Matches / 20260712-070659_m0_seed752148347

MinimaxM2.7wins

2026-07-12 07:06:59 · seed 752148347 · 5 rounds · 8h 17m

Cost$1.32 LLM4k Fallback791

Battlefield

Round 1 map

vp_center (victory) north (income) south (factory) obj1 (factory) obj2 (depot) obj3 (income) obj4 (factory) obj5 (depot) obj6 (income) obj7 (factory) obj8 (depot) obj9 (income) AegisRogue-1_scout AegisRogue-2_scout AegisRogue-3_scout AegisRogue-4_scout AegisRogue-5_scout AegisRogue-6_scout AegisRogue-7_scout AegisRogue-8_scout AegisRogue-9_scout AegisRogue-10_scout AegisRogue-11_scout AegisRogue-12_scout AegisRogue-13_battle AegisRogue-14_battle AegisRogue-15_battle AegisRogue-16_battle AegisRogue-17_battle AegisRogue-18_battle AegisRogue-19_battle AegisRogue-20_battle IronSentinel-1_scout IronSentinel-2_scout IronSentinel-3_scout IronSentinel-4_scout IronSentinel-5_scout IronSentinel-6_battle IronSentinel-7_battle IronSentinel-8_battle IronSentinel-9_battle IronSentinel-10_battle IronSentinel-11_battle IronSentinel-12_battle IronSentinel-13_heavy IronSentinel-14_heavy IronSentinel-15_heavy Iron_Vector-1_scout Iron_Vector-2_scout Iron_Vector-3_scout Iron_Vector-4_scout Iron_Vector-5_scout Iron_Vector-6_battle Iron_Vector-7_battle Iron_Vector-8_battle Iron_Vector-9_battle Iron_Vector-10_battle Iron_Vector-11_battle Iron_Vector-12_battle Iron_Vector-13_battle Iron_Vector-14_battle Iron_Vector-15_battle Iron_Vector-16_heavy Iron_Vector-17_heavy Iron_Vector-18_heavy VortexStrike-1_scout VortexStrike-2_scout VortexStrike-3_scout VortexStrike-4_scout VortexStrike-5_scout VortexStrike-6_scout VortexStrike-7_scout VortexStrike-8_scout VortexStrike-9_scout VortexStrike-10_scout VortexStrike-11_battle VortexStrike-12_battle VortexStrike-13_battle VortexStrike-14_battle VortexStrike-15_battle VortexStrike-16_battle VortexStrike-17_heavy VortexStrike-18_heavy
victory income factory depot

Rounds

Round 1

blue

Top · Iron (25.4)

Round 2

yellow

Top · VortexStrike-18 (32.6)

Round 3

green

Top · Iron (22.8)

Round 4

blue

Top · Iron (45.0)

Round 5

blue

Top · IronSentinel-6 (24.4)

Telemetry

Per-turn metrics

Victory points

0 6 13 19 26 32 R2 R3 R4 R5 MinimaxM2.7 Gemini3.1FlashLite Mercury2 TencentHY3 R1:1 R1:14 R2:1 R2:14 R3:8 R4:7 R4:20 R5:7 R5:14 MinimaxM2.7 Gemini3.1FlashLite Mercury2 TencentHY3

Money

0 2k 5k 7k 9k 12k R2 R3 R4 R5 MinimaxM2.7 Gemini3.1FlashLite Mercury2 TencentHY3 R1:1 R1:14 R2:1 R2:14 R3:8 R4:7 R4:20 R5:7 R5:14 MinimaxM2.7 Gemini3.1FlashLite Mercury2 TencentHY3

Damage

0 646 1k 2k 3k 3k R2 R3 R4 R5 MinimaxM2.7 Gemini3.1FlashLite Mercury2 TencentHY3 R1:1 R1:14 R2:1 R2:14 R3:8 R4:7 R4:20 R5:7 R5:14 MinimaxM2.7 Gemini3.1FlashLite Mercury2 TencentHY3

Kills

0 5 10 14 19 24 R2 R3 R4 R5 MinimaxM2.7 Gemini3.1FlashLite Mercury2 TencentHY3 R1:1 R1:14 R2:1 R2:14 R3:8 R4:7 R4:20 R5:7 R5:14 MinimaxM2.7 Gemini3.1FlashLite Mercury2 TencentHY3

Alive

0 6 12 18 24 30 R2 R3 R4 R5 MinimaxM2.7 Gemini3.1FlashLite Mercury2 TencentHY3 R1:1 R1:14 R2:1 R2:14 R3:8 R4:7 R4:20 R5:7 R5:14 MinimaxM2.7 Gemini3.1FlashLite Mercury2 TencentHY3

Round score

0.0 112.7 225.5 338.2 451.0 563.7 R2 R3 R4 R5 MinimaxM2.7 Gemini3.1FlashLite Mercury2 TencentHY3 R1:1 R1:14 R2:1 R2:14 R3:8 R4:7 R4:20 R5:7 R5:14 MinimaxM2.7 Gemini3.1FlashLite Mercury2 TencentHY3

Evolution

War room

Round 0

green outfit

Plan · Equip heavy missiles for high-impact saturation and force shields for squad survivability to maintain area denial lanes.

Purchases (1 tanks)
{
  "Iron_Vector-16_heavy": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
blue outfit

Plan · Stock top earners with heavy ordnance and shields, give battle tanks extra missiles, spread defensive tools to scouts and backups.

Purchases (18 tanks)
{
  "13_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "14_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "4_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "5_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "8_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "1_battle": [
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "6_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "7_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "9_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "10_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "11_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "12_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "1_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "2_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "3_scout": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
red outfit

Plan · Equip scouts with dirt_bomb for cover, battle tanks with force_shield for survivability, add mirv to three frontliners and a funky_bomb to another for cluster clearing.

Purchases (20 tanks)
{
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "funky_bomb",
      "count": 1
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-19_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-20_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
yellow outfit

Plan · Equip scouts with shields+dirt for survivability and give heavies/battles punch with heavy missiles and mirv to seize VPs aggressively.

Purchases (18 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}

Round 1

green edit_settledkept

Hypothesis · Transitioning to MIRV-saturation as primary fire to exploit enemy clustering and maximize kill-potential.

blue edit_settledreverted

Hypothesis · Boost the high-damage and high-placement survivors with heavy missiles to convert close losses into round wins — placement (survival) + damage output is the path to round victories.

yellow edit_settledkept

Hypothesis · Most scouts died fast with no kills; buy force_shields and dirt_bombs for cover/survival and arm heavies with big hits to punch VPs.

green coach

Hypothesis · Transitioning to MIRV-saturation to force cluster-heavy opponents into wider, more vulnerable dispersal patterns.

Goals · Prioritize MIRV-based area denial to dictate enemy movement lanes.

Style · Geometric saturation: convert the battlefield into a kill-box where movement is punished by sub-munitions.

Intel · IronSentinel is clustering units for efficiency; they are ripe for sub-munition saturation.

Memory · Scouts and mid-tier tanks survived by maintaining distance, while aggressive positioning led to immediate destruction. MIRV clusters are the optimal counter to tight formations.

New skill · [object Object]

Purchases (8 tanks)
{
  "Iron_Vector-10_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-11_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-16_heavy": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-9_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Add defensive cover and shields to improve survivability, focusing on battle tanks and scouts.

Intel · Enemy concentrates fire on the front line and clusters units, overwhelming our forward tanks.

Memory · Scouts and battle tanks were destroyed early; lack of cover and shields caused low placement scores.

New skill · [object Object]

Purchases (10 tanks)
{
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}
blue coach

Hypothesis · Boost survivability on the two scouts that survived placement 1 and 5; concentrate missile upgrades on the battle tanks that demonstrated placement (12, 9, 6) to carry the squad.

Intel · VortexStrike and AegisRogue both lost heavily — likely running minimal upgrades; Iron_Vector remains the primary threat to match.

Memory · Scouts that survive placement 1–5 earn ~$850+ and carry squad fitness; investing in their shields is cheaper than losing them to 75-damage hits.

New skill · [object Object]

Purchases (10 tanks)
{
  "IronSentinel-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "missile",
      "count": 4
    }
  ],
  "IronSentinel-9_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "missile",
      "count": 1
    }
  ]
}
yellow coach

Hypothesis · All tanks died last round; add force_shields and dirt_bombs to scouts for survivability while keeping aggressive VP push with heavies.

Style · Aggressive scouts with shields + dirt cover for survivability; heavies as hard hitters with heavy missiles seizing VPs.

Intel · IronSentinel leads with 190 match score after round 1; likely efficient VP capture and focus fire. Expect disciplined defense of held points.

Memory · All 18 tanks destroyed round 1 despite high placement; survivability via shields/dirt is mandatory to convert placement into held VPs and round wins.

New skill · [object Object]

Purchases (12 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}

Round 2

green coach

Hypothesis · Concentrate high-yield MIRV assets on veteran battle tanks to force movement control through saturation, while utilizing scouts for defensive shielding.

Goals · Execute geometric saturation to restrict enemy maneuver space.

Style · High-density sub-munition coverage; prioritize area denial.

Intel · VortexStrike optimizes for early engagement; their current lead suggests high aggression. Counter by forcing them into restricted lanes via MIRV denial.

Memory · Survivability is non-negotiable. Tanks that survive contribute to long-term wallet growth. Focus fire on clusters to trigger multiple sub-munition hits.

New skill · [object Object]

Purchases (7 tanks)
{
  "Iron_Vector-10_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-11_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-16_heavy": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "Iron_Vector-1_scout": [
    {
      "item": "force_shield",
      "count": 6
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-9_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · Shields for all tanks to stop dying without firing — surviving to deal damage beats dying with expensive weapons loaded.

Goals · Win rounds by objective control and placement, not kill counts; a tank that survives deals cumulative damage.

Style · Measured aggression with defensive backbone — shields first, firepower second; no tank should die without firing.

Intel · VortexStrike holds the match lead (253 vs 210). They are converting placements into damage efficiently. We need to stop bleeding from weak placements.

Memory · Most tanks died without firing a shot last round. Spending $2,700 on shields across all 15 tanks is worth more than extra firepower — a living tank can always shoot.

New skill · [object Object]

Purchases (15 tanks)
{
  "IronSentinel-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-6_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-9_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Add layered defensive items (dirt_bomb cover, force_shield shielding) and modest missile fire to improve survivability and enable defensive aggression.

Intel · Enemy favors tight clusters and high‑mobility flanking, overwhelming our front line with concentrated fire.

Memory · Scouts were destroyed early due to lack of cover; battle tanks suffered from cluster damage without shielding.

New skill · [object Object]

Purchases (20 tanks)
{
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-19_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-20_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ],
  "AegisRogue-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 1
    }
  ]
}
yellow coach

Hypothesis · Reinforce surviving scouts with shields/dirt and arm heavies with heavy missiles to seize VPs while keeping aggressive scout screening.

Intel · IronSentinel and Iron_Vector trail but close on score; expect contested VPs and concentrated fire on our heavies seizing points.

Memory · Surviving tanks earned far more than destroyed ones; scout shields + dirt cover boosted placement. Keep survivability items on forward scouts.

Purchases (15 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}

Round 3

green coach

Hypothesis · Concentrate MIRV firepower on the heavy hitters to force grid-based denial, keeping scouts alive as durable spotters for the kill-box.

Goals · Prioritize MIRV-based area denial to dictate enemy movement lanes.

Style · Geometric saturation: convert the battlefield into a kill-box where movement is punished by sub-munitions.

Intel · VortexStrike and IronSentinel show tendencies to group in open lanes—ideal candidates for MIRV cluster saturation.

Memory · Aggressive positioning leads to high attrition; scouts must prioritize shields over damage to maintain map visibility for heavy ordnance.

New skill · [object Object]

Purchases (7 tanks)
{
  "Iron_Vector-10_battle": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "Iron_Vector-11_battle": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "Iron_Vector-16_heavy": [
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "Iron_Vector-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "funky_bomb",
      "count": 1
    }
  ],
  "Iron_Vector-9_battle": [
    {
      "item": "funky_bomb",
      "count": 1
    }
  ]
}
blue coach

Hypothesis · Heavies 14/15 did zero damage despite high placement — equip them with rollers to hit distant targets; scouts need active weapons, not just shields.

Intel · Iron_Vector leads match score with only 1 round win — they're accumulating damage efficiently on objectives, not going for kills.

Memory · Tanks at good placement but with zero damage means they can't reach/fire on targets — give them weapons that guarantee contact like rollers.

New skill · [object Object]

Purchases (5 tanks)
{
  "IronSentinel-14_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronSentinel-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
yellow coach

Hypothesis · Battles died fast last round; buy shields+dirt for survivors and arm heavies with heavy missiles to seize VPs while scouts hold cover.

Style · Aggressive scouts with shields + dirt cover for survivability; heavies with heavy missiles and shields seize VPs; battles buy shields to survive longer.

Intel · Iron_Vector holds match lead with 370 score; likely disciplined VP capture. Expect concentrated defense at objectives next round.

Memory · Battles without shields died quickly despite high damage; surviving placement beats kills. Always allocate wallet to shields/dirt for frontline tanks.

Purchases (9 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Increase defensive layers with force shields and cover while boosting firepower modestly to improve survivability.

Intel · Enemies tend to cluster and fire heavy missiles, making area‑denial and extra cover essential.

Memory · Surviving placement beats raw damage; prioritize cover and shields before high‑damage bursts.

New skill · [object Object]

Purchases (9 tanks)
{
  "AegisRogue-10_scout": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 9
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-19_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "AegisRogue-20_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ]
}

Round 4

green edit_settledkept

Hypothesis · Transitioning to MIRV-saturation to force cluster-heavy opponents into wider, more vulnerable dispersal patterns.

yellow edit_settledkept

Hypothesis · All tanks died last round; add force_shields and dirt_bombs to scouts for survivability while keeping aggressive VP push with heavies.

green coach

Hypothesis · Concentrate MIRV firepower on surviving battle tanks to saturate movement lanes while maintaining scout shields for longevity.

Goals · Prioritize survival of high-yield units to ensure sustained area denial coverage.

Style · Geometric saturation: convert the battlefield into a kill-box where movement is punished by sub-munitions.

Intel · Opponents are clustering in mid-to-late game; MIRV convergence is the primary counter to this behavior.

Memory · Single-tank survival is more valuable than suicide runs; shields on scouts provide necessary time for heavy assets to cycle their area-denial ordnance.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-10_battle": [
    {
      "item": "mirv",
      "count": 6
    }
  ],
  "Iron_Vector-16_heavy": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "Iron_Vector-18_heavy": [
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "Iron_Vector-8_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-9_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
red coach

Hypothesis · Add layered defensive assets (dirt bombs, force shields, rollers) and limited MIRV for cluster clearing to boost survivability of front‑line battle tanks while giving scouts cover.

Intel · Enemy tends to mass tanks in clusters; MIRV on front‑line battle units can break those formations.

Memory · Scouts consistently die early; providing dirt‑bomb cover dramatically improves placement and survivability.

Purchases (20 tanks)
{
  "AegisRogue-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 9
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "AegisRogue-13_battle": [
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-17_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-18_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-19_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-20_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
yellow coach

Hypothesis · All tanks died last round; boost survivability with force_shields on frontline and upgrade heavies to heavy_missiles to seize VPs faster against match-point IronSentinel.

Style · Aggressive scouts with shields + dirt cover for survivability; heavies with heavy missiles seize VPs; all tanks now carry force_shields to avoid total wipe.

Intel · IronSentinel holds match point with 2 round wins; they likely close rounds efficiently. Expect aggressive VP denial and focus fire on our heavies next round.

Memory · Every tank was destroyed last round despite placement points; total wipe shows lack of burst survivability. Force_shields on all hulls are mandatory to convert placement into round wins.

New skill · [object Object]

Purchases (18 tanks)
{
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "VortexStrike-18_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-15_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-16_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
blue coach

Hypothesis · Match point — avoid overcommitting; preserve our well-stocked loadouts, add survivability to key battle tanks, and hold a nuke in reserve.

Intel · Multiple factions still in contention; expect aggressive pushes for objectives to close the gap before we reach match point.

Memory · All 15 tanks destroyed last round — shields on battle tanks (not scouts) protect our highest-damage dealers so they survive to accumulate damage.

Purchases (5 tanks)
{
  "IronSentinel-10_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-13_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronSentinel-14_heavy": [
    {
      "item": "roller",
      "count": 3
    }
  ],
  "IronSentinel-15_heavy": [
    {
      "item": "nuke",
      "count": 1
    }
  ]
}
Battle log (200 events)
  • R1 round_started Round 1 started
  • R2 round_started Round 2 started
  • R3 round_started Round 3 started
  • R4 round_started Round 4 started
  • R5 round_started Round 5 started
  • R1 round_end Round 1 ended — blue wins
  • R2 round_end Round 2 ended — yellow wins
  • R3 round_end Round 3 ended — green wins
  • R4 round_end Round 4 ended — blue wins
  • R5 round_end Round 5 ended — blue wins
  • R1T2 captures red captured obj4 (factory)
  • R1T2 captures blue captured obj5 (depot)
  • R1T2 captures green captured obj6 (income)
  • R1T3 kills Iron_Vector-10_battle destroyed Iron_Vector-13_battle
  • R1T3 kills Iron_Vector-14_battle destroyed VortexStrike-2_scout
  • R1T3 kills VortexStrike-9_scout destroyed Iron_Vector-3_scout
  • R1T3 kills VortexStrike-9_scout destroyed Iron_Vector-4_scout
  • R1T3 captures blue captured obj1 (factory)
  • R1T3 captures green captured obj2 (depot)
  • R1T4 kills Iron_Vector-14_battle destroyed VortexStrike-9_scout
  • R1T4 kills VortexStrike-16_battle destroyed Iron_Vector-2_scout
  • R1T4 kills VortexStrike-16_battle destroyed Iron_Vector-14_battle
  • R1T4 kills IronSentinel-6_battle destroyed VortexStrike-8_scout
  • R1T4 captures yellow captured north (income)
  • R1T4 captures blue captured obj8 (depot)
  • R1T5 kills AegisRogue-13_battle destroyed AegisRogue-3_scout
  • R1T5 kills AegisRogue-16_battle destroyed AegisRogue-2_scout
  • R1T5 kills AegisRogue-16_battle destroyed AegisRogue-5_scout
  • R1T5 kills VortexStrike-5_scout destroyed IronSentinel-1_scout
  • R1T5 kills IronSentinel-6_battle destroyed VortexStrike-6_scout
  • R1T6 kills AegisRogue-9_scout destroyed VortexStrike-15_battle
  • R1T7 kills IronSentinel-4_scout destroyed VortexStrike-7_scout
  • R1T7 kills IronSentinel-7_battle destroyed VortexStrike-3_scout
  • R1T7 kills IronSentinel-7_battle destroyed VortexStrike-5_scout
  • R1T7 kills VortexStrike-5_scout destroyed IronSentinel-4_scout
  • R1T7 captures blue captured obj3 (income)
  • R1T7 captures yellow captured vp_center (victory)
  • R1T8 kills Iron_Vector-10_battle destroyed AegisRogue-6_scout
  • R1T8 kills Iron_Vector-10_battle destroyed AegisRogue-11_scout
  • R1T8 kills VortexStrike-17_heavy destroyed IronSentinel-7_battle
  • R1T8 kills IronSentinel-8_battle destroyed IronSentinel-3_scout
  • R1T8 kills IronSentinel-8_battle destroyed IronSentinel-11_battle
  • R1T8 kills Iron_Vector-15_battle destroyed AegisRogue-10_scout
  • R1T9 kills IronSentinel-6_battle destroyed VortexStrike-12_battle
  • R1T9 kills AegisRogue-17_battle destroyed VortexStrike-16_battle
  • R1T9 kills VortexStrike-1_scout destroyed AegisRogue-1_scout
  • R1T9 captures blue captured obj9 (income)
  • R1T10 kills IronSentinel-10_battle destroyed VortexStrike-1_scout
  • R1T10 kills VortexStrike-10_scout destroyed IronSentinel-10_battle
  • R1T11 kills Iron_Vector-15_battle destroyed AegisRogue-9_scout
  • R1T11 kills IronSentinel-8_battle destroyed VortexStrike-10_scout
  • R1T11 kills Iron_Vector-12_battle destroyed AegisRogue-18_battle
  • R1T11 captures blue captured south (factory)
  • R1T12 kills VortexStrike-11_battle destroyed AegisRogue-4_scout
  • R1T12 kills IronSentinel_rf1_obj1_0 destroyed AegisRogue-12_scout
  • R1T12 kills VortexStrike-18_heavy destroyed IronSentinel-8_battle
  • R1T12 kills VortexStrike-14_battle destroyed AegisRogue-7_scout
  • R1T12 kills IronSentinel_rf1_obj1_1 destroyed VortexStrike-17_heavy
  • R1T13 kills IronSentinel_rf1_obj1_1 destroyed VortexStrike-13_battle
  • R1T13 kills VortexStrike-11_battle destroyed IronSentinel-2_scout
  • R1T13 kills VortexStrike-11_battle destroyed IronSentinel_rf1_obj1_0
  • R1T14 kills VortexStrike-11_battle destroyed AegisRogue-8_scout
  • R1T14 captures blue captured vp_center (victory)
  • R1T16 kills Iron_Vector-1_scout destroyed AegisRogue-19_battle
  • R1T16 kills Iron_Vector-1_scout destroyed AegisRogue-20_battle
  • R1T16 kills Iron_Vector-10_battle destroyed AegisRogue-17_battle
  • R1T16 kills AegisRogue_rf1_obj4_5 destroyed Iron_Vector-12_battle
  • R1T16 kills AegisRogue_rf1_obj4_5 destroyed Iron_Vector-17_heavy
  • R1T17 kills Iron_Vector-10_battle destroyed AegisRogue_rf1_obj4_5
  • R1T18 kills Iron_Vector-6_battle destroyed AegisRogue_rf1_obj4_1
  • R1T18 kills Iron_Vector-11_battle destroyed AegisRogue-13_battle
  • R1T18 kills Iron_Vector-8_battle destroyed AegisRogue_rf1_obj4_4
  • R1T18 kills Iron_Vector-5_scout destroyed AegisRogue_rf1_obj4_3
  • R1T18 kills Iron_Vector-1_scout destroyed AegisRogue_rf1_obj4_0
  • R1T19 kills IronSentinel_rf1_south_0 destroyed VortexStrike-4_scout
  • R1T19 kills IronSentinel_rf1_south_0 destroyed VortexStrike-11_battle
  • R1T20 kills Iron_Vector-9_battle destroyed AegisRogue-16_battle
  • R1T20 kills IronSentinel_rf1_south_0 destroyed VortexStrike-14_battle
  • R1T20 kills Iron_Vector-11_battle destroyed AegisRogue_rf1_obj4_6
  • R1T21 kills Iron_Vector-8_battle destroyed AegisRogue_rf1_obj4_2
  • R1T21 kills AegisRogue_rf1_obj4_7 destroyed VortexStrike-18_heavy
  • R1T21 kills IronSentinel_rf1_south_4 destroyed IronSentinel_rf1_south_3
  • R1T22 kills IronSentinel-12_battle destroyed IronSentinel_rf1_obj1_5
  • R1T22 kills Iron_Vector-10_battle destroyed AegisRogue-15_battle
  • R1T22 kills IronSentinel_rf1_south_0 destroyed AegisRogue-14_battle
  • R1T25 kills Iron_Vector-15_battle destroyed IronSentinel-6_battle
  • R1T25 kills IronSentinel_rf1_south_4 destroyed AegisRogue_rf1_obj4_7
  • R1T25 kills AegisRogue_rf1_obj4_7 destroyed Iron_Vector-15_battle
  • R2T2 kills Iron_Vector-8_battle destroyed IronSentinel-5_scout
  • R2T2 kills Iron_Vector-8_battle destroyed IronSentinel-5_scout
  • R2T2 kills IronSentinel-1_scout destroyed Iron_Vector-6_battle
  • R2T2 kills IronSentinel-1_scout destroyed Iron_Vector-6_battle
  • R2T2 captures blue captured obj3 (income)
  • R2T2 captures blue captured obj3 (income)
  • R2T2 captures yellow captured obj4 (factory)
  • R2T2 captures yellow captured obj4 (factory)
  • R2T2 captures green captured obj5 (depot)
  • R2T2 captures green captured obj5 (depot)
  • R2T2 captures green captured obj7 (factory)
  • R2T2 captures green captured obj7 (factory)
  • R2T4 kills VortexStrike-15_battle destroyed IronSentinel-12_battle
  • R2T4 kills VortexStrike-15_battle destroyed IronSentinel-12_battle
  • R2T4 captures blue captured south (depot)
  • R2T4 captures blue captured south (depot)
  • R2T5 kills AegisRogue-18_battle destroyed IronSentinel-6_battle
  • R2T5 kills AegisRogue-18_battle destroyed IronSentinel-6_battle
  • R2T5 kills VortexStrike-3_scout destroyed IronSentinel-2_scout
  • R2T5 kills VortexStrike-3_scout destroyed IronSentinel-2_scout
  • R2T5 captures yellow captured vp_center (victory)
  • R2T5 captures yellow captured vp_center (victory)
  • R2T6 kills VortexStrike-2_scout destroyed IronSentinel-9_battle
  • R2T6 kills VortexStrike-2_scout destroyed IronSentinel-9_battle
  • R2T6 kills AegisRogue-16_battle destroyed VortexStrike-15_battle
  • R2T6 kills AegisRogue-16_battle destroyed VortexStrike-15_battle
  • R2T6 kills VortexStrike-15_battle destroyed IronSentinel-7_battle
  • R2T6 kills VortexStrike-15_battle destroyed IronSentinel-7_battle
  • R2T6 captures red captured north (income)
  • R2T6 captures red captured north (income)
  • R2T6 captures red captured obj1 (factory)
  • R2T6 captures red captured obj1 (factory)
  • R2T7 kills Iron_Vector-10_battle destroyed IronSentinel-8_battle
  • R2T7 kills Iron_Vector-10_battle destroyed IronSentinel-8_battle
  • R2T7 kills Iron_Vector-10_battle destroyed IronSentinel-4_scout
  • R2T7 kills Iron_Vector-10_battle destroyed IronSentinel-4_scout
  • R2T7 kills Iron_Vector-10_battle destroyed IronSentinel-13_heavy
  • R2T7 kills Iron_Vector-10_battle destroyed IronSentinel-13_heavy
  • R2T7 kills Iron_Vector-10_battle destroyed IronSentinel-3_scout
  • R2T7 kills Iron_Vector-10_battle destroyed IronSentinel-3_scout
  • R2T7 kills Iron_Vector-10_battle destroyed IronSentinel-10_battle
  • R2T7 kills Iron_Vector-10_battle destroyed IronSentinel-10_battle
  • R2T7 kills AegisRogue-16_battle destroyed VortexStrike-2_scout
  • R2T7 kills AegisRogue-16_battle destroyed VortexStrike-2_scout
  • R2T7 kills Iron_Vector-15_battle destroyed AegisRogue-10_scout
  • R2T7 kills Iron_Vector-15_battle destroyed AegisRogue-10_scout
  • R2T8 kills VortexStrike-3_scout destroyed IronSentinel-11_battle
  • R2T8 kills VortexStrike-3_scout destroyed IronSentinel-11_battle
  • R2T8 kills VortexStrike-17_heavy destroyed AegisRogue-19_battle
  • R2T8 kills VortexStrike-17_heavy destroyed AegisRogue-19_battle
  • R2T8 kills Iron_Vector-10_battle destroyed IronSentinel-14_heavy
  • R2T8 kills Iron_Vector-10_battle destroyed IronSentinel-14_heavy
  • R2T8 kills AegisRogue-20_battle destroyed VortexStrike-6_scout
  • R2T8 kills AegisRogue-20_battle destroyed VortexStrike-6_scout
  • R2T8 kills AegisRogue-13_battle destroyed AegisRogue-5_scout
  • R2T8 kills AegisRogue-13_battle destroyed AegisRogue-5_scout
  • R2T8 kills VortexStrike-18_heavy destroyed AegisRogue-20_battle
  • R2T8 kills VortexStrike-18_heavy destroyed AegisRogue-20_battle
  • R2T8 captures red captured obj9 (income)
  • R2T8 captures red captured obj9 (income)
  • R2T9 kills VortexStrike-1_scout destroyed AegisRogue-2_scout
  • R2T9 kills VortexStrike-1_scout destroyed AegisRogue-2_scout
  • R2T9 captures yellow captured obj8 (depot)
  • R2T9 captures yellow captured obj8 (depot)
  • R2T10 kills VortexStrike-5_scout destroyed IronSentinel-15_heavy
  • R2T10 kills VortexStrike-5_scout destroyed IronSentinel-15_heavy
  • R2T10 kills IronSentinel-15_heavy destroyed VortexStrike-8_scout
  • R2T10 kills IronSentinel-15_heavy destroyed VortexStrike-8_scout
  • R2T10 kills IronSentinel-15_heavy destroyed VortexStrike-13_battle
  • R2T10 kills IronSentinel-15_heavy destroyed VortexStrike-13_battle
  • R2T10 kills IronSentinel-15_heavy destroyed VortexStrike-16_battle
  • R2T10 kills IronSentinel-15_heavy destroyed VortexStrike-16_battle
  • R2T10 kills Iron_Vector-17_heavy destroyed AegisRogue_rf2_obj1_1
  • R2T10 kills Iron_Vector-17_heavy destroyed AegisRogue_rf2_obj1_1
  • R2T10 kills Iron_Vector-13_battle destroyed AegisRogue-14_battle
  • R2T10 kills Iron_Vector-13_battle destroyed AegisRogue-14_battle
  • R2T10 kills Iron_Vector-18_heavy destroyed AegisRogue-18_battle
  • R2T10 kills Iron_Vector-18_heavy destroyed AegisRogue-18_battle
  • R2T10 kills Iron_Vector-18_heavy destroyed AegisRogue_rf2_obj1_0
  • R2T10 kills Iron_Vector-18_heavy destroyed AegisRogue_rf2_obj1_0
  • R2T11 kills VortexStrike-18_heavy destroyed AegisRogue-1_scout
  • R2T11 kills VortexStrike-18_heavy destroyed AegisRogue-1_scout
  • R2T11 kills AegisRogue-15_battle destroyed VortexStrike-10_scout
  • R2T11 kills AegisRogue-15_battle destroyed VortexStrike-10_scout
  • R2T11 kills VortexStrike-17_heavy destroyed AegisRogue-16_battle
  • R2T11 kills VortexStrike-17_heavy destroyed AegisRogue-16_battle
  • R2T12 kills AegisRogue-15_battle destroyed VortexStrike-1_scout
  • R2T12 kills AegisRogue-15_battle destroyed VortexStrike-1_scout
  • R2T12 kills AegisRogue_rf2_obj1_2 destroyed Iron_Vector-2_scout
  • R2T12 kills AegisRogue_rf2_obj1_2 destroyed Iron_Vector-2_scout
  • R2T12 kills VortexStrike-1_scout destroyed IronSentinel-1_scout
  • R2T12 kills VortexStrike-1_scout destroyed IronSentinel-1_scout
  • R2T12 kills Iron_Vector-15_battle destroyed AegisRogue-15_battle
  • R2T12 kills Iron_Vector-15_battle destroyed AegisRogue-15_battle
  • R2T12 captures red captured obj6 (income)
  • R2T12 captures red captured obj6 (income)
  • R2T13 kills VortexStrike-18_heavy destroyed AegisRogue-8_scout
  • R2T13 kills VortexStrike-18_heavy destroyed AegisRogue-8_scout
  • R2T13 kills VortexStrike-3_scout destroyed AegisRogue-13_battle
  • R2T13 kills VortexStrike-3_scout destroyed AegisRogue-13_battle
  • R2T14 kills AegisRogue_rf2_obj1_3 destroyed Iron_Vector-15_battle
  • R2T14 kills AegisRogue_rf2_obj1_3 destroyed Iron_Vector-15_battle
  • R2T14 kills Iron_Vector-11_battle destroyed AegisRogue_rf2_obj1_3
  • R2T14 kills Iron_Vector-11_battle destroyed AegisRogue_rf2_obj1_3
  • R2T14 kills VortexStrike-3_scout destroyed AegisRogue-7_scout
  • R2T14 kills VortexStrike-3_scout destroyed AegisRogue-7_scout
  • R2T14 kills VortexStrike-18_heavy destroyed AegisRogue-3_scout
  • R2T14 kills VortexStrike-18_heavy destroyed AegisRogue-3_scout
  • R2T14 kills VortexStrike-18_heavy destroyed AegisRogue-12_scout
  • R2T14 kills VortexStrike-18_heavy destroyed AegisRogue-12_scout
  • R2T14 kills AegisRogue-17_battle destroyed VortexStrike-3_scout
  • R2T14 kills AegisRogue-17_battle destroyed VortexStrike-3_scout

Cost by model

Model Calls Prompt tok Completion Cost
inception/mercury-2 105 635k 357k $0.43
minimax/minimax-m2.7:nitro 96 432k 283k $0.37
google/gemini-3.1-flash-lite 106 634k 137k $0.36
tencent/hy3 97 557k 131k $0.15