Matches / 20260712-082016_m0_seed1936359855

Gemini3.1FlashLitewins

2026-07-12 08:20:16 · seed 1936359855 · 4 rounds · 36m 22s

Cost$1.26 LLM4k Fallback630

Battlefield

Round 1 map

vp_center (victory) north (income) south (depot) obj1 (factory) obj2 (depot) obj3 (income) obj4 (factory) obj5 (depot) obj6 (income) obj7 (factory) obj8 (depot) obj9 (income) AegisRogue-1_scout AegisRogue-2_scout AegisRogue-3_scout AegisRogue-4_scout AegisRogue-5_scout AegisRogue-6_scout AegisRogue-7_scout AegisRogue-8_scout AegisRogue-9_scout AegisRogue-10_scout AegisRogue-11_battle AegisRogue-12_battle AegisRogue-13_battle AegisRogue-14_battle AegisRogue-15_battle AegisRogue-16_battle AegisRogue-17_heavy AegisRogue-18_heavy AegisRogue-19_heavy AegisRogue-20_heavy IronSentinel-1_scout IronSentinel-2_scout IronSentinel-3_scout IronSentinel-4_scout IronSentinel-5_battle IronSentinel-6_battle IronSentinel-7_battle IronSentinel-8_battle IronSentinel-9_battle IronSentinel-10_battle IronSentinel-11_heavy IronSentinel-12_heavy IronSentinel-13_heavy IronSentinel-14_heavy Iron_Vector-1_battle Iron_Vector-2_battle Iron_Vector-3_battle Iron_Vector-4_battle Iron_Vector-5_battle Iron_Vector-6_battle Iron_Vector-7_battle Iron_Vector-8_battle Iron_Vector-9_battle Iron_Vector-10_battle Iron_Vector-11_heavy Iron_Vector-12_heavy Iron_Vector-13_heavy Iron_Vector-14_heavy Iron_Vector-15_heavy AlphaStrike-1_battle AlphaStrike-2_battle AlphaStrike-3_battle AlphaStrike-4_battle AlphaStrike-5_battle AlphaStrike-6_battle AlphaStrike-7_battle AlphaStrike-8_battle AlphaStrike-9_battle AlphaStrike-10_battle AlphaStrike-11_battle AlphaStrike-12_battle AlphaStrike-13_battle AlphaStrike-14_battle AlphaStrike-15_battle AlphaStrike-16_battle AlphaStrike-17_battle AlphaStrike-18_battle AlphaStrike-19_battle AlphaStrike-20_battle
victory income factory depot

Rounds

Round 1

green

Top · Iron (47.8)

Round 2

green

Top · Iron (52.8)

Round 3

blue

Top · IronSentinel-4 (44.6)

Round 4

green

Top · Iron (35.0)

Telemetry

Per-turn metrics

Victory points

0 6 13 19 26 32 R2 R3 R4 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R1:16 R2:2 R2:17 R3:3 R3:18 R4:8 R4:23 R4:35 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Money

0 2k 5k 7k 9k 12k R2 R3 R4 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R1:16 R2:2 R2:17 R3:3 R3:18 R4:8 R4:23 R4:35 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Damage

0 1k 2k 3k 5k 6k R2 R3 R4 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R1:16 R2:2 R2:17 R3:3 R3:18 R4:8 R4:23 R4:35 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Kills

0 11 21 32 42 53 R2 R3 R4 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R1:16 R2:2 R2:17 R3:3 R3:18 R4:8 R4:23 R4:35 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Alive

0 5 9 14 18 23 R2 R3 R4 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R1:16 R2:2 R2:17 R3:3 R3:18 R4:8 R4:23 R4:35 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Round score

0.0 193.2 386.5 579.7 772.9 966.2 R2 R3 R4 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B R1:1 R1:16 R2:2 R2:17 R3:3 R3:18 R4:8 R4:23 R4:35 MinimaxM2.7 Gemini3.1FlashLite Mercury2 Hermes4-70B

Evolution

War room

Round 0

red outfit

Plan · No purchases; rely on existing baby_missile and missile loads for defensive aggression.

green outfit

Plan · Wallet empty: utilize existing infinite ammunition and high-count missile stockpiles to establish immediate area denial.

yellow outfit

Plan · Maximize missile count for overwhelming firepower

Round 1

blue edit_settledkept

Hypothesis · Shields for all tanks to stop dying without firing — surviving to deal damage beats dying with expensive weapons loaded.

green coach

Hypothesis · Transition to high-yield cluster ordnance to punish grouped movement and prioritize survivability of anchor units.

Goals · Prioritize area denial via high-yield ordinance while preserving heavy hulls as tactical anchors.

Style · Geometric saturation: convert the battlefield into a kill-box where movement is punished by sub-munitions.

Intel · Enemies cluster in predictable patterns when engaging; they favor high-volume fire but lack verticality in their positioning.

Memory · Excessive aggression in the early game caused mass unit attrition; survivors must anchor the line while high-yield units provide the kill-box coverage.

New skill · [object Object]

Purchases (8 tanks)
{
  "Iron_Vector-10_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-11_heavy": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "Iron_Vector-12_heavy": [
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "Iron_Vector-13_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-14_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-3_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-4_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ]
}
yellow coach

Hypothesis · Upgrade missile-heavy tanks to heavy_missile for decisive damage against key targets, while maintaining broad missile coverage for suppressive fire and attrition.

Memory · Heavy missiles proved decisive against armored foes, but require careful deployment to preserve force for key engagements.

Purchases (5 tanks)
{
  "AlphaStrike-12": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AlphaStrike-18": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AlphaStrike-17": [
    {
      "item": "missile",
      "count": 9
    }
  ],
  "AlphaStrike-11": [
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AlphaStrike-4": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · All 14 tanks died last round — we need force shields on priority survivors and area weapons for objective denial; surviving tanks deal cumulative damage.

Goals · Prioritize survivability — a tank that lives deals more cumulative damage than a tank that trades quickly.

Style · Defensive backbone: shields first, then firepower; hold ground rather than overextending for kills.

Intel · Iron_Vector leads with 233 match score; they likely prioritize objective control over kills — we must contest zones aggressively.

Memory · Every tank died last round — shields are mandatory now, not optional; surviving tanks score placement AND deal ongoing damage.

New skill · [object Object]

Purchases (11 tanks)
{
  "IronSentinel-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
red coach

Hypothesis · Add defensive cover and cluster‑clearing munitions; prioritize survivability via dirt bombs and shields, use mirv to wipe scout clusters.

Intel · Enemy relies heavily on swarms of low‑HP scout units that overwhelm isolated tanks.

Memory · Heavy tanks with dirt‑bomb cover and shields survived far longer; scouts without protection were easily wiped out.

New skill · [object Object]

Purchases (12 tanks)
{
  "AegisRogue-17_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 9
    }
  ],
  "AegisRogue-18_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 9
    }
  ],
  "AegisRogue-19_heavy": [
    {
      "item": "dirt_bomb",
      "count": 9
    }
  ],
  "AegisRogue-20_heavy": [
    {
      "item": "dirt_bomb",
      "count": 9
    }
  ],
  "AegisRogue-11_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ]
}

Round 2

green coach

Hypothesis · Shift to high-yield cluster saturation to secure the final win by overwhelming the perimeter with MIRV and Funky Bomb area-denial.

Goals · Focus on high-yield survival and lethal area saturation to close the match.

Style · Geometric saturation: convert the battlefield into a kill-box where movement is punished by sub-munitions.

Intel · Opponents display inconsistent positioning; they are prone to grouping up in open terrain, making them prime targets for cluster-munitions.

Memory · Heavy units are effective but fragile when overexposed; survivors earned the most. Shifted strategy to area-denial munitions to force enemy movement into designated kill-zones.

New skill · [object Object]

Purchases (5 tanks)
{
  "Iron_Vector-10_battle": [
    {
      "item": "mirv",
      "count": 2
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-12_heavy": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "Iron_Vector-14_heavy": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "Iron_Vector-9_battle": [
    {
      "item": "mirv",
      "count": 1
    }
  ]
}
blue coach

Hypothesis · All tanks destroyed last round — we overextend and die. Switch to a defensive hold-and-trade posture: shields first, fire from cover, retreat damaged units instead of trading.

Goals · Survivability first — a tank alive deals damage every round; a dead tank deals zero.

Style · Defensive backbone: hold ground behind cover, shields deployed proactively, retreat damaged units to preserve points.

Intel · Iron_Vector dominates with 2 match wins; their tanks likely prioritize shields or positioning over raw damage output.

Memory · Every tank destroyed last round means we're losing positioning/trade wars, not just firepower fights — shields and placement matter more than extra damage.

New skill · [object Object]

Purchases (6 tanks)
{
  "IronSentinel-7_battle": [
    {
      "item": "missile",
      "count": 5
    }
  ],
  "IronSentinel-9_battle": [
    {
      "item": "missile",
      "count": 5
    }
  ],
  "IronSentinel-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-4_scout": [
    {
      "item": "missile",
      "count": 6
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
yellow coach

Hypothesis · Arming key tanks with heavy_missiles and rollout rollers for aggressive pushes to break enemy lines and improve placement.

Intel · Enemy employs mixed formations with some heavier firepower units; focus fire to neutralize threats efficiently.

Memory · Emphasize damage concentration on high-value targets despite losses; improve placement through aggressive positioning.

New skill · [object Object]

Purchases (4 tanks)
{
  "AlphaStrike-11_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AlphaStrike-13_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AlphaStrike-19_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AlphaStrike-8_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Add layered defensive items (force shields, dirt cover) and mobility (rollers) to all tanks, especially heavies, to improve placement and survivability.

Intel · Enemy concentrates fire on clusters and uses MIRVs to break them, forcing us to spread out and protect units.

Memory · Heavy tanks were destroyed early; adding force shields, dirt cover, and rollers gave them survivability and better placement.

New skill · [object Object]

Purchases (20 tanks)
{
  "AegisRogue-17_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-18_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-19_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-20_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-11_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "missile",
      "count": 2
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-10_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}

Round 3

green edit_settledkept

Hypothesis · Concentrate MIRV firepower on surviving battle tanks to saturate movement lanes while maintaining scout shields for longevity.

green coach

Hypothesis · Transitioning to a 'containment-first' approach by shielding survivors and flooding critical coordinates with area-denial MIRVs to force enemy clustering.

Goals · Prioritize high-yield survivors through defensive shielding while baiting enemies into localized kill-boxes.

Style · Geometric saturation: Convert open ground into lethal denial zones using clustered sub-munitions.

Intel · Enemies display poor spacing when pressured; they clump together, making them prime targets for MIRV saturation fire.

Memory · Survival is the multiplier. Tanks that stay on the field provide continuous area control; lost tanks are dead weight. Defensive shielding for survivors is now mandatory.

New skill · [object Object]

Purchases (9 tanks)
{
  "Iron_Vector-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-4_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-6_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-9_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-12_heavy": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-3_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-5_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-1": [
    {
      "item": "nuke",
      "count": 1
    }
  ]
}
blue coach

Hypothesis · MATCH POINT pressure — Iron_Vector needs only 1 win to clinch. I must maximize battle tank survivability to convert damage into kills and win the round. Shields keep my damage-dealers alive longer.

Goals · Convert damage into kills — survive long enough to secure eliminations

Style · Shields first for battle tanks that deal high damage; do not trade away the squad's top performers

Intel · Iron_Vector is at match point with 2 wins — they are likely pushing aggressive tactics to close it out quickly

Memory · Tanks like IronSentinel-5_battle (0 damage, $8 earned) are dead weight — even cheap shields give them a chance to contribute

New skill · [object Object]

Purchases (6 tanks)
{
  "IronSentinel-5_battle": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "IronSentinel-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ]
}
yellow coach

Hypothesis · Arm front-line tanks with heavy_missile and roller for decisive engagements while equipping support tanks with dirt_bomb to create cover and funnel enemies.

Goals · Focus on strategic positioning and coordinated fire to break enemy formations, with an emphasis on controlling the battlefield narrative through aggressive maneuvering and psychological pressure.

Style · Refined aggressive tactics that prioritize calculated risk-taking in the mid-range engagement zone, using cover and terrain to split enemy forces before delivering knockout blows.

Intel · Iron Vector frequently clusters tanks on high ground, inviting area-denial weapons such as MIRVs or baby_nukes; look for opportunities to force movement and dispersion.

Memory · Last round revealed vulnerability in sustained engagements; the squad must improve coordination in cover creation and focus fire to prevent being outflanked and outlasted.

New skill · [object Object]

Purchases (5 tanks)
{
  "AlphaStrike-11_battle": [
    {
      "item": "heavy_missile",
      "count": 10
    },
    {
      "item": "roller",
      "count": 6
    }
  ],
  "AlphaStrike-13_battle": [
    {
      "item": "heavy_missile",
      "count": 10
    },
    {
      "item": "roller",
      "count": 6
    }
  ],
  "AlphaStrike-19_battle": [
    {
      "item": "heavy_missile",
      "count": 10
    },
    {
      "item": "roller",
      "count": 6
    }
  ],
  "AlphaStrike-8_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "heavy_missile",
      "count": 4
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AlphaStrike-10_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "heavy_missile",
      "count": 4
    },
    {
      "item": "roller",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Add layered cover and shields to every tank, boost cluster‑clear fire on key battle units, and give extra protection to high‑value tanks.

Intel · Enemy fire clusters on our front line, making mirv and funky_bomb useful for breaking up their bursts.

Memory · Adding dirt_bomb cover and force_shield layers dramatically improves placement survivability; heavy tanks stay alive longer when protected.

Purchases (20 tanks)
{
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-11_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "mirv",
      "count": 6
    }
  ],
  "AegisRogue-12_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "force_shield",
      "count": 6
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    }
  ],
  "AegisRogue-17_heavy": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AegisRogue-18_heavy": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-19_heavy": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-20_heavy": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "roller",
      "count": 3
    }
  ]
}
Battle log (200 events)
  • R1 round_started Round 1 started
  • R2 round_started Round 2 started
  • R3 round_started Round 3 started
  • R4 round_started Round 4 started
  • R1 round_end Round 1 ended — green wins
  • R2 round_end Round 2 ended — green wins
  • R3 round_end Round 3 ended — blue wins
  • R4 round_end Round 4 ended — green wins
  • R1T2 captures blue captured obj1 (factory)
  • R1T2 captures red captured obj4 (factory)
  • R1T2 captures blue captured obj9 (income)
  • R1T3 captures red captured north (income)
  • R1T3 captures green captured obj5 (depot)
  • R1T3 captures green captured obj7 (factory)
  • R1T4 kills Iron_Vector-7_battle destroyed AegisRogue-2_scout
  • R1T4 kills AegisRogue-7_scout destroyed AlphaStrike-19_battle
  • R1T4 kills AlphaStrike-13_battle destroyed AegisRogue-7_scout
  • R1T4 kills AegisRogue-11_battle destroyed Iron_Vector-6_battle
  • R1T5 captures green captured obj6 (income)
  • R1T5 captures green captured vp_center (victory)
  • R1T6 kills AegisRogue_rf1_obj4_0 destroyed Iron_Vector-7_battle
  • R1T6 kills Iron_Vector-7_battle destroyed AegisRogue_rf1_obj4_0
  • R1T6 kills IronSentinel-6_battle destroyed Iron_Vector-8_battle
  • R1T6 kills Iron_Vector-8_battle destroyed IronSentinel-5_battle
  • R1T6 captures green captured obj8 (depot)
  • R1T7 kills AlphaStrike-3_battle destroyed IronSentinel-1_scout
  • R1T7 kills IronSentinel-2_scout destroyed AlphaStrike-14_battle
  • R1T7 kills IronSentinel-2_scout destroyed AlphaStrike-15_battle
  • R1T7 kills IronSentinel-6_battle destroyed Iron_Vector-9_battle
  • R1T7 kills AegisRogue-9_scout destroyed AlphaStrike-13_battle
  • R1T8 kills Iron_Vector-5_battle destroyed AegisRogue_rf1_obj4_1
  • R1T8 kills IronSentinel-10_battle destroyed AlphaStrike-3_battle
  • R1T8 kills AegisRogue_rf1_obj4_1 destroyed Iron_Vector-5_battle
  • R1T9 kills Iron_Vector-4_battle destroyed AegisRogue-14_battle
  • R1T9 kills Iron_Vector-4_battle destroyed AegisRogue_rf1_obj4_2
  • R1T9 kills Iron_Vector-15_heavy destroyed IronSentinel-7_battle
  • R1T9 captures green captured south (depot)
  • R1T10 kills AlphaStrike-17_battle destroyed AegisRogue-9_scout
  • R1T10 kills AlphaStrike-17_battle destroyed AegisRogue-10_scout
  • R1T10 kills Iron_Vector-4_battle destroyed AegisRogue-3_scout
  • R1T10 kills Iron_Vector-4_battle destroyed AegisRogue-5_scout
  • R1T10 kills Iron_Vector-13_heavy destroyed IronSentinel-12_heavy
  • R1T10 kills Iron_Vector-13_heavy destroyed IronSentinel_rf1_obj1_2
  • R1T11 kills AlphaStrike-4_battle destroyed AegisRogue-6_scout
  • R1T11 kills AlphaStrike-17_battle destroyed AegisRogue-4_scout
  • R1T11 kills AegisRogue-6_scout destroyed IronSentinel-6_battle
  • R1T11 kills Iron_Vector-4_battle destroyed AegisRogue-8_scout
  • R1T11 kills Iron_Vector-4_battle destroyed AegisRogue-12_battle
  • R1T11 kills Iron_Vector-4_battle destroyed AegisRogue-13_battle
  • R1T11 captures blue captured obj3 (income)
  • R1T12 kills AlphaStrike-12_battle destroyed AegisRogue_rf1_obj4_3
  • R1T12 kills AegisRogue_rf1_obj4_3 destroyed IronSentinel-2_scout
  • R1T12 kills Iron_Vector-4_battle destroyed AegisRogue-15_battle
  • R1T12 kills Iron_Vector-4_battle destroyed AegisRogue-19_heavy
  • R1T12 captures blue captured vp_center (victory)
  • R1T13 kills Iron_Vector-10_battle destroyed IronSentinel_rf1_obj1_1
  • R1T13 kills Iron_Vector-3_battle destroyed IronSentinel-10_battle
  • R1T13 kills Iron_Vector-3_battle destroyed IronSentinel-13_heavy
  • R1T14 kills Iron_Vector_rf1_obj7_2 destroyed IronSentinel_rf1_obj1_0
  • R1T14 kills IronSentinel-8_battle destroyed AlphaStrike-6_battle
  • R1T14 kills Iron_Vector-3_battle destroyed IronSentinel-8_battle
  • R1T14 kills Iron_Vector-3_battle destroyed IronSentinel-9_battle
  • R1T14 kills Iron_Vector-3_battle destroyed IronSentinel_rf1_obj1_3
  • R1T14 kills Iron_Vector-14_heavy destroyed IronSentinel-14_heavy
  • R1T14 kills AlphaStrike-5_battle destroyed IronSentinel_rf1_obj1_4
  • R1T15 kills AlphaStrike-11_battle destroyed IronSentinel-3_scout
  • R1T15 kills IronSentinel-3_scout destroyed AlphaStrike-9_battle
  • R1T15 kills IronSentinel-3_scout destroyed AlphaStrike-17_battle
  • R1T15 kills AegisRogue_rf1_obj4_4 destroyed Iron_Vector-4_battle
  • R1T16 kills IronSentinel-4_scout destroyed AlphaStrike-11_battle
  • R1T17 captures yellow captured obj2 (depot)
  • R1T19 kills AegisRogue-20_heavy destroyed AlphaStrike-4_battle
  • R1T19 kills IronSentinel-4_scout destroyed AlphaStrike-2_battle
  • R1T20 kills IronSentinel_rf1_obj1_6 destroyed Iron_Vector-14_heavy
  • R1T20 kills AlphaStrike-12_battle destroyed Iron_Vector_rf1_obj7_2
  • R1T20 kills AlphaStrike-12_battle destroyed Iron_Vector_rf1_obj7_4
  • R1T20 kills AlphaStrike-18_battle destroyed Iron_Vector-13_heavy
  • R1T20 kills AegisRogue-20_heavy destroyed AlphaStrike-8_battle
  • R1T20 kills Iron_Vector_rf1_obj7_2 destroyed AlphaStrike-10_battle
  • R1T20 kills Iron_Vector_rf1_obj7_2 destroyed AlphaStrike-12_battle
  • R1T21 kills IronSentinel_rf1_obj1_7 destroyed Iron_Vector-2_battle
  • R1T21 kills AlphaStrike-1_battle destroyed Iron_Vector-15_heavy
  • R1T21 kills AegisRogue-20_heavy destroyed AlphaStrike-7_battle
  • R1T22 kills Iron_Vector-12_heavy destroyed AlphaStrike-1_battle
  • R1T22 kills Iron_Vector_rf1_obj7_1 destroyed AlphaStrike-5_battle
  • R1T23 kills AlphaStrike-20_battle destroyed AegisRogue-20_heavy
  • R1T23 kills AegisRogue_rf1_obj4_6 destroyed AlphaStrike-18_battle
  • R1T23 kills AegisRogue_rf1_obj4_6 destroyed AlphaStrike-20_battle
  • R1T23 kills IronSentinel_rf1_obj1_6 destroyed Iron_Vector-1_battle
  • R1T23 captures green captured obj9 (income)
  • R1T23 captures green captured vp_center (victory)
  • R1T24 kills AlphaStrike-16_battle destroyed Iron_Vector_rf1_obj7_1
  • R1T24 kills AegisRogue_rf1_obj4_6 destroyed AlphaStrike-16_battle
  • R1T24 kills Iron_Vector_rf1_obj7_3 destroyed IronSentinel_rf1_obj1_7
  • R1T24 kills IronSentinel_rf1_obj1_7 destroyed Iron_Vector_rf1_obj7_3
  • R1T24 kills IronSentinel_rf1_obj1_6 destroyed Iron_Vector_rf1_obj7_5
  • R1T25 kills Iron_Vector_rf1_obj7_0 destroyed IronSentinel-11_heavy
  • R1T25 kills IronSentinel_rf1_obj1_6 destroyed Iron_Vector_rf1_obj7_6
  • R1T26 kills Iron_Vector-10_battle destroyed IronSentinel_rf1_obj1_6
  • R1T27 kills AegisRogue-16_battle destroyed IronSentinel-4_scout
  • R1T29 kills IronSentinel_rf1_obj1_5 destroyed Iron_Vector-3_battle
  • R1T29 kills Iron_Vector-3_battle destroyed IronSentinel_rf1_obj1_5
  • R1T29 captures red captured north (income)
  • R2T1 kills IronSentinel-3_scout destroyed AegisRogue-5_scout
  • R2T1 kills IronSentinel-3_scout destroyed AegisRogue-5_scout
  • R2T2 kills AegisRogue-12_battle destroyed IronSentinel-3_scout
  • R2T2 kills AegisRogue-12_battle destroyed IronSentinel-3_scout
  • R2T2 captures blue captured obj1 (factory)
  • R2T2 captures blue captured obj1 (factory)
  • R2T2 captures red captured obj4 (factory)
  • R2T2 captures red captured obj4 (factory)
  • R2T2 captures green captured obj5 (depot)
  • R2T2 captures green captured obj5 (depot)
  • R2T2 captures yellow captured obj6 (income)
  • R2T2 captures yellow captured obj6 (income)
  • R2T2 captures blue captured obj7 (factory)
  • R2T2 captures blue captured obj7 (factory)
  • R2T2 captures blue captured vp_center (victory)
  • R2T2 captures blue captured vp_center (victory)
  • R2T3 kills IronSentinel-10_battle destroyed AegisRogue-12_battle
  • R2T3 kills IronSentinel-10_battle destroyed AegisRogue-12_battle
  • R2T3 kills IronSentinel-5_battle destroyed Iron_Vector-2_battle
  • R2T3 kills IronSentinel-5_battle destroyed Iron_Vector-2_battle
  • R2T3 kills AegisRogue-12_battle destroyed IronSentinel-10_battle
  • R2T3 kills AegisRogue-12_battle destroyed IronSentinel-10_battle
  • R2T3 captures yellow captured obj9 (income)
  • R2T3 captures yellow captured obj9 (income)
  • R2T4 kills AlphaStrike-12_battle destroyed IronSentinel-1_scout
  • R2T4 kills AlphaStrike-12_battle destroyed IronSentinel-1_scout
  • R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-4_scout
  • R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-4_scout
  • R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-5_battle
  • R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-5_battle
  • R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-6_battle
  • R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-6_battle
  • R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-7_battle
  • R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-7_battle
  • R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-8_battle
  • R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-8_battle
  • R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-11_heavy
  • R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-11_heavy
  • R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-13_heavy
  • R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-13_heavy
  • R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-14_heavy
  • R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-14_heavy
  • R2T5 kills Iron_Vector-12_heavy destroyed IronSentinel_rf2_obj1_0
  • R2T5 kills Iron_Vector-12_heavy destroyed IronSentinel_rf2_obj1_0
  • R2T5 captures red captured north (depot)
  • R2T5 captures red captured north (depot)
  • R2T6 kills AegisRogue-13_battle destroyed IronSentinel_rf2_obj7_0
  • R2T6 kills AegisRogue-13_battle destroyed IronSentinel_rf2_obj7_0
  • R2T7 kills IronSentinel-12_heavy destroyed AegisRogue-7_scout
  • R2T7 kills IronSentinel-12_heavy destroyed AegisRogue-7_scout
  • R2T7 kills IronSentinel-12_heavy destroyed AegisRogue-13_battle
  • R2T7 kills IronSentinel-12_heavy destroyed AegisRogue-13_battle
  • R2T7 kills IronSentinel-12_heavy destroyed AegisRogue-14_battle
  • R2T7 kills IronSentinel-12_heavy destroyed AegisRogue-14_battle
  • R2T7 kills IronSentinel_rf2_obj1_1 destroyed AegisRogue-11_battle
  • R2T7 kills IronSentinel_rf2_obj1_1 destroyed AegisRogue-11_battle
  • R2T7 kills AegisRogue_rf2_obj4_0 destroyed IronSentinel-12_heavy
  • R2T7 kills AegisRogue_rf2_obj4_0 destroyed IronSentinel-12_heavy
  • R2T7 kills Iron_Vector-14_heavy destroyed AegisRogue-1_scout
  • R2T7 kills Iron_Vector-14_heavy destroyed AegisRogue-1_scout
  • R2T7 kills Iron_Vector-14_heavy destroyed AegisRogue-2_scout
  • R2T7 kills Iron_Vector-14_heavy destroyed AegisRogue-2_scout
  • R2T7 captures green captured south (factory)
  • R2T7 captures green captured south (factory)
  • R2T8 kills Iron_Vector-14_heavy destroyed AlphaStrike-8_battle
  • R2T8 kills Iron_Vector-14_heavy destroyed AlphaStrike-8_battle
  • R2T8 kills Iron_Vector-13_heavy destroyed IronSentinel-2_scout
  • R2T8 kills Iron_Vector-13_heavy destroyed IronSentinel-2_scout
  • R2T8 kills AegisRogue_rf2_obj4_1 destroyed IronSentinel-9_battle
  • R2T8 kills AegisRogue_rf2_obj4_1 destroyed IronSentinel-9_battle
  • R2T8 kills AegisRogue-15_battle destroyed IronSentinel_rf2_obj1_1
  • R2T8 kills AegisRogue-15_battle destroyed IronSentinel_rf2_obj1_1
  • R2T8 kills IronSentinel_rf2_obj1_1 destroyed AegisRogue_rf2_obj4_2
  • R2T8 kills IronSentinel_rf2_obj1_1 destroyed AegisRogue_rf2_obj4_2
  • R2T8 captures red captured obj3 (income)
  • R2T8 captures red captured obj3 (income)
  • R2T9 kills Iron_Vector-14_heavy destroyed AlphaStrike-3_battle
  • R2T9 kills Iron_Vector-14_heavy destroyed AlphaStrike-3_battle
  • R2T9 kills Iron_Vector-14_heavy destroyed AlphaStrike-4_battle
  • R2T9 kills Iron_Vector-14_heavy destroyed AlphaStrike-4_battle
  • R2T9 kills Iron_Vector_rf2_south_0 destroyed AlphaStrike-20_battle
  • R2T9 kills Iron_Vector_rf2_south_0 destroyed AlphaStrike-20_battle
  • R2T10 kills AlphaStrike-9_battle destroyed AegisRogue-3_scout
  • R2T10 kills AlphaStrike-9_battle destroyed AegisRogue-3_scout
  • R2T10 kills Iron_Vector-3_battle destroyed Iron_Vector-11_heavy
  • R2T10 kills Iron_Vector-3_battle destroyed Iron_Vector-11_heavy
  • R2T10 kills Iron_Vector-11_heavy destroyed IronSentinel_rf2_obj1_2
  • R2T10 kills Iron_Vector-11_heavy destroyed IronSentinel_rf2_obj1_2
  • R2T10 kills Iron_Vector-11_heavy destroyed blue_rf2_obj1_3
  • R2T10 kills Iron_Vector-11_heavy destroyed blue_rf2_obj1_3
  • R2T10 kills IronSentinel_rf2_obj7_1 destroyed AegisRogue_rf2_obj4_3
  • R2T10 kills IronSentinel_rf2_obj7_1 destroyed AegisRogue_rf2_obj4_3
  • R2T10 captures red captured obj2 (depot)
  • R2T10 captures red captured obj2 (depot)
  • R2T11 kills Iron_Vector-3_battle destroyed IronSentinel_rf2_obj7_1
  • R2T11 kills Iron_Vector-3_battle destroyed IronSentinel_rf2_obj7_1
  • R2T11 kills Iron_Vector-3_battle destroyed IronSentinel_rf2_obj7_2

Cost by model

Model Calls Prompt tok Completion Cost
google/gemini-3.1-flash-lite 124 715k 156k $0.41
minimax/minimax-m2.7:nitro 106 497k 282k $0.39
inception/mercury-2 115 595k 316k $0.39
nousresearch/hermes-4-70b 80 309k 89k $0.08