Matches / 20260711-152438_m0_seed837470439

Mercury2wins

2026-07-11 15:24:38 · seed 837470439 · 4 rounds · 55m 39s

Cost$0.94 LLM5k Fallback441

Battlefield

Round 1 map

vp_center (victory) north (factory) south (factory) obj1 (factory) obj2 (depot) obj3 (income) obj4 (factory) obj5 (depot) obj6 (income) obj7 (factory) obj8 (depot) obj9 (income) AegisRogue-1_scout AegisRogue-2_scout AegisRogue-3_battle AegisRogue-4_battle AegisRogue-5_battle AegisRogue-6_battle AegisRogue-7_battle AegisRogue-8_battle AegisRogue-9_battle AegisRogue-10_battle AegisRogue-11_heavy AegisRogue-12_heavy AegisRogue-13_heavy AegisRogue-14_heavy AegisRogue-15_heavy VortexStrike-1_scout VortexStrike-2_scout VortexStrike-3_scout VortexStrike-4_scout VortexStrike-5_scout VortexStrike-6_scout VortexStrike-7_battle VortexStrike-8_battle VortexStrike-9_battle VortexStrike-10_battle VortexStrike-11_battle VortexStrike-12_heavy IronScribe-1_battle IronScribe-2_scout IronScribe-3_heavy IronScribe-4_battle IronScribe-5_scout IronScribe-6_heavy IronScribe-7_battle IronScribe-8_scout IronScribe-9_heavy IronScribe-10_battle IronScribe-11_scout IronScribe-12_heavy IronScribe-13_battle IronScribe-14_scout IronScribe-15_heavy IronScribe-16_battle IronScribe-17_scout Iron_Vector-1_scout Iron_Vector-2_scout Iron_Vector-3_scout Iron_Vector-4_scout Iron_Vector-5_scout Iron_Vector-6_scout Iron_Vector-7_scout Iron_Vector-8_scout Iron_Vector-9_scout Iron_Vector-10_scout Iron_Vector-11_battle Iron_Vector-12_battle Iron_Vector-13_battle Iron_Vector-14_battle Iron_Vector-15_battle Iron_Vector-16_battle Iron_Vector-17_battle Iron_Vector-18_battle Iron_Vector-19_battle Iron_Vector-20_battle
victory income factory depot

Rounds

Round 1

yellow

Top · Iron (26.8)

Round 2

red

Top · Iron (30.0)

Round 3

red

Top · AegisRogue-10 (47.1)

Round 4

red

Top · AegisRogue-3 (52.1)

Telemetry

Per-turn metrics

Victory points

0 6 13 19 26 32 R2 R3 R4 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite R1:1 R1:16 R1:31 R2:7 R3:3 R3:18 R3:33 R4:14 R4:26 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite

Money

0 321 642 962 1k 2k R2 R3 R4 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite R1:1 R1:16 R1:31 R2:7 R3:3 R3:18 R3:33 R4:14 R4:26 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite

Damage

0 1k 2k 3k 4k 5k R2 R3 R4 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite R1:1 R1:16 R1:31 R2:7 R3:3 R3:18 R3:33 R4:14 R4:26 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite

Kills

0 9 17 26 35 43 R2 R3 R4 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite R1:1 R1:16 R1:31 R2:7 R3:3 R3:18 R3:33 R4:14 R4:26 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite

Alive

0 5 10 15 20 25 R2 R3 R4 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite R1:1 R1:16 R1:31 R2:7 R3:3 R3:18 R3:33 R4:14 R4:26 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite

Round score

0.0 187.8 375.5 563.3 751.1 938.8 R2 R3 R4 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite R1:1 R1:16 R1:31 R2:7 R3:3 R3:18 R3:33 R4:14 R4:26 TencentHY3 Ling2.6Flash Mercury2 Gemini3.1FlashLite

Evolution

War room

Round 0

yellow outfit

Plan · Prioritizing saturation fire with MIRVs and Heavy Missiles to force enemy displacement while maintaining defensive shield reserves.

Purchases (3 tanks)
{
  "Iron_Vector-11_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-12_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "Iron_Vector-13_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
red outfit

Plan · Equip with extra missiles, a pair of force shields, and a couple of dirt bombs for cover.

Purchases (1 tanks)
{
  "AegisRogue-1_scout": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ]
}
green outfit

Plan · Buy 2 force_shield to bolster front-line durability and 1 mirv for cluster control, spending $180 and leaving $20 unused.

Purchases (3 tanks)
{
  "IronScribe-1_battle": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-3_heavy": [
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-6_heavy": [
    {
      "item": "mirv",
      "count": 1
    }
  ]
}
blue outfit

Plan · Keep scouts on cheap baby_missile eyes only; dump wallet into battle/heavy survivability (force_shield) and area bombs (baby_nuke, funky_bomb, roller) to lock objectives fast.

Purchases (6 tanks)
{
  "VortexStrike-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "VortexStrike-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "VortexStrike-7_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ]
}

Round 1

yellow edit_settledkept

Hypothesis · Transitioning to a high-yield alpha strike strategy by concentrating MIRV ordinance on remaining battle-class units to minimize exposure time.

green edit_settledkept

Hypothesis · Shift to a mid-range volley-and-hold setup: push precise, aimed shots from better positions and use cover-denial to improve survival and objective control.

blue edit_settledreverted

Hypothesis · Scouts died fast and did little; shift wallet to battle/heavy tanks with shields and big bombs to hold objectives and survive late.

yellow coach

Hypothesis · Transitioning to a 'defensive depth' formation to preserve chassis while utilizing MIRV volleys for area denial.

Goals · Minimize hull attrition by consolidating fire support rather than aggressive scouting.

Style · Geometric attrition: force the enemy to clear terrain while we dictate the vector of impact.

Intel · Opponents are clumping in high-value zones; MIRV saturation should force them to disperse or suffer critical damage.

Memory · Aggressive scouting led to high chassis loss; surviving assets must anchor the formation while long-range ordnance dictates the engagement.

New skill · [object Object]

Purchases (4 tanks)
{
  "Iron_Vector-11_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-13_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-2_scout": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-15_battle": [
    {
      "item": "mirv",
      "count": 3
    }
  ]
}
green coach

Hypothesis · Add mid-range anti-tank punch and a volley-control skill to trade shots on our terms while screening key tanks.

Goals · Hold waypoints by trading mid-range volleys; preserve tanks with cover denial and shields.

Style · Mid-range volley discipline with selective pushes; use cover denial and shields to minimize exposure.

Memory · Front-line scouts and heavies died early; screening and mid-range AT preserved 109–117 damage tanks. Buy shields and missiles next.

New skill · [object Object]

Purchases (2 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-11_scout": [
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
red coach

Hypothesis · Add defensive shields and cluster‑clearing ammo to improve placement while keeping firepower.

Goals · Prioritize placement and survivability over raw kill count.

Style · Defensive aggression with layered protection and cluster‑clearing firepower.

Intel · Iron_Vector clusters units early, making mirv and area‑damage items especially effective against them.

Memory · Heavy tanks were destroyed early despite damage; adding force_shield and heavy_missile gives survivability and burst to secure placement.

New skill · [object Object]

Purchases (15 tanks)
{
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AegisRogue-3_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-4_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-5_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-7_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-8_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    }
  ],
  "AegisRogue-10_battle": [
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "missile",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · Scouts died fast with no impact; shift to aggressive objective pressure with shielded battle tanks and roller/mirv to punish clusters while keeping reserves.

Style · Aggressive combined-arms; shield frontline battle tanks, use scouts for cover deployment, reserve nuke/roller for late-game objective clears.

Intel · Iron_Vector took round 1 with 251 score vs our 85; likely secured objectives early while we fed scouts. They hold match lead and may pressure VPs aggressively.

Memory · All 12 tanks destroyed round 1 with scouts dealing ~0 dmg; unshielded rushes waste scouts. Buy shields for battle tanks and give scouts defensive dirt bombs to support pushes.

New skill · [object Object]

Purchases (12 tanks)
{
  "VortexStrike-10_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "VortexStrike-12_heavy": [
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "VortexStrike-7_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "baby_nuke",
      "count": 3
    }
  ],
  "VortexStrike-9_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "VortexStrike-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ]
}

Round 2

yellow coach

Hypothesis · Transitioning to a high-density cluster formation to maximize force shield coverage and overlap fire support lanes.

Goals · Prioritize squad density over territorial spread to force attrition on our terms.

Style · Geometric attrition: force the enemy to clear terrain while we dictate the vector of impact.

Intel · AegisRogue favors high-mobility skirmishing; keeping our formation tight forces them into our concentrated kill-zones.

Memory · Scout longevity is abysmal; shifting resources to fortified battle-line clusters to ensure survival through massed shielding.

New skill · [object Object]

Purchases (3 tanks)
{
  "Iron_Vector-13_battle": [
    {
      "item": "force_shield",
      "count": 8
    }
  ],
  "Iron_Vector-11_battle": [
    {
      "item": "mirv",
      "count": 2
    }
  ],
  "Iron_Vector-18_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
green coach

Hypothesis · Add mid-range pressure and resilience by giving heavies/mid battle a hard-hitting big missile and shields, while keeping scouts cheap and alive to contest mid and deny cover with dirt bombs.

Goals · Hold waypoints by trading mid-range volleys; preserve tanks with cover denial and shields.

Style · Mid-range volley discipline with selective pushes; use cover denial and shields to minimize exposure.

Memory · Tanks survived at long placements (9–24) with zero damage — holding mid and avoiding early fights preserved income and map control.

New skill · [object Object]

Purchases (17 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-13_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-14_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-16_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-17_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-1_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-4_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ],
  "IronScribe-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "IronScribe-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 1
    }
  ]
}
red coach

Hypothesis · Add front‑line shields and cover to improve placement survivability while giving scouts extra missiles for cluster clearing.

Intel · Enemy units frequently mass near objective points, making area‑damage weapons and cluster‑clearing tools highly effective.

Memory · Front‑line tanks that receive shields and temporary cover survive much longer, turning placement into a decisive factor.

New skill · [object Object]

Purchases (13 tanks)
{
  "AegisRogue-10_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "heavy_missile",
      "count": 1
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "missile",
      "count": 5
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "missile",
      "count": 4
    }
  ],
  "AegisRogue-3_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "AegisRogue-4_battle": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "AegisRogue-5_battle": [
    {
      "item": "force_shield",
      "count": 1
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ]
}
blue coach

Hypothesis · Scouts died fast with no cover; buy force_shields and dirt_bombs to keep them alive for cover deployment and late-game objective pushes.

Memory · All 12 tanks destroyed last round; scouts contributed 0 kills. Surviving placement beats kills — protect scouts with shields/cover so they enable late objective captures.

Purchases (7 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 2
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}

Round 3

yellow coach

Hypothesis · Transitioning to a 'Refractive Shield' posture to force enemy fire into attrition zones, buying survival to outlast the AegisRogue lead.

Goals · Prioritize high-impact survival; consolidate fire to break the lead.

Style · Geometric attrition: force enemy engagement into fortified lanes.

Intel · AegisRogue plays aggressively; their high placement suggests they expend units rapidly to hunt specific targets. We will hold the line.

Memory · Total annihilation of all units indicates failure to utilize cover. Defensive shielding is mandatory to preserve the squad's damage potential for later phases.

New skill · [object Object]

Purchases (4 tanks)
{
  "Iron_Vector-11_battle": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-8_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "Iron_Vector-18_battle": [
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "Iron_Vector-9_scout": [
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
red coach

Hypothesis · Adopt a defensive ring using dirt cover and force shields to boost placement survivability, while keeping mirv and missile bursts for cluster clearing.

Intel · Enemy tends to mass clusters and rush forward; they rely on high‑damage bursts that can be mitigated with cover and staggered fire.

Memory · Heavy tanks kept dying early; adding dirt cover and force shields dramatically improves placement survivability.

New skill · [object Object]

Purchases (15 tanks)
{
  "AegisRogue-10_battle": [
    {
      "item": "dirt_bomb",
      "count": 6
    },
    {
      "item": "force_shield",
      "count": 4
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-11_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AegisRogue-12_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "AegisRogue-13_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-14_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-15_heavy": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "AegisRogue-1_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "AegisRogue-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-3_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-4_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-5_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-6_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "missile",
      "count": 3
    }
  ],
  "AegisRogue-7_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-8_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ],
  "AegisRogue-9_battle": [
    {
      "item": "dirt_bomb",
      "count": 3
    },
    {
      "item": "force_shield",
      "count": 2
    }
  ]
}
green coach

Hypothesis · Shift to mid-range volley discipline with cover denial: trade controlled missile volleys and dirt_bombs to block sightlines and punish overextends, preserving tanks.

Goals · Hold waypoints by trading mid-range volleys; preserve tanks with cover denial and shields.

Style · Mid-range volley discipline with selective pushes; use cover denial and shields to minimize exposure.

Memory · Tanks died at long(65) and very long(83/72/70/96) range; need to avoid one-shot trades and prioritize cover denial with dirt_bombs + missile volleys.

New skill · [object Object]

Purchases (17 tanks)
{
  "IronScribe-10_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-11_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-12_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-13_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-14_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-15_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-16_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-17_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-1_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-2_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-3_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-4_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-5_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-6_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ],
  "IronScribe-7_battle": [
    {
      "item": "missile",
      "count": 3
    }
  ],
  "IronScribe-8_scout": [
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "IronScribe-9_heavy": [
    {
      "item": "heavy_missile",
      "count": 3
    }
  ]
}
blue coach

Hypothesis · Scouts died fast with no cover use; switch to shield+cover survivability and arm battles for late-game objective nukes to flip round losses.

Style · Aggressive combined-arms; scouts lead with dirt_bomb cover + shields to survive, battles hold nukes/rollers for late objective clears.

Intel · AegisRogue at match point wins fast via early pressure; likely focuses fire on exposed scouts. Expect aggressive opening to deny our cover setup.

Memory · Scouts with only dirt_bomb died placement 44-95; pairing force_shield with cover keeps them alive to deploy and spot. Surviving placement beats early kills.

New skill · [object Object]

Purchases (12 tanks)
{
  "VortexStrike-1_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 3
    }
  ],
  "VortexStrike-2_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 5
    }
  ],
  "VortexStrike-3_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 4
    }
  ],
  "VortexStrike-4_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-5_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-6_scout": [
    {
      "item": "force_shield",
      "count": 2
    },
    {
      "item": "dirt_bomb",
      "count": 6
    }
  ],
  "VortexStrike-10_battle": [
    {
      "item": "baby_nuke",
      "count": 3
    },
    {
      "item": "nuke",
      "count": 3
    }
  ],
  "VortexStrike-11_battle": [
    {
      "item": "nuke",
      "count": 3
    },
    {
      "item": "heavy_missile",
      "count": 2
    }
  ],
  "VortexStrike-12_heavy": [
    {
      "item": "roller",
      "count": 3
    },
    {
      "item": "mirv",
      "count": 3
    }
  ],
  "VortexStrike-7_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "VortexStrike-8_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ],
  "VortexStrike-9_battle": [
    {
      "item": "heavy_missile",
      "count": 3
    },
    {
      "item": "funky_bomb",
      "count": 3
    }
  ]
}
Battle log (200 events)
  • R1 round_started Round 1 started
  • R2 round_started Round 2 started
  • R3 round_started Round 3 started
  • R4 round_started Round 4 started
  • R1 round_end Round 1 ended — yellow wins
  • R2 round_end Round 2 ended — red wins
  • R3 round_end Round 3 ended — red wins
  • R4 round_end Round 4 ended — red wins
  • R1T2 captures green captured obj2 (depot)
  • R1T2 captures red captured obj3 (income)
  • R1T2 captures blue captured obj4 (factory)
  • R1T2 captures blue captured obj8 (depot)
  • R1T3 kills Iron_Vector-3_scout destroyed IronScribe-5_scout
  • R1T3 captures red captured obj6 (income)
  • R1T3 captures blue captured obj9 (income)
  • R1T4 kills Iron_Vector-19_battle destroyed VortexStrike-4_scout
  • R1T4 kills AegisRogue-3_battle destroyed VortexStrike-2_scout
  • R1T4 kills VortexStrike-3_scout destroyed AegisRogue-1_scout
  • R1T4 captures yellow captured south (factory)
  • R1T5 kills AegisRogue-7_battle destroyed VortexStrike-3_scout
  • R1T5 kills AegisRogue-7_battle destroyed VortexStrike-5_scout
  • R1T5 kills IronScribe-1_battle destroyed AegisRogue-2_scout
  • R1T6 kills Iron_Vector-2_scout destroyed IronScribe-10_battle
  • R1T6 kills IronScribe-9_heavy destroyed AegisRogue-9_battle
  • R1T6 kills Iron_Vector_rf1_south_0 destroyed VortexStrike-6_scout
  • R1T7 kills AegisRogue-14_heavy destroyed AegisRogue-6_battle
  • R1T7 kills IronScribe-3_heavy destroyed Iron_Vector-1_scout
  • R1T8 kills AegisRogue-4_battle destroyed VortexStrike-1_scout
  • R1T9 captures yellow captured obj5 (depot)
  • R1T10 kills AegisRogue-7_battle destroyed IronScribe-6_heavy
  • R1T10 kills IronScribe-6_heavy destroyed AegisRogue-7_battle
  • R1T10 kills AegisRogue-5_battle destroyed IronScribe-1_battle
  • R1T10 kills AegisRogue-5_battle destroyed IronScribe-2_scout
  • R1T10 kills AegisRogue-5_battle destroyed IronScribe-8_scout
  • R1T10 kills IronScribe-2_scout destroyed AegisRogue-5_battle
  • R1T11 kills Iron_Vector-3_scout destroyed IronScribe-4_battle
  • R1T11 captures yellow captured vp_center (victory)
  • R1T12 kills AegisRogue-10_battle destroyed IronScribe-15_heavy
  • R1T12 kills Iron_Vector-3_scout destroyed AegisRogue-3_battle
  • R1T12 kills AegisRogue-8_battle destroyed Iron_Vector-3_scout
  • R1T12 kills Iron_Vector_rf1_south_0 destroyed VortexStrike-9_battle
  • R1T12 kills AegisRogue-3_battle destroyed VortexStrike-8_battle
  • R1T12 kills VortexStrike-9_battle destroyed Iron_Vector-19_battle
  • R1T12 kills VortexStrike-9_battle destroyed Iron_Vector_rf1_south_0
  • R1T13 kills AegisRogue-4_battle destroyed VortexStrike-12_heavy
  • R1T13 kills VortexStrike_rf1_obj4_2 destroyed Iron_Vector_rf1_south_2
  • R1T13 kills Iron_Vector-5_scout destroyed VortexStrike_rf1_obj4_3
  • R1T13 kills AegisRogue-8_battle destroyed Iron_Vector-4_scout
  • R1T13 kills VortexStrike_rf1_obj4_4 destroyed Iron_Vector-5_scout
  • R1T13 kills VortexStrike_rf1_obj4_4 destroyed Iron_Vector-9_scout
  • R1T14 kills VortexStrike_rf1_obj4_1 destroyed Iron_Vector-18_battle
  • R1T14 kills Iron_Vector-16_battle destroyed IronScribe-3_heavy
  • R1T14 kills Iron_Vector-16_battle destroyed IronScribe-12_heavy
  • R1T14 kills AegisRogue-15_heavy destroyed IronScribe-13_battle
  • R1T14 kills AegisRogue-15_heavy destroyed IronScribe-17_scout
  • R1T14 captures red captured north (factory)
  • R1T14 captures green captured obj1 (factory)
  • R1T14 captures yellow captured obj7 (factory)
  • R1T15 kills VortexStrike_rf1_obj4_4 destroyed Iron_Vector_rf1_south_4
  • R1T15 kills AegisRogue-4_battle destroyed IronScribe-9_heavy
  • R1T15 kills AegisRogue-4_battle destroyed IronScribe-14_scout
  • R1T15 kills Iron_Vector-16_battle destroyed IronScribe-16_battle
  • R1T16 kills AegisRogue_rf1_north_0 destroyed Iron_Vector-7_scout
  • R1T16 kills Iron_Vector-17_battle destroyed VortexStrike_rf1_obj4_2
  • R1T16 kills Iron_Vector_rf1_south_3 destroyed VortexStrike_rf1_obj4_4
  • R1T16 kills VortexStrike_rf1_obj4_5 destroyed Iron_Vector-17_battle
  • R1T16 kills AegisRogue-8_battle destroyed Iron_Vector-14_battle
  • R1T16 kills VortexStrike_rf1_obj4_4 destroyed Iron_Vector_rf1_south_1
  • R1T16 kills VortexStrike_rf1_obj4_2 destroyed Iron_Vector_rf1_south_3
  • R1T16 kills IronScribe-7_battle destroyed Iron_Vector-6_scout
  • R1T16 kills IronScribe-7_battle destroyed Iron_Vector-8_scout
  • R1T16 kills IronScribe-7_battle destroyed Iron_Vector-16_battle
  • R1T16 kills IronScribe-7_battle destroyed Iron_Vector-20_battle
  • R1T17 kills Iron_Vector-15_battle destroyed AegisRogue-11_heavy
  • R1T18 kills Iron_Vector_rf1_obj7_0 destroyed IronScribe-7_battle
  • R1T18 kills AegisRogue_rf1_north_1 destroyed Iron_Vector-2_scout
  • R1T18 kills Iron_Vector-15_battle destroyed AegisRogue-4_battle
  • R1T18 kills Iron_Vector_rf1_south_5 destroyed VortexStrike_rf1_obj4_1
  • R1T19 kills AegisRogue_rf1_north_0 destroyed Iron_Vector-15_battle
  • R1T19 kills VortexStrike_rf1_obj4_6 destroyed AegisRogue-14_heavy
  • R1T20 kills Iron_Vector_rf1_south_6 destroyed VortexStrike_rf1_obj4_5
  • R1T20 kills Iron_Vector_rf1_south_6 destroyed VortexStrike_rf1_obj4_6
  • R1T20 kills VortexStrike_rf1_obj4_5 destroyed AegisRogue-10_battle
  • R1T20 kills VortexStrike_rf1_obj4_6 destroyed AegisRogue-13_heavy
  • R1T20 kills VortexStrike_rf1_obj4_6 destroyed AegisRogue_rf1_north_0
  • R1T21 captures red captured vp_center (victory)
  • R1T22 kills Iron_Vector-10_scout destroyed AegisRogue-15_heavy
  • R1T22 kills AegisRogue-15_heavy destroyed Iron_Vector-10_scout
  • R1T24 kills AegisRogue_rf1_north_2 destroyed VortexStrike-7_battle
  • R1T24 kills Iron_Vector_rf1_south_6 destroyed AegisRogue-12_heavy
  • R1T25 kills Iron_Vector_rf1_south_7 destroyed AegisRogue-8_battle
  • R1T25 kills Iron_Vector_rf1_south_7 destroyed AegisRogue_rf1_north_1
  • R1T25 kills Iron_Vector_rf1_obj7_0 destroyed IronScribe_rf1_obj1_2
  • R1T25 kills Iron_Vector_rf1_south_5 destroyed VortexStrike_rf1_obj4_7
  • R1T26 kills AegisRogue_rf1_north_2 destroyed Iron_Vector_rf1_south_7
  • R1T26 kills red_rf1_north_5 destroyed VortexStrike_rf1_obj4_0
  • R1T26 kills Iron_Vector_rf1_obj7_0 destroyed IronScribe_rf1_obj1_5
  • R1T26 kills Iron_Vector_rf1_south_7 destroyed AegisRogue_rf1_north_2
  • R1T26 kills Iron_Vector_rf1_south_7 destroyed AegisRogue_rf1_north_3
  • R1T26 kills Iron_Vector_rf1_south_7 destroyed AegisRogue_rf1_north_4
  • R1T27 kills Iron_Vector_rf1_obj7_4 destroyed IronScribe_rf1_obj1_3
  • R1T28 kills IronScribe_rf1_obj1_6 destroyed Iron_Vector_rf1_obj7_0
  • R1T28 kills IronScribe_rf1_obj1_6 destroyed Iron_Vector_rf1_obj7_4
  • R1T28 kills VortexStrike-10_battle destroyed red_rf1_north_5
  • R1T28 kills IronScribe_rf1_obj1_1 destroyed Iron_Vector_rf1_obj7_5
  • R1T28 kills Iron_Vector_rf1_obj7_0 destroyed IronScribe_rf1_obj1_6
  • R1T30 kills red_rf1_north_7 destroyed VortexStrike-10_battle
  • R1T30 kills red_rf1_north_7 destroyed VortexStrike-11_battle
  • R1T30 kills VortexStrike-10_battle destroyed red_rf1_north_6
  • R1T36 kills red_rf1_north_7 destroyed Iron_Vector-12_battle
  • R1T36 kills Iron_Vector-11_battle destroyed red_rf1_north_7
  • R1T36 captures yellow captured vp_center (victory)
  • R2T2 captures blue captured obj1 (factory)
  • R2T2 captures blue captured obj1 (factory)
  • R2T2 captures red captured obj4 (factory)
  • R2T2 captures red captured obj4 (factory)
  • R2T2 captures green captured obj6 (income)
  • R2T2 captures green captured obj6 (income)
  • R2T3 kills VortexStrike-10_battle destroyed Iron_Vector-4_scout
  • R2T3 kills VortexStrike-10_battle destroyed Iron_Vector-4_scout
  • R2T3 kills VortexStrike-10_battle destroyed Iron_Vector-7_scout
  • R2T3 kills VortexStrike-10_battle destroyed Iron_Vector-7_scout
  • R2T3 kills VortexStrike-10_battle destroyed Iron_Vector-8_scout
  • R2T3 kills VortexStrike-10_battle destroyed Iron_Vector-8_scout
  • R2T3 kills VortexStrike-10_battle destroyed Iron_Vector-20_battle
  • R2T3 kills VortexStrike-10_battle destroyed Iron_Vector-20_battle
  • R2T3 captures blue captured north (factory)
  • R2T3 captures blue captured north (factory)
  • R2T3 captures red captured obj8 (depot)
  • R2T3 captures red captured obj8 (depot)
  • R2T4 kills Iron_Vector-11_battle destroyed Iron_Vector-10_scout
  • R2T4 kills Iron_Vector-11_battle destroyed Iron_Vector-10_scout
  • R2T4 kills Iron_Vector-10_scout destroyed VortexStrike-1_scout
  • R2T4 kills Iron_Vector-10_scout destroyed VortexStrike-1_scout
  • R2T5 kills AegisRogue-15_heavy destroyed VortexStrike-7_battle
  • R2T5 kills AegisRogue-15_heavy destroyed VortexStrike-7_battle
  • R2T5 kills AegisRogue-12_heavy destroyed VortexStrike_rf2_north_0
  • R2T5 kills AegisRogue-12_heavy destroyed VortexStrike_rf2_north_0
  • R2T6 kills VortexStrike-11_battle destroyed AegisRogue-1_scout
  • R2T6 kills VortexStrike-11_battle destroyed AegisRogue-1_scout
  • R2T6 kills VortexStrike-11_battle destroyed AegisRogue-2_scout
  • R2T6 kills VortexStrike-11_battle destroyed AegisRogue-2_scout
  • R2T7 kills VortexStrike-10_battle destroyed VortexStrike-5_scout
  • R2T7 kills VortexStrike-10_battle destroyed VortexStrike-5_scout
  • R2T7 kills VortexStrike-11_battle destroyed VortexStrike_rf2_obj1_1
  • R2T7 kills VortexStrike-11_battle destroyed VortexStrike_rf2_obj1_1
  • R2T7 kills Iron_Vector-11_battle destroyed VortexStrike-3_scout
  • R2T7 kills Iron_Vector-11_battle destroyed VortexStrike-3_scout
  • R2T7 kills Iron_Vector-11_battle destroyed VortexStrike-12_heavy
  • R2T7 kills Iron_Vector-11_battle destroyed VortexStrike-12_heavy
  • R2T7 kills Iron_Vector-9_scout destroyed Iron_Vector-12_battle
  • R2T7 kills Iron_Vector-9_scout destroyed Iron_Vector-12_battle
  • R2T8 kills VortexStrike-11_battle destroyed AegisRogue-3_battle
  • R2T8 kills VortexStrike-11_battle destroyed AegisRogue-3_battle
  • R2T8 kills AegisRogue-3_battle destroyed VortexStrike-2_scout
  • R2T8 kills AegisRogue-3_battle destroyed VortexStrike-2_scout
  • R2T8 kills AegisRogue-3_battle destroyed VortexStrike-9_battle
  • R2T8 kills AegisRogue-3_battle destroyed VortexStrike-9_battle
  • R2T8 kills AegisRogue-3_battle destroyed VortexStrike-8_battle
  • R2T8 kills AegisRogue-3_battle destroyed VortexStrike-8_battle
  • R2T8 kills AegisRogue-3_battle destroyed VortexStrike-10_battle
  • R2T8 kills AegisRogue-3_battle destroyed VortexStrike-10_battle
  • R2T8 kills AegisRogue-3_battle destroyed VortexStrike-4_scout
  • R2T8 kills AegisRogue-3_battle destroyed VortexStrike-4_scout
  • R2T8 kills VortexStrike-10_battle destroyed AegisRogue-5_battle
  • R2T8 kills VortexStrike-10_battle destroyed AegisRogue-5_battle
  • R2T8 kills Iron_Vector-11_battle destroyed VortexStrike-6_scout
  • R2T8 kills Iron_Vector-11_battle destroyed VortexStrike-6_scout
  • R2T8 kills Iron_Vector-11_battle destroyed VortexStrike_rf2_obj1_0
  • R2T8 kills Iron_Vector-11_battle destroyed VortexStrike_rf2_obj1_0
  • R2T9 kills VortexStrike_rf2_obj1_2 destroyed Iron_Vector-15_battle
  • R2T9 kills VortexStrike_rf2_obj1_2 destroyed Iron_Vector-15_battle
  • R2T9 captures red captured south (depot)
  • R2T9 captures red captured south (depot)
  • R2T10 kills VortexStrike_rf2_obj1_3 destroyed Iron_Vector-2_scout
  • R2T10 kills VortexStrike_rf2_obj1_3 destroyed Iron_Vector-2_scout
  • R2T10 kills VortexStrike_rf2_obj1_3 destroyed Iron_Vector-9_scout
  • R2T10 kills VortexStrike_rf2_obj1_3 destroyed Iron_Vector-9_scout
  • R2T10 captures red captured vp_center (victory)
  • R2T10 captures red captured vp_center (victory)
  • R2T11 kills Iron_Vector-19_battle destroyed VortexStrike-11_battle
  • R2T11 kills Iron_Vector-19_battle destroyed VortexStrike-11_battle
  • R2T11 kills Iron_Vector-11_battle destroyed VortexStrike_rf2_obj1_2
  • R2T11 kills Iron_Vector-11_battle destroyed VortexStrike_rf2_obj1_2
  • R2T11 kills Iron_Vector-13_battle destroyed Iron_Vector-14_battle
  • R2T11 kills Iron_Vector-13_battle destroyed Iron_Vector-14_battle
  • R2T11 kills VortexStrike_rf2_obj1_2 destroyed Iron_Vector-13_battle
  • R2T11 kills VortexStrike_rf2_obj1_2 destroyed Iron_Vector-13_battle
  • R2T11 kills VortexStrike_rf2_obj1_2 destroyed Iron_Vector-17_battle
  • R2T11 kills VortexStrike_rf2_obj1_2 destroyed Iron_Vector-17_battle
  • R2T11 kills VortexStrike_rf2_obj1_3 destroyed Iron_Vector-3_scout
  • R2T11 kills VortexStrike_rf2_obj1_3 destroyed Iron_Vector-3_scout
  • R2T11 kills VortexStrike_rf2_obj1_3 destroyed Iron_Vector-6_scout
  • R2T11 kills VortexStrike_rf2_obj1_3 destroyed Iron_Vector-6_scout
  • R2T11 kills VortexStrike_rf2_obj1_3 destroyed Iron_Vector-19_battle
  • R2T11 kills VortexStrike_rf2_obj1_3 destroyed Iron_Vector-19_battle
  • R2T11 kills Iron_Vector-14_battle destroyed VortexStrike_rf2_obj1_3
  • R2T11 kills Iron_Vector-14_battle destroyed VortexStrike_rf2_obj1_3
  • R2T12 kills blue_rf2_obj1_4 destroyed Iron_Vector-1_scout
  • R2T12 kills blue_rf2_obj1_4 destroyed Iron_Vector-1_scout

Cost by model

Model Calls Prompt tok Completion Cost
inception/mercury-2 121 582k 353k $0.41
google/gemini-3.1-flash-lite 110 597k 134k $0.35
tencent/hy3 115 571k 156k $0.17
inclusionai/ling-2.6-flash 116 527k 154k <$0.01