Matches / 20260712-092040_m0_seed1985014199

Gemini3.1FlashLitewins

2026-07-12 09:20:40 · seed 1985014199 · 8 rounds · 1h 0m

Cost$2.10 LLM7k Fallback1k

Battlefield

Round 1 map

vp_center (victory) north (depot) south (factory) obj1 (factory) obj2 (depot) obj3 (income) obj4 (factory) obj5 (depot) obj6 (income) obj7 (factory) obj8 (depot) obj9 (income) AegisRogue-1_scout AegisRogue-2_scout AegisRogue-3_scout AegisRogue-4_scout AegisRogue-5_scout AegisRogue-6_scout AegisRogue-7_scout AegisRogue-8_scout AegisRogue-9_scout AegisRogue-10_scout AegisRogue-11_battle AegisRogue-12_battle AegisRogue-13_battle AegisRogue-14_battle AegisRogue-15_battle AegisRogue-16_heavy AegisRogue-17_heavy IronSentinel-1_scout IronSentinel-2_scout IronSentinel-3_scout IronSentinel-4_scout IronSentinel-5_scout IronSentinel-6_battle IronSentinel-7_battle IronSentinel-8_battle IronSentinel-9_battle IronSentinel-10_battle IronSentinel-11_battle IronSentinel-12_battle IronSentinel-13_heavy IronSentinel-14_heavy IronSentinel-15_heavy IronSentinel-16_heavy Iron_Vector-1_scout Iron_Vector-2_scout Iron_Vector-3_scout Iron_Vector-4_scout Iron_Vector-5_scout Iron_Vector-6_battle Iron_Vector-7_battle Iron_Vector-8_battle Iron_Vector-9_battle Iron_Vector-10_battle Iron_Vector-11_battle Iron_Vector-12_battle Iron_Vector-13_battle Iron_Vector-14_battle Iron_Vector-15_battle Iron_Vector-16_heavy Iron_Vector-17_heavy Iron_Vector-18_heavy AlphaStrike-1_scout AlphaStrike-2_scout AlphaStrike-3_scout AlphaStrike-4_scout AlphaStrike-5_scout AlphaStrike-6_scout AlphaStrike-7_scout AlphaStrike-8_scout AlphaStrike-9_scout AlphaStrike-10_scout AlphaStrike-11_scout AlphaStrike-12_scout AlphaStrike-13_scout AlphaStrike-14_scout AlphaStrike-15_scout AlphaStrike-16_scout AlphaStrike-17_scout AlphaStrike-18_battle AlphaStrike-19_battle AlphaStrike-20_battle
victory income factory depot

Rounds

Round 1

red

Top · AegisRogue (21.9)

Round 2

green

Top · AegisRogue-3 (22.0)

Round 3

red

Top · Iron (35.0)

Round 4

yellow

Top · IronSentinel-11 (25.0)

Round 5

green

Top · Iron (37.5)

Round 6

blue

Top · Iron (40.0)

Round 7

blue

Top · IronSentinel-15 (28.7)

Round 8

green

Top · IronSentinel-4 (25.0)

Telemetry

Per-turn metrics

Victory points

0 6 13 19 26 32 R2 R3 R4 R5 R6 R7 R8 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R2:7 R3:6 R3:29 R5:4 R5:27 R7:3 R8:10 R8:26 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Money

0 4k 7k 11k 15k 18k R2 R3 R4 R5 R6 R7 R8 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R2:7 R3:6 R3:29 R5:4 R5:27 R7:3 R8:10 R8:26 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Damage

0 1k 2k 3k 5k 6k R2 R3 R4 R5 R6 R7 R8 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R2:7 R3:6 R3:29 R5:4 R5:27 R7:3 R8:10 R8:26 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Kills

0 7 14 21 28 35 R2 R3 R4 R5 R6 R7 R8 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R2:7 R3:6 R3:29 R5:4 R5:27 R7:3 R8:10 R8:26 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Alive

0 5 11 16 22 27 R2 R3 R4 R5 R6 R7 R8 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R2:7 R3:6 R3:29 R5:4 R5:27 R7:3 R8:10 R8:26 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Round score

0.0 227.0 453.9 680.9 907.9 1134.9 R2 R3 R4 R5 R6 R7 R8 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R2:7 R3:6 R3:29 R5:4 R5:27 R7:3 R8:10 R8:26 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Evolution

War room

Round 0

green outfit

Plan · Prioritize defensive durability by shielding key heavy units while reserving funds for adaptive mid-match tactical munitions.

Purchases (2 tanks)
{
  "Iron_Vector-16_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-17_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
yellow outfit

Plan · Equip battle tanks with heavy_missiles and force_shields for aggressive strike capability, while supporting scouts with dirt_bombs for tactical cover.

Purchases (10 tanks)
{
  "AlphaStrike-18_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
red outfit

Plan · Equip heavies with force shields and mirv, give scouts dirt bombs for cover, load battle tanks with funky bombs, baby nukes, extra missiles and heavy missiles for cluster clearing and firepower.

Purchases (13 tanks)
{
  "10_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "11_battle": [
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "12_battle": [
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "baby_nuke",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "13_battle": [
    {
      "item": "funky_bomb",
      "count": 1
    },
    {
      "item": "baby_nuke",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "14_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "15_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "16_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 1
    }
  ]
}
blue outfit

Plan · Prioritize shields on fragile scouts and battle tanks; add extra missiles to heavies for sustained damage; reserve budget buffer for tactical flexibility

Purchases (11 tanks)
{
  "IronSentinel-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-16_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}

Round 1

blue edit_settledkept

Hypothesis · All 14 tanks died last round — we need force shields on priority survivors and area weapons for objective denial; surviving tanks deal cumulative damage.

green coach

Hypothesis · Shift to 'Aggressive Shielding'—prioritize survival for high-damage units while using scouts to bait enemies into concentrated fire zones.

Goals · Preserve high-yield battle units with shielding to maximize cumulative damage output over multiple engagement phases.

Style · Geometric fortification: Deploy shields on front-line winners and funnel enemies into saturation zones.

Intel · AegisRogue plays aggressively; baiting them into clusters before deploying MIRVs will capitalize on their tendency to group up.

Memory · Survival dictates earning potential. Tanks that survived reached higher placements and generated significantly more consistent revenue than units lost early.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-6_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-7_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-16_heavy": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "Iron_Vector-17_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ]
}
yellow coach

Hypothesis · Transition scouts from pure recon to multi-role harassers by equipping selected scouts with dirt bombs for aggressive cover denial and heavy missiles for punch, while keeping battle tanks focused on heavy assault with force shields for survivability.

Goals · Evolve from recon-focused skirmishing to coordinated alpha strikes that dismantle enemy formations through area denial and concentrated firepower.

Style · Refined aggressive tactics that prioritize calculated risk-taking in the mid-range engagement zone, using cover and terrain to split enemy forces before delivering knockout blows.

Intel · Enemy groups tend to cluster for mutual protection in mid-range engagements, making them vulnerable to area denial and concentrated fire if cover is destroyed.

Memory · Scouts equipped with dirt bombs can aggressively deny terrain to channel enemy movements, while heavy missiles provide the punch needed to break formations.

Purchases (6 tanks)
{
  "AlphaStrike-1_scout": [
    {
      "item": "heavy_missile",
      "count": 8
    }
  ],
  "AlphaStrike-3_scout": [
    {
      "item": "heavy_missile",
      "count": 8
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AlphaStrike-17_scout": [
    {
      "item": "heavy_missile",
      "count": 8
    }
  ],
  "AlphaStrike-18_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "heavy_missile",
      "count": 8
    }
  ],
  "AlphaStrike-19_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "heavy_missile",
      "count": 8
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "heavy_missile",
      "count": 8
    }
  ]
}
red coach

Hypothesis · Add layered defensive assets (shields, cover, cluster‑clearing) to improve survivability and protect key tanks.

Intel · Enemy clusters fire bursts of missiles; mirv payloads break up clusters and reduce their effectiveness.

Memory · Scouts consistently die early; adding dirt_bomb cover and force shields keeps them alive for flanking and reconnaissance.

New skill · [object Object]

Purchases (17 tanks)
{
  "AegisRogue-16_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-11_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · Shield our proven survivors (10,11,14,16) and arm our high-damage dealers (12,8,9) for burst — convert 'alive but quiet' into kills without overextending.

Goals · Keep backbone tanks alive with shields; arm high-damage dealers for burst finishing power

Style · Defensive backbone: shields first, then firepower; hold ground rather than overextending for kills

Intel · AegisRogue dominates with 179 match score; they're either surviving better or getting more efficient kills — likely playing tighter defensive positions.

Memory · Tanks surviving top-11 with low damage need shields to convert survival into kills — pure firepower on fragile dealers without shields is wasted spend.

New skill · [object Object]

Purchases (7 tanks)
{
  "IronSentinel-10_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-16_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-9_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}

Round 2

green coach

Hypothesis · Protect high-damage assets with force shields to ensure sustained fire while using MIRVs to capitalize on enemy density.

Goals · Prioritize survival of high-yield units through aggressive shield deployment to maintain map control.

Style · Geometric shielding: Envelop high-value assets in static defense fields to force enemy focus-fire into waste.

Intel · AegisRogue leverages high mobility to disrupt positioning; need to anchor the center with defensive shielding.

Memory · Longevity correlates with shielding; tanks that survived contributed significantly more damage over time than those that traded early.

New skill · [object Object]

Purchases (4 tanks)
{
  "Iron_Vector-16_heavy": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-7_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
blue coach

Hypothesis · All 16 tanks destroyed last round — survival trumps firepower; invest in shields and consolidate redundant heavy_missiles into defensive tools

Goals · Keep backbone tanks alive — 75 extra shield HP is worth more than an extra kill when we're losing all 16 every round

Style · Defensive backbone: deploy shields first, then firepower; hold ground rather than overextending for kills

Intel · AegisRogue and Iron_Vector each have 1 round win — they're aggressive; we need to outlast their early burst with shields

Memory · Spending $900 on 5 shields is worth more than extra missiles when every tank dies — shields absorb burst damage that keeps us in the fight longer

New skill · [object Object]

Purchases (8 tanks)
{
  "IronSentinel-10_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-16_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "missile",
      "count": 2
    }
  ]
}
yellow coach

Hypothesis · Equip scouts with force_shield to improve survivability and leverage mid-range aggression; add roller for breakthrough strikes

Goals · Focus on strategic positioning and coordinated fire to break enemy formations, with an emphasis on controlling the battlefield narrative through aggressive maneuvering and psychological pressure.

Style · Refined aggressive tactics that prioritize calculated risk-taking in the mid-range engagement zone, using cover and terrain to split enemy forces before delivering knockout blows.

Memory · Scouts suffered heavy losses; force_shield improves their durability. Mid-range engagement is critical for leveraging direct fire without being overrun.

Purchases (9 tanks)
{
  "AlphaStrike-17_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-18_battle": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AlphaStrike-19_battle": [
    {
      "item": "roller",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Add defensive cover and shields to improve placement and survivability, reducing scout casualties.

Intel · Enemy tends to mass several tanks together early, creating clusters that can be broken up with MIRV and forcing them into our defensive zones.

Memory · Scouts are repeatedly eliminated early; providing dirt_bomb cover and shield charges greatly improves their placement and overall squad survivability.

New skill · [object Object]

Purchases (14 tanks)
{
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-16_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-11_battle": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ]
}

Round 3

green edit_settledreverted

Hypothesis · Transitioning to a 'containment-first' approach by shielding survivors and flooding critical coordinates with area-denial MIRVs to force enemy clustering.

yellow edit_settledkept

Hypothesis · Arm front-line tanks with heavy_missile and roller for decisive engagements while equipping support tanks with dirt_bomb to create cover and funnel enemies.

green coach

Hypothesis · Transitioning from aggressive scouting to defensive layering; using MIRVs and Funky Bombs to create persistent kill-zones that punish incoming enemy pushes.

Goals · Prioritize terrain denial over direct engagement; force the enemy to burn resources navigating our sub-munition grids.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · AegisRogue plays aggressively for point control; they overcommit to center-map clusters, making them prime targets for saturation munitions.

Memory · High-mobility scouts are excellent but fragile; they must act as bait to draw the enemy into pre-laid overlapping kill-boxes rather than initiating solo.

New skill · [object Object]

Purchases (7 tanks)
{
  "Iron_Vector-1_scout": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-2_scout": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-16_heavy": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-17_heavy": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-6_battle": [
    {
      "item": "nuke",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Add defensive cover and shields to high‑loss scouts and give battle tanks blockers to improve survivability.

Intel · Enemy tends to mass in tight clusters near objectives; mirv and roller fire from battle tanks can break them up before they overwhelm our lines.

Memory · Scouts that push forward without cover are frequently destroyed; adding dirt_bomb cover and occasional force_shield dramatically improves placement survival.

New skill · [object Object]

Purchases (9 tanks)
{
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-11_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-16_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-17_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
yellow coach

Hypothesis · Upgrading battle tanks with heavy_missiles and force_shields to deliver decisive mid-range strikes while scouts use dirt_bombs to create ambush positions.

Goals · Maintain strategic depth by baiting enemy advances into prepped kill zones with layered fire support.

Style · Methodical annihilation: attrition warfare through covered positions and calculated long-range fire.

Intel · Enemy battle tanks cluster aggressively on map edges, making them vulnerable to crossfire if lured into narrow corridors.

Memory · Last round's losses revealed that scouts operate most effectively when creating terrain for ambushes rather than direct engagement.

New skill · [object Object]

Purchases (8 tanks)
{
  "[AlphaStrike-18_battle]": [
    {
      "item": "heavy_missile",
      "count": 10
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "[AlphaStrike-19_battle]": [
    {
      "item": "heavy_missile",
      "count": 10
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "[AlphaStrike-20_battle]": [
    {
      "item": "heavy_missile",
      "count": 10
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "[AlphaStrike-1_scout]": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "[AlphaStrike-2_scout]": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "[AlphaStrike-3_scout]": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "[AlphaStrike-4_scout]": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ],
  "[AlphaStrike-5_scout]": [
    {
      "item": "dirt_bomb",
      "count": 10
    }
  ]
}
blue coach

Hypothesis · Concentrate shields on elite battle tanks (top damage dealers) to keep them alive longer; arm battle and heavy tanks with missiles for concentrated burst; scouts stay cheap with baby_missile only

Intel · AegisRogue has match point; they will play defensively to close out the match — expect them to hold objectives and avoid overextension

Memory · Shields on battle tanks (not heavies) protect our best damage dealers more efficiently; scouts with baby_missile die cheaply but generate income

New skill · [object Object]

Purchases (11 tanks)
{
  "IronSentinel-10_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-1_scout": [],
  "IronSentinel-2_scout": [],
  "IronSentinel-3_scout": [],
  "IronSentinel-4_scout": [],
  "IronSentinel-5_scout": []
}

Round 4

blue edit_settledreverted

Hypothesis · Shield our proven survivors (10,11,14,16) and arm our high-damage dealers (12,8,9) for burst — convert 'alive but quiet' into kills without overextending.

green coach

Hypothesis · Transitioning to area-denial saturation by equipping heavy units with funky_bombs to create lethal choke-points, discouraging aggressive pushes.

Goals · Transition from aggressive skirmishing to static territory denial; prioritize survival of heavy units to maintain long-term grid control.

Style · Geometric zone-sealing; force enemy movement into predictable, high-damage sub-munition grids.

Intel · AegisRogue plays aggressively; their tanks prioritize early-game positioning and direct confrontation. They are vulnerable to being funneled into restricted corridors.

Memory · Scouts are efficient glass cannons, but heavy units must hold the perimeter with sustained area denial to prevent being overrun.

New skill · [object Object]

Purchases (7 tanks)
{
  "Iron_Vector-16_heavy": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-17_heavy": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-1_scout": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-2_scout": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-13_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "Iron_Vector-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
blue coach

Hypothesis · AegisRogue is at match point — we need to survive and score, not trade. Shields on our best performers to keep them alive longer and maximize cumulative damage output.

Goals · Survive to deal cumulative damage; AegisRogue match point forces us to score, not just survive

Style · Shields-first across the squad — any tank that lives longer than the enemy contributes more

Intel · AegisRogue dominates with 647 match score — they coordinate well and capitalize on isolated kills

Memory · Heavy tanks with 0 damage means they got one-shot before firing — need shields on them, not just firepower

New skill · [object Object]

Purchases (16 tanks)
{
  "IronSentinel-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-16_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-9_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Adding cover (dirt_bomb) and shields will improve placement; mirv and missile give battle tanks reliable cluster clearing and all‑round damage.

Intel · Enemies tend to mass together in tight clusters, making area‑damage weapons like mirv highly effective.

Memory · Scouts without cover are wiped out early; deploying dirt_bomb creates survivable choke points and improves overall placement.

New skill · [object Object]

Purchases (6 tanks)
{
  "AegisRogue-16_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AegisRogue-17_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
yellow coach

Hypothesis · Fortify backline battle tanks with heavy_missile and force_shield to anchor the defense while scouts use dirt_bomb to create concealment and stall enemy advances.

Goals · Establish layered defenses with dirt_bomb cover and heavy_missile overwatch to attrit enemy forces

Style · Methodical attrition through prepped kill zones and force preservation

Intel · Enemy advances recklessly into open ground without scouting; use terrain to ambush them.

Memory · Scouts destroyed in early engagements lose value; dirt_bomb cover preserves assets for sustained fire.

New skill · [object Object]

Purchases (10 tanks)
{
  "AlphaStrike-18_battle": [
    {
      "item": "heavy_missile",
      "count": 4
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-19_battle": [
    {
      "item": "heavy_missile",
      "count": 4
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-13_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-14_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-15_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-16_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-17_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}

Round 5

green coach

Hypothesis · Transitioning to area-denial saturation by saturating key lanes with MIRV clusters and Funky Bombs to force enemy attrition.

Goals · Prioritize terrain denial over direct engagement; force the enemy to burn resources navigating our sub-munition grids.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · AegisRogue plays aggressively; their tanks favor high-mobility paths. We will punish this by seeding their preferred routes with overlapping MIRV patterns.

Memory · Scout units are our best glass cannons but lack longevity. Heavy units must become the anchors of the sub-munition field to ensure we dictate enemy pathing.

New skill · [object Object]

Purchases (5 tanks)
{
  "Iron_Vector-16_heavy": [
    {
      "item": "mirv",
      "count": 12
    }
  ],
  "Iron_Vector-17_heavy": [
    {
      "item": "mirv",
      "count": 12
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "mirv",
      "count": 12
    }
  ],
  "Iron_Vector-1_scout": [
    {
      "item": "funky_bomb",
      "count": 12
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "force_shield",
      "count": 12
    }
  ]
}
red coach

Hypothesis · Add layered cover and shields to protect core tanks while using rollers for rapid repositioning, prioritizing survivability over raw kills.

Intel · Enemy clusters fire and uses MIRV bursts that overwhelm tightly grouped battle tanks, forcing dispersion.

Memory · Scouts were wiped early without cover; adding dirt_bomb and force_shield dramatically improves tank survivability.

New skill · [object Object]

Purchases (16 tanks)
{
  "AegisRogue-11_battle": [
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-16_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}
blue coach

Hypothesis · Force shields on battle/heavy tanks to maximize survivability since tank-11 with shields dealt 271.5 dmg vs bare tanks at 0-54. Shield-first saves lives which compounds damage output.

Goals · Survive to deal cumulative damage; AegisRogue match point forces us to score, not just survive

Style · Shields-first across the squad — any tank that lives longer than the enemy contributes more

Intel · Alpha teams (AegisRogue/Iron_Vector) both at match point — expect defensive shield-heavy builds and area denial weapons to secure objectives.

Memory · Tank-11 with shields dealt 271.5 dmg and 5 kills; bare tanks (6-9) dealt 0-54 dmg. Shields pay for themselves through extended survival.

New skill · [object Object]

Purchases (16 tanks)
{
  "IronSentinel-10": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-11": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-12": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-13": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-14": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "IronSentinel-15": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "IronSentinel-16": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronSentinel-1": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-2": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-3": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-4": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-5": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-6": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-7": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-8": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-9": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
yellow coach

Hypothesis · Arming scouts with dirt_bomb to create forward cover for more effective kill zone defense while preserving battle tanks' offensive loadouts.

Goals · Maintain strategic depth by baiting enemy advances into prepped kill zones with layered fire support while using improved defensive positioning.

Intel · Enemy appears to mass attack in concentrated pushes, creating vulnerabilities for coordinated fire from prepared positions.

Memory · Previous battle showed the importance of scouts creating cover to survive long enough to contribute to kill zones.

Purchases (20 tanks)
{
  "AlphaStrike-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "AlphaStrike-13_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-14_scout": [
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "AlphaStrike-15_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-16_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-17_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-18_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AlphaStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AlphaStrike-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}

Round 6

green edit_settledkept

Hypothesis · Transitioning from aggressive scouting to defensive layering; using MIRVs and Funky Bombs to create persistent kill-zones that punish incoming enemy pushes.

yellow edit_settledreverted

Hypothesis · Upgrading battle tanks with heavy_missiles and force_shields to deliver decisive mid-range strikes while scouts use dirt_bombs to create ambush positions.

green coach

Hypothesis · Transitioning to a denial-heavy posture using area-wide munitions to cluster-trap opponents.

Goals · Prioritize surviving tanks for late-game control; use heavy ordnance to restrict enemy pathing.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · AegisRogue thrives in open engagements; they struggle when terrain is heavily saturated with persistent sub-munition zones.

Memory · Scouts are glass cannons; their high kill count proves that mobility is the best defense, but they need support grid-locking the map.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-1_scout": [
    {
      "item": "mirv",
      "count": 2
    },
    {
      "item": "funky_bomb",
      "count": 2
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "nuke",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 2
    }
  ],
  "Iron_Vector-16_heavy": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "Iron_Vector-17_heavy": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "Iron_Vector-14_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "Iron_Vector-15_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ]
}
yellow coach

Hypothesis · Load up one battle tank with heavy_missile and force_shield to spearhead breakthroughs while others provide support.

Goals · Focus on decisive engagements: use concentrated firepower to collapse enemy flanks before they can reinforce.

Style · Maintain aggressive posture but prioritize preservation of key assets when holding the line.

Memory · Enemy groups near the center are vulnerable to concentrated heavy_missile fire when scouted properly.

Purchases (3 tanks)
{
  "AlphaStrike-18_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-19_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AlphaStrike-20_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Deploy layered dirt cover and force shields to boost survivability, while limiting high‑damage bursts to key tanks.

Intel · Enemy clusters tightly at the start, making mirv and rollers effective for breaking formations.

Memory · Scouts repeatedly die early; adding dirt_bomb cover and shields markedly improves placement and survivability.

New skill · [object Object]

Purchases (17 tanks)
{
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-11_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-16_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
blue coach

Hypothesis · Concentrate shields on elite battle and heavy tanks to maximize survivability of our best damage dealers, since shields-first across the squad is our doctrine and those units already show kills/damage.

Intel · AegisRogue and Iron_Vector both at match point with higher scores—they will play aggressively to close out the round.

Memory · Scouts IronSentinel-1 and 3 earned high damage/kills without any special weapons—baby_missile is sufficient; save cash for squad-wide defensive tools.

Purchases (5 tanks)
{
  "IronSentinel-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}

Round 7

blue edit_settledkept

Hypothesis · AegisRogue is at match point — we need to survive and score, not trade. Shields on our best performers to keep them alive longer and maximize cumulative damage output.

green coach

Hypothesis · Transitioning to a 'grid-lock' strategy: using nukes and MIRVs to saturate high-traffic lanes and force opponents into attrition-heavy pathing.

Goals · Focus on area denial to protect surviving units for late-stage map control.

Style · Geometric saturation: partitioning the map into lethal zones where movement results in inevitable heavy damage.

Intel · AegisRogue and IronSentinel are playing aggressively for the win; they are prone to clustering when cornered.

Memory · Scouts are expendable, but battle tanks must be preserved to maintain map geometry. Over-extending into tight clusters cost us too many units.

New skill · [object Object]

Purchases (3 tanks)
{
  "Iron_Vector-16_heavy": [
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-17_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · Match point - we must WIN, not just survive. Invest heavily in shields for the heavies (proven to survive) and upgrade firepower on battle tanks that contributed damage before dying.

Goals · Round win above all else - AegisRogue match point forces us to maximize score, not just survive

Style · Shields-first still, but now prioritize heavy tanks and battle tanks that showed damage output before dying

Intel · AegisRogue leads at 983 match score; we need a dominant round win to overtake them on score tiebreakers

Memory · Tanks with 4+ shields survived (placements 9-10); those with <3 shields died at placements 43-83 - shields determine survival more than firepower

New skill · [object Object]

Purchases (12 tanks)
{
  "IronSentinel-10_battle": [
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "force_shield",
      "count": 5
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "missile",
      "count": 4
    }
  ],
  "IronSentinel-16_heavy": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 3
    }
  ],
  "IronSentinel-1_scout": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "IronSentinel-4_scout": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "IronSentinel-5_scout": [
    {
      "item": "missile",
      "count": 2
    }
  ]
}
yellow coach

Hypothesis · Shift from dirt_bomb defensive focus to aggressive heavy_missile/force_shield loadout to secure a round win when opponents are close to match victory.

Goals · Prioritize securing a round win by concentrating firepower on vulnerable enemy groups.

Style · Aggressive focus fire with shield protection to break enemy lines quickly.

Intel · Enemies are clustered in certain areas - mirv or heavy_missile barrages can exploit this.

Memory · Previous defensive dirt_bomb focus proved ineffective - switching to concentrated firepower with shields.

Purchases (8 tanks)
{
  "[AlphaStrike-15_scout]": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "[AlphaStrike-18_battle]": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "[AlphaStrike-19_battle]": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "[AlphaStrike-20_battle]": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "[AlphaStrike-14_scout]": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "[AlphaStrike-13_scout]": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "[AlphaStrike-10_scout]": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "[AlphaStrike-12_scout]": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
red coach

Hypothesis · Boost survivability by adding blanket dirt_bomb cover and force_shield to all tanks, while supplying extra missiles and mirv to battle units for cluster clearing and firepower.

Intel · Enemy tends to mass fire on front‑line tanks and clusters; mirv and extra cover help break their formations and protect our core.

Memory · Scouts were being eliminated early; adding blanket cover and shields keeps them alive for reconnaissance and flanking.

New skill · [object Object]

Purchases (17 tanks)
{
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-11_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 9
    },
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 12
    },
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 12
    },
    {
      "item": "funky_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 15
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-16_heavy": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-17_heavy": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 3
    }
  ]
}
Battle log (200 events)
  • R1 round_started Round 1 started
  • R2 round_started Round 2 started
  • R3 round_started Round 3 started
  • R4 round_started Round 4 started
  • R5 round_started Round 5 started
  • R6 round_started Round 6 started
  • R7 round_started Round 7 started
  • R8 round_started Round 8 started
  • R1 round_end Round 1 ended — red wins
  • R2 round_end Round 2 ended — green wins
  • R3 round_end Round 3 ended — red wins
  • R4 round_end Round 4 ended — yellow wins
  • R5 round_end Round 5 ended — green wins
  • R6 round_end Round 6 ended — blue wins
  • R7 round_end Round 7 ended — blue wins
  • R8 round_end Round 8 ended — green wins
  • R1T2 kills IronSentinel-5_scout destroyed AlphaStrike-12_scout
  • R1T2 kills Iron_Vector-1_scout destroyed AegisRogue-3_scout
  • R1T2 kills AegisRogue-3_scout destroyed Iron_Vector-1_scout
  • R1T2 captures red captured obj1 (factory)
  • R1T2 captures green captured obj2 (depot)
  • R1T2 captures red captured obj4 (factory)
  • R1T2 captures blue captured obj5 (depot)
  • R1T2 captures yellow captured obj8 (depot)
  • R1T3 kills Iron_Vector-2_scout destroyed AegisRogue-4_scout
  • R1T3 kills Iron_Vector-8_battle destroyed Iron_Vector-2_scout
  • R1T3 kills Iron_Vector-7_battle destroyed AegisRogue-8_scout
  • R1T3 captures red captured north (depot)
  • R1T4 kills Iron_Vector-12_battle destroyed AegisRogue_rf1_obj4_0
  • R1T4 kills Iron_Vector-9_battle destroyed Iron_Vector-5_scout
  • R1T4 captures red captured obj6 (income)
  • R1T5 kills AlphaStrike-15_scout destroyed IronSentinel-3_scout
  • R1T5 kills AlphaStrike-5_scout destroyed IronSentinel-5_scout
  • R1T5 kills IronSentinel-3_scout destroyed AlphaStrike-16_scout
  • R1T5 kills Iron_Vector-13_battle destroyed AegisRogue-12_battle
  • R1T5 captures red captured vp_center (victory)
  • R1T6 kills AlphaStrike-15_scout destroyed IronSentinel-1_scout
  • R1T6 kills Iron_Vector-16_heavy destroyed AegisRogue_rf1_obj4_1
  • R1T7 kills Iron_Vector-9_battle destroyed AegisRogue-13_battle
  • R1T7 kills Iron_Vector-9_battle destroyed AegisRogue-15_battle
  • R1T7 kills AlphaStrike-15_scout destroyed IronSentinel-6_battle
  • R1T7 kills AegisRogue-13_battle destroyed Iron_Vector-9_battle
  • R1T7 kills AegisRogue-13_battle destroyed Iron_Vector-13_battle
  • R1T7 kills AlphaStrike-7_scout destroyed IronSentinel-7_battle
  • R1T7 captures yellow captured obj3 (income)
  • R1T8 kills Iron_Vector-12_battle destroyed AegisRogue_rf1_obj4_2
  • R1T8 captures red captured south (factory)
  • R1T9 kills IronSentinel-12_battle destroyed AegisRogue-7_scout
  • R1T10 kills IronSentinel-8_battle destroyed AegisRogue-9_scout
  • R1T10 kills IronSentinel-9_battle destroyed AegisRogue-1_scout
  • R1T10 kills IronSentinel-9_battle destroyed AegisRogue-10_scout
  • R1T10 kills AegisRogue-10_scout destroyed IronSentinel-4_scout
  • R1T11 kills IronSentinel-12_battle destroyed AegisRogue-5_scout
  • R1T11 kills AegisRogue-5_scout destroyed IronSentinel-12_battle
  • R1T12 kills Iron_Vector-3_scout destroyed AegisRogue_rf1_south_0
  • R1T13 kills AlphaStrike-18_battle destroyed AlphaStrike-13_scout
  • R1T13 kills AlphaStrike-9_scout destroyed IronSentinel-13_heavy
  • R1T13 kills Iron_Vector-6_battle destroyed AegisRogue_rf1_obj4_3
  • R1T15 kills IronSentinel-8_battle destroyed AlphaStrike-5_scout
  • R1T15 kills Iron_Vector-16_heavy destroyed AegisRogue_rf1_obj4_4
  • R1T15 kills AlphaStrike-17_scout destroyed IronSentinel-2_scout
  • R1T15 kills AegisRogue-6_scout destroyed IronSentinel-15_heavy
  • R1T15 kills AegisRogue_rf1_obj4_5 destroyed Iron_Vector-16_heavy
  • R1T15 captures blue captured south (factory)
  • R1T16 kills AegisRogue_rf1_obj4_5 destroyed Iron_Vector-4_scout
  • R1T16 kills AegisRogue_rf1_obj4_5 destroyed Iron_Vector-11_battle
  • R1T16 kills AegisRogue_rf1_obj4_6 destroyed Iron_Vector-12_battle
  • R1T16 kills AegisRogue_rf1_obj1_0 destroyed IronSentinel-8_battle
  • R1T17 kills IronSentinel_rf1_south_1 destroyed AegisRogue_rf1_obj1_0
  • R1T17 kills AegisRogue_rf1_obj1_0 destroyed AlphaStrike-2_scout
  • R1T17 kills AegisRogue_rf1_obj1_0 destroyed AlphaStrike-7_scout
  • R1T17 kills AegisRogue_rf1_obj1_0 destroyed AlphaStrike-11_scout
  • R1T17 kills Iron_Vector-6_battle destroyed AegisRogue_rf1_obj4_6
  • R2T2 captures red captured obj2 (depot)
  • R2T2 captures red captured obj2 (depot)
  • R2T2 captures yellow captured obj8 (depot)
  • R2T2 captures yellow captured obj8 (depot)
  • R2T3 kills Iron_Vector-12_battle destroyed IronSentinel-3_scout
  • R2T3 kills Iron_Vector-12_battle destroyed IronSentinel-3_scout
  • R2T3 captures yellow captured south (factory)
  • R2T3 captures yellow captured south (factory)
  • R2T3 captures green captured vp_center (victory)
  • R2T3 captures green captured vp_center (victory)
  • R2T4 kills AegisRogue-4_scout destroyed AlphaStrike-2_scout
  • R2T4 kills AegisRogue-4_scout destroyed AlphaStrike-2_scout
  • R2T4 kills AlphaStrike-17_scout destroyed AegisRogue-6_scout
  • R2T4 kills AlphaStrike-17_scout destroyed AegisRogue-6_scout
  • R2T4 kills AlphaStrike-2_scout destroyed AegisRogue-4_scout
  • R2T4 kills AlphaStrike-2_scout destroyed AegisRogue-4_scout
  • R2T4 kills Iron_Vector-11_battle destroyed AlphaStrike-9_scout
  • R2T4 kills Iron_Vector-11_battle destroyed AlphaStrike-9_scout
  • R2T4 captures blue captured obj3 (income)
  • R2T4 captures blue captured obj3 (income)
  • R2T4 captures green captured obj5 (depot)
  • R2T4 captures green captured obj5 (depot)
  • R2T5 kills AegisRogue-15_battle destroyed AlphaStrike-6_scout
  • R2T5 kills AegisRogue-15_battle destroyed AlphaStrike-6_scout
  • R2T6 kills IronSentinel-10_battle destroyed Iron_Vector-11_battle
  • R2T6 kills IronSentinel-10_battle destroyed Iron_Vector-11_battle
  • R2T6 kills AlphaStrike-17_scout destroyed AegisRogue-7_scout
  • R2T6 kills AlphaStrike-17_scout destroyed AegisRogue-7_scout
  • R2T6 kills AlphaStrike-17_scout destroyed AegisRogue-8_scout
  • R2T6 kills AlphaStrike-17_scout destroyed AegisRogue-8_scout
  • R2T6 kills AlphaStrike-17_scout destroyed AegisRogue-10_scout
  • R2T6 kills AlphaStrike-17_scout destroyed AegisRogue-10_scout
  • R2T6 kills AlphaStrike-15_scout destroyed IronSentinel-12_battle
  • R2T6 kills AlphaStrike-15_scout destroyed IronSentinel-12_battle
  • R2T7 kills Iron_Vector-10_battle destroyed IronSentinel-1_scout
  • R2T7 kills Iron_Vector-10_battle destroyed IronSentinel-1_scout
  • R2T7 kills IronSentinel-7_battle destroyed Iron_Vector-1_scout
  • R2T7 kills IronSentinel-7_battle destroyed Iron_Vector-1_scout
  • R2T7 kills Iron_Vector-16_heavy destroyed Iron_Vector-17_heavy
  • R2T7 kills Iron_Vector-16_heavy destroyed Iron_Vector-17_heavy
  • R2T7 kills IronSentinel-2_scout destroyed Iron_Vector-3_scout
  • R2T7 kills IronSentinel-2_scout destroyed Iron_Vector-3_scout
  • R2T7 captures yellow captured obj4 (factory)
  • R2T7 captures yellow captured obj4 (factory)
  • R2T8 kills IronSentinel-15_heavy destroyed Iron_Vector-10_battle
  • R2T8 kills IronSentinel-15_heavy destroyed Iron_Vector-10_battle
  • R2T8 kills AlphaStrike-10_scout destroyed AlphaStrike-7_scout
  • R2T8 kills AlphaStrike-10_scout destroyed AlphaStrike-7_scout
  • R2T8 kills AegisRogue-5_scout destroyed AlphaStrike-15_scout
  • R2T8 kills AegisRogue-5_scout destroyed AlphaStrike-15_scout
  • R2T8 kills AlphaStrike-15_scout destroyed IronSentinel-6_battle
  • R2T8 kills AlphaStrike-15_scout destroyed IronSentinel-6_battle
  • R2T8 kills AegisRogue-2_scout destroyed AlphaStrike-17_scout
  • R2T8 kills AegisRogue-2_scout destroyed AlphaStrike-17_scout
  • R2T9 kills Iron_Vector-18_heavy destroyed IronSentinel-8_battle
  • R2T9 kills Iron_Vector-18_heavy destroyed IronSentinel-8_battle
  • R2T9 kills AegisRogue-11_battle destroyed AlphaStrike-3_scout
  • R2T9 kills AegisRogue-11_battle destroyed AlphaStrike-3_scout
  • R2T9 kills AlphaStrike-4_scout destroyed IronSentinel-7_battle
  • R2T9 kills AlphaStrike-4_scout destroyed IronSentinel-7_battle
  • R2T9 kills AlphaStrike_rf2_south_1 destroyed IronSentinel-5_scout
  • R2T9 kills AlphaStrike_rf2_south_1 destroyed IronSentinel-5_scout
  • R2T9 kills AlphaStrike_rf2_south_1 destroyed IronSentinel-15_heavy
  • R2T9 kills AlphaStrike_rf2_south_1 destroyed IronSentinel-15_heavy
  • R2T10 kills AlphaStrike_rf2_south_0 destroyed IronSentinel-9_battle
  • R2T10 kills AlphaStrike_rf2_south_0 destroyed IronSentinel-9_battle
  • R2T10 kills IronSentinel-2_scout destroyed Iron_Vector-18_heavy
  • R2T10 kills IronSentinel-2_scout destroyed Iron_Vector-18_heavy
  • R2T10 kills AegisRogue-1_scout destroyed AlphaStrike-4_scout
  • R2T10 kills AegisRogue-1_scout destroyed AlphaStrike-4_scout
  • R2T10 kills Iron_Vector-13_battle destroyed IronSentinel-2_scout
  • R2T10 kills Iron_Vector-13_battle destroyed IronSentinel-2_scout
  • R2T10 kills IronSentinel-16_heavy destroyed Iron_Vector-8_battle
  • R2T10 kills IronSentinel-16_heavy destroyed Iron_Vector-8_battle
  • R2T10 kills AegisRogue-12_battle destroyed AlphaStrike-14_scout
  • R2T10 kills AegisRogue-12_battle destroyed AlphaStrike-14_scout
  • R2T10 kills Iron_Vector-16_heavy destroyed IronSentinel-4_scout
  • R2T10 kills Iron_Vector-16_heavy destroyed IronSentinel-4_scout
  • R2T10 kills Iron_Vector-16_heavy destroyed IronSentinel-16_heavy
  • R2T10 kills Iron_Vector-16_heavy destroyed IronSentinel-16_heavy
  • R2T10 captures blue captured vp_center (victory)
  • R2T10 captures blue captured vp_center (victory)
  • R2T11 kills AlphaStrike_rf2_south_3 destroyed AegisRogue-5_scout
  • R2T11 kills AlphaStrike_rf2_south_3 destroyed AegisRogue-5_scout
  • R2T11 kills AegisRogue-3_scout destroyed AlphaStrike_rf2_south_3
  • R2T11 kills AegisRogue-3_scout destroyed AlphaStrike_rf2_south_3
  • R2T11 kills IronSentinel-11_battle destroyed Iron_Vector-4_scout
  • R2T11 kills IronSentinel-11_battle destroyed Iron_Vector-4_scout
  • R2T11 kills AlphaStrike_rf2_south_2 destroyed IronSentinel-10_battle
  • R2T11 kills AlphaStrike_rf2_south_2 destroyed IronSentinel-10_battle
  • R2T11 kills AegisRogue-13_battle destroyed AlphaStrike_rf2_south_0
  • R2T11 kills AegisRogue-13_battle destroyed AlphaStrike_rf2_south_0
  • R2T11 kills AegisRogue-13_battle destroyed AlphaStrike_rf2_south_2
  • R2T11 kills AegisRogue-13_battle destroyed AlphaStrike_rf2_south_2
  • R2T11 kills IronSentinel-10_battle destroyed Iron_Vector-5_scout
  • R2T11 kills IronSentinel-10_battle destroyed Iron_Vector-5_scout
  • R2T11 kills IronSentinel-10_battle destroyed Iron_Vector-9_battle
  • R2T11 kills IronSentinel-10_battle destroyed Iron_Vector-9_battle
  • R2T11 kills IronSentinel-14_heavy destroyed Iron_Vector-6_battle
  • R2T11 kills IronSentinel-14_heavy destroyed Iron_Vector-6_battle
  • R2T11 kills AlphaStrike-5_scout destroyed IronSentinel-11_battle
  • R2T11 kills AlphaStrike-5_scout destroyed IronSentinel-11_battle
  • R2T11 captures green captured north (factory)
  • R2T11 captures green captured north (factory)
  • R2T12 kills AegisRogue-2_scout destroyed AlphaStrike_rf2_south_1
  • R2T12 kills AegisRogue-2_scout destroyed AlphaStrike_rf2_south_1
  • R2T12 kills Iron_Vector-16_heavy destroyed IronSentinel-13_heavy
  • R2T12 kills Iron_Vector-16_heavy destroyed IronSentinel-13_heavy
  • R2T12 kills Iron_Vector-2_scout destroyed IronSentinel-14_heavy
  • R2T12 kills Iron_Vector-2_scout destroyed IronSentinel-14_heavy
  • R2T12 kills IronSentinel-14_heavy destroyed Iron_Vector-13_battle
  • R2T12 kills IronSentinel-14_heavy destroyed Iron_Vector-13_battle
  • R2T13 kills AlphaStrike-5_scout destroyed AegisRogue-1_scout
  • R2T13 kills AlphaStrike-5_scout destroyed AegisRogue-1_scout
  • R2T13 kills AegisRogue-1_scout destroyed AlphaStrike-5_scout
  • R2T13 kills AegisRogue-1_scout destroyed AlphaStrike-5_scout
  • R2T14 kills AlphaStrike_rf2_south_4 destroyed AegisRogue-2_scout
  • R2T14 kills AlphaStrike_rf2_south_4 destroyed AegisRogue-2_scout
  • R2T15 kills Iron_Vector-2_scout destroyed AlphaStrike_rf2_south_4
  • R2T15 kills Iron_Vector-2_scout destroyed AlphaStrike_rf2_south_4
  • R2T15 kills AegisRogue-17_heavy destroyed AlphaStrike-8_scout
  • R2T15 kills AegisRogue-17_heavy destroyed AlphaStrike-8_scout
  • R2T15 kills AegisRogue-9_scout destroyed AlphaStrike-10_scout
  • R2T15 kills AegisRogue-9_scout destroyed AlphaStrike-10_scout
  • R2T15 kills AegisRogue-9_scout destroyed AlphaStrike-12_scout
  • R2T15 kills AegisRogue-9_scout destroyed AlphaStrike-12_scout
  • R2T16 kills AegisRogue-15_battle destroyed AlphaStrike_rf2_south_5

Cost by model

Model Calls Prompt tok Completion Cost
inception/mercury-2 187 1.05M 580k $0.70
google/gemini-3.1-flash-lite 187 1.13M 247k $0.65
minimax/minimax-m2.7:nitro 137 740k 392k $0.55
nousresearch/hermes-4-70b 167 784k 219k $0.19