Season 1 / Turn-based competition

Matches/20260711-162142_m0_seed692122345

Mercury2 wins

2026-07-11 16:21:42 · seed 692122345 · 4 rounds · 56m 45s

Cost$0.72LLM3kFallback666

Battlefield

Round 1 map

vp_center (victory)north (income)south (income)obj1 (factory)obj2 (depot)obj3 (income)obj4 (factory)obj5 (depot)obj6 (income)obj7 (factory)obj8 (depot)obj9 (income)AegisRogue-1_scoutAegisRogue-2_scoutAegisRogue-3_scoutAegisRogue-4_scoutAegisRogue-5_scoutAegisRogue-6_scoutAegisRogue-7_battleAegisRogue-8_battleAegisRogue-9_battleAegisRogue-10_battleAegisRogue-11_heavyAegisRogue-12_heavyAegisRogue-13_heavyAegisRogue-14_heavyAegisRogue-15_heavyAegisRogue-16_heavyVortexStrike-1_scoutVortexStrike-2_scoutVortexStrike-3_scoutVortexStrike-4_scoutVortexStrike-5_scoutVortexStrike-6_scoutVortexStrike-7_scoutVortexStrike-8_scoutVortexStrike-9_scoutVortexStrike-10_scoutVortexStrike-11_battleVortexStrike-12_battleVortexStrike-13_battleVortexStrike-14_battleIronScribe-1_scoutIronScribe-2_scoutIronScribe-3_scoutIronScribe-4_scoutIronScribe-5_scoutIronScribe-6_scoutIronScribe-7_battleIronScribe-8_battleIronScribe-9_battleIronScribe-10_battleIronScribe-11_heavyIron_Vector-1_battleIron_Vector-2_scoutIron_Vector-3_heavyIron_Vector-4_battleIron_Vector-5_scoutIron_Vector-6_heavyIron_Vector-7_battleIron_Vector-8_scoutIron_Vector-9_heavyIron_Vector-10_battleIron_Vector-11_scoutIron_Vector-12_heavyIron_Vector-13_battleIron_Vector-14_scoutIron_Vector-15_heavyIron_Vector-16_battleIron_Vector-17_scout
victory income factory depot

Rounds

Round 1

red

Top · AegisRogue-9 (26.1)

Round 2

blue

Top · AegisRogue-6 (32.0)

Round 3

red

Top · AegisRogue-5 (21.1)

Round 4

red

Top · AegisRogue-13 (35.6)

Round telemetry

Telemetry

Per-turn metrics

Victory points

0613192632R2R3R4TencentHY3Ling2.6FlashMercury2Gemini3.1FlashLiteR1:1R1:11R2:6R2:16R3:3R3:13R4:5R4:15R4:18TencentHY3Ling2.6FlashMercury2Gemini3.1FlashLite

Money

05681k2k2k3kR2R3R4TencentHY3Ling2.6FlashMercury2Gemini3.1FlashLiteR1:1R1:11R2:6R2:16R3:3R3:13R4:5R4:15R4:18TencentHY3Ling2.6FlashMercury2Gemini3.1FlashLite

Damage

05761k2k2k3kR2R3R4TencentHY3Ling2.6FlashMercury2Gemini3.1FlashLiteR1:1R1:11R2:6R2:16R3:3R3:13R4:5R4:15R4:18TencentHY3Ling2.6FlashMercury2Gemini3.1FlashLite

Kills

059141823R2R3R4TencentHY3Ling2.6FlashMercury2Gemini3.1FlashLiteR1:1R1:11R2:6R2:16R3:3R3:13R4:5R4:15R4:18TencentHY3Ling2.6FlashMercury2Gemini3.1FlashLite

Alive

059141823R2R3R4TencentHY3Ling2.6FlashMercury2Gemini3.1FlashLiteR1:1R1:11R2:6R2:16R3:3R3:13R4:5R4:15R4:18TencentHY3Ling2.6FlashMercury2Gemini3.1FlashLite

Round score

0.0137.4274.9412.3549.7687.2R2R3R4TencentHY3Ling2.6FlashMercury2Gemini3.1FlashLiteR1:1R1:11R2:6R2:16R3:3R3:13R4:5R4:15R4:18TencentHY3Ling2.6FlashMercury2Gemini3.1FlashLite

Evolution

War room

Round 0

yellowoutfit

Plan · Consolidate defensive capacity by equipping shields on heavy units to dictate the attrition vector.

Purchases (1 tanks)
{
  "Iron_Vector-3_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
redoutfit

Plan · Buy two force_shield charges for a frontline battle tank to boost survivability, using the $200 budget.

Purchases (1 tanks)
{
  "AegisRogue-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
greenoutfit

Plan · Buy mid-range volley consistency and a small layer of defense: 3 mirv (split to 5 warheads each) distributed to the 3 heavies to help contest waypoints, 2 force_shield to the two scouts at the front line for early survivability, and 1 baby_nuke as flexible area pressure. Keep the rest of the budget reserved in the shared wallet for in-match re-rolls or pushes.

Purchases (6 tanks)
{
  "IronScribe-11_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronScribe-10_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronScribe-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-3_scout": [
    {
      "item": "baby_nuke",
      "count": 1
    }
  ]
}
blueoutfit

Plan · Equip scouts with dirt_bomb for cover and battles with shields plus heavy hitting nukes/rollers for aggressive objective clears.

Purchases (14 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ]
}

Round 1

rededit_settledkept

Hypothesis · Add defensive shields and cluster‑clearing ammo to improve placement while keeping firepower.

yellowedit_settledreverted

Hypothesis · Transitioning to a 'defensive depth' formation to preserve chassis while utilizing MIRV volleys for area denial.

greenedit_settledreverted

Hypothesis · Add mid-range anti-tank punch and a volley-control skill to trade shots on our terms while screening key tanks.

blueedit_settledreverted

Hypothesis · Scouts died fast with no impact; shift to aggressive objective pressure with shielded battle tanks and roller/mirv to punish clusters while keeping reserves.

yellowcoach

Hypothesis · Transitioning to long-range saturation fire using cluster munitions to punish clustered positioning and reduce close-contact attrition.

Goals · Prioritize high-yield area suppression from extreme range to force enemy movement into suboptimal kill zones.

Style · Geometric attrition: force the enemy to clear terrain while we dictate the vector of impact.

Intel · Opponents exhibit high clustering behavior, making them primary targets for area-of-effect saturation tactics.

Memory · Scouts suffered excessive loss; shifting primary damage loadout to Heavy/Battle units to maintain cohesion and prevent early attrition.

New skill · [object Object]

Purchases (8 tanks)
{
  "Iron_Vector-15_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-12_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-10_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-7_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ]
}
redcoach

Hypothesis · Add defensive shields and cover to survivors, give mirv to cluster‑prone heavy, boost missile ammo on the best surviving battle tank to maintain pressure while staying safe.

Intel · Enemy tends to concentrate fire on isolated scouts and low‑HP heavies, ignoring well‑shielded units.

Memory · Survivors who received shields and cover stayed alive far longer; heavy tanks without protection were quickly destroyed.

New skill · [object Object]

Purchases (5 tanks)
{
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-16_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 12
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ]
}
greencoach

Hypothesis · Shift to mid-range volley discipline: use mirv/missile bundles to trade shots on our terms and preserve tanks by holding cover denial and shields.

Goals · Hold waypoints with mid-range volleys; use cover denial and shields to minimize exposure and trade on our terms.

Style · mid-range volley discipline with selective pushes

Memory · Scouts died pushing without cover; switch to dirt_bomb/force_shield to deny cover and protect scouts, use mirv/mid-range bundles for tanks to trade shots.

New skill · [object Object]

Purchases (11 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-3_scout": [
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "IronScribe-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "IronScribe-8_battle": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "IronScribe-9_battle": [
    {
      "item": "missile",
      "count": 2
    }
  ]
}
bluecoach

Hypothesis · Scouts died cheaply rushing; arm survivors with force_shield and give battles heavy punch to hold points and trade up.

Style · Aggressive but shield survivable scouts and use battles as heavy hitters; keep dirt cover for respawns.

Intel · AegisRogue took round 1 with 158 score vs our 54; they likely held objectives and traded efficiently while we over-extended scouts.

Memory · Scouts with only baby_missile died fast (7/10 lost). Surviving battles+scouts earned more. Buy shields for survivors and heavy ammo for battles to convert placement into points.

New skill · [object Object]

Purchases (14 tanks)
{
  "VortexStrike-11_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ]
}

Round 2

yellowcoach

Hypothesis · Transitioning to defensive spacing: massed tanks were too easily destroyed; spreading fire across the map with MIRV saturation to dominate movement lanes.

Goals · Prioritize terrain persistence; survival is the primary metric for victory.

Style · Geometric attrition: force the enemy to clear terrain while we dictate the vector of impact.

Intel · AegisRogue and VortexStrike favor close-proximity clustering; they ignore wide-field suppression in favor of raw damage output.

Memory · Aggressive, tight formations led to high casualties. Survival is not passive; it requires creating zones of death that enemies must navigate, while our assets maintain distance.

New skill · [object Object]

Purchases (7 tanks)
{
  "Iron_Vector-12_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-15_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-10_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-1": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "Iron_Vector-4": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
redcoach

Hypothesis · Add layered defensive cover and shields to heavy tanks while boosting battle tanks with heavy missiles for cluster clearing, to improve survivability.

Intel · Enemy clusters in tight corridors, making them vulnerable to mirv and area‑damage weapons.

Memory · Heavy tanks survive longer when equipped with dirt_bomb cover and force_shield; scouts need only minimal shielding.

New skill · [object Object]

Purchases (16 tanks)
{
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-16_heavy": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-10_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "AegisRogue-7_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "AegisRogue-8_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ]
}
greencoach

Hypothesis · Spread $476 to reinforce mid-range volley resilience and deny cover: buy protection and area denial to reduce exposure while preserving firing lanes.

Goals · Hold waypoints with mid-range volleys; use cover denial and shields to minimize exposure and trade on our terms.

Style · mid-range volley discipline with selective pushes

Memory · Tanks died at long exposure; invest in shields and dirt bombs to deny lanes and protect mid-range volley positions.

New skill · [object Object]

Purchases (11 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-3_scout": [
    {
      "item": "baby_nuke",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-8_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-9_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ]
}
bluecoach

Hypothesis · Surviving scouts earn more than dead battles; arm scouts with shields+dirt and give battles heavy hitters to trade up while cover saves respawns.

Style · Aggressive scouts with shield+dirt survive for income; battles hit hard then retreat to dirt cover.

Intel · AegisRogue holds match lead with 307 score; likely contests victory points aggressively. Expect early point pushes and cluster formations.

Memory · Surviving scouts (placement <15) earned ~$1650 each; destroyed battles earned similar but lost hulls. Placement > income > kills. Buy shields for scouts.

New skill · [object Object]

Purchases (14 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "funny_bomb",
      "count": 0
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ]
}

Round 3

yellowcoach

Hypothesis · Concentrate high-yield munitions on heavy units while scouts deploy dirt_bombs to create artificial kill zones for enemy movement.

Goals · Standardize on long-range area denial to force opponents into defensive structures of our own design.

Style · Geometric attrition: force the enemy to clear terrain while we dictate the vector of impact.

Intel · AegisRogue shows high positional awareness; they favor clustering, making them prime targets for MIRV saturation.

Memory · Units die when isolated; consolidate movement vectors to ensure overlapping suppression fields. Defensive terrain can be weaponized against mobile attackers.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-12_heavy": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-15_heavy": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-14_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "Iron_Vector-17_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "Iron_Vector-4_battle": [
    {
      "item": "funky_bomb",
      "count": 6
    }
  ],
  "Iron_Vector-10_battle": [
    {
      "item": "funky_bomb",
      "count": 6
    }
  ]
}
redcoach

Hypothesis · Add extensive cover, shields and rollers to frontline tanks, prioritizing survivability over raw kills.

Intel · Enemy tends to cluster around choke points, using burst fire to overwhelm single targets.

Memory · Frontline tanks that deploy cover and shields before advancing survive significantly longer, even if they score fewer kills.

New skill · [object Object]

Purchases (15 tanks)
{
  "AegisRogue-10_battle": [
    {
      "item": "dirt_bomb",
      "count": 15
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "roller",
      "count": 6
    }
  ],
  "AegisRogue-7_battle": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "roller",
      "count": 6
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "AegisRogue-8_battle": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "roller",
      "count": 6
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "roller",
      "count": 6
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-16_heavy": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
greencoach

Hypothesis · Shift to a mid-range volley-and-hold plan: spread force shields and long-haul missiles to let us trade on our terms and protect our fragile scouts.

Goals · Hold waypoints with mid-range volleys; use cover denial and shields to minimize exposure and trade on our terms.

Style · mid-range volley discipline with selective pushes

Intel · AegisRogue pressed hard mid and exploited flanks; Iron_Vector probed late-game cover—deny sight lines and punish with mirv/mirv vs clusters.

Memory · Scouts died early with no defense; allocate force shields to scouts and support tanks, use dirt_bomb to deny key cover lanes.

New skill · [object Object]

Purchases (11 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-8_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-9_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
bluecoach

Hypothesis · Scouts dominate placement but deal no damage; arm survivors with shields+dirt to hold cover and let battles push kills while surviving longer.

Intel · AegisRogue leads 2-1 with match point; they likely play for placement efficiency and will close out if we don't capture VPs fast next round.

Memory · Surviving scouts with dirt+shield hold placement and respawn cover; battles must use heavy hits not just chip damage to convert survival into round wins.

New skill · [object Object]

Purchases (14 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "baby_nuke",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
Battle log (200 events)
  • R1round_startedRound 1 started
  • R2round_startedRound 2 started
  • R3round_startedRound 3 started
  • R4round_startedRound 4 started
  • R1round_endRound 1 ended — red wins
  • R2round_endRound 2 ended — blue wins
  • R3round_endRound 3 ended — red wins
  • R4round_endRound 4 ended — red wins
  • R1T2killsIronScribe-1_scout destroyed Iron_Vector-17_scout
  • R1T2killsIron_Vector-5_scout destroyed IronScribe-6_scout
  • R1T2capturesblue captured obj2 (depot)
  • R1T2capturesyellow captured obj3 (income)
  • R1T2capturesblue captured obj6 (income)
  • R1T2capturesblue captured obj8 (depot)
  • R1T2capturesblue captured obj9 (income)
  • R1T3killsAegisRogue-13_heavy destroyed VortexStrike-6_scout
  • R1T3killsAegisRogue-7_battle destroyed AegisRogue-2_scout
  • R1T4killsIron_Vector-5_scout destroyed IronScribe-5_scout
  • R1T4killsIronScribe-5_scout destroyed Iron_Vector-5_scout
  • R1T4capturesblue captured obj4 (factory)
  • R1T4capturesblue captured south (income)
  • R1T5killsIronScribe-10_battle destroyed Iron_Vector-1_battle
  • R1T5killsIronScribe-10_battle destroyed Iron_Vector-2_scout
  • R1T5killsVortexStrike-4_scout destroyed AegisRogue-1_scout
  • R1T5killsAegisRogue-10_battle destroyed VortexStrike-4_scout
  • R1T6killsAegisRogue-13_heavy destroyed VortexStrike-10_scout
  • R1T6capturesblue captured obj1 (factory)
  • R1T6capturesred captured vp_center (victory)
  • R1T7killsVortexStrike_rf1_obj4_0 destroyed AegisRogue-3_scout
  • R1T7killsVortexStrike-5_scout destroyed AegisRogue-10_battle
  • R1T7killsAegisRogue-10_battle destroyed VortexStrike-2_scout
  • R1T7capturesyellow captured obj7 (factory)
  • R1T8killsIron_Vector-16_battle destroyed IronScribe-3_scout
  • R1T8killsIron_Vector-3_heavy destroyed IronScribe-7_battle
  • R1T8killsIron_Vector-15_heavy destroyed IronScribe-1_scout
  • R1T9killsAegisRogue-5_scout destroyed VortexStrike_rf1_obj4_0
  • R1T9killsAegisRogue-11_heavy destroyed VortexStrike_rf1_obj1_0
  • R1T9killsVortexStrike_rf1_obj1_0 destroyed AegisRogue-11_heavy
  • R1T10killsAegisRogue-4_scout destroyed IronScribe-4_scout
  • R1T10killsVortexStrike-9_scout destroyed AegisRogue-15_heavy
  • R1T10killsIronScribe-10_battle destroyed AegisRogue-4_scout
  • R1T11killsIronScribe-2_scout destroyed Iron_Vector-8_scout
  • R1T12killsIron_Vector-15_heavy destroyed IronScribe-2_scout
  • R1T12killsVortexStrike_rf1_obj4_1 destroyed AegisRogue-6_scout
  • R1T12killsIronScribe-2_scout destroyed Iron_Vector-11_scout
  • R1T13killsIronScribe-10_battle destroyed Iron_Vector-14_scout
  • R1T13killsIron_Vector-4_battle destroyed AegisRogue-7_battle
  • R1T13killsVortexStrike_rf1_obj1_1 destroyed AegisRogue-5_scout
  • R1T13killsAegisRogue-16_heavy destroyed VortexStrike_rf1_obj4_1
  • R1T13killsAegisRogue-8_battle destroyed Iron_Vector-4_battle
  • R1T13killsIron_Vector-6_heavy destroyed AegisRogue-8_battle
  • R1T13capturesyellow captured obj5 (depot)
  • R1T14killsVortexStrike_rf1_obj1_1 destroyed AegisRogue-14_heavy
  • R1T14killsIronScribe-11_heavy destroyed Iron_Vector_rf1_obj7_2
  • R1T15killsAegisRogue-9_battle destroyed VortexStrike-5_scout
  • R1T15killsIron_Vector-16_battle destroyed IronScribe-10_battle
  • R1T15killsAegisRogue-16_heavy destroyed VortexStrike-3_scout
  • R2T2capturesgreen captured obj2 (depot)
  • R2T2capturesgreen captured obj2 (depot)
  • R2T2capturesblue captured obj6 (income)
  • R2T2capturesblue captured obj6 (income)
  • R2T2capturesred captured obj7 (factory)
  • R2T2capturesred captured obj7 (factory)
  • R2T2capturesyellow captured obj8 (depot)
  • R2T2capturesyellow captured obj8 (depot)
  • R2T2capturesblue captured obj9 (income)
  • R2T2capturesblue captured obj9 (income)
  • R2T3killsAegisRogue-9_battle destroyed Iron_Vector-5_scout
  • R2T3killsAegisRogue-9_battle destroyed Iron_Vector-5_scout
  • R2T3capturesblue captured north (depot)
  • R2T3capturesblue captured north (depot)
  • R2T3capturesred captured obj3 (income)
  • R2T3capturesred captured obj3 (income)
  • R2T4killsAegisRogue-10_battle destroyed Iron_Vector-2_scout
  • R2T4killsAegisRogue-10_battle destroyed Iron_Vector-2_scout
  • R2T4killsIronScribe-6_scout destroyed VortexStrike-3_scout
  • R2T4killsIronScribe-6_scout destroyed VortexStrike-3_scout
  • R2T4killsIron_Vector-8_scout destroyed AegisRogue-10_battle
  • R2T4killsIron_Vector-8_scout destroyed AegisRogue-10_battle
  • R2T4capturesyellow captured obj4 (factory)
  • R2T4capturesyellow captured obj4 (factory)
  • R2T5killsAegisRogue-5_scout destroyed Iron_Vector-8_scout
  • R2T5killsAegisRogue-5_scout destroyed Iron_Vector-8_scout
  • R2T5capturesred captured obj5 (depot)
  • R2T5capturesred captured obj5 (depot)
  • R2T5capturesred captured south (income)
  • R2T5capturesred captured south (income)
  • R2T7killsVortexStrike-11_battle destroyed IronScribe-2_scout
  • R2T7killsVortexStrike-11_battle destroyed IronScribe-2_scout
  • R2T7killsVortexStrike-11_battle destroyed IronScribe-10_battle
  • R2T7killsVortexStrike-11_battle destroyed IronScribe-10_battle
  • R2T7killsAegisRogue-7_battle destroyed IronScribe-5_scout
  • R2T7killsAegisRogue-7_battle destroyed IronScribe-5_scout
  • R2T7killsIron_Vector-1_battle destroyed AegisRogue-1_scout
  • R2T7killsIron_Vector-1_battle destroyed AegisRogue-1_scout
  • R2T7killsAegisRogue-2_scout destroyed Iron_Vector-1_battle
  • R2T7killsAegisRogue-2_scout destroyed Iron_Vector-1_battle
  • R2T8killsVortexStrike-11_battle destroyed IronScribe-6_scout
  • R2T8killsVortexStrike-11_battle destroyed IronScribe-6_scout
  • R2T8killsIronScribe-11_heavy destroyed IronScribe-7_battle
  • R2T8killsIronScribe-11_heavy destroyed IronScribe-7_battle
  • R2T9killsIronScribe-4_scout destroyed AegisRogue-2_scout
  • R2T9killsIronScribe-4_scout destroyed AegisRogue-2_scout
  • R2T9killsIronScribe-11_heavy destroyed IronScribe-11_heavy
  • R2T9killsIronScribe-11_heavy destroyed IronScribe-11_heavy
  • R2T9killsIron_Vector-12_heavy destroyed AegisRogue-8_battle
  • R2T9killsIron_Vector-12_heavy destroyed AegisRogue-8_battle
  • R2T11killsAegisRogue-6_scout destroyed IronScribe-8_battle
  • R2T11killsAegisRogue-6_scout destroyed IronScribe-8_battle
  • R2T11killsAegisRogue-9_battle destroyed Iron_Vector-14_scout
  • R2T11killsAegisRogue-9_battle destroyed Iron_Vector-14_scout
  • R2T11killsVortexStrike-13_battle destroyed AegisRogue-9_battle
  • R2T11killsVortexStrike-13_battle destroyed AegisRogue-9_battle
  • R2T12killsVortexStrike-11_battle destroyed AegisRogue-3_scout
  • R2T12killsVortexStrike-11_battle destroyed AegisRogue-3_scout
  • R2T12killsAegisRogue-4_scout destroyed VortexStrike-13_battle
  • R2T12killsAegisRogue-4_scout destroyed VortexStrike-13_battle
  • R2T12killsVortexStrike-13_battle destroyed AegisRogue-4_scout
  • R2T12killsVortexStrike-13_battle destroyed AegisRogue-4_scout
  • R2T14killsAegisRogue-6_scout destroyed IronScribe-3_scout
  • R2T14killsAegisRogue-6_scout destroyed IronScribe-3_scout
  • R2T14killsAegisRogue-6_scout destroyed IronScribe-4_scout
  • R2T14killsAegisRogue-6_scout destroyed IronScribe-4_scout
  • R2T14capturesblue captured vp_center (victory)
  • R2T14capturesblue captured vp_center (victory)
  • R2T15killsVortexStrike-12_battle destroyed AegisRogue_rf2_obj7_3
  • R2T15killsVortexStrike-12_battle destroyed AegisRogue_rf2_obj7_3
  • R2T17killsVortexStrike-12_battle destroyed AegisRogue-15_heavy
  • R2T17killsVortexStrike-12_battle destroyed AegisRogue-15_heavy
  • R2T17killsAegisRogue-15_heavy destroyed VortexStrike-12_battle
  • R2T17killsAegisRogue-15_heavy destroyed VortexStrike-12_battle
  • R2T17killsIron_Vector-6_heavy destroyed AegisRogue_rf2_obj7_6
  • R2T17killsIron_Vector-6_heavy destroyed AegisRogue_rf2_obj7_6
  • R2T17killsAegisRogue_rf2_obj7_2 destroyed Iron_Vector-6_heavy
  • R2T17killsAegisRogue_rf2_obj7_2 destroyed Iron_Vector-6_heavy
  • R2T17capturesred captured obj1 (factory)
  • R2T17capturesred captured obj1 (factory)
  • R2T18killsIron_Vector-16_battle destroyed AegisRogue_rf2_obj7_5
  • R2T18killsIron_Vector-16_battle destroyed AegisRogue_rf2_obj7_5
  • R2T18killsAegisRogue_rf2_obj7_5 destroyed Iron_Vector-4_battle
  • R2T18killsAegisRogue_rf2_obj7_5 destroyed Iron_Vector-4_battle
  • R2T18killsAegisRogue_rf2_obj7_0 destroyed Iron_Vector-13_battle
  • R2T18killsAegisRogue_rf2_obj7_0 destroyed Iron_Vector-13_battle
  • R2T18killsAegisRogue_rf2_obj7_2 destroyed Iron_Vector-9_heavy
  • R2T18killsAegisRogue_rf2_obj7_2 destroyed Iron_Vector-9_heavy
  • R2T18killsAegisRogue_rf2_obj7_2 destroyed Iron_Vector-17_scout
  • R2T18killsAegisRogue_rf2_obj7_2 destroyed Iron_Vector-17_scout
  • R2T19killsAegisRogue-12_heavy destroyed Iron_Vector-16_battle
  • R2T19killsAegisRogue-12_heavy destroyed Iron_Vector-16_battle
  • R2T19killsIron_Vector_rf2_obj4_5 destroyed Iron_Vector_rf2_obj4_0
  • R2T19killsIron_Vector_rf2_obj4_5 destroyed Iron_Vector_rf2_obj4_0
  • R2T19killsIron_Vector_rf2_obj4_4 destroyed VortexStrike-9_scout
  • R2T19killsIron_Vector_rf2_obj4_4 destroyed VortexStrike-9_scout
  • R2T20killsAegisRogue_rf2_obj1_0 destroyed IronScribe-9_battle
  • R2T20killsAegisRogue_rf2_obj1_0 destroyed IronScribe-9_battle
  • R2T20killsIron_Vector_rf2_obj4_3 destroyed AegisRogue-12_heavy
  • R2T20killsIron_Vector_rf2_obj4_3 destroyed AegisRogue-12_heavy
  • R2T20killsVortexStrike-7_scout destroyed Iron_Vector_rf2_obj4_4
  • R2T20killsVortexStrike-7_scout destroyed Iron_Vector_rf2_obj4_4
  • R2T20capturesyellow captured south (income)
  • R2T20capturesyellow captured south (income)
  • R2T21killsIron_Vector-7_battle destroyed AegisRogue-5_scout
  • R2T21killsIron_Vector-7_battle destroyed AegisRogue-5_scout
  • R2T21killsVortexStrike-14_battle destroyed VortexStrike-14_battle
  • R2T21killsVortexStrike-14_battle destroyed VortexStrike-14_battle
  • R2T21killsVortexStrike-11_battle destroyed Iron_Vector_rf2_obj4_6
  • R2T21killsVortexStrike-11_battle destroyed Iron_Vector_rf2_obj4_6
  • R2T21killsAegisRogue_rf2_obj7_2 destroyed Iron_Vector-7_battle
  • R2T21killsAegisRogue_rf2_obj7_2 destroyed Iron_Vector-7_battle
  • R2T21killsAegisRogue_rf2_obj7_2 destroyed Iron_Vector_rf2_obj4_3
  • R2T21killsAegisRogue_rf2_obj7_2 destroyed Iron_Vector_rf2_obj4_3
  • R2T21killsIron_Vector_rf2_obj4_6 destroyed VortexStrike-11_battle
  • R2T21killsIron_Vector_rf2_obj4_6 destroyed VortexStrike-11_battle
  • R2T23killsAegisRogue_rf2_obj7_7 destroyed Iron_Vector_rf2_obj4_1
  • R2T23killsAegisRogue_rf2_obj7_7 destroyed Iron_Vector_rf2_obj4_1
  • R2T23killsIron_Vector_rf2_obj4_1 destroyed AegisRogue_rf2_obj7_7
  • R2T23killsIron_Vector_rf2_obj4_1 destroyed AegisRogue_rf2_obj7_7
  • R2T23killsVortexStrike-8_scout destroyed Iron_Vector_rf2_obj4_5
  • R2T23killsVortexStrike-8_scout destroyed Iron_Vector_rf2_obj4_5
  • R3T2capturesred captured obj3 (income)
  • R3T2capturesred captured obj3 (income)
  • R3T2capturesred captured obj3 (income)
  • R3T2capturesblue captured obj6 (income)
  • R3T2capturesblue captured obj6 (income)
  • R3T2capturesblue captured obj6 (income)
  • R3T2capturesyellow captured obj8 (depot)
  • R3T2capturesyellow captured obj8 (depot)
  • R3T2capturesyellow captured obj8 (depot)
  • R3T3killsIronScribe-11_heavy destroyed Iron_Vector-3_heavy
  • R3T3killsIronScribe-11_heavy destroyed Iron_Vector-3_heavy
  • R3T3killsIronScribe-11_heavy destroyed Iron_Vector-3_heavy
  • R3T4capturesyellow captured obj1 (factory)
  • R3T4capturesyellow captured obj1 (factory)
  • R3T4capturesyellow captured obj1 (factory)
  • R3T4capturesyellow captured obj7 (factory)
  • R3T4capturesyellow captured obj7 (factory)
  • R3T4capturesyellow captured obj7 (factory)
  • R3T5killsIron_Vector-8_scout destroyed IronScribe-11_heavy
  • R3T5killsIron_Vector-8_scout destroyed IronScribe-11_heavy
  • R3T5killsIron_Vector-8_scout destroyed IronScribe-11_heavy

Cost by model

ModelCallsPrompt tokCompletionCost
google/gemini-3.1-flash-lite80481k118k$0.30
inception/mercury-280429k251k$0.30
tencent/hy380422k104k$0.12
inclusionai/ling-2.6-flash78332k77k<$0.01