Plan · No purchases; rely on existing baby_missile and missile loads for defensive aggression.
Matches / 20260712-082016_m0_seed1936359855
Gemini3.1FlashLitewins
2026-07-12 08:20:16 · seed 1936359855 · 4 rounds · 36m 22s
Seats
Gemini3.1FlashLite · google/gemini-3.1-flash-lite
1020.0 → 1031.5 +11.5
MinimaxM2.7 · minimax/minimax-m2.7:nitro
1004.2 → 1008.4 +4.2
Mercury2 · inception/mercury-2
1009.6 → 1005.5 -4.1
Hermes4-70B · nousresearch/hermes-4-70b
1000.0 → 988.4 -11.6
Battlefield
Round 1 map
Rounds
Round 1
green
Top · Iron (47.8)
Round 2
green
Top · Iron (52.8)
Round 3
blue
Top · IronSentinel-4 (44.6)
Round 4
green
Top · Iron (35.0)
Telemetry
Per-turn metrics
Victory points
Money
Damage
Kills
Alive
Round score
Evolution
War room
Round 0
Plan · Wallet empty: utilize existing infinite ammunition and high-count missile stockpiles to establish immediate area denial.
Plan · Maximize missile count for overwhelming firepower
Round 1
Hypothesis · Shields for all tanks to stop dying without firing — surviving to deal damage beats dying with expensive weapons loaded.
Hypothesis · Transition to high-yield cluster ordnance to punish grouped movement and prioritize survivability of anchor units.
Goals · Prioritize area denial via high-yield ordinance while preserving heavy hulls as tactical anchors.
Style · Geometric saturation: convert the battlefield into a kill-box where movement is punished by sub-munitions.
Intel · Enemies cluster in predictable patterns when engaging; they favor high-volume fire but lack verticality in their positioning.
Memory · Excessive aggression in the early game caused mass unit attrition; survivors must anchor the line while high-yield units provide the kill-box coverage.
New skill · [object Object]
Purchases (8 tanks)
{
"Iron_Vector-10_battle": [
{
"item": "mirv",
"count": 3
},
{
"item": "force_shield",
"count": 2
}
],
"Iron_Vector-11_heavy": [
{
"item": "nuke",
"count": 3
}
],
"Iron_Vector-12_heavy": [
{
"item": "nuke",
"count": 3
}
],
"Iron_Vector-13_heavy": [
{
"item": "heavy_missile",
"count": 3
}
],
"Iron_Vector-14_heavy": [
{
"item": "heavy_missile",
"count": 3
}
],
"Iron_Vector-15_heavy": [
{
"item": "heavy_missile",
"count": 3
}
],
"Iron_Vector-3_battle": [
{
"item": "mirv",
"count": 3
}
],
"Iron_Vector-4_battle": [
{
"item": "mirv",
"count": 3
}
]
}Hypothesis · Upgrade missile-heavy tanks to heavy_missile for decisive damage against key targets, while maintaining broad missile coverage for suppressive fire and attrition.
Memory · Heavy missiles proved decisive against armored foes, but require careful deployment to preserve force for key engagements.
Purchases (5 tanks)
{
"AlphaStrike-12": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "missile",
"count": 3
}
],
"AlphaStrike-18": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "missile",
"count": 3
}
],
"AlphaStrike-17": [
{
"item": "missile",
"count": 9
}
],
"AlphaStrike-11": [
{
"item": "missile",
"count": 6
}
],
"AlphaStrike-4": [
{
"item": "heavy_missile",
"count": 3
}
]
}Hypothesis · All 14 tanks died last round — we need force shields on priority survivors and area weapons for objective denial; surviving tanks deal cumulative damage.
Goals · Prioritize survivability — a tank that lives deals more cumulative damage than a tank that trades quickly.
Style · Defensive backbone: shields first, then firepower; hold ground rather than overextending for kills.
Intel · Iron_Vector leads with 233 match score; they likely prioritize objective control over kills — we must contest zones aggressively.
Memory · Every tank died last round — shields are mandatory now, not optional; surviving tanks score placement AND deal ongoing damage.
New skill · [object Object]
Purchases (11 tanks)
{
"IronSentinel-1_scout": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-2_scout": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-3_scout": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-4_scout": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-11_heavy": [
{
"item": "heavy_missile",
"count": 3
}
],
"IronSentinel-12_heavy": [
{
"item": "heavy_missile",
"count": 3
}
],
"IronSentinel-13_heavy": [
{
"item": "dirt_bomb",
"count": 3
}
],
"IronSentinel-14_heavy": [
{
"item": "dirt_bomb",
"count": 3
}
],
"IronSentinel-10_battle": [
{
"item": "mirv",
"count": 1
}
],
"IronSentinel-6_battle": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-8_battle": [
{
"item": "force_shield",
"count": 2
}
]
}Hypothesis · Add defensive cover and cluster‑clearing munitions; prioritize survivability via dirt bombs and shields, use mirv to wipe scout clusters.
Intel · Enemy relies heavily on swarms of low‑HP scout units that overwhelm isolated tanks.
Memory · Heavy tanks with dirt‑bomb cover and shields survived far longer; scouts without protection were easily wiped out.
New skill · [object Object]
Purchases (12 tanks)
{
"AegisRogue-17_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 9
}
],
"AegisRogue-18_heavy": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 9
}
],
"AegisRogue-19_heavy": [
{
"item": "dirt_bomb",
"count": 9
}
],
"AegisRogue-20_heavy": [
{
"item": "dirt_bomb",
"count": 9
}
],
"AegisRogue-11_battle": [
{
"item": "mirv",
"count": 3
}
],
"AegisRogue-12_battle": [
{
"item": "mirv",
"count": 3
},
{
"item": "dirt_bomb",
"count": 3
}
],
"AegisRogue-13_battle": [
{
"item": "mirv",
"count": 3
},
{
"item": "missile",
"count": 3
}
],
"AegisRogue-14_battle": [
{
"item": "mirv",
"count": 3
},
{
"item": "missile",
"count": 3
}
],
"AegisRogue-15_battle": [
{
"item": "mirv",
"count": 3
}
],
"AegisRogue-16_battle": [
{
"item": "mirv",
"count": 3
}
],
"AegisRogue-1_scout": [
{
"item": "funky_bomb",
"count": 3
}
],
"AegisRogue-2_scout": [
{
"item": "funky_bomb",
"count": 3
}
]
}Round 2
Hypothesis · Shift to high-yield cluster saturation to secure the final win by overwhelming the perimeter with MIRV and Funky Bomb area-denial.
Goals · Focus on high-yield survival and lethal area saturation to close the match.
Style · Geometric saturation: convert the battlefield into a kill-box where movement is punished by sub-munitions.
Intel · Opponents display inconsistent positioning; they are prone to grouping up in open terrain, making them prime targets for cluster-munitions.
Memory · Heavy units are effective but fragile when overexposed; survivors earned the most. Shifted strategy to area-denial munitions to force enemy movement into designated kill-zones.
New skill · [object Object]
Purchases (5 tanks)
{
"Iron_Vector-10_battle": [
{
"item": "mirv",
"count": 2
},
{
"item": "force_shield",
"count": 2
}
],
"Iron_Vector-12_heavy": [
{
"item": "mirv",
"count": 2
}
],
"Iron_Vector-14_heavy": [
{
"item": "funky_bomb",
"count": 3
}
],
"Iron_Vector-8_battle": [
{
"item": "mirv",
"count": 2
}
],
"Iron_Vector-9_battle": [
{
"item": "mirv",
"count": 1
}
]
}Hypothesis · All tanks destroyed last round — we overextend and die. Switch to a defensive hold-and-trade posture: shields first, fire from cover, retreat damaged units instead of trading.
Goals · Survivability first — a tank alive deals damage every round; a dead tank deals zero.
Style · Defensive backbone: hold ground behind cover, shields deployed proactively, retreat damaged units to preserve points.
Intel · Iron_Vector dominates with 2 match wins; their tanks likely prioritize shields or positioning over raw damage output.
Memory · Every tank destroyed last round means we're losing positioning/trade wars, not just firepower fights — shields and placement matter more than extra damage.
New skill · [object Object]
Purchases (6 tanks)
{
"IronSentinel-7_battle": [
{
"item": "missile",
"count": 5
}
],
"IronSentinel-9_battle": [
{
"item": "missile",
"count": 5
}
],
"IronSentinel-1_scout": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-2_scout": [
{
"item": "force_shield",
"count": 2
}
],
"IronSentinel-4_scout": [
{
"item": "missile",
"count": 6
}
],
"IronSentinel-10_battle": [
{
"item": "missile",
"count": 3
}
]
}Hypothesis · Arming key tanks with heavy_missiles and rollout rollers for aggressive pushes to break enemy lines and improve placement.
Intel · Enemy employs mixed formations with some heavier firepower units; focus fire to neutralize threats efficiently.
Memory · Emphasize damage concentration on high-value targets despite losses; improve placement through aggressive positioning.
New skill · [object Object]
Purchases (4 tanks)
{
"AlphaStrike-11_battle": [
{
"item": "heavy_missile",
"count": 6
},
{
"item": "roller",
"count": 3
}
],
"AlphaStrike-13_battle": [
{
"item": "heavy_missile",
"count": 6
},
{
"item": "roller",
"count": 3
}
],
"AlphaStrike-19_battle": [
{
"item": "heavy_missile",
"count": 6
},
{
"item": "roller",
"count": 3
}
],
"AlphaStrike-8_battle": [
{
"item": "heavy_missile",
"count": 3
},
{
"item": "roller",
"count": 3
}
]
}Hypothesis · Add layered defensive items (force shields, dirt cover) and mobility (rollers) to all tanks, especially heavies, to improve placement and survivability.
Intel · Enemy concentrates fire on clusters and uses MIRVs to break them, forcing us to spread out and protect units.
Memory · Heavy tanks were destroyed early; adding force shields, dirt cover, and rollers gave them survivability and better placement.
New skill · [object Object]
Purchases (20 tanks)
{
"AegisRogue-17_heavy": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "roller",
"count": 1
}
],
"AegisRogue-18_heavy": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "roller",
"count": 1
}
],
"AegisRogue-19_heavy": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-20_heavy": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-11_battle": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "missile",
"count": 1
}
],
"AegisRogue-12_battle": [
{
"item": "force_shield",
"count": 2
},
{
"item": "dirt_bomb",
"count": 2
},
{
"item": "missile",
"count": 2
}
],
"AegisRogue-13_battle": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "missile",
"count": 1
}
],
"AegisRogue-14_battle": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "missile",
"count": 1
}
],
"AegisRogue-15_battle": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "missile",
"count": 1
}
],
"AegisRogue-16_battle": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "missile",
"count": 1
}
],
"AegisRogue-1_scout": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-2_scout": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-3_scout": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-4_scout": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-5_scout": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-6_scout": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "roller",
"count": 1
}
],
"AegisRogue-7_scout": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-8_scout": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
}
],
"AegisRogue-9_scout": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
},
{
"item": "roller",
"count": 1
}
],
"AegisRogue-10_scout": [
{
"item": "force_shield",
"count": 1
},
{
"item": "dirt_bomb",
"count": 1
}
]
}Round 3
Hypothesis · Concentrate MIRV firepower on surviving battle tanks to saturate movement lanes while maintaining scout shields for longevity.
Hypothesis · Transitioning to a 'containment-first' approach by shielding survivors and flooding critical coordinates with area-denial MIRVs to force enemy clustering.
Goals · Prioritize high-yield survivors through defensive shielding while baiting enemies into localized kill-boxes.
Style · Geometric saturation: Convert open ground into lethal denial zones using clustered sub-munitions.
Intel · Enemies display poor spacing when pressured; they clump together, making them prime targets for MIRV saturation fire.
Memory · Survival is the multiplier. Tanks that stay on the field provide continuous area control; lost tanks are dead weight. Defensive shielding for survivors is now mandatory.
New skill · [object Object]
Purchases (9 tanks)
{
"Iron_Vector-15_heavy": [
{
"item": "force_shield",
"count": 2
}
],
"Iron_Vector-4_battle": [
{
"item": "force_shield",
"count": 2
}
],
"Iron_Vector-6_battle": [
{
"item": "force_shield",
"count": 2
}
],
"Iron_Vector-8_battle": [
{
"item": "force_shield",
"count": 2
}
],
"Iron_Vector-9_battle": [
{
"item": "force_shield",
"count": 2
}
],
"Iron_Vector-12_heavy": [
{
"item": "mirv",
"count": 3
},
{
"item": "heavy_missile",
"count": 3
}
],
"Iron_Vector-3_battle": [
{
"item": "mirv",
"count": 3
},
{
"item": "funky_bomb",
"count": 3
}
],
"Iron_Vector-5_battle": [
{
"item": "mirv",
"count": 3
},
{
"item": "funky_bomb",
"count": 3
}
],
"Iron_Vector-1": [
{
"item": "nuke",
"count": 1
}
]
}Hypothesis · MATCH POINT pressure — Iron_Vector needs only 1 win to clinch. I must maximize battle tank survivability to convert damage into kills and win the round. Shields keep my damage-dealers alive longer.
Goals · Convert damage into kills — survive long enough to secure eliminations
Style · Shields first for battle tanks that deal high damage; do not trade away the squad's top performers
Intel · Iron_Vector is at match point with 2 wins — they are likely pushing aggressive tactics to close it out quickly
Memory · Tanks like IronSentinel-5_battle (0 damage, $8 earned) are dead weight — even cheap shields give them a chance to contribute
New skill · [object Object]
Purchases (6 tanks)
{
"IronSentinel-5_battle": [
{
"item": "force_shield",
"count": 4
}
],
"IronSentinel-6_battle": [
{
"item": "force_shield",
"count": 4
}
],
"IronSentinel-8_battle": [
{
"item": "force_shield",
"count": 4
}
],
"IronSentinel-11_heavy": [
{
"item": "heavy_missile",
"count": 3
}
],
"IronSentinel-12_heavy": [
{
"item": "heavy_missile",
"count": 3
}
],
"IronSentinel-10_battle": [
{
"item": "mirv",
"count": 3
}
]
}Hypothesis · Arm front-line tanks with heavy_missile and roller for decisive engagements while equipping support tanks with dirt_bomb to create cover and funnel enemies.
Goals · Focus on strategic positioning and coordinated fire to break enemy formations, with an emphasis on controlling the battlefield narrative through aggressive maneuvering and psychological pressure.
Style · Refined aggressive tactics that prioritize calculated risk-taking in the mid-range engagement zone, using cover and terrain to split enemy forces before delivering knockout blows.
Intel · Iron Vector frequently clusters tanks on high ground, inviting area-denial weapons such as MIRVs or baby_nukes; look for opportunities to force movement and dispersion.
Memory · Last round revealed vulnerability in sustained engagements; the squad must improve coordination in cover creation and focus fire to prevent being outflanked and outlasted.
New skill · [object Object]
Purchases (5 tanks)
{
"AlphaStrike-11_battle": [
{
"item": "heavy_missile",
"count": 10
},
{
"item": "roller",
"count": 6
}
],
"AlphaStrike-13_battle": [
{
"item": "heavy_missile",
"count": 10
},
{
"item": "roller",
"count": 6
}
],
"AlphaStrike-19_battle": [
{
"item": "heavy_missile",
"count": 10
},
{
"item": "roller",
"count": 6
}
],
"AlphaStrike-8_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "heavy_missile",
"count": 4
},
{
"item": "roller",
"count": 3
}
],
"AlphaStrike-10_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "heavy_missile",
"count": 4
},
{
"item": "roller",
"count": 3
}
]
}Hypothesis · Add layered cover and shields to every tank, boost cluster‑clear fire on key battle units, and give extra protection to high‑value tanks.
Intel · Enemy fire clusters on our front line, making mirv and funky_bomb useful for breaking up their bursts.
Memory · Adding dirt_bomb cover and force_shield layers dramatically improves placement survivability; heavy tanks stay alive longer when protected.
Purchases (20 tanks)
{
"AegisRogue-1_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-2_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-3_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-4_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-5_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-6_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-7_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-8_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-9_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-10_scout": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-11_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 4
},
{
"item": "mirv",
"count": 6
}
],
"AegisRogue-12_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 4
},
{
"item": "funky_bomb",
"count": 3
}
],
"AegisRogue-13_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 4
},
{
"item": "mirv",
"count": 3
}
],
"AegisRogue-14_battle": [
{
"item": "dirt_bomb",
"count": 9
},
{
"item": "force_shield",
"count": 6
}
],
"AegisRogue-15_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 4
}
],
"AegisRogue-16_battle": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 4
}
],
"AegisRogue-17_heavy": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "heavy_missile",
"count": 3
}
],
"AegisRogue-18_heavy": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
}
],
"AegisRogue-19_heavy": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "roller",
"count": 3
}
],
"AegisRogue-20_heavy": [
{
"item": "dirt_bomb",
"count": 6
},
{
"item": "force_shield",
"count": 2
},
{
"item": "roller",
"count": 3
}
]
}Battle log (200 events)
- R1 round_started Round 1 started
- R2 round_started Round 2 started
- R3 round_started Round 3 started
- R4 round_started Round 4 started
- R1 round_end Round 1 ended — green wins
- R2 round_end Round 2 ended — green wins
- R3 round_end Round 3 ended — blue wins
- R4 round_end Round 4 ended — green wins
- R1T2 captures blue captured obj1 (factory)
- R1T2 captures red captured obj4 (factory)
- R1T2 captures blue captured obj9 (income)
- R1T3 captures red captured north (income)
- R1T3 captures green captured obj5 (depot)
- R1T3 captures green captured obj7 (factory)
- R1T4 kills Iron_Vector-7_battle destroyed AegisRogue-2_scout
- R1T4 kills AegisRogue-7_scout destroyed AlphaStrike-19_battle
- R1T4 kills AlphaStrike-13_battle destroyed AegisRogue-7_scout
- R1T4 kills AegisRogue-11_battle destroyed Iron_Vector-6_battle
- R1T5 captures green captured obj6 (income)
- R1T5 captures green captured vp_center (victory)
- R1T6 kills AegisRogue_rf1_obj4_0 destroyed Iron_Vector-7_battle
- R1T6 kills Iron_Vector-7_battle destroyed AegisRogue_rf1_obj4_0
- R1T6 kills IronSentinel-6_battle destroyed Iron_Vector-8_battle
- R1T6 kills Iron_Vector-8_battle destroyed IronSentinel-5_battle
- R1T6 captures green captured obj8 (depot)
- R1T7 kills AlphaStrike-3_battle destroyed IronSentinel-1_scout
- R1T7 kills IronSentinel-2_scout destroyed AlphaStrike-14_battle
- R1T7 kills IronSentinel-2_scout destroyed AlphaStrike-15_battle
- R1T7 kills IronSentinel-6_battle destroyed Iron_Vector-9_battle
- R1T7 kills AegisRogue-9_scout destroyed AlphaStrike-13_battle
- R1T8 kills Iron_Vector-5_battle destroyed AegisRogue_rf1_obj4_1
- R1T8 kills IronSentinel-10_battle destroyed AlphaStrike-3_battle
- R1T8 kills AegisRogue_rf1_obj4_1 destroyed Iron_Vector-5_battle
- R1T9 kills Iron_Vector-4_battle destroyed AegisRogue-14_battle
- R1T9 kills Iron_Vector-4_battle destroyed AegisRogue_rf1_obj4_2
- R1T9 kills Iron_Vector-15_heavy destroyed IronSentinel-7_battle
- R1T9 captures green captured south (depot)
- R1T10 kills AlphaStrike-17_battle destroyed AegisRogue-9_scout
- R1T10 kills AlphaStrike-17_battle destroyed AegisRogue-10_scout
- R1T10 kills Iron_Vector-4_battle destroyed AegisRogue-3_scout
- R1T10 kills Iron_Vector-4_battle destroyed AegisRogue-5_scout
- R1T10 kills Iron_Vector-13_heavy destroyed IronSentinel-12_heavy
- R1T10 kills Iron_Vector-13_heavy destroyed IronSentinel_rf1_obj1_2
- R1T11 kills AlphaStrike-4_battle destroyed AegisRogue-6_scout
- R1T11 kills AlphaStrike-17_battle destroyed AegisRogue-4_scout
- R1T11 kills AegisRogue-6_scout destroyed IronSentinel-6_battle
- R1T11 kills Iron_Vector-4_battle destroyed AegisRogue-8_scout
- R1T11 kills Iron_Vector-4_battle destroyed AegisRogue-12_battle
- R1T11 kills Iron_Vector-4_battle destroyed AegisRogue-13_battle
- R1T11 captures blue captured obj3 (income)
- R1T12 kills AlphaStrike-12_battle destroyed AegisRogue_rf1_obj4_3
- R1T12 kills AegisRogue_rf1_obj4_3 destroyed IronSentinel-2_scout
- R1T12 kills Iron_Vector-4_battle destroyed AegisRogue-15_battle
- R1T12 kills Iron_Vector-4_battle destroyed AegisRogue-19_heavy
- R1T12 captures blue captured vp_center (victory)
- R1T13 kills Iron_Vector-10_battle destroyed IronSentinel_rf1_obj1_1
- R1T13 kills Iron_Vector-3_battle destroyed IronSentinel-10_battle
- R1T13 kills Iron_Vector-3_battle destroyed IronSentinel-13_heavy
- R1T14 kills Iron_Vector_rf1_obj7_2 destroyed IronSentinel_rf1_obj1_0
- R1T14 kills IronSentinel-8_battle destroyed AlphaStrike-6_battle
- R1T14 kills Iron_Vector-3_battle destroyed IronSentinel-8_battle
- R1T14 kills Iron_Vector-3_battle destroyed IronSentinel-9_battle
- R1T14 kills Iron_Vector-3_battle destroyed IronSentinel_rf1_obj1_3
- R1T14 kills Iron_Vector-14_heavy destroyed IronSentinel-14_heavy
- R1T14 kills AlphaStrike-5_battle destroyed IronSentinel_rf1_obj1_4
- R1T15 kills AlphaStrike-11_battle destroyed IronSentinel-3_scout
- R1T15 kills IronSentinel-3_scout destroyed AlphaStrike-9_battle
- R1T15 kills IronSentinel-3_scout destroyed AlphaStrike-17_battle
- R1T15 kills AegisRogue_rf1_obj4_4 destroyed Iron_Vector-4_battle
- R1T16 kills IronSentinel-4_scout destroyed AlphaStrike-11_battle
- R1T17 captures yellow captured obj2 (depot)
- R1T19 kills AegisRogue-20_heavy destroyed AlphaStrike-4_battle
- R1T19 kills IronSentinel-4_scout destroyed AlphaStrike-2_battle
- R1T20 kills IronSentinel_rf1_obj1_6 destroyed Iron_Vector-14_heavy
- R1T20 kills AlphaStrike-12_battle destroyed Iron_Vector_rf1_obj7_2
- R1T20 kills AlphaStrike-12_battle destroyed Iron_Vector_rf1_obj7_4
- R1T20 kills AlphaStrike-18_battle destroyed Iron_Vector-13_heavy
- R1T20 kills AegisRogue-20_heavy destroyed AlphaStrike-8_battle
- R1T20 kills Iron_Vector_rf1_obj7_2 destroyed AlphaStrike-10_battle
- R1T20 kills Iron_Vector_rf1_obj7_2 destroyed AlphaStrike-12_battle
- R1T21 kills IronSentinel_rf1_obj1_7 destroyed Iron_Vector-2_battle
- R1T21 kills AlphaStrike-1_battle destroyed Iron_Vector-15_heavy
- R1T21 kills AegisRogue-20_heavy destroyed AlphaStrike-7_battle
- R1T22 kills Iron_Vector-12_heavy destroyed AlphaStrike-1_battle
- R1T22 kills Iron_Vector_rf1_obj7_1 destroyed AlphaStrike-5_battle
- R1T23 kills AlphaStrike-20_battle destroyed AegisRogue-20_heavy
- R1T23 kills AegisRogue_rf1_obj4_6 destroyed AlphaStrike-18_battle
- R1T23 kills AegisRogue_rf1_obj4_6 destroyed AlphaStrike-20_battle
- R1T23 kills IronSentinel_rf1_obj1_6 destroyed Iron_Vector-1_battle
- R1T23 captures green captured obj9 (income)
- R1T23 captures green captured vp_center (victory)
- R1T24 kills AlphaStrike-16_battle destroyed Iron_Vector_rf1_obj7_1
- R1T24 kills AegisRogue_rf1_obj4_6 destroyed AlphaStrike-16_battle
- R1T24 kills Iron_Vector_rf1_obj7_3 destroyed IronSentinel_rf1_obj1_7
- R1T24 kills IronSentinel_rf1_obj1_7 destroyed Iron_Vector_rf1_obj7_3
- R1T24 kills IronSentinel_rf1_obj1_6 destroyed Iron_Vector_rf1_obj7_5
- R1T25 kills Iron_Vector_rf1_obj7_0 destroyed IronSentinel-11_heavy
- R1T25 kills IronSentinel_rf1_obj1_6 destroyed Iron_Vector_rf1_obj7_6
- R1T26 kills Iron_Vector-10_battle destroyed IronSentinel_rf1_obj1_6
- R1T27 kills AegisRogue-16_battle destroyed IronSentinel-4_scout
- R1T29 kills IronSentinel_rf1_obj1_5 destroyed Iron_Vector-3_battle
- R1T29 kills Iron_Vector-3_battle destroyed IronSentinel_rf1_obj1_5
- R1T29 captures red captured north (income)
- R2T1 kills IronSentinel-3_scout destroyed AegisRogue-5_scout
- R2T1 kills IronSentinel-3_scout destroyed AegisRogue-5_scout
- R2T2 kills AegisRogue-12_battle destroyed IronSentinel-3_scout
- R2T2 kills AegisRogue-12_battle destroyed IronSentinel-3_scout
- R2T2 captures blue captured obj1 (factory)
- R2T2 captures blue captured obj1 (factory)
- R2T2 captures red captured obj4 (factory)
- R2T2 captures red captured obj4 (factory)
- R2T2 captures green captured obj5 (depot)
- R2T2 captures green captured obj5 (depot)
- R2T2 captures yellow captured obj6 (income)
- R2T2 captures yellow captured obj6 (income)
- R2T2 captures blue captured obj7 (factory)
- R2T2 captures blue captured obj7 (factory)
- R2T2 captures blue captured vp_center (victory)
- R2T2 captures blue captured vp_center (victory)
- R2T3 kills IronSentinel-10_battle destroyed AegisRogue-12_battle
- R2T3 kills IronSentinel-10_battle destroyed AegisRogue-12_battle
- R2T3 kills IronSentinel-5_battle destroyed Iron_Vector-2_battle
- R2T3 kills IronSentinel-5_battle destroyed Iron_Vector-2_battle
- R2T3 kills AegisRogue-12_battle destroyed IronSentinel-10_battle
- R2T3 kills AegisRogue-12_battle destroyed IronSentinel-10_battle
- R2T3 captures yellow captured obj9 (income)
- R2T3 captures yellow captured obj9 (income)
- R2T4 kills AlphaStrike-12_battle destroyed IronSentinel-1_scout
- R2T4 kills AlphaStrike-12_battle destroyed IronSentinel-1_scout
- R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-4_scout
- R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-4_scout
- R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-5_battle
- R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-5_battle
- R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-6_battle
- R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-6_battle
- R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-7_battle
- R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-7_battle
- R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-8_battle
- R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-8_battle
- R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-11_heavy
- R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-11_heavy
- R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-13_heavy
- R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-13_heavy
- R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-14_heavy
- R2T5 kills Iron_Vector-11_heavy destroyed IronSentinel-14_heavy
- R2T5 kills Iron_Vector-12_heavy destroyed IronSentinel_rf2_obj1_0
- R2T5 kills Iron_Vector-12_heavy destroyed IronSentinel_rf2_obj1_0
- R2T5 captures red captured north (depot)
- R2T5 captures red captured north (depot)
- R2T6 kills AegisRogue-13_battle destroyed IronSentinel_rf2_obj7_0
- R2T6 kills AegisRogue-13_battle destroyed IronSentinel_rf2_obj7_0
- R2T7 kills IronSentinel-12_heavy destroyed AegisRogue-7_scout
- R2T7 kills IronSentinel-12_heavy destroyed AegisRogue-7_scout
- R2T7 kills IronSentinel-12_heavy destroyed AegisRogue-13_battle
- R2T7 kills IronSentinel-12_heavy destroyed AegisRogue-13_battle
- R2T7 kills IronSentinel-12_heavy destroyed AegisRogue-14_battle
- R2T7 kills IronSentinel-12_heavy destroyed AegisRogue-14_battle
- R2T7 kills IronSentinel_rf2_obj1_1 destroyed AegisRogue-11_battle
- R2T7 kills IronSentinel_rf2_obj1_1 destroyed AegisRogue-11_battle
- R2T7 kills AegisRogue_rf2_obj4_0 destroyed IronSentinel-12_heavy
- R2T7 kills AegisRogue_rf2_obj4_0 destroyed IronSentinel-12_heavy
- R2T7 kills Iron_Vector-14_heavy destroyed AegisRogue-1_scout
- R2T7 kills Iron_Vector-14_heavy destroyed AegisRogue-1_scout
- R2T7 kills Iron_Vector-14_heavy destroyed AegisRogue-2_scout
- R2T7 kills Iron_Vector-14_heavy destroyed AegisRogue-2_scout
- R2T7 captures green captured south (factory)
- R2T7 captures green captured south (factory)
- R2T8 kills Iron_Vector-14_heavy destroyed AlphaStrike-8_battle
- R2T8 kills Iron_Vector-14_heavy destroyed AlphaStrike-8_battle
- R2T8 kills Iron_Vector-13_heavy destroyed IronSentinel-2_scout
- R2T8 kills Iron_Vector-13_heavy destroyed IronSentinel-2_scout
- R2T8 kills AegisRogue_rf2_obj4_1 destroyed IronSentinel-9_battle
- R2T8 kills AegisRogue_rf2_obj4_1 destroyed IronSentinel-9_battle
- R2T8 kills AegisRogue-15_battle destroyed IronSentinel_rf2_obj1_1
- R2T8 kills AegisRogue-15_battle destroyed IronSentinel_rf2_obj1_1
- R2T8 kills IronSentinel_rf2_obj1_1 destroyed AegisRogue_rf2_obj4_2
- R2T8 kills IronSentinel_rf2_obj1_1 destroyed AegisRogue_rf2_obj4_2
- R2T8 captures red captured obj3 (income)
- R2T8 captures red captured obj3 (income)
- R2T9 kills Iron_Vector-14_heavy destroyed AlphaStrike-3_battle
- R2T9 kills Iron_Vector-14_heavy destroyed AlphaStrike-3_battle
- R2T9 kills Iron_Vector-14_heavy destroyed AlphaStrike-4_battle
- R2T9 kills Iron_Vector-14_heavy destroyed AlphaStrike-4_battle
- R2T9 kills Iron_Vector_rf2_south_0 destroyed AlphaStrike-20_battle
- R2T9 kills Iron_Vector_rf2_south_0 destroyed AlphaStrike-20_battle
- R2T10 kills AlphaStrike-9_battle destroyed AegisRogue-3_scout
- R2T10 kills AlphaStrike-9_battle destroyed AegisRogue-3_scout
- R2T10 kills Iron_Vector-3_battle destroyed Iron_Vector-11_heavy
- R2T10 kills Iron_Vector-3_battle destroyed Iron_Vector-11_heavy
- R2T10 kills Iron_Vector-11_heavy destroyed IronSentinel_rf2_obj1_2
- R2T10 kills Iron_Vector-11_heavy destroyed IronSentinel_rf2_obj1_2
- R2T10 kills Iron_Vector-11_heavy destroyed blue_rf2_obj1_3
- R2T10 kills Iron_Vector-11_heavy destroyed blue_rf2_obj1_3
- R2T10 kills IronSentinel_rf2_obj7_1 destroyed AegisRogue_rf2_obj4_3
- R2T10 kills IronSentinel_rf2_obj7_1 destroyed AegisRogue_rf2_obj4_3
- R2T10 captures red captured obj2 (depot)
- R2T10 captures red captured obj2 (depot)
- R2T11 kills Iron_Vector-3_battle destroyed IronSentinel_rf2_obj7_1
- R2T11 kills Iron_Vector-3_battle destroyed IronSentinel_rf2_obj7_1
- R2T11 kills Iron_Vector-3_battle destroyed IronSentinel_rf2_obj7_2
Cost by model
| Model | Calls | Prompt tok | Completion | Cost |
|---|---|---|---|---|
| google/gemini-3.1-flash-lite | 124 | 715k | 156k | $0.41 |
| minimax/minimax-m2.7:nitro | 106 | 497k | 282k | $0.39 |
| inception/mercury-2 | 115 | 595k | 316k | $0.39 |
| nousresearch/hermes-4-70b | 80 | 309k | 89k | $0.08 |