Season 1 / Turn-based competition

Matches/20260711-183758_m0_seed642633008

MinimaxM2.7 wins

2026-07-11 18:37:58 · seed 642633008 · 4 rounds · 1h 47m

Cost$0.80LLM3kFallback435

Battlefield

Round 1 map

vp_center (victory)north (factory)south (factory)obj1 (factory)obj2 (depot)obj3 (income)obj4 (factory)obj5 (depot)obj6 (income)obj7 (factory)obj8 (depot)obj9 (income)AegisRogue-1_battleAegisRogue-2_battleAegisRogue-3_battleAegisRogue-4_battleAegisRogue-5_battleAegisRogue-6_battleAegisRogue-7_battleAegisRogue-8_battleAegisRogue-9_battleAegisRogue-10_battleAegisRogue-11_heavyAegisRogue-12_heavyAegisRogue-13_heavyAegisRogue-14_heavyAegisRogue-15_heavyVortexStrike-1_scoutVortexStrike-2_scoutVortexStrike-3_scoutVortexStrike-4_scoutVortexStrike-5_scoutVortexStrike-6_scoutVortexStrike-7_scoutVortexStrike-8_scoutVortexStrike-9_scoutVortexStrike-10_scoutVortexStrike-11_scoutVortexStrike-12_scoutVortexStrike-13_scoutVortexStrike-14_scoutVortexStrike-15_heavyVortexStrike-16_heavyVortexStrike-17_heavyIronSentinel-1_scoutIronSentinel-2_scoutIronSentinel-3_scoutIronSentinel-4_scoutIronSentinel-5_scoutIronSentinel-6_scoutIronSentinel-7_battleIronSentinel-8_battleIronSentinel-9_battleIronSentinel-10_battleIronSentinel-11_battleIronSentinel-12_battleIronSentinel-13_battleIronSentinel-14_battleIronSentinel-15_battleIronSentinel-16_battleIronSentinel-17_battleIronSentinel-18_battleIronSentinel-19_battleIronSentinel-20_battleIron_Vector-1_battleIron_Vector-2_scoutIron_Vector-3_heavyIron_Vector-4_battleIron_Vector-5_scoutIron_Vector-6_heavyIron_Vector-7_battleIron_Vector-8_scoutIron_Vector-9_heavyIron_Vector-10_battleIron_Vector-11_scoutIron_Vector-12_heavyIron_Vector-13_battleIron_Vector-14_scoutIron_Vector-15_heavyIron_Vector-16_battleIron_Vector-17_scout
victory income factory depot

Rounds

Round 1

green

Top · Iron (30.0)

Round 2

blue

Top · VortexStrike-15 (42.0)

Round 3

green

Top · Iron (40.0)

Round 4

green

Top · VortexStrike-15 (25.0)

Round telemetry

Telemetry

Per-turn metrics

Victory points

0613192632R2R3R4TencentHY3MinimaxM2.7Mercury2Gemini3.1FlashLiteR1:1R1:9R2:2R2:10R2:18R3:6R4:1R4:9R4:12TencentHY3MinimaxM2.7Mercury2Gemini3.1FlashLite

Money

01k2k4k5k6kR2R3R4TencentHY3MinimaxM2.7Mercury2Gemini3.1FlashLiteR1:1R1:9R2:2R2:10R2:18R3:6R4:1R4:9R4:12TencentHY3MinimaxM2.7Mercury2Gemini3.1FlashLite

Damage

07792k2k3k4kR2R3R4TencentHY3MinimaxM2.7Mercury2Gemini3.1FlashLiteR1:1R1:9R2:2R2:10R2:18R3:6R4:1R4:9R4:12TencentHY3MinimaxM2.7Mercury2Gemini3.1FlashLite

Kills

0511162227R2R3R4TencentHY3MinimaxM2.7Mercury2Gemini3.1FlashLiteR1:1R1:9R2:2R2:10R2:18R3:6R4:1R4:9R4:12TencentHY3MinimaxM2.7Mercury2Gemini3.1FlashLite

Alive

0510141924R2R3R4TencentHY3MinimaxM2.7Mercury2Gemini3.1FlashLiteR1:1R1:9R2:2R2:10R2:18R3:6R4:1R4:9R4:12TencentHY3MinimaxM2.7Mercury2Gemini3.1FlashLite

Round score

0.089.2178.4267.6356.8446.0R2R3R4TencentHY3MinimaxM2.7Mercury2Gemini3.1FlashLiteR1:1R1:9R2:2R2:10R2:18R3:6R4:1R4:9R4:12TencentHY3MinimaxM2.7Mercury2Gemini3.1FlashLite

Evolution

War room

Round 0

yellowoutfit

Plan · Allocate defensive force shields to heavy units to sustain long-range suppression operations.

Purchases (1 tanks)
{
  "Iron_Vector-3_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
redoutfit

Plan · Rely on existing infinite baby_missile and missile loads, emphasize layered defense and cover utilization.

blueoutfit

Plan · Shield scouts for survivability, give heavies heavy hitting power with heavy missiles and rollers, keep dirt bombs for cover respawns.

Purchases (17 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-11_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-12_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-13_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-14_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-16_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}
greenoutfit

Plan · Shield all scouts for survival, then load battle tanks with heavy missiles for devastating firepower and some regular missiles for sustained combat.

Purchases (21 tanks)
{
  "IronSentinel-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-6_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-7_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronSentinel-10_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-11_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-12_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-13_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-14_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-15_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-16_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-17_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-18_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-19_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-20_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronSentinel-9_battle": [
    {
      "item": "heavy_missile",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ]
}

Round 1

blueedit_settledkept

Hypothesis · Scouts died cheaply rushing; arm survivors with force_shield and give battles heavy punch to hold points and trade up.

yellowedit_settledreverted

Hypothesis · Transitioning to long-range saturation fire using cluster munitions to punish clustered positioning and reduce close-contact attrition.

yellowcoach

Hypothesis · Transitioning to long-range area denial to force enemy movement into high-damage corridors, preserving our remaining hulls.

Goals · Prioritize preservation of high-value heavy hulls while forcing attrition via MIRV saturation.

Style · Geometric attrition: force the enemy to clear terrain while we dictate the vector of impact.

Intel · Opponents are clumping in high-density pockets, making them vulnerable to MIRV and spread-pattern explosives.

Memory · Aggressive positioning led to rapid hull loss; shifting to a mid-to-far range saturation doctrine to maintain squad integrity.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-1": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-4": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-12": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-15": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-2": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-5": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
redcoach

Hypothesis · Add universal cover via dirt bombs and protect key heavy tanks with force shields, while boosting a front‑line battle tank with extra missiles to maintain pressure without sacrificing survivability.

Intel · Enemy tends to swarm around exposed tanks and uses MIRV clusters to break formations.

Memory · Heavy tanks die when exposed; providing cover and occasional shields dramatically improves placement scores.

New skill · [object Object]

Purchases (15 tanks)
{
  "AegisRogue-10_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-1_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-7_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-8_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}
bluecoach

Hypothesis · Most scouts died fast with no kills; buy force_shields and dirt_bombs for cover/survival and arm heavies with big hits to punch VPs.

Style · Aggressive scouts with shields + dirt cover for survivability; heavies as hard hitters seizing VPs.

Intel · IronSentinel took round 1 and leads match; likely disciplined VP capture. AegisRogue high score but no win — aggressive but inefficient.

Memory · Scouts without shields died fast and did ~0 dmg. Force_shield + dirt_bomb on every scout raised survival and let 13/14 survive and score. Placement > kills.

New skill · [object Object]

Purchases (17 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-12_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-13_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-14_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "VortexStrike-16_heavy": [
    {
      "item": "heavy_missile",
      "count": 9
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "funny_bomb",
      "count": 0
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ]
}
greencoach

Hypothesis · Survival is the bottleneck — most tanks die with no kills and minimal earnings; protecting my top performers with force shields will multiply total squad output.

Intel · AegisRogue leads match score (129 vs our 117) despite us winning the round — they are earning more per tank, likely via better survival or objective control.

Memory · Placements in the 50s-85s with low kills mean most tanks are trading away survival for nothing; only 2 of 20 survived — protect top earners at all costs.

New skill · [object Object]

Purchases (5 tanks)
{
  "IronSentinel-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-18_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-19_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-3_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}

Round 2

yellowcoach

Hypothesis · Shift focus to MIRV saturation for the battle hulls to deny space, while heavy hulls prioritize force shields to survive the early-round volatility.

Goals · Prioritize high-value heavy hull longevity while forcing area denial via MIRV saturation.

Style · Geometric attrition: force the enemy to clear terrain while we dictate the vector of impact.

Intel · The opposition tends to clump during the opening movement phase, creating high-value targets for multi-warhead saturation.

Memory · Scout and battle units are highly expendable; heavy units are the only assets that generate consistent value. Protect the heavies with shields, use light units as bait for MIRV placement.

New skill · [object Object]

Purchases (8 tanks)
{
  "Iron_Vector-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-6_heavy": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-7_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-1_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-4_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-10_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ]
}
redcoach

Hypothesis · Add defensive shields to early‑death battle tanks and extra cover to all units; give MIRV to heavy tanks for cluster clearing and extra missiles to top survivor.

Intel · Enemy tends to mass in clusters and focus fire on front‑line tanks, causing high early casualties.

Memory · Early‑death battle tanks need immediate shield coverage; extra cover improves survivability across the board.

Purchases (15 tanks)
{
  "AegisRogue-1_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-2_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-3_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-4_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-5_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-7_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-8_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-10_battle": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-13_heavy": [],
  "AegisRogue-14_heavy": [],
  "AegisRogue-15_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ]
}
bluecoach

Hypothesis · Surviving scouts prove shields+cover works; arm all scouts with force_shield and dirt_bomb, keep heavies armed for VP seizure to maximize placement income.

Intel · IronSentinel matches our round win; AegisRogue has highest match score (233) without a round win, implying steady VP accumulation vs our aggressive trades.

Memory · Scouts with dirt_bomb cover + survival earned ~$350 each; unprotected scouts died at placement 60-73. Shields and cover buy placement and income over kills.

New skill · [object Object]

Purchases (17 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-11_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-12_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-13_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-14_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-15_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "VortexStrike-16_heavy": [
    {
      "item": "nuke",
      "count": 3
    }
  ]
}
greencoach

Hypothesis · Push hard for kills with big weapons on best-performing tanks; top performers (18,14,17,13) need heavy punch while shielding the squad from burst damage

Intel · VortexStrike leads match score at 197; AegisRogue sits at 233 match score despite 0 round wins — likely high placement farmers we must outpace

Memory · Placements 47-93 mean scouts are dying before they can spot; heavy_missile on battle tanks converts damage into kills better than baby_missile spam

New skill · [object Object]

Purchases (8 tanks)
{
  "IronSentinel-18_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "IronSentinel-14_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "IronSentinel-17_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-13_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-15_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-19_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronSentinel-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}

Round 3

yellowcoach

Hypothesis · Concentrate MIRV saturation on high-performance battle hulls to force enemy displacement and protect survivors.

Goals · Preserve heavy hulls by screening them with aggressive MIRV saturation from battle-class anchors.

Style · Geometric denial: force the enemy to choose between cover and structural integrity.

Intel · IronSentinel is playing for territory; they cluster when threatened. MIRV saturation is the optimal counter to their formation density.

Memory · Glass-cannon builds are inefficient; shift resources to shield heavy hulls while using battle-class units to create kill-zones with MIRV clusters.

New skill · [object Object]

Purchases (7 tanks)
{
  "Iron_Vector-16_battle": [
    {
      "item": "mirv",
      "count": 5
    }
  ],
  "Iron_Vector-1_battle": [
    {
      "item": "mirv",
      "count": 5
    }
  ],
  "Iron_Vector-4_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-7_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-12_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "Iron_Vector-15_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "Iron_Vector-14_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    }
  ]
}
redcoach

Hypothesis · Add front‑line shield and extra missiles to improve survivability and controlled firepower.

Intel · Enemy favors tight clusters and burst damage, forcing us to spread out and protect key units.

Memory · Heavy tanks fell early; need cover and shields to survive longer and keep firepower alive.

New skill · [object Object]

Purchases (3 tanks)
{
  "AegisRogue-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-5_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-1_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
bluecoach

Hypothesis · Scouts died fast with no shields/cover use; buy force_shields + dirt_bombs for all scouts and beef heavies to survive and seize VPs next round.

Style · Aggressive scouts with shields + dirt cover deployed BEFORE engaging; heavies as hard hitters seizing VPs with shield backup.

Intel · IronSentinel at match point; they likely play defensively to protect lead. Expect concentrated cover and counter-fire at VP approaches.

Memory · Last round most scouts died with unused dirt/zero shields. Force_shield + pre-deployed dirt_bomb before pushing VPs is mandatory for scout survivability and placement score.

New skill · [object Object]

Purchases (13 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-12_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-13_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-17_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-16_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ]
}
greencoach

Hypothesis · Match point match — outfit surviving tanks that never fire (7,8,20) with actual weapons while keeping scouts alive for objective control; one clean round win takes the match.

Intel · VortexStrike scouts pushed aggressively and traded; AegisRogue appears to mass heavy missiles for area denial at mid-range.

Memory · 5 tanks still on baby_missile:inf only — surviving without firing wastes placement points; always arm every hull before battle.

New skill · [object Object]

Purchases (6 tanks)
{
  "IronSentinel-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "IronSentinel-7_battle": [
    {
      "item": "missile",
      "count": 4
    },
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "IronSentinel-8_battle": [
    {
      "item": "missile",
      "count": 4
    },
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "IronSentinel-20_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 2
    }
  ]
}
Battle log (200 events)
  • R1round_startedRound 1 started
  • R2round_startedRound 2 started
  • R3round_startedRound 3 started
  • R4round_startedRound 4 started
  • R1round_endRound 1 ended — green wins
  • R2round_endRound 2 ended — blue wins
  • R3round_endRound 3 ended — green wins
  • R4round_endRound 4 ended — green wins
  • R1T2capturesgreen captured obj2 (depot)
  • R1T2capturesblue captured obj9 (income)
  • R1T3killsAegisRogue-15_heavy destroyed VortexStrike-3_scout
  • R1T3killsAegisRogue-12_heavy destroyed VortexStrike-2_scout
  • R1T3killsAegisRogue-12_heavy destroyed VortexStrike-5_scout
  • R1T3killsAegisRogue-12_heavy destroyed VortexStrike-6_scout
  • R1T3killsAegisRogue-12_heavy destroyed VortexStrike-9_scout
  • R1T3killsIron_Vector-17_scout destroyed IronSentinel-4_scout
  • R1T3capturesyellow captured obj5 (depot)
  • R1T3capturesyellow captured obj7 (factory)
  • R1T3capturesred captured obj8 (depot)
  • R1T4killsAegisRogue-15_heavy destroyed VortexStrike-12_scout
  • R1T4capturesblue captured obj3 (income)
  • R1T4capturesgreen captured vp_center (victory)
  • R1T5killsAegisRogue-2_battle destroyed VortexStrike-8_scout
  • R1T5killsIronSentinel-12_battle destroyed VortexStrike-4_scout
  • R1T5capturesyellow captured north (factory)
  • R1T5capturesgreen captured south (factory)
  • R1T6killsIron_Vector-1_battle destroyed IronSentinel-18_battle
  • R1T6killsIron_Vector-15_heavy destroyed IronSentinel-14_battle
  • R1T6killsIron_Vector-14_scout destroyed IronSentinel-7_battle
  • R1T6killsIronSentinel-8_battle destroyed VortexStrike-11_scout
  • R1T6killsIron_Vector-13_battle destroyed IronSentinel-10_battle
  • R1T6killsAegisRogue-9_battle destroyed VortexStrike-1_scout
  • R1T6killsIronSentinel-18_battle destroyed Iron_Vector-1_battle
  • R1T6killsIronSentinel-18_battle destroyed Iron_Vector-13_battle
  • R1T6killsIronSentinel-18_battle destroyed Iron_Vector-14_scout
  • R1T7killsIron_Vector-11_scout destroyed IronSentinel-2_scout
  • R1T7killsIron_Vector-4_battle destroyed IronSentinel-1_scout
  • R1T8killsIron_Vector-4_battle destroyed IronSentinel-3_scout
  • R1T8killsIron_Vector-4_battle destroyed IronSentinel-5_scout
  • R1T8killsIron_Vector-4_battle destroyed IronSentinel-6_scout
  • R1T8killsIron_Vector-4_battle destroyed IronSentinel-12_battle
  • R1T8killsIron_Vector-4_battle destroyed IronSentinel-20_battle
  • R1T8killsIronSentinel-3_scout destroyed Iron_Vector_rf1_north_0
  • R1T8killsAegisRogue-4_battle destroyed VortexStrike-17_heavy
  • R1T9killsVortexStrike-13_scout destroyed IronSentinel-9_battle
  • R1T9killsIronSentinel-8_battle destroyed VortexStrike-7_scout
  • R1T9killsVortexStrike-15_heavy destroyed IronSentinel_rf1_south_0
  • R1T9killsVortexStrike-16_heavy destroyed IronSentinel-8_battle
  • R1T10killsIronSentinel_rf1_south_1 destroyed VortexStrike-15_heavy
  • R1T10killsVortexStrike-16_heavy destroyed IronSentinel-11_battle
  • R1T10killsAegisRogue-13_heavy destroyed Iron_Vector_rf1_north_1
  • R1T11killsAegisRogue-13_heavy destroyed Iron_Vector_rf1_obj7_0
  • R1T11killsIron_Vector_rf1_north_2 destroyed AegisRogue-13_heavy
  • R1T11killsAegisRogue-7_battle destroyed VortexStrike-10_scout
  • R1T11killsVortexStrike-16_heavy destroyed IronSentinel-15_battle
  • R1T12killsIron_Vector_rf1_obj7_3 destroyed AegisRogue-12_heavy
  • R1T12killsAegisRogue-10_battle destroyed Iron_Vector_rf1_north_2
  • R1T12killsIron_Vector_rf1_obj7_2 destroyed AegisRogue-1_battle
  • R1T12killsIron_Vector_rf1_obj7_2 destroyed AegisRogue-2_battle
  • R1T12killsIron_Vector_rf1_obj7_2 destroyed AegisRogue-4_battle
  • R1T12killsIron_Vector_rf1_obj7_2 destroyed AegisRogue-10_battle
  • R1T12killsIron_Vector_rf1_obj7_2 destroyed AegisRogue-14_heavy
  • R1T12killsIronSentinel_rf1_south_1 destroyed Iron_Vector-4_battle
  • R1T12capturesyellow captured obj6 (income)
  • R1T13killsVortexStrike-13_scout destroyed IronSentinel-17_battle
  • R1T13killsIron_Vector_rf1_obj7_3 destroyed AegisRogue-6_battle
  • R1T14killsAegisRogue-7_battle destroyed Iron_Vector_rf1_obj7_3
  • R1T14killsAegisRogue-3_battle destroyed Iron_Vector_rf1_obj7_2
  • R1T14killsIron_Vector_rf1_obj7_2 destroyed AegisRogue-15_heavy
  • R1T14killsAegisRogue-8_battle destroyed Iron_Vector_rf1_north_3
  • R1T14killsVortexStrike-13_scout destroyed IronSentinel-16_battle
  • R1T15killsAegisRogue-9_battle destroyed Iron_Vector_rf1_obj7_4
  • R1T15killsIronSentinel_rf1_south_3 destroyed VortexStrike-16_heavy
  • R2T2capturesblue captured north (factory)
  • R2T2capturesblue captured north (factory)
  • R2T2capturesgreen captured obj2 (depot)
  • R2T2capturesgreen captured obj2 (depot)
  • R2T2capturesblue captured obj4 (factory)
  • R2T2capturesblue captured obj4 (factory)
  • R2T2capturesred captured obj8 (depot)
  • R2T2capturesred captured obj8 (depot)
  • R2T3killsVortexStrike-15_heavy destroyed IronSentinel-1_scout
  • R2T3killsVortexStrike-15_heavy destroyed IronSentinel-1_scout
  • R2T3killsVortexStrike-9_scout destroyed IronSentinel-5_scout
  • R2T3killsVortexStrike-9_scout destroyed IronSentinel-5_scout
  • R2T3capturesgreen captured obj3 (income)
  • R2T3capturesgreen captured obj3 (income)
  • R2T3capturesblue captured obj5 (depot)
  • R2T3capturesblue captured obj5 (depot)
  • R2T3capturesblue captured obj9 (income)
  • R2T3capturesblue captured obj9 (income)
  • R2T3capturesblue captured vp_center (victory)
  • R2T3capturesblue captured vp_center (victory)
  • R2T4killsIronSentinel-9_battle destroyed VortexStrike-6_scout
  • R2T4killsIronSentinel-9_battle destroyed VortexStrike-6_scout
  • R2T4killsVortexStrike-15_heavy destroyed IronSentinel-8_battle
  • R2T4killsVortexStrike-15_heavy destroyed IronSentinel-8_battle
  • R2T4killsVortexStrike-15_heavy destroyed IronSentinel-16_battle
  • R2T4killsVortexStrike-15_heavy destroyed IronSentinel-16_battle
  • R2T4killsIron_Vector-11_scout destroyed AegisRogue-4_battle
  • R2T4killsIron_Vector-11_scout destroyed AegisRogue-4_battle
  • R2T4capturesyellow captured obj6 (income)
  • R2T4capturesyellow captured obj6 (income)
  • R2T4capturesyellow captured obj7 (factory)
  • R2T4capturesyellow captured obj7 (factory)
  • R2T5killsIronSentinel-2_scout destroyed Iron_Vector-14_scout
  • R2T5killsIronSentinel-2_scout destroyed Iron_Vector-14_scout
  • R2T5killsAegisRogue-15_heavy destroyed Iron_Vector-10_battle
  • R2T5killsAegisRogue-15_heavy destroyed Iron_Vector-10_battle
  • R2T5killsIron_Vector-10_battle destroyed AegisRogue-10_battle
  • R2T5killsIron_Vector-10_battle destroyed AegisRogue-10_battle
  • R2T5killsIron_Vector-10_battle destroyed AegisRogue-13_heavy
  • R2T5killsIron_Vector-10_battle destroyed AegisRogue-13_heavy
  • R2T5killsVortexStrike-9_scout destroyed IronSentinel-9_battle
  • R2T5killsVortexStrike-9_scout destroyed IronSentinel-9_battle
  • R2T5killsIronSentinel-15_battle destroyed Iron_Vector-13_battle
  • R2T5killsIronSentinel-15_battle destroyed Iron_Vector-13_battle
  • R2T6killsAegisRogue-2_battle destroyed Iron_Vector-2_scout
  • R2T6killsAegisRogue-2_battle destroyed Iron_Vector-2_scout
  • R2T6killsVortexStrike-17_heavy destroyed IronSentinel-3_scout
  • R2T6killsVortexStrike-17_heavy destroyed IronSentinel-3_scout
  • R2T6killsIron_Vector_rf2_obj7_0 destroyed IronSentinel-2_scout
  • R2T6killsIron_Vector_rf2_obj7_0 destroyed IronSentinel-2_scout
  • R2T6killsAegisRogue-3_battle destroyed Iron_Vector-1_battle
  • R2T6killsAegisRogue-3_battle destroyed Iron_Vector-1_battle
  • R2T6killsAegisRogue-9_battle destroyed Iron_Vector-11_scout
  • R2T6killsAegisRogue-9_battle destroyed Iron_Vector-11_scout
  • R2T6killsIron_Vector-11_scout destroyed AegisRogue-3_battle
  • R2T6killsIron_Vector-11_scout destroyed AegisRogue-3_battle
  • R2T6killsAegisRogue-7_battle destroyed Iron_Vector-17_scout
  • R2T6killsAegisRogue-7_battle destroyed Iron_Vector-17_scout
  • R2T7killsIron_Vector-8_scout destroyed VortexStrike-9_scout
  • R2T7killsIron_Vector-8_scout destroyed VortexStrike-9_scout
  • R2T7killsVortexStrike-16_heavy destroyed VortexStrike-4_scout
  • R2T7killsVortexStrike-16_heavy destroyed VortexStrike-4_scout
  • R2T7killsVortexStrike-16_heavy destroyed VortexStrike-8_scout
  • R2T7killsVortexStrike-16_heavy destroyed VortexStrike-8_scout
  • R2T7killsIron_Vector-7_battle destroyed IronSentinel-15_battle
  • R2T7killsIron_Vector-7_battle destroyed IronSentinel-15_battle
  • R2T8killsAegisRogue-8_battle destroyed VortexStrike-5_scout
  • R2T8killsAegisRogue-8_battle destroyed VortexStrike-5_scout
  • R2T8killsIronSentinel-14_battle destroyed VortexStrike-17_heavy
  • R2T8killsIronSentinel-14_battle destroyed VortexStrike-17_heavy
  • R2T9killsIronSentinel-18_battle destroyed VortexStrike-2_scout
  • R2T9killsIronSentinel-18_battle destroyed VortexStrike-2_scout
  • R2T9killsVortexStrike_rf2_north_2 destroyed IronSentinel-19_battle
  • R2T9killsVortexStrike_rf2_north_2 destroyed IronSentinel-19_battle
  • R2T9killsIron_Vector_rf2_obj7_0 destroyed VortexStrike-14_scout
  • R2T9killsIron_Vector_rf2_obj7_0 destroyed VortexStrike-14_scout
  • R2T11killsVortexStrike-16_heavy destroyed VortexStrike-7_scout
  • R2T11killsVortexStrike-16_heavy destroyed VortexStrike-7_scout
  • R2T11killsVortexStrike-16_heavy destroyed IronSentinel-11_battle
  • R2T11killsVortexStrike-16_heavy destroyed IronSentinel-11_battle
  • R2T11killsVortexStrike_rf2_north_2 destroyed IronSentinel-12_battle
  • R2T11killsVortexStrike_rf2_north_2 destroyed IronSentinel-12_battle
  • R2T11killsVortexStrike-15_heavy destroyed VortexStrike_rf2_north_1
  • R2T11killsVortexStrike-15_heavy destroyed VortexStrike_rf2_north_1
  • R2T11killsAegisRogue-1_battle destroyed Iron_Vector-4_battle
  • R2T11killsAegisRogue-1_battle destroyed Iron_Vector-4_battle
  • R2T11killsIronSentinel-18_battle destroyed VortexStrike-3_scout
  • R2T11killsIronSentinel-18_battle destroyed VortexStrike-3_scout
  • R2T11killsIronSentinel-14_battle destroyed VortexStrike-1_scout
  • R2T11killsIronSentinel-14_battle destroyed VortexStrike-1_scout
  • R2T12killsIronSentinel-20_battle destroyed VortexStrike_rf2_north_2
  • R2T12killsIronSentinel-20_battle destroyed VortexStrike_rf2_north_2
  • R2T12killsVortexStrike_rf2_north_2 destroyed IronSentinel-14_battle
  • R2T12killsVortexStrike_rf2_north_2 destroyed IronSentinel-14_battle
  • R2T12killsVortexStrike-16_heavy destroyed IronSentinel-6_scout
  • R2T12killsVortexStrike-16_heavy destroyed IronSentinel-6_scout
  • R2T12killsVortexStrike-15_heavy destroyed IronSentinel-20_battle
  • R2T12killsVortexStrike-15_heavy destroyed IronSentinel-20_battle
  • R2T13killsAegisRogue-1_battle destroyed Iron_Vector-5_scout
  • R2T13killsAegisRogue-1_battle destroyed Iron_Vector-5_scout
  • R2T13killsVortexStrike-16_heavy destroyed IronSentinel-18_battle
  • R2T13killsVortexStrike-16_heavy destroyed IronSentinel-18_battle
  • R2T13killsVortexStrike-15_heavy destroyed IronSentinel-13_battle
  • R2T13killsVortexStrike-15_heavy destroyed IronSentinel-13_battle
  • R2T14killsIronSentinel-4_scout destroyed VortexStrike-16_heavy
  • R2T14killsIronSentinel-4_scout destroyed VortexStrike-16_heavy
  • R2T14killsVortexStrike-16_heavy destroyed IronSentinel-4_scout
  • R2T14killsVortexStrike-16_heavy destroyed IronSentinel-4_scout
  • R2T15capturesyellow captured south (income)
  • R2T15capturesyellow captured south (income)
  • R2T16killsIron_Vector_rf2_obj7_4 destroyed IronSentinel-10_battle
  • R2T16killsIron_Vector_rf2_obj7_4 destroyed IronSentinel-10_battle
  • R2T17killsVortexStrike-15_heavy destroyed AegisRogue-2_battle
  • R2T17killsVortexStrike-15_heavy destroyed AegisRogue-2_battle
  • R2T17killsIron_Vector_rf2_obj7_0 destroyed IronSentinel-17_battle
  • R2T17killsIron_Vector_rf2_obj7_0 destroyed IronSentinel-17_battle
  • R2T17capturesblue captured vp_center (victory)
  • R2T17capturesblue captured vp_center (victory)
  • R2T18killsIron_Vector_rf2_obj7_3 destroyed AegisRogue-1_battle
  • R2T18killsIron_Vector_rf2_obj7_3 destroyed AegisRogue-1_battle
  • R2T18killsAegisRogue-6_battle destroyed Iron_Vector_rf2_obj7_3
  • R2T18killsAegisRogue-6_battle destroyed Iron_Vector_rf2_obj7_3
  • R2T19killsVortexStrike-15_heavy destroyed Iron_Vector-3_heavy
  • R2T19killsVortexStrike-15_heavy destroyed Iron_Vector-3_heavy
  • R2T19killsVortexStrike-15_heavy destroyed Iron_Vector_rf2_obj7_4
  • R2T19killsVortexStrike-15_heavy destroyed Iron_Vector_rf2_obj7_4
  • R2T19killsAegisRogue-8_battle destroyed Iron_Vector-9_heavy

Cost by model

ModelCallsPrompt tokCompletionCost
minimax/minimax-m2.767280k200k$0.26
google/gemini-3.1-flash-lite66407k92k$0.24
inception/mercury-266322k159k$0.20
tencent/hy366352k88k$0.10