSentinel-6_battle
  • R1T7killsAegisRogue-13_battle destroyed Iron_Vector-9_battle
  • R1T7killsAegisRogue-13_battle destroyed Iron_Vector-13_battle
  • R1T7killsAlphaStrike-7_scout destroyed IronSentinel-7_battle
  • R1T7capturesyellow captured obj3 (income)
  • R1T8killsIron_Vector-12_battle destroyed AegisRogue_rf1_obj4_2
  • R1T8capturesred captured south (factory)
  • R1T9killsIronSentinel-12_battle destroyed AegisRogue-7_scout
  • R1T10killsIronSentinel-8_battle destroyed AegisRogue-9_scout
  • R1T10killsIronSentinel-9_battle destroyed AegisRogue-1_scout
  • R1T10killsIronSentinel-9_battle destroyed AegisRogue-10_scout
  • R1T10killsAegisRogue-10_scout destroyed IronSentinel-4_scout
  • R1T11killsIronSentinel-12_battle destroyed AegisRogue-5_scout
  • R1T11killsAegisRogue-5_scout destroyed IronSentinel-12_battle
  • R1T12killsIron_Vector-3_scout destroyed AegisRogue_rf1_south_0
  • R1T13killsAlphaStrike-18_battle destroyed AlphaStrike-13_scout
  • R1T13killsAlphaStrike-9_scout destroyed IronSentinel-13_heavy
  • R1T13killsIron_Vector-6_battle destroyed AegisRogue_rf1_obj4_3
  • R1T15killsIronSentinel-8_battle destroyed AlphaStrike-5_scout
  • R1T15killsIron_Vector-16_heavy destroyed AegisRogue_rf1_obj4_4
  • R1T15killsAlphaStrike-17_scout destroyed IronSentinel-2_scout
  • R1T15killsAegisRogue-6_scout destroyed IronSentinel-15_heavy
  • R1T15killsAegisRogue_rf1_obj4_5 destroyed Iron_Vector-16_heavy
  • R1T15capturesblue captured south (factory)
  • R1T16killsAegisRogue_rf1_obj4_5 destroyed Iron_Vector-4_scout
  • R1T16killsAegisRogue_rf1_obj4_5 destroyed Iron_Vector-11_battle
  • R1T16killsAegisRogue_rf1_obj4_6 destroyed Iron_Vector-12_battle
  • R1T16killsAegisRogue_rf1_obj1_0 destroyed IronSentinel-8_battle
  • R1T17killsIronSentinel_rf1_south_1 destroyed AegisRogue_rf1_obj1_0
  • R1T17killsAegisRogue_rf1_obj1_0 destroyed AlphaStrike-2_scout
  • R1T17killsAegisRogue_rf1_obj1_0 destroyed AlphaStrike-7_scout
  • R1T17killsAegisRogue_rf1_obj1_0 destroyed AlphaStrike-11_scout
  • R1T17killsIron_Vector-6_battle destroyed AegisRogue_rf1_obj4_6
  • R2T2capturesred captured obj2 (depot)
  • R2T2capturesred captured obj2 (depot)
  • R2T2capturesyellow captured obj8 (depot)
  • R2T2capturesyellow captured obj8 (depot)
  • R2T3killsIron_Vector-12_battle destroyed IronSentinel-3_scout
  • R2T3killsIron_Vector-12_battle destroyed IronSentinel-3_scout
  • R2T3capturesyellow captured south (factory)
  • R2T3capturesyellow captured south (factory)
  • R2T3capturesgreen captured vp_center (victory)
  • R2T3capturesgreen captured vp_center (victory)
  • R2T4killsAegisRogue-4_scout destroyed AlphaStrike-2_scout
  • R2T4killsAegisRogue-4_scout destroyed AlphaStrike-2_scout
  • R2T4killsAlphaStrike-17_scout destroyed AegisRogue-6_scout
  • R2T4killsAlphaStrike-17_scout destroyed AegisRogue-6_scout
  • R2T4killsAlphaStrike-2_scout destroyed AegisRogue-4_scout
  • R2T4killsAlphaStrike-2_scout destroyed AegisRogue-4_scout
  • R2T4killsIron_Vector-11_battle destroyed AlphaStrike-9_scout
  • R2T4killsIron_Vector-11_battle destroyed AlphaStrike-9_scout
  • R2T4capturesblue captured obj3 (income)
  • R2T4capturesblue captured obj3 (income)
  • R2T4capturesgreen captured obj5 (depot)
  • R2T4capturesgreen captured obj5 (depot)
  • R2T5killsAegisRogue-15_battle destroyed AlphaStrike-6_scout
  • R2T5killsAegisRogue-15_battle destroyed AlphaStrike-6_scout
  • R2T6killsIronSentinel-10_battle destroyed Iron_Vector-11_battle
  • R2T6killsIronSentinel-10_battle destroyed Iron_Vector-11_battle
  • R2T6killsAlphaStrike-17_scout destroyed AegisRogue-7_scout
  • R2T6killsAlphaStrike-17_scout destroyed AegisRogue-7_scout
  • R2T6killsAlphaStrike-17_scout destroyed AegisRogue-8_scout
  • R2T6killsAlphaStrike-17_scout destroyed AegisRogue-8_scout
  • R2T6killsAlphaStrike-17_scout destroyed AegisRogue-10_scout
  • R2T6killsAlphaStrike-17_scout destroyed AegisRogue-10_scout
  • R2T6killsAlphaStrike-15_scout destroyed IronSentinel-12_battle
  • R2T6killsAlphaStrike-15_scout destroyed IronSentinel-12_battle
  • R2T7killsIron_Vector-10_battle destroyed IronSentinel-1_scout
  • R2T7killsIron_Vector-10_battle destroyed IronSentinel-1_scout
  • R2T7killsIronSentinel-7_battle destroyed Iron_Vector-1_scout
  • R2T7killsIronSentinel-7_battle destroyed Iron_Vector-1_scout
  • R2T7killsIron_Vector-16_heavy destroyed Iron_Vector-17_heavy
  • R2T7killsIron_Vector-16_heavy destroyed Iron_Vector-17_heavy
  • R2T7killsIronSentinel-2_scout destroyed Iron_Vector-3_scout
  • R2T7killsIronSentinel-2_scout destroyed Iron_Vector-3_scout
  • R2T7capturesyellow captured obj4 (factory)
  • R2T7capturesyellow captured obj4 (factory)
  • R2T8killsIronSentinel-15_heavy destroyed Iron_Vector-10_battle
  • R2T8killsIronSentinel-15_heavy destroyed Iron_Vector-10_battle
  • R2T8killsAlphaStrike-10_scout destroyed AlphaStrike-7_scout
  • R2T8killsAlphaStrike-10_scout destroyed AlphaStrike-7_scout
  • R2T8killsAegisRogue-5_scout destroyed AlphaStrike-15_scout
  • R2T8killsAegisRogue-5_scout destroyed AlphaStrike-15_scout
  • R2T8killsAlphaStrike-15_scout destroyed IronSentinel-6_battle
  • R2T8killsAlphaStrike-15_scout destroyed IronSentinel-6_battle
  • R2T8killsAegisRogue-2_scout destroyed AlphaStrike-17_scout
  • R2T8killsAegisRogue-2_scout destroyed AlphaStrike-17_scout
  • R2T9killsIron_Vector-18_heavy destroyed IronSentinel-8_battle
  • R2T9killsIron_Vector-18_heavy destroyed IronSentinel-8_battle
  • R2T9killsAegisRogue-11_battle destroyed AlphaStrike-3_scout
  • R2T9killsAegisRogue-11_battle destroyed AlphaStrike-3_scout
  • R2T9killsAlphaStrike-4_scout destroyed IronSentinel-7_battle
  • R2T9killsAlphaStrike-4_scout destroyed IronSentinel-7_battle
  • R2T9killsAlphaStrike_rf2_south_1 destroyed IronSentinel-5_scout
  • R2T9killsAlphaStrike_rf2_south_1 destroyed IronSentinel-5_scout
  • R2T9killsAlphaStrike_rf2_south_1 destroyed IronSentinel-15_heavy
  • R2T9killsAlphaStrike_rf2_south_1 destroyed IronSentinel-15_heavy
  • R2T10killsAlphaStrike_rf2_south_0 destroyed IronSentinel-9_battle
  • R2T10killsAlphaStrike_rf2_south_0 destroyed IronSentinel-9_battle
  • R2T10killsIronSentinel-2_scout destroyed Iron_Vector-18_heavy
  • R2T10killsIronSentinel-2_scout destroyed Iron_Vector-18_heavy
  • R2T10killsAegisRogue-1_scout destroyed AlphaStrike-4_scout
  • R2T10killsAegisRogue-1_scout destroyed AlphaStrike-4_scout
  • R2T10killsIron_Vector-13_battle destroyed IronSentinel-2_scout
  • R2T10killsIron_Vector-13_battle destroyed IronSentinel-2_scout
  • R2T10killsIronSentinel-16_heavy destroyed Iron_Vector-8_battle
  • R2T10killsIronSentinel-16_heavy destroyed Iron_Vector-8_battle
  • R2T10killsAegisRogue-12_battle destroyed AlphaStrike-14_scout
  • R2T10killsAegisRogue-12_battle destroyed AlphaStrike-14_scout
  • R2T10killsIron_Vector-16_heavy destroyed IronSentinel-4_scout
  • R2T10killsIron_Vector-16_heavy destroyed IronSentinel-4_scout
  • R2T10killsIron_Vector-16_heavy destroyed IronSentinel-16_heavy
  • R2T10killsIron_Vector-16_heavy destroyed IronSentinel-16_heavy
  • R2T10capturesblue captured vp_center (victory)
  • R2T10capturesblue captured vp_center (victory)
  • R2T11killsAlphaStrike_rf2_south_3 destroyed AegisRogue-5_scout
  • R2T11killsAlphaStrike_rf2_south_3 destroyed AegisRogue-5_scout
  • R2T11killsAegisRogue-3_scout destroyed AlphaStrike_rf2_south_3
  • R2T11killsAegisRogue-3_scout destroyed AlphaStrike_rf2_south_3
  • R2T11killsIronSentinel-11_battle destroyed Iron_Vector-4_scout
  • R2T11killsIronSentinel-11_battle destroyed Iron_Vector-4_scout
  • R2T11killsAlphaStrike_rf2_south_2 destroyed IronSentinel-10_battle
  • R2T11killsAlphaStrike_rf2_south_2 destroyed IronSentinel-10_battle
  • R2T11killsAegisRogue-13_battle destroyed AlphaStrike_rf2_south_0
  • R2T11killsAegisRogue-13_battle destroyed AlphaStrike_rf2_south_0
  • R2T11killsAegisRogue-13_battle destroyed AlphaStrike_rf2_south_2
  • R2T11killsAegisRogue-13_battle destroyed AlphaStrike_rf2_south_2
  • R2T11killsIronSentinel-10_battle destroyed Iron_Vector-5_scout
  • R2T11killsIronSentinel-10_battle destroyed Iron_Vector-5_scout
  • R2T11killsIronSentinel-10_battle destroyed Iron_Vector-9_battle
  • R2T11killsIronSentinel-10_battle destroyed Iron_Vector-9_battle
  • R2T11killsIronSentinel-14_heavy destroyed Iron_Vector-6_battle
  • R2T11killsIronSentinel-14_heavy destroyed Iron_Vector-6_battle
  • R2T11killsAlphaStrike-5_scout destroyed IronSentinel-11_battle
  • R2T11killsAlphaStrike-5_scout destroyed IronSentinel-11_battle
  • R2T11capturesgreen captured north (factory)
  • R2T11capturesgreen captured north (factory)
  • R2T12killsAegisRogue-2_scout destroyed AlphaStrike_rf2_south_1
  • R2T12killsAegisRogue-2_scout destroyed AlphaStrike_rf2_south_1
  • R2T12killsIron_Vector-16_heavy destroyed IronSentinel-13_heavy
  • R2T12killsIron_Vector-16_heavy destroyed IronSentinel-13_heavy
  • R2T12killsIron_Vector-2_scout destroyed IronSentinel-14_heavy
  • R2T12killsIron_Vector-2_scout destroyed IronSentinel-14_heavy
  • R2T12killsIronSentinel-14_heavy destroyed Iron_Vector-13_battle
  • R2T12killsIronSentinel-14_heavy destroyed Iron_Vector-13_battle
  • R2T13killsAlphaStrike-5_scout destroyed AegisRogue-1_scout
  • R2T13killsAlphaStrike-5_scout destroyed AegisRogue-1_scout
  • R2T13killsAegisRogue-1_scout destroyed AlphaStrike-5_scout
  • R2T13killsAegisRogue-1_scout destroyed AlphaStrike-5_scout
  • R2T14killsAlphaStrike_rf2_south_4 destroyed AegisRogue-2_scout
  • R2T14killsAlphaStrike_rf2_south_4 destroyed AegisRogue-2_scout
  • R2T15killsIron_Vector-2_scout destroyed AlphaStrike_rf2_south_4
  • R2T15killsIron_Vector-2_scout destroyed AlphaStrike_rf2_south_4
  • R2T15killsAegisRogue-17_heavy destroyed AlphaStrike-8_scout
  • R2T15killsAegisRogue-17_heavy destroyed AlphaStrike-8_scout
  • R2T15killsAegisRogue-9_scout destroyed AlphaStrike-10_scout
  • R2T15killsAegisRogue-9_scout destroyed AlphaStrike-10_scout
  • R2T15killsAegisRogue-9_scout destroyed AlphaStrike-12_scout
  • R2T15killsAegisRogue-9_scout destroyed AlphaStrike-12_scout
  • R2T16killsAegisRogue-15_battle destroyed AlphaStrike_rf2_south_5

Cost by model

ModelCallsPrompt tokCompletionCost
inception/mercury-21871.05M580k$0.70
google/gemini-3.1-flash-lite1871.13M247k$0.65
minimax/minimax-m2.7:nitro137740k392k$0.55
nousresearch/hermes-4-70b167784k219k$0.19