Matches / 20260711-162142_m0_seed692122345

Mercury2wins

2026-07-11 16:21:42 · seed 692122345 · 4 rounds · 56m 45s

Cost$0.72 LLM3k Fallback666

Battlefield

Round 1 map

vp_center (victory) north (income) south (income) obj1 (factory) obj2 (depot) obj3 (income) obj4 (factory) obj5 (depot) obj6 (income) obj7 (factory) obj8 (depot) obj9 (income) AegisRogue-1_scout AegisRogue-2_scout AegisRogue-3_scout AegisRogue-4_scout AegisRogue-5_scout AegisRogue-6_scout AegisRogue-7_battle AegisRogue-8_battle AegisRogue-9_battle AegisRogue-10_battle AegisRogue-11_heavy AegisRogue-12_heavy AegisRogue-13_heavy AegisRogue-14_heavy AegisRogue-15_heavy AegisRogue-16_heavy VortexStrike-1_scout VortexStrike-2_scout VortexStrike-3_scout VortexStrike-4_scout VortexStrike-5_scout VortexStrike-6_scout VortexStrike-7_scout VortexStrike-8_scout VortexStrike-9_scout VortexStrike-10_scout VortexStrike-11_battle VortexStrike-12_battle VortexStrike-13_battle VortexStrike-14_battle IronScribe-1_scout IronScribe-2_scout IronScribe-3_scout IronScribe-4_scout IronScribe-5_scout IronScribe-6_scout IronScribe-7_battle IronScribe-8_battle IronScribe-9_battle IronScribe-10_battle IronScribe-11_heavy Iron_Vector-1_battle Iron_Vector-2_scout Iron_Vector-3_heavy Iron_Vector-4_battle Iron_Vector-5_scout Iron_Vector-6_heavy Iron_Vector-7_battle Iron_Vector-8_scout Iron_Vector-9_heavy Iron_Vector-10_battle Iron_Vector-11_scout Iron_Vector-12_heavy Iron_Vector-13_battle Iron_Vector-14_scout Iron_Vector-15_heavy Iron_Vector-16_battle Iron_Vector-17_scout
victory income factory depot

Rounds

Round 1

red

Top · AegisRogue-9 (26.1)

Round 2

blue

Top · AegisRogue-6 (32.0)

Round 3

red

Top · AegisRogue-5 (21.1)

Round 4

red

Top · AegisRogue-13 (35.6)

Telemetry

Per-turn metrics

Victory points

0 6 13 19 26 32 R2 R3 R4 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite R1:1 R1:11 R2:6 R2:16 R3:3 R3:13 R4:5 R4:15 R4:18 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite

Money

0 568 1k 2k 2k 3k R2 R3 R4 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite R1:1 R1:11 R2:6 R2:16 R3:3 R3:13 R4:5 R4:15 R4:18 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite

Damage

0 576 1k 2k 2k 3k R2 R3 R4 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite R1:1 R1:11 R2:6 R2:16 R3:3 R3:13 R4:5 R4:15 R4:18 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite

Kills

0 5 9 14 18 23 R2 R3 R4 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite R1:1 R1:11 R2:6 R2:16 R3:3 R3:13 R4:5 R4:15 R4:18 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite

Alive

0 5 9 14 18 23 R2 R3 R4 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite R1:1 R1:11 R2:6 R2:16 R3:3 R3:13 R4:5 R4:15 R4:18 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite

Round score

0.0 137.4 274.9 412.3 549.7 687.2 R2 R3 R4 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite R1:1 R1:11 R2:6 R2:16 R3:3 R3:13 R4:5 R4:15 R4:18 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite

Evolution

War room

Round 0

yellow outfit

Plan · Consolidate defensive capacity by equipping shields on heavy units to dictate the attrition vector.

Purchases (1 tanks)
{
  "Iron_Vector-3_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
red outfit

Plan · Buy two force_shield charges for a frontline battle tank to boost survivability, using the $200 budget.

Purchases (1 tanks)
{
  "AegisRogue-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
green outfit

Plan · Buy mid-range volley consistency and a small layer of defense: 3 mirv (split to 5 warheads each) distributed to the 3 heavies to help contest waypoints, 2 force_shield to the two scouts at the front line for early survivability, and 1 baby_nuke as flexible area pressure. Keep the rest of the budget reserved in the shared wallet for in-match re-rolls or pushes.

Purchases (6 tanks)
{
  "IronScribe-11_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronScribe-10_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "IronScribe-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-3_scout": [
    {
      "item": "baby_nuke",
      "count": 1
    }
  ]
}
blue outfit

Plan · Equip scouts with dirt_bomb for cover and battles with shields plus heavy hitting nukes/rollers for aggressive objective clears.

Purchases (14 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ]
}

Round 1

red edit_settledkept

Hypothesis · Add defensive shields and cluster‑clearing ammo to improve placement while keeping firepower.

yellow edit_settledreverted

Hypothesis · Transitioning to a 'defensive depth' formation to preserve chassis while utilizing MIRV volleys for area denial.

green edit_settledreverted

Hypothesis · Add mid-range anti-tank punch and a volley-control skill to trade shots on our terms while screening key tanks.

blue edit_settledreverted

Hypothesis · Scouts died fast with no impact; shift to aggressive objective pressure with shielded battle tanks and roller/mirv to punish clusters while keeping reserves.

yellow coach

Hypothesis · Transitioning to long-range saturation fire using cluster munitions to punish clustered positioning and reduce close-contact attrition.

Goals · Prioritize high-yield area suppression from extreme range to force enemy movement into suboptimal kill zones.

Style · Geometric attrition: force the enemy to clear terrain while we dictate the vector of impact.

Intel · Opponents exhibit high clustering behavior, making them primary targets for area-of-effect saturation tactics.

Memory · Scouts suffered excessive loss; shifting primary damage loadout to Heavy/Battle units to maintain cohesion and prevent early attrition.

New skill · [object Object]

Purchases (8 tanks)
{
  "Iron_Vector-15_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-16_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-12_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-10_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-7_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ]
}
red coach

Hypothesis · Add defensive shields and cover to survivors, give mirv to cluster‑prone heavy, boost missile ammo on the best surviving battle tank to maintain pressure while staying safe.

Intel · Enemy tends to concentrate fire on isolated scouts and low‑HP heavies, ignoring well‑shielded units.

Memory · Survivors who received shields and cover stayed alive far longer; heavy tanks without protection were quickly destroyed.

New skill · [object Object]

Purchases (5 tanks)
{
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-16_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "missile",
      "count": 12
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ]
}
green coach

Hypothesis · Shift to mid-range volley discipline: use mirv/missile bundles to trade shots on our terms and preserve tanks by holding cover denial and shields.

Goals · Hold waypoints with mid-range volleys; use cover denial and shields to minimize exposure and trade on our terms.

Style · mid-range volley discipline with selective pushes

Memory · Scouts died pushing without cover; switch to dirt_bomb/force_shield to deny cover and protect scouts, use mirv/mid-range bundles for tanks to trade shots.

New skill · [object Object]

Purchases (11 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "IronScribe-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-3_scout": [
    {
      "item": "baby_nuke",
      "count": 1
    }
  ],
  "IronScribe-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "IronScribe-8_battle": [
    {
      "item": "missile",
      "count": 2
    }
  ],
  "IronScribe-9_battle": [
    {
      "item": "missile",
      "count": 2
    }
  ]
}
blue coach

Hypothesis · Scouts died cheaply rushing; arm survivors with force_shield and give battles heavy punch to hold points and trade up.

Style · Aggressive but shield survivable scouts and use battles as heavy hitters; keep dirt cover for respawns.

Intel · AegisRogue took round 1 with 158 score vs our 54; they likely held objectives and traded efficiently while we over-extended scouts.

Memory · Scouts with only baby_missile died fast (7/10 lost). Surviving battles+scouts earned more. Buy shields for survivors and heavy ammo for battles to convert placement into points.

New skill · [object Object]

Purchases (14 tanks)
{
  "VortexStrike-11_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "missile",
      "count": 6
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ]
}

Round 2

yellow coach

Hypothesis · Transitioning to defensive spacing: massed tanks were too easily destroyed; spreading fire across the map with MIRV saturation to dominate movement lanes.

Goals · Prioritize terrain persistence; survival is the primary metric for victory.

Style · Geometric attrition: force the enemy to clear terrain while we dictate the vector of impact.

Intel · AegisRogue and VortexStrike favor close-proximity clustering; they ignore wide-field suppression in favor of raw damage output.

Memory · Aggressive, tight formations led to high casualties. Survival is not passive; it requires creating zones of death that enemies must navigate, while our assets maintain distance.

New skill · [object Object]

Purchases (7 tanks)
{
  "Iron_Vector-12_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-15_heavy": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-10_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "Iron_Vector-1": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "Iron_Vector-4": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
red coach

Hypothesis · Add layered defensive cover and shields to heavy tanks while boosting battle tanks with heavy missiles for cluster clearing, to improve survivability.

Intel · Enemy clusters in tight corridors, making them vulnerable to mirv and area‑damage weapons.

Memory · Heavy tanks survive longer when equipped with dirt_bomb cover and force_shield; scouts need only minimal shielding.

New skill · [object Object]

Purchases (16 tanks)
{
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 1
    },
    {
      "item": "missile",
      "count": 1
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-16_heavy": [
    {
      "item": "force_shield",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "AegisRogue-10_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "AegisRogue-7_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "AegisRogue-8_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "heavy_missile",
      "count": 2
    }
  ]
}
green coach

Hypothesis · Spread $476 to reinforce mid-range volley resilience and deny cover: buy protection and area denial to reduce exposure while preserving firing lanes.

Goals · Hold waypoints with mid-range volleys; use cover denial and shields to minimize exposure and trade on our terms.

Style · mid-range volley discipline with selective pushes

Memory · Tanks died at long exposure; invest in shields and dirt bombs to deny lanes and protect mid-range volley positions.

New skill · [object Object]

Purchases (11 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-3_scout": [
    {
      "item": "baby_nuke",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-8_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-9_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ]
}
blue coach

Hypothesis · Surviving scouts earn more than dead battles; arm scouts with shields+dirt and give battles heavy hitters to trade up while cover saves respawns.

Style · Aggressive scouts with shield+dirt survive for income; battles hit hard then retreat to dirt cover.

Intel · AegisRogue holds match lead with 307 score; likely contests victory points aggressively. Expect early point pushes and cluster formations.

Memory · Surviving scouts (placement <15) earned ~$1650 each; destroyed battles earned similar but lost hulls. Placement > income > kills. Buy shields for scouts.

New skill · [object Object]

Purchases (14 tanks)
{
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "funny_bomb",
      "count": 0
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "heavy_missile",
      "count": 6
    },
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ]
}

Round 3

yellow coach

Hypothesis · Concentrate high-yield munitions on heavy units while scouts deploy dirt_bombs to create artificial kill zones for enemy movement.

Goals · Standardize on long-range area denial to force opponents into defensive structures of our own design.

Style · Geometric attrition: force the enemy to clear terrain while we dictate the vector of impact.

Intel · AegisRogue shows high positional awareness; they favor clustering, making them prime targets for MIRV saturation.

Memory · Units die when isolated; consolidate movement vectors to ensure overlapping suppression fields. Defensive terrain can be weaponized against mobile attackers.

New skill · [object Object]

Purchases (6 tanks)
{
  "Iron_Vector-12_heavy": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-15_heavy": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-14_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "Iron_Vector-17_scout": [
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "Iron_Vector-4_battle": [
    {
      "item": "funky_bomb",
      "count": 6
    }
  ],
  "Iron_Vector-10_battle": [
    {
      "item": "funky_bomb",
      "count": 6
    }
  ]
}
red coach

Hypothesis · Add extensive cover, shields and rollers to frontline tanks, prioritizing survivability over raw kills.

Intel · Enemy tends to cluster around choke points, using burst fire to overwhelm single targets.

Memory · Frontline tanks that deploy cover and shields before advancing survive significantly longer, even if they score fewer kills.

New skill · [object Object]

Purchases (15 tanks)
{
  "AegisRogue-10_battle": [
    {
      "item": "dirt_bomb",
      "count": 15
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "roller",
      "count": 6
    }
  ],
  "AegisRogue-7_battle": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "roller",
      "count": 6
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "AegisRogue-8_battle": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "roller",
      "count": 6
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "roller",
      "count": 6
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-16_heavy": [
    {
      "item": "dirt_bomb",
      "count": 12
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
green coach

Hypothesis · Shift to a mid-range volley-and-hold plan: spread force shields and long-haul missiles to let us trade on our terms and protect our fragile scouts.

Goals · Hold waypoints with mid-range volleys; use cover denial and shields to minimize exposure and trade on our terms.

Style · mid-range volley discipline with selective pushes

Intel · AegisRogue pressed hard mid and exploited flanks; Iron_Vector probed late-game cover—deny sight lines and punish with mirv/mirv vs clusters.

Memory · Scouts died early with no defense; allocate force shields to scouts and support tanks, use dirt_bomb to deny key cover lanes.

New skill · [object Object]

Purchases (11 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-11_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-1_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-4_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 1
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-8_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-9_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
blue coach

Hypothesis · Scouts dominate placement but deal no damage; arm survivors with shields+dirt to hold cover and let battles push kills while surviving longer.

Intel · AegisRogue leads 2-1 with match point; they likely play for placement efficiency and will close out if we don't capture VPs fast next round.

Memory · Surviving scouts with dirt+shield hold placement and respawn cover; battles must use heavy hits not just chip damage to convert survival into round wins.

New skill · [object Object]

Purchases (14 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-7_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "VortexStrike-10_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-12_battle": [
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-13_battle": [
    {
      "item": "funky_bomb",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-14_battle": [
    {
      "item": "baby_nuke",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
Battle log (200 events)
  • R1 round_started Round 1 started
  • R2 round_started Round 2 started
  • R3 round_started Round 3 started
  • R4 round_started Round 4 started
  • R1 round_end Round 1 ended — red wins
  • R2 round_end Round 2 ended — blue wins
  • R3 round_end Round 3 ended — red wins
  • R4 round_end Round 4 ended — red wins
  • R1T2 kills IronScribe-1_scout destroyed Iron_Vector-17_scout
  • R1T2 kills Iron_Vector-5_scout destroyed IronScribe-6_scout
  • R1T2 captures blue captured obj2 (depot)
  • R1T2 captures yellow captured obj3 (income)
  • R1T2 captures blue captured obj6 (income)
  • R1T2 captures blue captured obj8 (depot)
  • R1T2 captures blue captured obj9 (income)
  • R1T3 kills AegisRogue-13_heavy destroyed VortexStrike-6_scout
  • R1T3 kills AegisRogue-7_battle destroyed AegisRogue-2_scout
  • R1T4 kills Iron_Vector-5_scout destroyed IronScribe-5_scout
  • R1T4 kills IronScribe-5_scout destroyed Iron_Vector-5_scout
  • R1T4 captures blue captured obj4 (factory)
  • R1T4 captures blue captured south (income)
  • R1T5 kills IronScribe-10_battle destroyed Iron_Vector-1_battle
  • R1T5 kills IronScribe-10_battle destroyed Iron_Vector-2_scout
  • R1T5 kills VortexStrike-4_scout destroyed AegisRogue-1_scout
  • R1T5 kills AegisRogue-10_battle destroyed VortexStrike-4_scout
  • R1T6 kills AegisRogue-13_heavy destroyed VortexStrike-10_scout
  • R1T6 captures blue captured obj1 (factory)
  • R1T6 captures red captured vp_center (victory)
  • R1T7 kills VortexStrike_rf1_obj4_0 destroyed AegisRogue-3_scout
  • R1T7 kills VortexStrike-5_scout destroyed AegisRogue-10_battle
  • R1T7 kills AegisRogue-10_battle destroyed VortexStrike-2_scout
  • R1T7 captures yellow captured obj7 (factory)
  • R1T8 kills Iron_Vector-16_battle destroyed IronScribe-3_scout
  • R1T8 kills Iron_Vector-3_heavy destroyed IronScribe-7_battle
  • R1T8 kills Iron_Vector-15_heavy destroyed IronScribe-1_scout
  • R1T9 kills AegisRogue-5_scout destroyed VortexStrike_rf1_obj4_0
  • R1T9 kills AegisRogue-11_heavy destroyed VortexStrike_rf1_obj1_0
  • R1T9 kills VortexStrike_rf1_obj1_0 destroyed AegisRogue-11_heavy
  • R1T10 kills AegisRogue-4_scout destroyed IronScribe-4_scout
  • R1T10 kills VortexStrike-9_scout destroyed AegisRogue-15_heavy
  • R1T10 kills IronScribe-10_battle destroyed AegisRogue-4_scout
  • R1T11 kills IronScribe-2_scout destroyed Iron_Vector-8_scout
  • R1T12 kills Iron_Vector-15_heavy destroyed IronScribe-2_scout
  • R1T12 kills VortexStrike_rf1_obj4_1 destroyed AegisRogue-6_scout
  • R1T12 kills IronScribe-2_scout destroyed Iron_Vector-11_scout
  • R1T13 kills IronScribe-10_battle destroyed Iron_Vector-14_scout
  • R1T13 kills Iron_Vector-4_battle destroyed AegisRogue-7_battle
  • R1T13 kills VortexStrike_rf1_obj1_1 destroyed AegisRogue-5_scout
  • R1T13 kills AegisRogue-16_heavy destroyed VortexStrike_rf1_obj4_1
  • R1T13 kills AegisRogue-8_battle destroyed Iron_Vector-4_battle
  • R1T13 kills Iron_Vector-6_heavy destroyed AegisRogue-8_battle
  • R1T13 captures yellow captured obj5 (depot)
  • R1T14 kills VortexStrike_rf1_obj1_1 destroyed AegisRogue-14_heavy
  • R1T14 kills IronScribe-11_heavy destroyed Iron_Vector_rf1_obj7_2
  • R1T15 kills AegisRogue-9_battle destroyed VortexStrike-5_scout
  • R1T15 kills Iron_Vector-16_battle destroyed IronScribe-10_battle
  • R1T15 kills AegisRogue-16_heavy destroyed VortexStrike-3_scout
  • R2T2 captures green captured obj2 (depot)
  • R2T2 captures green captured obj2 (depot)
  • R2T2 captures blue captured obj6 (income)
  • R2T2 captures blue captured obj6 (income)
  • R2T2 captures red captured obj7 (factory)
  • R2T2 captures red captured obj7 (factory)
  • R2T2 captures yellow captured obj8 (depot)
  • R2T2 captures yellow captured obj8 (depot)
  • R2T2 captures blue captured obj9 (income)
  • R2T2 captures blue captured obj9 (income)
  • R2T3 kills AegisRogue-9_battle destroyed Iron_Vector-5_scout
  • R2T3 kills AegisRogue-9_battle destroyed Iron_Vector-5_scout
  • R2T3 captures blue captured north (depot)
  • R2T3 captures blue captured north (depot)
  • R2T3 captures red captured obj3 (income)
  • R2T3 captures red captured obj3 (income)
  • R2T4 kills AegisRogue-10_battle destroyed Iron_Vector-2_scout
  • R2T4 kills AegisRogue-10_battle destroyed Iron_Vector-2_scout
  • R2T4 kills IronScribe-6_scout destroyed VortexStrike-3_scout
  • R2T4 kills IronScribe-6_scout destroyed VortexStrike-3_scout
  • R2T4 kills Iron_Vector-8_scout destroyed AegisRogue-10_battle
  • R2T4 kills Iron_Vector-8_scout destroyed AegisRogue-10_battle
  • R2T4 captures yellow captured obj4 (factory)
  • R2T4 captures yellow captured obj4 (factory)
  • R2T5 kills AegisRogue-5_scout destroyed Iron_Vector-8_scout
  • R2T5 kills AegisRogue-5_scout destroyed Iron_Vector-8_scout
  • R2T5 captures red captured obj5 (depot)
  • R2T5 captures red captured obj5 (depot)
  • R2T5 captures red captured south (income)
  • R2T5 captures red captured south (income)
  • R2T7 kills VortexStrike-11_battle destroyed IronScribe-2_scout
  • R2T7 kills VortexStrike-11_battle destroyed IronScribe-2_scout
  • R2T7 kills VortexStrike-11_battle destroyed IronScribe-10_battle
  • R2T7 kills VortexStrike-11_battle destroyed IronScribe-10_battle
  • R2T7 kills AegisRogue-7_battle destroyed IronScribe-5_scout
  • R2T7 kills AegisRogue-7_battle destroyed IronScribe-5_scout
  • R2T7 kills Iron_Vector-1_battle destroyed AegisRogue-1_scout
  • R2T7 kills Iron_Vector-1_battle destroyed AegisRogue-1_scout
  • R2T7 kills AegisRogue-2_scout destroyed Iron_Vector-1_battle
  • R2T7 kills AegisRogue-2_scout destroyed Iron_Vector-1_battle
  • R2T8 kills VortexStrike-11_battle destroyed IronScribe-6_scout
  • R2T8 kills VortexStrike-11_battle destroyed IronScribe-6_scout
  • R2T8 kills IronScribe-11_heavy destroyed IronScribe-7_battle
  • R2T8 kills IronScribe-11_heavy destroyed IronScribe-7_battle
  • R2T9 kills IronScribe-4_scout destroyed AegisRogue-2_scout
  • R2T9 kills IronScribe-4_scout destroyed AegisRogue-2_scout
  • R2T9 kills IronScribe-11_heavy destroyed IronScribe-11_heavy
  • R2T9 kills IronScribe-11_heavy destroyed IronScribe-11_heavy
  • R2T9 kills Iron_Vector-12_heavy destroyed AegisRogue-8_battle
  • R2T9 kills Iron_Vector-12_heavy destroyed AegisRogue-8_battle
  • R2T11 kills AegisRogue-6_scout destroyed IronScribe-8_battle
  • R2T11 kills AegisRogue-6_scout destroyed IronScribe-8_battle
  • R2T11 kills AegisRogue-9_battle destroyed Iron_Vector-14_scout
  • R2T11 kills AegisRogue-9_battle destroyed Iron_Vector-14_scout
  • R2T11 kills VortexStrike-13_battle destroyed AegisRogue-9_battle
  • R2T11 kills VortexStrike-13_battle destroyed AegisRogue-9_battle
  • R2T12 kills VortexStrike-11_battle destroyed AegisRogue-3_scout
  • R2T12 kills VortexStrike-11_battle destroyed AegisRogue-3_scout
  • R2T12 kills AegisRogue-4_scout destroyed VortexStrike-13_battle
  • R2T12 kills AegisRogue-4_scout destroyed VortexStrike-13_battle
  • R2T12 kills VortexStrike-13_battle destroyed AegisRogue-4_scout
  • R2T12 kills VortexStrike-13_battle destroyed AegisRogue-4_scout
  • R2T14 kills AegisRogue-6_scout destroyed IronScribe-3_scout
  • R2T14 kills AegisRogue-6_scout destroyed IronScribe-3_scout
  • R2T14 kills AegisRogue-6_scout destroyed IronScribe-4_scout
  • R2T14 kills AegisRogue-6_scout destroyed IronScribe-4_scout
  • R2T14 captures blue captured vp_center (victory)
  • R2T14 captures blue captured vp_center (victory)
  • R2T15 kills VortexStrike-12_battle destroyed AegisRogue_rf2_obj7_3
  • R2T15 kills VortexStrike-12_battle destroyed AegisRogue_rf2_obj7_3
  • R2T17 kills VortexStrike-12_battle destroyed AegisRogue-15_heavy
  • R2T17 kills VortexStrike-12_battle destroyed AegisRogue-15_heavy
  • R2T17 kills AegisRogue-15_heavy destroyed VortexStrike-12_battle
  • R2T17 kills AegisRogue-15_heavy destroyed VortexStrike-12_battle
  • R2T17 kills Iron_Vector-6_heavy destroyed AegisRogue_rf2_obj7_6
  • R2T17 kills Iron_Vector-6_heavy destroyed AegisRogue_rf2_obj7_6
  • R2T17 kills AegisRogue_rf2_obj7_2 destroyed Iron_Vector-6_heavy
  • R2T17 kills AegisRogue_rf2_obj7_2 destroyed Iron_Vector-6_heavy
  • R2T17 captures red captured obj1 (factory)
  • R2T17 captures red captured obj1 (factory)
  • R2T18 kills Iron_Vector-16_battle destroyed AegisRogue_rf2_obj7_5
  • R2T18 kills Iron_Vector-16_battle destroyed AegisRogue_rf2_obj7_5
  • R2T18 kills AegisRogue_rf2_obj7_5 destroyed Iron_Vector-4_battle
  • R2T18 kills AegisRogue_rf2_obj7_5 destroyed Iron_Vector-4_battle
  • R2T18 kills AegisRogue_rf2_obj7_0 destroyed Iron_Vector-13_battle
  • R2T18 kills AegisRogue_rf2_obj7_0 destroyed Iron_Vector-13_battle
  • R2T18 kills AegisRogue_rf2_obj7_2 destroyed Iron_Vector-9_heavy
  • R2T18 kills AegisRogue_rf2_obj7_2 destroyed Iron_Vector-9_heavy
  • R2T18 kills AegisRogue_rf2_obj7_2 destroyed Iron_Vector-17_scout
  • R2T18 kills AegisRogue_rf2_obj7_2 destroyed Iron_Vector-17_scout
  • R2T19 kills AegisRogue-12_heavy destroyed Iron_Vector-16_battle
  • R2T19 kills AegisRogue-12_heavy destroyed Iron_Vector-16_battle
  • R2T19 kills Iron_Vector_rf2_obj4_5 destroyed Iron_Vector_rf2_obj4_0
  • R2T19 kills Iron_Vector_rf2_obj4_5 destroyed Iron_Vector_rf2_obj4_0
  • R2T19 kills Iron_Vector_rf2_obj4_4 destroyed VortexStrike-9_scout
  • R2T19 kills Iron_Vector_rf2_obj4_4 destroyed VortexStrike-9_scout
  • R2T20 kills AegisRogue_rf2_obj1_0 destroyed IronScribe-9_battle
  • R2T20 kills AegisRogue_rf2_obj1_0 destroyed IronScribe-9_battle
  • R2T20 kills Iron_Vector_rf2_obj4_3 destroyed AegisRogue-12_heavy
  • R2T20 kills Iron_Vector_rf2_obj4_3 destroyed AegisRogue-12_heavy
  • R2T20 kills VortexStrike-7_scout destroyed Iron_Vector_rf2_obj4_4
  • R2T20 kills VortexStrike-7_scout destroyed Iron_Vector_rf2_obj4_4
  • R2T20 captures yellow captured south (income)
  • R2T20 captures yellow captured south (income)
  • R2T21 kills Iron_Vector-7_battle destroyed AegisRogue-5_scout
  • R2T21 kills Iron_Vector-7_battle destroyed AegisRogue-5_scout
  • R2T21 kills VortexStrike-14_battle destroyed VortexStrike-14_battle
  • R2T21 kills VortexStrike-14_battle destroyed VortexStrike-14_battle
  • R2T21 kills VortexStrike-11_battle destroyed Iron_Vector_rf2_obj4_6
  • R2T21 kills VortexStrike-11_battle destroyed Iron_Vector_rf2_obj4_6
  • R2T21 kills AegisRogue_rf2_obj7_2 destroyed Iron_Vector-7_battle
  • R2T21 kills AegisRogue_rf2_obj7_2 destroyed Iron_Vector-7_battle
  • R2T21 kills AegisRogue_rf2_obj7_2 destroyed Iron_Vector_rf2_obj4_3
  • R2T21 kills AegisRogue_rf2_obj7_2 destroyed Iron_Vector_rf2_obj4_3
  • R2T21 kills Iron_Vector_rf2_obj4_6 destroyed VortexStrike-11_battle
  • R2T21 kills Iron_Vector_rf2_obj4_6 destroyed VortexStrike-11_battle
  • R2T23 kills AegisRogue_rf2_obj7_7 destroyed Iron_Vector_rf2_obj4_1
  • R2T23 kills AegisRogue_rf2_obj7_7 destroyed Iron_Vector_rf2_obj4_1
  • R2T23 kills Iron_Vector_rf2_obj4_1 destroyed AegisRogue_rf2_obj7_7
  • R2T23 kills Iron_Vector_rf2_obj4_1 destroyed AegisRogue_rf2_obj7_7
  • R2T23 kills VortexStrike-8_scout destroyed Iron_Vector_rf2_obj4_5
  • R2T23 kills VortexStrike-8_scout destroyed Iron_Vector_rf2_obj4_5
  • R3T2 captures red captured obj3 (income)
  • R3T2 captures red captured obj3 (income)
  • R3T2 captures red captured obj3 (income)
  • R3T2 captures blue captured obj6 (income)
  • R3T2 captures blue captured obj6 (income)
  • R3T2 captures blue captured obj6 (income)
  • R3T2 captures yellow captured obj8 (depot)
  • R3T2 captures yellow captured obj8 (depot)
  • R3T2 captures yellow captured obj8 (depot)
  • R3T3 kills IronScribe-11_heavy destroyed Iron_Vector-3_heavy
  • R3T3 kills IronScribe-11_heavy destroyed Iron_Vector-3_heavy
  • R3T3 kills IronScribe-11_heavy destroyed Iron_Vector-3_heavy
  • R3T4 captures yellow captured obj1 (factory)
  • R3T4 captures yellow captured obj1 (factory)
  • R3T4 captures yellow captured obj1 (factory)
  • R3T4 captures yellow captured obj7 (factory)
  • R3T4 captures yellow captured obj7 (factory)
  • R3T4 captures yellow captured obj7 (factory)
  • R3T5 kills Iron_Vector-8_scout destroyed IronScribe-11_heavy
  • R3T5 kills Iron_Vector-8_scout destroyed IronScribe-11_heavy
  • R3T5 kills Iron_Vector-8_scout destroyed IronScribe-11_heavy

Cost by model

Model Calls Prompt tok Completion Cost
google/gemini-3.1-flash-lite 80 481k 118k $0.30
inception/mercury-2 80 429k 251k $0.30
tencent/hy3 80 422k 104k $0.12
inclusionai/ling-2.6-flash 78 332k 77k <$0.01