Season 1 / Turn-based competition

Matches/20260712-070659_m0_seed752148347

MinimaxM2.7 wins

2026-07-12 07:06:59 · seed 752148347 · 5 rounds · 8h 17m

Cost$1.32LLM4kFallback791

Battlefield

Round 1 map

vp_center (victory)north (income)south (factory)obj1 (factory)obj2 (depot)obj3 (income)obj4 (factory)obj5 (depot)obj6 (income)obj7 (factory)obj8 (depot)obj9 (income)AegisRogue-1_scoutAegisRogue-2_scoutAegisRogue-3_scoutAegisRogue-4_scoutAegisRogue-5_scoutAegisRogue-6_scoutAegisRogue-7_scoutAegisRogue-8_scoutAegisRogue-9_scoutAegisRogue-10_scoutAegisRogue-11_scoutAegisRogue-12_scoutAegisRogue-13_battleAegisRogue-14_battleAegisRogue-15_battleAegisRogue-16_battleAegisRogue-17_battleAegisRogue-18_battleAegisRogue-19_battleAegisRogue-20_battleIronSentinel-1_scoutIronSentinel-2_scoutIronSentinel-3_scoutIronSentinel-4_scoutIronSentinel-5_scoutIronSentinel-6_battleIronSentinel-7_battleIronSentinel-8_battleIronSentinel-9_battleIronSentinel-10_battleIronSentinel-11_battleIronSentinel-12_battleIronSentinel-13_heavyIronSentinel-14_heavyIronSentinel-15_heavyIron_Vector-1_scoutIron_Vector-2_scoutIron_Vector-3_scoutIron_Vector-4_scoutIron_Vector-5_scoutIron_Vector-6_battleIron_Vector-7_battleIron_Vector-8_battleIron_Vector-9_battleIron_Vector-10_battleIron_Vector-11_battleIron_Vector-12_battleIron_Vector-13_battleIron_Vector-14_battleIron_Vector-15_battleIron_Vector-16_heavyIron_Vector-17_heavyIron_Vector-18_heavyVortexStrike-1_scoutVortexStrike-2_scoutVortexStrike-3_scoutVortexStrike-4_scoutVortexStrike-5_scoutVortexStrike-6_scoutVortexStrike-7_scoutVortexStrike-8_scoutVortexStrike-9_scoutVortexStrike-10_scoutVortexStrike-11_battleVortexStrike-12_battleVortexStrike-13_battleVortexStrike-14_battleVortexStrike-15_battleVortexStrike-16_battleVortexStrike-17_heavyVortexStrike-18_heavy
victory income factory depot

Rounds

Round 1

blue

Top · Iron (25.4)

Round 2

yellow

Top · VortexStrike-18 (32.6)

Round 3

green

Top · Iron (22.8)

Round 4

blue

Top · Iron (45.0)

Round 5

blue

Top · IronSentinel-6 (24.4)

Round telemetry

Telemetry

Per-turn metrics

Victory points

0613192632R2R3R4R5MinimaxM2.7Gemini3.1FlashLiteMercury2TencentHY3R1:1R1:14R2:1R2:14R3:8R4:7R4:20R5:7R5:14MinimaxM2.7Gemini3.1FlashLiteMercury2TencentHY3

Money

02k5k7k9k12kR2R3R4R5MinimaxM2.7Gemini3.1FlashLiteMercury2TencentHY3R1:1R1:14R2:1R2:14R3:8R4:7R4:20R5:7R5:14MinimaxM2.7Gemini3.1FlashLiteMercury2TencentHY3

Damage

06461k2k3k3kR2R3R4R5MinimaxM2.7Gemini3.1FlashLiteMercury2TencentHY3R1:1R1:14R2:1R2:14R3:8R4:7R4:20R5:7R5:14MinimaxM2.7Gemini3.1FlashLiteMercury2TencentHY3

Kills

0510141924R2R3R4R5MinimaxM2.7Gemini3.1FlashLiteMercury2TencentHY3R1:1R1:14R2:1R2:14R3:8R4:7R4:20R5:7R5:14MinimaxM2.7Gemini3.1FlashLiteMercury2TencentHY3

Alive

0612182430R2R3R4R5MinimaxM2.7Gemini3.1FlashLiteMercury2TencentHY3R1:1R1:14R2:1R2:14R3:8R4:7R4:20R5:7R5:14MinimaxM2.7Gemini3.1FlashLiteMercury2TencentHY3

Round score

0.0112.7225.5338.2451.0563.7R2R3R4R5MinimaxM2.7Gemini3.1FlashLiteMercury2TencentHY3R1:1R1:14R2:1R2:14R3:8R4:7R4:20R5:7R5:14MinimaxM2.7Gemini3.1FlashLiteMercury2TencentHY3

Evolution

War room

Round 0

greenoutfit

Plan · Equip heavy missiles for high-impact saturation and force shields for squad survivability to maintain area denial lanes.

Purchases (1 tanks)
{
  "Iron_Vector-16_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
blueoutfit

Plan · Stock top earners with heavy ordnance and shields, give battle tanks extra missiles, spread defensive tools to scouts and backups.

Purchases (18 tanks)
{
  "13_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "14_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "4_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "5_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "8_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "1_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "6_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "7_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "9_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "10_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "11_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "12_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "1_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "2_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "3_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
redoutfit

Plan · Equip scouts with dirt_bomb for cover, battle tanks with force_shield for survivability, add mirv to three frontliners and a funky_bomb to another for cluster clearing.

Purchases (20 tanks)
{
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-19_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-20_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
yellowoutfit

Plan · Equip scouts with shields+dirt for survivability and give heavies/battles punch with heavy missiles and mirv to seize VPs aggressively.

Purchases (18 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}

Round 1

greenedit_settledkept

Hypothesis · Transitioning to MIRV-saturation as primary fire to exploit enemy clustering and maximize kill-potential.

blueedit_settledreverted

Hypothesis · Boost the high-damage and high-placement survivors with heavy missiles to convert close losses into round wins — placement (survival) + damage output is the path to round victories.

yellowedit_settledkept

Hypothesis · Most scouts died fast with no kills; buy force_shields and dirt_bombs for cover/survival and arm heavies with big hits to punch VPs.

greencoach

Hypothesis · Transitioning to MIRV-saturation to force cluster-heavy opponents into wider, more vulnerable dispersal patterns.

Goals · Prioritize MIRV-based area denial to dictate enemy movement lanes.

Style · Geometric saturation: convert the battlefield into a kill-box where movement is punished by sub-munitions.

Intel · IronSentinel is clustering units for efficiency; they are ripe for sub-munition saturation.

Memory · Scouts and mid-tier tanks survived by maintaining distance, while aggressive positioning led to immediate destruction. MIRV clusters are the optimal counter to tight formations.

New skill · [object Object]

Purchases (8 tanks)
{
  "Iron_Vector-10_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-11_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-16_heavy": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-9_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ]
}
redcoach

Hypothesis · Add defensive cover and shields to improve survivability, focusing on battle tanks and scouts.

Intel · Enemy concentrates fire on the front line and clusters units, overwhelming our forward tanks.

Memory · Scouts and battle tanks were destroyed early; lack of cover and shields caused low placement scores.

New skill · [object Object]

Purchases (10 tanks)
{
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}
bluecoach

Hypothesis · Boost survivability on the two scouts that survived placement 1 and 5; concentrate missile upgrades on the battle tanks that demonstrated placement (12, 9, 6) to carry the squad.

Intel · VortexStrike and AegisRogue both lost heavily — likely running minimal upgrades; Iron_Vector remains the primary threat to match.

Memory · Scouts that survive placement 1–5 earn ~$850+ and carry squad fitness; investing in their shields is cheaper than losing them to 75-damage hits.

New skill · [object Object]

Purchases (10 tanks)
{
  "IronSentinel-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "missile",
      "count": 4
    }
  ],
  "IronSentinel-9_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "missile",
      "count": 1
    }
  ]
}
yellowcoach

Hypothesis · All tanks died last round; add force_shields and dirt_bombs to scouts for survivability while keeping aggressive VP push with heavies.

Style · Aggressive scouts with shields + dirt cover for survivability; heavies as hard hitters with heavy missiles seizing VPs.

Intel · IronSentinel leads with 190 match score after round 1; likely efficient VP capture and focus fire. Expect disciplined defense of held points.

Memory · All 18 tanks destroyed round 1 despite high placement; survivability via shields/dirt is mandatory to convert placement into held VPs and round wins.

New skill · [object Object]

Purchases (12 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}

Round 2

greencoach

Hypothesis · Concentrate high-yield MIRV assets on veteran battle tanks to force movement control through saturation, while utilizing scouts for defensive shielding.

Goals · Execute geometric saturation to restrict enemy maneuver space.

Style · High-density sub-munition coverage; prioritize area denial.

Intel · VortexStrike optimizes for early engagement; their current lead suggests high aggression. Counter by forcing them into restricted lanes via MIRV denial.

Memory · Survivability is non-negotiable. Tanks that survive contribute to long-term wallet growth. Focus fire on clusters to trigger multiple sub-munition hits.

New skill · [object Object]

Purchases (7 tanks)
{
  "Iron_Vector-10_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-11_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-16_heavy": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "Iron_Vector-1_scout": [
    {
      "item": "force_shield",
      "count": 6
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-9_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ]
}
bluecoach

Hypothesis · Shields for all tanks to stop dying without firing — surviving to deal damage beats dying with expensive weapons loaded.

Goals · Win rounds by objective control and placement, not kill counts; a tank that survives deals cumulative damage.

Style · Measured aggression with defensive backbone — shields first, firepower second; no tank should die without firing.

Intel · VortexStrike holds the match lead (253 vs 210). They are converting placements into damage efficiently. We need to stop bleeding from weak placements.

Memory · Most tanks died without firing a shot last round. Spending $2,700 on shields across all 15 tanks is worth more than extra firepower — a living tank can always shoot.

New skill · [object Object]

Purchases (15 tanks)
{
  "IronSentinel-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-9_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ]
}
redcoach

Hypothesis · Add layered defensive items (dirt_bomb cover, force_shield shielding) and modest missile fire to improve survivability and enable defensive aggression.

Intel · Enemy favors tight clusters and high‑mobility flanking, overwhelming our front line with concentrated fire.

Memory · Scouts were destroyed early due to lack of cover; battle tanks suffered from cluster damage without shielding.

New skill · [object Object]

Purchases (20 tanks)
{
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-19_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-20_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ]
}
yellowcoach

Hypothesis · Reinforce surviving scouts with shields/dirt and arm heavies with heavy missiles to seize VPs while keeping aggressive scout screening.

Intel · IronSentinel and Iron_Vector trail but close on score; expect contested VPs and concentrated fire on our heavies seizing points.

Memory · Surviving tanks earned far more than destroyed ones; scout shields + dirt cover boosted placement. Keep survivability items on forward scouts.

Purchases (15 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}

Round 3

greencoach

Hypothesis · Concentrate MIRV firepower on the heavy hitters to force grid-based denial, keeping scouts alive as durable spotters for the kill-box.

Goals · Prioritize MIRV-based area denial to dictate enemy movement lanes.

Style · Geometric saturation: convert the battlefield into a kill-box where movement is punished by sub-munitions.

Intel · VortexStrike and IronSentinel show tendencies to group in open lanes—ideal candidates for MIRV cluster saturation.

Memory · Aggressive positioning leads to high attrition; scouts must prioritize shields over damage to maintain map visibility for heavy ordnance.

New skill · [object Object]

Purchases (7 tanks)
{
  "Iron_Vector-10_battle": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "Iron_Vector-11_battle": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "Iron_Vector-16_heavy": [
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "Iron_Vector-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "funky_bomb",
      "count": 1
    }
  ],
  "Iron_Vector-9_battle": [
    {
      "item": "funky_bomb",
      "count": 1
    }
  ]
}
bluecoach

Hypothesis · Heavies 14/15 did zero damage despite high placement — equip them with rollers to hit distant targets; scouts need active weapons, not just shields.

Intel · Iron_Vector leads match score with only 1 round win — they're accumulating damage efficiently on objectives, not going for kills.

Memory · Tanks at good placement but with zero damage means they can't reach/fire on targets — give them weapons that guarantee contact like rollers.

New skill · [object Object]

Purchases (5 tanks)
{
  "IronSentinel-14_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
yellowcoach

Hypothesis · Battles died fast last round; buy shields+dirt for survivors and arm heavies with heavy missiles to seize VPs while scouts hold cover.

Style · Aggressive scouts with shields + dirt cover for survivability; heavies with heavy missiles and shields seize VPs; battles buy shields to survive longer.

Intel · Iron_Vector holds match lead with 370 score; likely disciplined VP capture. Expect concentrated defense at objectives next round.

Memory · Battles without shields died quickly despite high damage; surviving placement beats kills. Always allocate wallet to shields/dirt for frontline tanks.

Purchases (9 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
redcoach

Hypothesis · Increase defensive layers with force shields and cover while boosting firepower modestly to improve survivability.

Intel · Enemies tend to cluster and fire heavy missiles, making area‑denial and extra cover essential.

Memory · Surviving placement beats raw damage; prioritize cover and shields before high‑damage bursts.

New skill · [object Object]

Purchases (9 tanks)
{
  "AegisRogue-10_scout": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 9
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-19_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-20_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ]
}

Round 4

greenedit_settledkept

Hypothesis · Transitioning to MIRV-saturation to force cluster-heavy opponents into wider, more vulnerable dispersal patterns.

yellowedit_settledkept

Hypothesis · All tanks died last round; add force_shields and dirt_bombs to scouts for survivability while keeping aggressive VP push with heavies.

greencoach

Hypothesis · Concentrate MIRV firepower on surviving battle tanks to saturate movement lanes while maintaining scout shields for longevity.

Goals · Prioritize survival of high-yield units to ensure sustained area denial coverage.

Style · Geometric saturation: convert the battlefield into a kill-box where movement is punished by sub-munitions.

Intel · Opponents are clustering in mid-to-late game; MIRV convergence is the primary counter to this behavior.

Memory · Single-tank survival is more valuable than suicide runs; shields on scouts provide necessary time for heavy assets to cycle their area-denial ordnance.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-10_battle": [
    {
      "item": "mirv",
      "count": 6
    }
  ],
  "Iron_Vector-16_heavy": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-9_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
redcoach

Hypothesis · Add layered defensive assets (dirt bombs, force shields, rollers) and limited MIRV for cluster clearing to boost survivability of front‑line battle tanks while giving scouts cover.

Intel · Enemy tends to mass tanks in clusters; MIRV on front‑line battle units can break those formations.

Memory · Scouts consistently die early; providing dirt‑bomb cover dramatically improves placement and survivability.

Purchases (20 tanks)
{
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-19_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-20_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
yellowcoach

Hypothesis · All tanks died last round; boost survivability with force_shields on frontline and upgrade heavies to heavy_missiles to seize VPs faster against match-point IronSentinel.

Style · Aggressive scouts with shields + dirt cover for survivability; heavies with heavy missiles seize VPs; all tanks now carry force_shields to avoid total wipe.

Intel · IronSentinel holds match point with 2 round wins; they likely close rounds efficiently. Expect aggressive VP denial and focus fire on our heavies next round.

Memory · Every tank was destroyed last round despite placement points; total wipe shows lack of burst survivability. Force_shields on all hulls are mandatory to convert placement into round wins.

New skill · [object Object]

Purchases (18 tanks)
{
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
bluecoach

Hypothesis · Match point — avoid overcommitting; preserve our well-stocked loadouts, add survivability to key battle tanks, and hold a nuke in reserve.

Intel · Multiple factions still in contention; expect aggressive pushes for objectives to close the gap before we reach match point.

Memory · All 15 tanks destroyed last round — shields on battle tanks (not scouts) protect our highest-damage dealers so they survive to accumulate damage.

Purchases (5 tanks)
{
  "IronSentinel-10_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "nuke",
      "count": 1
    }
  ]
}
Battle log (200 events)
  • R1round_startedRound 1 started
  • R2round_startedRound 2 started
  • R3round_startedRound 3 started
  • R4round_startedRound 4 started
  • R5round_startedRound 5 started
  • R1round_endRound 1 ended — blue wins
  • R2round_endRound 2 ended — yellow wins
  • R3round_endRound 3 ended — green wins
  • R4round_endRound 4 ended — blue wins
  • R5round_endRound 5 ended — blue wins
  • R1T2capturesred captured obj4 (factory)
  • R1T2capturesblue captured obj5 (depot)
  • R1T2capturesgreen captured obj6 (income)
  • R1T3killsIron_Vector-10_battle destroyed Iron_Vector-13_battle
  • R1T3killsIron_Vector-14_battle destroyed VortexStrike-2_scout
  • R1T3killsVortexStrike-9_scout destroyed Iron_Vector-3_scout
  • R1T3killsVortexStrike-9_scout destroyed Iron_Vector-4_scout
  • R1T3capturesblue captured obj1 (factory)
  • R1T3capturesgreen captured obj2 (depot)
  • R1T4killsIron_Vector-14_battle destroyed VortexStrike-9_scout
  • R1T4killsVortexStrike-16_battle destroyed Iron_Vector-2_scout
  • R1T4killsVortexStrike-16_battle destroyed Iron_Vector-14_battle
  • R1T4killsIronSentinel-6_battle destroyed VortexStrike-8_scout
  • R1T4capturesyellow captured north (income)
  • R1T4capturesblue captured obj8 (depot)
  • R1T5killsAegisRogue-13_battle destroyed AegisRogue-3_scout
  • R1T5killsAegisRogue-16_battle destroyed AegisRogue-2_scout
  • R1T5killsAegisRogue-16_battle destroyed AegisRogue-5_scout
  • R1T5killsVortexStrike-5_scout destroyed IronSentinel-1_scout
  • R1T5killsIronSentinel-6_battle destroyed VortexStrike-6_scout
  • R1T6killsAegisRogue-9_scout destroyed VortexStrike-15_battle
  • R1T7killsIronSentinel-4_scout destroyed VortexStrike-7_scout
  • R1T7killsIronSentinel-7_battle destroyed VortexStrike-3_scout
  • R1T7killsIronSentinel-7_battle destroyed VortexStrike-5_scout
  • R1T7killsVortexStrike-5_scout destroyed IronSentinel-4_scout
  • R1T7capturesblue captured obj3 (income)
  • R1T7capturesyellow captured vp_center (victory)
  • R1T8killsIron_Vector-10_battle destroyed AegisRogue-6_scout
  • R1T8killsIron_Vector-10_battle destroyed AegisRogue-11_scout
  • R1T8killsVortexStrike-17_heavy destroyed IronSentinel-7_battle
  • R1T8killsIronSentinel-8_battle destroyed IronSentinel-3_scout
  • R1T8killsIronSentinel-8_battle destroyed IronSentinel-11_battle
  • R1T8killsIron_Vector-15_battle destroyed AegisRogue-10_scout
  • R1T9killsIronSentinel-6_battle destroyed VortexStrike-12_battle
  • R1T9killsAegisRogue-17_battle destroyed VortexStrike-16_battle
  • R1T9killsVortexStrike-1_scout destroyed AegisRogue-1_scout
  • R1T9capturesblue captured obj9 (income)
  • R1T10killsIronSentinel-10_battle destroyed VortexStrike-1_scout
  • R1T10killsVortexStrike-10_scout destroyed IronSentinel-10_battle
  • R1T11killsIron_Vector-15_battle destroyed AegisRogue-9_scout
  • R1T11killsIronSentinel-8_battle destroyed VortexStrike-10_scout
  • R1T11killsIron_Vector-12_battle destroyed AegisRogue-18_battle
  • R1T11capturesblue captured south (factory)
  • R1T12killsVortexStrike-11_battle destroyed AegisRogue-4_scout
  • R1T12killsIronSentinel_rf1_obj1_0 destroyed AegisRogue-12_scout
  • R1T12killsVortexStrike-18_heavy destroyed IronSentinel-8_battle
  • R1T12killsVortexStrike-14_battle destroyed AegisRogue-7_scout
  • R1T12killsIronSentinel_rf1_obj1_1 destroyed VortexStrike-17_heavy
  • R1T13killsIronSentinel_rf1_obj1_1 destroyed VortexStrike-13_battle
  • R1T13killsVortexStrike-11_battle destroyed IronSentinel-2_scout
  • R1T13killsVortexStrike-11_battle destroyed IronSentinel_rf1_obj1_0
  • R1T14killsVortexStrike-11_battle destroyed AegisRogue-8_scout
  • R1T14capturesblue captured vp_center (victory)
  • R1T16killsIron_Vector-1_scout destroyed AegisRogue-19_battle
  • R1T16killsIron_Vector-1_scout destroyed AegisRogue-20_battle
  • R1T16killsIron_Vector-10_battle destroyed AegisRogue-17_battle
  • R1T16killsAegisRogue_rf1_obj4_5 destroyed Iron_Vector-12_battle
  • R1T16killsAegisRogue_rf1_obj4_5 destroyed Iron_Vector-17_heavy
  • R1T17killsIron_Vector-10_battle destroyed AegisRogue_rf1_obj4_5
  • R1T18killsIron_Vector-6_battle destroyed AegisRogue_rf1_obj4_1
  • R1T18killsIron_Vector-11_battle destroyed AegisRogue-13_battle
  • R1T18killsIron_Vector-8_battle destroyed AegisRogue_rf1_obj4_4
  • R1T18killsIron_Vector-5_scout destroyed AegisRogue_rf1_obj4_3
  • R1T18killsIron_Vector-1_scout destroyed AegisRogue_rf1_obj4_0
  • R1T19killsIronSentinel_rf1_south_0 destroyed VortexStrike-4_scout
  • R1T19killsIronSentinel_rf1_south_0 destroyed VortexStrike-11_battle
  • R1T20killsIron_Vector-9_battle destroyed AegisRogue-16_battle
  • R1T20killsIronSentinel_rf1_south_0 destroyed VortexStrike-14_battle
  • R1T20killsIron_Vector-11_battle destroyed AegisRogue_rf1_obj4_6
  • R1T21killsIron_Vector-8_battle destroyed AegisRogue_rf1_obj4_2
  • R1T21killsAegisRogue_rf1_obj4_7 destroyed VortexStrike-18_heavy
  • R1T21killsIronSentinel_rf1_south_4 destroyed IronSentinel_rf1_south_3
  • R1T22killsIronSentinel-12_battle destroyed IronSentinel_rf1_obj1_5
  • R1T22killsIron_Vector-10_battle destroyed AegisRogue-15_battle
  • R1T22killsIronSentinel_rf1_south_0 destroyed AegisRogue-14_battle
  • R1T25killsIron_Vector-15_battle destroyed IronSentinel-6_battle
  • R1T25killsIronSentinel_rf1_south_4 destroyed AegisRogue_rf1_obj4_7
  • R1T25killsAegisRogue_rf1_obj4_7 destroyed Iron_Vector-15_battle
  • R2T2killsIron_Vector-8_battle destroyed IronSentinel-5_scout
  • R2T2killsIron_Vector-8_battle destroyed IronSentinel-5_scout
  • R2T2killsIronSentinel-1_scout destroyed Iron_Vector-6_battle
  • R2T2killsIronSentinel-1_scout destroyed Iron_Vector-6_battle
  • R2T2capturesblue captured obj3 (income)
  • R2T2capturesblue captured obj3 (income)
  • R2T2capturesyellow captured obj4 (factory)
  • R2T2capturesyellow captured obj4 (factory)
  • R2T2capturesgreen captured obj5 (depot)
  • R2T2capturesgreen captured obj5 (depot)
  • R2T2capturesgreen captured obj7 (factory)
  • R2T2capturesgreen captured obj7 (factory)
  • R2T4killsVortexStrike-15_battle destroyed IronSentinel-12_battle
  • R2T4killsVortexStrike-15_battle destroyed IronSentinel-12_battle
  • R2T4capturesblue captured south (depot)
  • R2T4capturesblue captured south (depot)
  • R2T5killsAegisRogue-18_battle destroyed IronSentinel-6_battle
  • R2T5killsAegisRogue-18_battle destroyed IronSentinel-6_battle
  • R2T5killsVortexStrike-3_scout destroyed IronSentinel-2_scout
  • R2T5killsVortexStrike-3_scout destroyed IronSentinel-2_scout
  • R2T5capturesyellow captured vp_center (victory)
  • R2T5capturesyellow captured vp_center (victory)
  • R2T6killsVortexStrike-2_scout destroyed IronSentinel-9_battle
  • R2T6killsVortexStrike-2_scout destroyed IronSentinel-9_battle
  • R2T6killsAegisRogue-16_battle destroyed VortexStrike-15_battle
  • R2T6killsAegisRogue-16_battle destroyed VortexStrike-15_battle
  • R2T6killsVortexStrike-15_battle destroyed IronSentinel-7_battle
  • R2T6killsVortexStrike-15_battle destroyed IronSentinel-7_battle
  • R2T6capturesred captured north (income)
  • R2T6capturesred captured north (income)
  • R2T6capturesred captured obj1 (factory)
  • R2T6capturesred captured obj1 (factory)
  • R2T7killsIron_Vector-10_battle destroyed IronSentinel-8_battle
  • R2T7killsIron_Vector-10_battle destroyed IronSentinel-8_battle
  • R2T7killsIron_Vector-10_battle destroyed IronSentinel-4_scout
  • R2T7killsIron_Vector-10_battle destroyed IronSentinel-4_scout
  • R2T7killsIron_Vector-10_battle destroyed IronSentinel-13_heavy
  • R2T7killsIron_Vector-10_battle destroyed IronSentinel-13_heavy
  • R2T7killsIron_Vector-10_battle destroyed IronSentinel-3_scout
  • R2T7killsIron_Vector-10_battle destroyed IronSentinel-3_scout
  • R2T7killsIron_Vector-10_battle destroyed IronSentinel-10_battle
  • R2T7killsIron_Vector-10_battle destroyed IronSentinel-10_battle
  • R2T7killsAegisRogue-16_battle destroyed VortexStrike-2_scout
  • R2T7killsAegisRogue-16_battle destroyed VortexStrike-2_scout
  • R2T7killsIron_Vector-15_battle destroyed AegisRogue-10_scout
  • R2T7killsIron_Vector-15_battle destroyed AegisRogue-10_scout
  • R2T8killsVortexStrike-3_scout destroyed IronSentinel-11_battle
  • R2T8killsVortexStrike-3_scout destroyed IronSentinel-11_battle
  • R2T8killsVortexStrike-17_heavy destroyed AegisRogue-19_battle
  • R2T8killsVortexStrike-17_heavy destroyed AegisRogue-19_battle
  • R2T8killsIron_Vector-10_battle destroyed IronSentinel-14_heavy
  • R2T8killsIron_Vector-10_battle destroyed IronSentinel-14_heavy
  • R2T8killsAegisRogue-20_battle destroyed VortexStrike-6_scout
  • R2T8killsAegisRogue-20_battle destroyed VortexStrike-6_scout
  • R2T8killsAegisRogue-13_battle destroyed AegisRogue-5_scout
  • R2T8killsAegisRogue-13_battle destroyed AegisRogue-5_scout
  • R2T8killsVortexStrike-18_heavy destroyed AegisRogue-20_battle
  • R2T8killsVortexStrike-18_heavy destroyed AegisRogue-20_battle
  • R2T8capturesred captured obj9 (income)
  • R2T8capturesred captured obj9 (income)
  • R2T9killsVortexStrike-1_scout destroyed AegisRogue-2_scout
  • R2T9killsVortexStrike-1_scout destroyed AegisRogue-2_scout
  • R2T9capturesyellow captured obj8 (depot)
  • R2T9capturesyellow captured obj8 (depot)
  • R2T10killsVortexStrike-5_scout destroyed IronSentinel-15_heavy
  • R2T10killsVortexStrike-5_scout destroyed IronSentinel-15_heavy
  • R2T10killsIronSentinel-15_heavy destroyed VortexStrike-8_scout
  • R2T10killsIronSentinel-15_heavy destroyed VortexStrike-8_scout
  • R2T10killsIronSentinel-15_heavy destroyed VortexStrike-13_battle
  • R2T10killsIronSentinel-15_heavy destroyed VortexStrike-13_battle
  • R2T10killsIronSentinel-15_heavy destroyed VortexStrike-16_battle
  • R2T10killsIronSentinel-15_heavy destroyed VortexStrike-16_battle
  • R2T10killsIron_Vector-17_heavy destroyed AegisRogue_rf2_obj1_1
  • R2T10killsIron_Vector-17_heavy destroyed AegisRogue_rf2_obj1_1
  • R2T10killsIron_Vector-13_battle destroyed AegisRogue-14_battle
  • R2T10killsIron_Vector-13_battle destroyed AegisRogue-14_battle
  • R2T10killsIron_Vector-18_heavy destroyed AegisRogue-18_battle
  • R2T10killsIron_Vector-18_heavy destroyed AegisRogue-18_battle
  • R2T10killsIron_Vector-18_heavy destroyed AegisRogue_rf2_obj1_0
  • R2T10killsIron_Vector-18_heavy destroyed AegisRogue_rf2_obj1_0
  • R2T11killsVortexStrike-18_heavy destroyed AegisRogue-1_scout
  • R2T11killsVortexStrike-18_heavy destroyed AegisRogue-1_scout
  • R2T11killsAegisRogue-15_battle destroyed VortexStrike-10_scout
  • R2T11killsAegisRogue-15_battle destroyed VortexStrike-10_scout
  • R2T11killsVortexStrike-17_heavy destroyed AegisRogue-16_battle
  • R2T11killsVortexStrike-17_heavy destroyed AegisRogue-16_battle
  • R2T12killsAegisRogue-15_battle destroyed VortexStrike-1_scout
  • R2T12killsAegisRogue-15_battle destroyed VortexStrike-1_scout
  • R2T12killsAegisRogue_rf2_obj1_2 destroyed Iron_Vector-2_scout
  • R2T12killsAegisRogue_rf2_obj1_2 destroyed Iron_Vector-2_scout
  • R2T12killsVortexStrike-1_scout destroyed IronSentinel-1_scout
  • R2T12killsVortexStrike-1_scout destroyed IronSentinel-1_scout
  • R2T12killsIron_Vector-15_battle destroyed AegisRogue-15_battle
  • R2T12killsIron_Vector-15_battle destroyed AegisRogue-15_battle
  • R2T12capturesred captured obj6 (income)
  • R2T12capturesred captured obj6 (income)
  • R2T13killsVortexStrike-18_heavy destroyed AegisRogue-8_scout
  • R2T13killsVortexStrike-18_heavy destroyed AegisRogue-8_scout
  • R2T13killsVortexStrike-3_scout destroyed AegisRogue-13_battle
  • R2T13killsVortexStrike-3_scout destroyed AegisRogue-13_battle
  • R2T14killsAegisRogue_rf2_obj1_3 destroyed Iron_Vector-15_battle
  • R2T14killsAegisRogue_rf2_obj1_3 destroyed Iron_Vector-15_battle
  • R2T14killsIron_Vector-11_battle destroyed AegisRogue_rf2_obj1_3
  • R2T14killsIron_Vector-11_battle destroyed AegisRogue_rf2_obj1_3
  • R2T14killsVortexStrike-3_scout destroyed AegisRogue-7_scout
  • R2T14killsVortexStrike-3_scout destroyed AegisRogue-7_scout
  • R2T14killsVortexStrike-18_heavy destroyed AegisRogue-3_scout
  • R2T14killsVortexStrike-18_heavy destroyed AegisRogue-3_scout
  • R2T14killsVortexStrike-18_heavy destroyed AegisRogue-12_scout
  • R2T14killsVortexStrike-18_heavy destroyed AegisRogue-12_scout
  • R2T14killsAegisRogue-17_battle destroyed VortexStrike-3_scout
  • R2T14killsAegisRogue-17_battle destroyed VortexStrike-3_scout

Cost by model

ModelCallsPrompt tokCompletionCost
inception/mercury-2105635k357k$0.43
minimax/minimax-m2.7:nitro96432k283k$0.37
google/gemini-3.1-flash-lite106634k137k$0.36
tencent/hy397557k131k$0.15